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PrejudiceSucks 05-03-2005 08:45 AM

Quote:

QUOTE (xcom freak @ Mar 5 2005, 02:10 AM)
Never thought of that !!

and i have the nickname!!!
But if u dont destroy the base u lose funding of the country the base is in,*


not if you have a higher score than you enemy.*


Actually, your plan is very dangerous. You may well confuse the Supply Ships for Infiltration ships (I think they are both large) and then you do lose the country.

Once a country has been infiltrated, it is impossible to get back (I think, I have never got one back)

Manufacture is a very good way to make money, as if you have 2 workshops full of Mechanics (I think they are called that) and you make Craft Laser Cannons all month you can actually make 4 million dollars.

That plus selling alien equipment = :D



On other notes, woohoo I got 500th posting :cheers: also 600th!

Sharp 05-03-2005 10:52 AM

I usually manufacture Heavy Plasma rifles because they sell for loads and only need all the excess alien alloys you get. I think blaster launchers sell for more but they take longer to make.

And get a hyperwave decoder as soon as possible. That will detect any aliens in its range and you can find data on the the UFO such as the race in it, the mission it is doing (i.e on a supply run or an infiltration or a terror etc....)

Supply ships are the best to kill as they are lightly armed so interceptors can attack them (one plasma beam is good enough) and there are not that many aliens in there.

By the way Jman nice tip on the alien base, ive got one alien base in the antartic so I dont lose much funding :bleh: and there are regular supply ships as well.

The only downside is that my interceptor base is regularly attacked. But i turn my frown upside down :D . My strike base has the best defence against an alien assualt. Nice plasma and fusion ball launcher, grav shield, that takes out most ships, and also my access lift only has two exits, one to the hangers and the other to living quarters.

Aliens only come in through hangars and living quarters so a few well placed proxy grenades and a few hovertanks and a small well equipped security team easily take the alien force with minimal losses (mainly tanks) and lots of dead aliens which leave behind supplies which are more then useful for keeping the base well equipped.

Sharp 05-03-2005 10:53 AM

edit:

Quote:

Aliens only come in through hangars and living quarters
Meant access lift there instead of living quarters.

Geordy 05-03-2005 03:24 PM

I play the windows version of XCOM 1 brought to me by Abandonia ;) and everything runs smoothly.

But there is one little annoying thing: the FX are much louder than the music. Especially the confirmation sound of buttons is extremely out of place. Simply lowering the volume doesnt help because by doing so the music will no longer be audible - and thats a shame!

Is there a chance to correct this?

Jman4117 05-03-2005 07:23 PM

Quote:

Originally posted by PrejudiceSucks@Mar 5 2005, 09:45 AM
Quote:

QUOTE (xcom freak @ Mar 5 2005, 02:10 AM)
Never thought of that !!

and i have the nickname!!!
But if u dont destroy the base u lose funding of the country the base is in,*


not if you have a higher score than you enemy.*


Actually, your plan is very dangerous. You may well confuse the Supply Ships for Infiltration ships (I think they are both large) and then you do lose the country.

Once a country has been infiltrated, it is impossible to get back (I think, I have never got one back)

Manufacture is a very good way to make money, as if you have 2 workshops full of Mechanics (I think they are called that) and you make Craft Laser Cannons all month you can actually make 4 million dollars.

That plus selling alien equipment = :D



On other notes, woohoo I got 400th posting :cheers: also 500th :cheers:

If there are infiltration ships, they wouldn't land at a base, and if you have the hyperwave decoder (generally first month research) you should be able to determine mission.

PrejudiceSucks 05-03-2005 07:59 PM

True as that may be, sometimes it is hard to get a technician in the first couple of months, at least a live one.

Although I got one last time on the first terror mission because of tasers.



Hyperwave decoders are pretty handy indeed, but sometimes even then it is quite hard to get all of the info you need out of them, especially where they are going (I think, I might be wrong)



And for all of you, beginners or not, try XcomUtil, you can make it easier or harder for your self :ok:

Tip for the day = take tasers to every mission, however pointless it may seem. If you want to get psi powers, taser a Crysallid (if possible) and you will get them in no time.

ImpNemo 05-03-2005 09:21 PM

Quote:

Originally posted by PrejudiceSucks@Mar 5 2005, 08:59 PM
True as that may be, sometimes it is hard to get a technician in the first couple of months, at least a live one. ~need a navigator for hyperwave, easy enough to grab~

Although I got one last time on the first terror mission because of tasers.



Hyperwave decoders are pretty handy indeed, but sometimes even then it is quite hard to get all of the info you need out of them, especially where they are going (I think, I might be wrong) ~info includes destination zone, type of ship, race, mission etc etc~



And for all of you, beginners or not, try XcomUtil, you can make it easier or harder for your self :ok:

Tip for the day = take tasers to every mission, however pointless it may seem. If you want to get psi powers, taser a Crysallid (if possible) and you will get them in no time. ~crys = shoot on sight :rifle: with HE weapons if possible, look for Sectoid leaders (you can get these in first month or two easily, just make sure youve already built alien containment :ranting: ) or any etherial~

^^

another_guest 05-03-2005 09:53 PM

Something that I think happened to me several times, was that I got the message "alien dies because of no containment", even if I had several alien containment facilities at that base.
Also, when I tried dismantling such a facility, while I had no live aliens anymore (all had been researched), I got the message it was still in use.
I'm not completely certain about this, but it would be interesting to check whether that could actually happen, as obviously it's mightily annoying to return from an alien base and still lose all stunned aliens.

BeefontheBone 05-03-2005 10:42 PM

Quote:

Originally posted by Geordy@Mar 5 2005, 04:24 PM
I play the windows version of XCOM 1 brought to me by Abandonia ;) and everything runs smoothly.

But there is one little annoying thing: the FX are much louder than the music. Especially the confirmation sound of buttons is extremely out of place. Simply lowering the volume doesnt help because by doing so the music will no longer be audible - and thats a shame!

Is there a chance to correct this?

Try the + and - keys for the music volume - they certainly had that feature in TFTD. I've not got UFO running yet, my TFT monitor doesn't like it :(

Sharp 05-03-2005 10:53 PM

Capturing a chyrsalid gives you psi powers????

Do you mean it allows you to research the psi thingy to get psi-labs or it just improves your psi-stregnth or something????

What you want is to capture a sectoid engineer to get the hyperwave decoder and you can get that in the first few missions with a few well placed stuns. Much easier once you have the mind probe to see who is the engineer.

However the hardest part of the hyperwave decoder is affording it. I think it costs over 1mill which is a pretty steep figure early on.

If you want psi research youll want a sectoid leader/normal etheral.

Sectoid leaders can normally be found in downed Abductor UFO's in the top floor. They will either mind control or panic your troops so give your lowest bravery troops stun launchers/rods, mind probes or lots of medical kits.

In the downed abductor ships you can also get the whole range of sectoids there (except for commander). Which is usefull if you have a lot of stun launchers.

As for the alien containment thingy, ive never had that and I only had one facility. Try selling corpses mabye, but i dont think that will do anything.



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