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About the leader, i found this in the net:
"Cause and solution: It appears that the alien containment is limited to ten race/rank combinations of aliens. If you brought back a eleventh combo, it will be "dumped" and you'll never see it. Therefore, research each race/rank combo of aliens ASAP." What do you thing? i started again from 0. |
But the Ufopedia does inform you about that limit of ten aliens.
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From my experience there isn't a limit. What version are you playing?
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That limit is 10 LIVE aliens, when researched the alien is killed. Is against human rights but they arent humans. This last is the UFOpedia.
The limit of 10 alien combos looks like a bug. You can research many more than 10 Muton Navigators. Version, the one who become ESA protected. |
What I also noticed was that alien containment facilities are still full after the live aliens have been researched.
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If you are playing this game, here is some advice: don't try to make one of your troopers into superhuman; if you reach 255 TUs you will have to start with 1... :blink:
1 TU is not even enough to move your troop, not to mention that you lose your superhuman-pretty solid bug. |
1 TU? how it applies to fire? maybe it counts as infite shooting :sniper:
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<div class='quotetop'>QUOTE(laiocfar @ Nov 8 2006, 07:40 PM) [snapback]265943[/snapback]</div>
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<div class='quotetop'>QUOTE(Mighty Midget @ Nov 8 2006, 07:48 PM) [snapback]265945[/snapback]</div>
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True, though it was solved in v1.1 or 1.2 (then all the stats were limited, e.g. TU couldn't go above 80, etc.)
It was awesome though playing with the old version and having 200+ TU and insanely high accuracy :) Also, I remember if your throwing accuracy became too high in the old version, you couldn't throw anything anymore. No idea if the throwing range just decreased that much. In that case it's almost a sort of Heisenberg limit... |
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