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Night time battles are a lot harder since you won't see a thing, while your soldiers walk around lighting up like christmas trees. |
LOL I'm a big fan of animé, but I didn't think it sounded too Japanese-esque. Maybe I am wrong, though.
Only 50 posts to go until 1000! *bites 'nails* I find it annoying too, that the aliens remember where you are. Oh well, it balances out in the end I guess. |
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Can't see why they shouldn't. They can be some sneaky bastards...
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Last night I started new game, great feeling. After small edit of the base, sell and purchase, I monitored UFO activity (very important to do, in the order to spot UFO base) and most of it was far away from my first base, which was stationed in Europe.
Later they spotted UFO near base so I send my troops to their first mission. Soon as they exited spacecraft, first alien walked in the front of them, unaware of their presence. He was wounded, but later killed as he tried to hide. Another one of them got what he deserves in local bard, while rest of them hide inside they space craft. Great opportunity to sneak behind their back, throw grenade and have them all killed. And this is where it all begun! My soldier was holding grenade in one hand when he opened the door. Hi spotted 4 sectoids, 3 turned back to him and one watching him. Breave as he was, he throw grenade between them, which triggers first one to shoot, but instead in to the soldier, he shot his friend in the front of him. While my soldier tried to escape, another shoot, and again it killed another alien. As soon as my soldier was out of the spacecraft, he run away far as he can run. :) Explosion killed rest of other 2 sectoids, but navigation and alien energy source were intact. :D I love this game. :D |
Yep, the sheer replayability is what I like the most about this game!
There is a problem though - You nearly never fight in the mountains (but they are fun to fight in) and also Harvesters + Abductors are very hard to find. Still, a single Interceptor with 2 Avalanches can take down either of those craft. |
I also tell my ships to attack aggressively, I guess I"m a bit reckless.
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The next turn, an alien fired a blaster launcher at me but it hit one of the many, MANY aliens that were right below the green room, so about 10 aliens died (including at least one sectopod). As you can imagine, the next turn, the remaining Ethereals panicked and went berserk. I shot some weaponless Ethereals with laser rifles, and one Ethereal took about five shots to bring down. Most of the time it took 2-3 laser shots to bring down an Ethereal. Now I KNOW that on Superhuman, laser rifles are useless on the field, except against Sectopods. They're fine for base camping, though. Aliens have too much health and armor on Superhuman for laser rifles to reliably kill in one hit. I couldn't even reliably kill an Ethereal with a single head shot with a laser, whereas HP can kill in one hit even if it hits the alien's leg or chest or something less critical than the head. Nevertheless, my soldiers got quite the Reactions boost from having to fire so many lasers in Reaction. =) |
But don't forget that trained soldier is more likely to take it down with less hits, so at the end with trained you'll end up with 2-3 hits to get it down.
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