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-   -   UFO - Enemy Unknown (http://www.abandonia.com/vbullet/showthread.php?t=73)

laiocfar 05-11-2006 09:17 PM

About the leader, i found this in the net:
"Cause and solution: It appears that the alien containment is
limited to ten race/rank combinations of aliens. If you brought
back a eleventh combo, it will be "dumped" and you'll never see
it. Therefore, research each race/rank combo of aliens ASAP."
What do you thing? i started again from 0.

Japo 06-11-2006 04:14 PM

But the Ufopedia does inform you about that limit of ten aliens.

Cockroach 06-11-2006 07:22 PM

From my experience there isn't a limit. What version are you playing?

laiocfar 07-11-2006 03:01 AM

That limit is 10 LIVE aliens, when researched the alien is killed. Is against human rights but they arent humans. This last is the UFOpedia.
The limit of 10 alien combos looks like a bug. You can research many more than 10 Muton Navigators.
Version, the one who become ESA protected.

another_guest 07-11-2006 09:33 AM

What I also noticed was that alien containment facilities are still full after the live aliens have been researched.

Choranzanus 08-11-2006 04:02 PM

If you are playing this game, here is some advice: don't try to make one of your troopers into superhuman; if you reach 255 TUs you will have to start with 1... :blink:
1 TU is not even enough to move your troop, not to mention that you lose your superhuman-pretty solid bug.

laiocfar 08-11-2006 05:40 PM

1 TU? how it applies to fire? maybe it counts as infite shooting :sniper:

Mighty Midget 08-11-2006 05:48 PM

<div class='quotetop'>QUOTE(laiocfar @ Nov 8 2006, 07:40 PM) [snapback]265943[/snapback]</div>
Quote:

1 TU? how it applies to fire? maybe it counts as infite shooting :sniper:
[/b]
Unfortunately not. It is a well known bug that when a unit goes "beyond" max, it loses it all and becomes pretty much useless.

Japo 09-11-2006 07:33 AM

<div class='quotetop'>QUOTE(Mighty Midget @ Nov 8 2006, 07:48 PM) [snapback]265945[/snapback]</div>
Quote:

Unfortunately not. It is a well known bug that when a unit goes "beyond" max, it loses it all and becomes pretty much useless.[/b]
Variable overflow. 1111 + 1 = 10000 --> 0000. Canīt believe the programmers let this classical bug through, tremendous lack of debugging. :(

another_guest 09-11-2006 07:40 AM

True, though it was solved in v1.1 or 1.2 (then all the stats were limited, e.g. TU couldn't go above 80, etc.)
It was awesome though playing with the old version and having 200+ TU and insanely high accuracy :)

Also, I remember if your throwing accuracy became too high in the old version, you couldn't throw anything anymore. No idea if the throwing range just decreased that much. In that case it's almost a sort of Heisenberg limit...


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