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I'd like to help. Everything concerning images, photos and the manipulation of those is my passion. I am also a professional print media designer so I can get anything on the way when we want to publish it ... :w00t:
if we need something automated then I probably could offer my AppleScript/ShellScript skills ... |
Good! I didnt think were getting this far.
But we have to create a game. Because we have lots of good writers and a concept artist, i think we should make an adventure game. Should we do it easy and use the Adventure Gaming Studio or does anyone else have an idea? |
Well, let's see if we can make our own engines:
How many people here can write Bit Block Transfer code in C++ or Visual Basic or Java? For those who don't know what that is, its the code that allows bitmaps to move around the screen. Perfect examples are side scrollers. |
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The main reason why I don't like AGS is because the games you can make in it will have the same look and behavior as all the other AGS games.
If we're to make an Abandonia game, it should be unique. Nobody should be able to say "hey, this is just like <insert 5 games here>!" |
I can do C\C++ and a little assembly, If we are going to do a 3D game I recommend the Irrlicht engine, It has support for BSP (Binary space partitioning) maps as well. http://irrlicht.sourceforge.net/
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Damn! This engine looks great, especially for open source!
EDIT: I read through some of the stuff on the site, like FAQ, a few tutorials, examples of what the engine can do... this thing is amazing! and free! I'm downloading it now. You can do any kind of game with it, 1st person, 3rd person, isometric, aerial view RTS, even 2d games! |
Okay, which one want the AGS and which dont.
Im with the AGS. |
I say give me (and anyone else that knows a bit of c++ and is interested in this project) a few days to play around with Irrlicht.
But as for the vote, I'm against AGS. |
Me to
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