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I remember this hard mission. I used a little trick to solve these hard missions. I know, I know :sucks: but C&C 1 had this gun-turret-trick. All you have to do is to sell a turret and when it's going to disappear klick it again and hit the "S" key to stop the selling. The turret will not disappear but you'll have 4 Minigunners for free. You can replicate this over and over until you have grand armys of minigunners. You can do this trick also with sam-sites, obelisks and nod-turrets ... I think with every building.
It's kind of cheating though but sometimes it really helps to get over the first frustrating minutes of a mission. |
They fixed that in v1.22. And the hi-res Windows '95 remake (C&C Gold / C&C95) is based on that DOS v1.22, so it's not possible there either.
Oh, and it only worked with defense buildings. Other buildings have no use for the Stop command anyway. The silly part is that they 'fixed' it by disabling the Stop command for defense buildings... kinda annoying sometimes. |
ah Ok! I always have asked myself if this trick is available in the C&C SVGA-Version. So obviously it is not. Then it's just: Exercise! Exercise! Exercise!
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Maybe I should look into that... make the S button work again, and only block it if the building's current command is "selling". If I find the code that does that -_-
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****************NVM****************
I just read a few posts up and realised people made the same point as me :x |
One word: Sandbaging - build sandbags to enemy base and close them in. then build your army and destroy them....:ouch:
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It is still one of my favorite Real-Time Strategy games.
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Another word? Cheap.
Another word? Cheating. Bottom line: neat to know if you can't get good enough to finish a mission. Nothing else. |
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