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Cartoon based graphics :ok:
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I can test it. :D
Testers are hard to find too? :whistle: :blink: |
well you would need a webpage - forum link here and probably other aspects but im sure once up someone would contribute some starting files and a basic game that could be worked on - the collective conttributions woudl determimne what it is and how it evolves. You could have several going at once.
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I've got webspace i can contribute, Who wants to start on a core game?
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Well, I do need to hone up my Java skills for the upcoming exams, so making a core engine in it would be good practice. It seems like I tend to boost my skills much better in semi-big projects than in tons of tiny ones. They're just good for finger-practice :D
I do agree with Twisted. We do need to agree on what the core would be like first, or we'd have some people make a turn-based strategy game and adding realtime strategy elements to it, which'd be incompatible with either the code itself, making it ilegible, or incompatible with the gameplay, which makes the game crap to play. |
Is it safe to assume we would require OOP?
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I can get us a forum for discussion
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On the subject of graphics, you could do early 90s RPG AND anime. Think Disgaea. 16-bit sprites + pretty anime'd-out drawings == good fun.
Myself, I do some C++, which I think is always a good choice, since I doubt we're too worried about portability. But really, I haven't done much in the way of games programming (though I've een trying to lately). htpp://nehe.gamedev.net is a good place to start, anyway, if you plan on using OpenGL. Anyway, game projects tend to die pretty quickly, but I'll contribute as much as I can if we can find someone who has actual programming experience. |
Easiest way for open source, no? Want to add more enemies -> Create extra enemy objects. Want to take .txt savegames to something only the game can read -> Edit the saving function (Btw... Dunno how to write to files in Java yet >_> Can read from .txt files though :D )
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