Quote:
Originally Posted by Eagle of Fire
(Post 398444)
I been so letdown by HoMM4 that I never bothered to even look at HoMM5... And I know that I would be disappointed if I did anyways.
|
Since you chose HoM&M3 as your favorite, I don't think HoM&M5 could disappoint you. Even if it doesn't blow you away as it did with me, you should at least be glad that all the changes from the part 4 are gone ;)
I highly recommend it to everyone.
Quote:
Originally Posted by bobson
(Post 398466)
Many of you argue about the fifth one being best ... I do not agree. Putting 3d to this game took some "magic" IMO. and I still do not understand why there are squares on the tactical map instead of hexes??
|
Putting 3d was necessary considering the date the game was published. They had to take the new generation of gamers into consideration, especially with HoM&M4 disappointing many of the 'old timers'. I actually liked the change, but I understand that it would bother some players.
As for squares instead of hexes, funny thing, but I never noticed that change until you mentioned it now. I guess it's been a while since I played part 3. Since the unit in a square can attack any other square it's in the contact with (including those diagonally), it works pretty much the same as hexes. In fact, now a single square unit could be in contact with 8 others, comparing to 6 with hexes. But my guess they moved to squares because of the big units that now occupy 4 squares. To put them on 4 hexes they would've had to be possitioned somehow under an angle to the battlefield.
|