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Hypersniper 01-04-2006 11:45 PM

Quote:

Originally posted by Wolf Thug@Apr 2 2006, 07:21 AM
Tip:when arming my men at bigining of missions i give them all but 1st two of my men in left hands proximity grenades and prime it at the start... :sniper: :sniper:
What if some of your men get MC controlled and drop their weapons while inside the ranger. You've just created a mine field.

Japo 02-04-2006 12:25 AM

Quote:

Originally posted by Hypersniper@Apr 1 2006, 01:16 PM
I can live with loosing tanks and rookies. :cheers:
It's cruel to say this but losing a rookie is hardly a setback. :twisted: So you can include some of them in all your teams and dispatch them exposed up front. However you'll find that this will limit the movement of your whole team, because rookies will have few TUs. But this won't affect the mission result (except for civ deaths in terror missions), it's just that you'll spend more turns in ending each mission.

Japo 02-04-2006 12:32 AM

Quote:

Originally posted by Wolf Thug@Apr 1 2006, 07:21 PM
Tip:when arming my men at bigining of missions i give them all but 1st two of my men in left hands proximity grenades and prime it at the start... :sniper: :sniper:
Besides, maybe you're not aware but according to the manual a soldier's accuracy is greatly impaired if he doesn't have his left hand free, you can check the percentages. This happens for 2-handed weapons, but 1-handed ones (pistols) are just worthless.
:guns: :apple:

Japo 02-04-2006 12:43 AM

Quote:

Originally posted by Ferretus@Apr 1 2006, 09:11 PM
It will do one of 2 things. Either lock up, or start with scrambled graphics and then lock up. Suggestions?
I also had problems with a game I own (Syndicate+American Revolt) which prevented me from playing, and I fixed them completely replacing the DOS4GW.EXE file with a newer version of the same file from another game. I think this worked with another game as well. Some games include older versions of DOS4GW.EXE which are crappy.

However I'm not saying that this will solve your problem, I'm only trying, I've got no clue... :whistle:

xs0nIx 02-04-2006 03:09 PM

UFO1 is one of the best classic games...

Heres a tip on how to make money:
1.) Research laser weapons.
2.) If u can manufacture laser pistol already then go for it.
3.) I recommend you should have at least 50 engineers and two workshops.
4.) The math: 1LP cost 8,000 and sold at 20,000. So let say u produce 100 LP:
8,000X100=800,000, cost
200,00X100=2,000,000, total gain
1,200,000=your profit. :ok:
5.) A sure way to gain money.

Maybe now you wil think other things to produce, for me I choose LP cause it consumed less work space and a good money making from the start.

Enjoy the game...!
:max:

Japo 02-04-2006 09:40 PM

Quote:

Originally posted by xs0nIx@Apr 2 2006, 03:09 PM
5.) A sure way to gain money.
Yes, you can make money this way, I did it but only when my engineers were not busy, and I didn't hire extra ones for this. You can make money with medikits or motion scanners as well as with laser pistols, or with any other item. (But you shouldn't spend eleruim just to make money unless you've got plenty of it.)

There's a way to learn the most profitable item to sell. When you select a new item for production, you're told the engineers·hours needed to manufacture each unit. What you must do is substract the manufacturing cost from the selling income as you mentioned (but for a single unit) to get the unitary profit. Then you divide this profit by the engineers·hours per unit you were told. The item with the greatest result of these operations is the most profitable, since you'll get more bucks for each hour your engineers are working.

Got it? :eeeeeh:

Wolf Thug 04-04-2006 06:27 PM

Well thats wat i do but i always save a mission frequenly so theres no way i can loose a battle no way just save in a seperate name for battles and your un touchable try it

laiocfar 06-04-2006 04:01 AM

Anyway money come from killing them and at end u got many millons, squads and equipment but u got too short time between missions to build the avenger.

another_guest 06-04-2006 07:43 AM

Quote:

Originally posted by Japofran@Apr 2 2006, 09:40 PM
There's a way to learn the most profitable item to sell...
Someone's already done the maths for you :D

These are sort of the "top 3" excluding anything that needs elerium to manufacture; start with med-kits; as soon as you can produce the laser stuff, go for that.

3. Med-kits
2. Laser rifles
1. Laser cannons

Note that fusion ball launchers make you a slightly higher profit than laser cannons, but they need elerium, so I'd stick to the laser cannons.
Not sure about laser pistols, maybe they're a bit more profitable than med-kits, but in any case not as good as laser rifles.

And xs0nIx, you need to subtract the cost of your engineers + maintenance of your workshops in order to get the "real" profit ;)

PrejudiceSucks 06-04-2006 07:18 PM

Quote:

Originally posted by Wolf Thug@Apr 4 2006, 06:27 PM
Well thats wat i do but i always save a mission frequenly so theres no way i can loose a battle no way just save in a seperate name for battles and your un touchable try it
BOOOOO!

That's cheating!


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