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-   -   Abandonia Open Source Strategy Game (http://www.abandonia.com/vbullet/showthread.php?t=2123)

twisted-mystic 03-01-2005 08:36 PM

Quote:

I also have a big book of Java... and my dad's books
Ooh visual C++ books!

I've got a few e-books myself as Kon-Tiki can admit.

Quote:

have you guys had a look at the angband (variants website) where they have 20-30 different versions. Anyone is able to run with it though
I think i see what your saying Goblins, but would'nt we need some kind of core game to get it started?

wormpaul 03-01-2005 08:41 PM

Cartoon based graphics :ok:

Rogue 03-01-2005 08:44 PM

I can test it. :D

Testers are hard to find too? :whistle: :blink:

goblins 03-01-2005 08:45 PM

well you would need a webpage - forum link here and probably other aspects but im sure once up someone would contribute some starting files and a basic game that could be worked on - the collective conttributions woudl determimne what it is and how it evolves. You could have several going at once.

twisted-mystic 03-01-2005 08:49 PM

I've got webspace i can contribute, Who wants to start on a core game?

Kon-Tiki 03-01-2005 09:02 PM

Well, I do need to hone up my Java skills for the upcoming exams, so making a core engine in it would be good practice. It seems like I tend to boost my skills much better in semi-big projects than in tons of tiny ones. They're just good for finger-practice :D

I do agree with Twisted. We do need to agree on what the core would be like first, or we'd have some people make a turn-based strategy game and adding realtime strategy elements to it, which'd be incompatible with either the code itself, making it ilegible, or incompatible with the gameplay, which makes the game crap to play.

twisted-mystic 03-01-2005 09:03 PM

Is it safe to assume we would require OOP?

Danny252 03-01-2005 09:05 PM

I can get us a forum for discussion

feminista 03-01-2005 09:06 PM

On the subject of graphics, you could do early 90s RPG AND anime. Think Disgaea. 16-bit sprites + pretty anime'd-out drawings == good fun.

Myself, I do some C++, which I think is always a good choice, since I doubt we're too worried about portability. But really, I haven't done much in the way of games programming (though I've een trying to lately). htpp://nehe.gamedev.net is a good place to start, anyway, if you plan on using OpenGL.

Anyway, game projects tend to die pretty quickly, but I'll contribute as much as I can if we can find someone who has actual programming experience.

Kon-Tiki 03-01-2005 09:06 PM

Easiest way for open source, no? Want to add more enemies -> Create extra enemy objects. Want to take .txt savegames to something only the game can read -> Edit the saving function (Btw... Dunno how to write to files in Java yet >_> Can read from .txt files though :D )


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