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Although power + flying suits are smoke-proof
X-Com Hint of the day: Get Flying and Power armour quickly! :cheers: WooooHOOOOO |
Ok...I am going to create a challenge Ufo thread...
R.Havell and Eagle of Fire are right.Let this thread for Ufo troubleshooting and Tips & Tricks... :max: |
Pistols only!....yar... ^^
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Is there a way to play UFO gold windowed? I tried the usual -window in the target line of a shortcut, no dice.
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I can't imagine how many soldiers will die a honorable death using only pistols and rifles against the mighty aliens LOL
And to imagine soldiers in flying suits and holding a rifle or pistol LOL |
LOL yeah. Flying suits with pistols + Stun Rods (I keep calling them tasers) is a bit of a piss-take.
To make it really playable like this, you need XComUtil so that High Explosive can blow hole into a UFO roof and also blow through the walls. Very handy, or else it would be even more difficult. X-Com tip of the day: If you need to take out an alien base quicky, get XComUtil and bring along loads of HE packs. You can blow up walls, roofs, anything you can imagine with an explosive that does 150 damage :sneaky: |
It's one of the B E S T Games I've ever playd!!! And sometimes I'l play it still yet - if i could run it :whistle:
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Why can't you run it?? :blink:
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Hi everyone. Saw this game in 1996 for the first time. I was only 8 back then. :)
Anyway, I think the difficulty of UFO is a bit more balanced than Terror. UFO starts out pretty hard, but then it adds more dangers. Terror starts out a good bit harder but becomes easier and easier and when you get psi ability, all your troubles are over. "Enemy spotted. *molecular control, throw away oscillator, make alien walk to melee range of agent, kill alien* and repeat until done. :) |
You could always try posting in the TFTD forum as well. It hit as sort of bottleneck when I last posted, you should try and restart it.
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