red_avatar |
11-04-2008 07:12 PM |
I really tried hard to like this game. Core made two very similar adventure games - Curse of Enchantia and Universe - and both made the exact same mistake. The controls are a nightmare! Universe is even worse though (if that's possible) - I was playing it earlier today, and you got a simple "use" command yet you can also have a more accurate form of using an item on another.
For example, to open a panel with a metal bar, you don't use the bar on the panel, you "insert" the bar into the panel. Erm what o_O? You insert a bar in the SPACE between the panel and the satelite dish, you don't actually insert it into the panel itself. It's just plane stupid to not allow you to just use the bar on the panel. Oh no.
Enchantia doesn't even have the advantage of a futuristic setting so I like playing it even less. Even the simplest of tasks becomes a nightmare when you end up struggling more with the interface than with the actual puzzles. A lot of the time you try something you think should work and the game tells you it doesn't, yet when you then read the walk through after getting stuck, it tells you the idea was right but you used the wrong button in the inventory. Thank GOD Core Design stuck to Tomb Raider after this.
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