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Not just old as hell... Infact, it's the mother of all languages, the Creator himself... All hail assembly! :kosta:
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Binary seems to be the mother of all languages, but yes, the oldest of the usable is Assembly.
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Technically, you can program in binary. Assembly uses binary calls for its instructions. If you know them, you're programming in binary. MIPS rocks :ok:
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What's the most used language for programming games these days? The Torque engine seems to like C++, but that's the only one I really know about.
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Yes...., now I remember aaberg from exams? Man with vision! :Titan: @marek Be happy man now there are two of you guys! :ot: If you know C++, is it easy to learn C#? :blink: |
yes,
C# is very easy to learn if you can do C++ or Java... I went from VB6 to C# so anything is possible... :whistle: |
One more on C# :ok:
My job is programming C#, so naturally that would be the language I choose. C# is a great language for programming Windows applications and serverside webcode. But if you want to make games, C++ is the one and only language. The reason is, that languages as C#, VB, VB.NET and java all need a runtime engine to work. C# and VB.NET needs the .NET Framework, java needs the Java Runtime Engine. The old VB also needs a runtime engine, which I don't remember the name of. When you compile C++ code, it is compiled directly to machine code, which makes it runs faster. When programming games (especially 3d games), speed is essential. You have to be carefull when programming C++ though, because it's easy to make memory leaks, which is not a good thing. When you don't have a Runtime Engine behind your program, you don't have a garbage collector. |
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Hello aaberg, I also work with C#. ASP.Net and Windows forms... Finally someone else!!! :Brain: |
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Hello aaberg, I also work with C#. ASP.Net and Windows forms... Finally someone else!!! :Brain: [/b][/quote] :ot: What is ASP? Thanks for your future reply. LOL |
What is ASP? (Part of an introduction page)
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