Quote:
Originally posted by Kon-Tiki@Dec 18 2004, 06:13 PM
Indeed. Only two problems I see: The animation and saving the critter to a file, so you don't have to start all over every time you close it (and which could allow more than one pet)
|
Well, you could put all animation graphics in one file, but you need some knowledge of binary writing for that. For my RPG, for example, I put all graphics of the player in one .CHR file. In-game, I let it unpack to a temporary directory (this all works very fast). It's like zipping/unzipping without compression...
Animation is not too hard. You let the program load all animation frames at the start in buffers, and animating the thing isn't that hard anymore after that.
I can make a little program of my RPG char walking on screen if you want using DX7. Maybe you can use it.
|