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Borodin 06-01-2005 06:08 PM

Quote:

Originally posted by edlglide@Jan 6 2005, 06:47 PM
Neverwinter Nights? Bleh..........it and KOTOR are built on the same engine,
Different engines. NWN uses the Aurora engine. KotoR and its successor use the Odyssey engine.

Tulac 06-01-2005 06:09 PM

Quote:

Originally posted by edlglide@Jan 6 2005, 06:47 PM
Neverwinter Nights? Bleh..........it and KOTOR are built on the same engine, and I think KOTOR is a far superior game. And I'm a much bigger fantasy fan than sci-fi fan, although I do like Star Wars.
Really??
Because KOTOR looks much better IMO, and a has a different perspective , NWN is more isometric.

Borodin 06-01-2005 06:13 PM

Quote:

Originally posted by Tulac@Jan 6 2005, 07:09 PM
Really??
Because KOTOR looks much better IMO, and a has a different perspective , NWN is more isometric.

Read up. ;)

Stroggy 06-01-2005 06:27 PM

Quote:

Originally posted by FreeFreddy@Jan 3 2005, 03:45 PM

I thought there came out a third one not long ago?.. :huh:
At least, when I updated my NWN some time ago, there came yet another screen of something other than the two addons, with another name, don't remember it now...

Perhaps you mean the CEP (community expansion pack) that added a new picture I think.

I always heard the two games used the same engine, altough Kotor was modified.

By and large I was bored out of my skull by the time I reached chapter 3 or 4 in NWN.
If they wouldn't have included all that thick fog, made the different locations actually different (instead of reusing the same models over and over) like in KOTOR it would have made the game much more enjoyable.

Also the characters should have been given much more detail.
It was difficult to reallyg et involved with the characters since there wasn't really a thing as a 'party' in NWN (you could hire those guys but...)
At the end of Kotor you could easily label your entire crew as a bunch of pathetic depressing sods, but atleast you knew them.

The characters in KOTOR were likeable, unique. In NWN all characters were distant, and the dialogue they did have was dry.

The distance between the PC and the NPC was greater in but one game: morrowind... and even there a few characters with but a few lines had more depth than characters in NWN that had bundles of dialogue.

But enough about this.
this is supposed to be favourite oldies

Tulac 06-01-2005 06:34 PM

Quote:

Originally posted by Borodin+Jan 6 2005, 07:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Borodin @ Jan 6 2005, 07:13 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Tulac@Jan 6 2005, 07:09 PM
Really??
Because KOTOR looks much better IMO, and a has a different perspective , NWN is more isometric.

Read up. ;) [/b][/quote]
Heh I posted in the same time as you...

Does anyone remember that fairly old dungeon crawler it was called the summoning (no i'm not mixing with the summoner) , i rember that it was fun, but I can't seem to find it anywhere.

Borodin 07-01-2005 12:24 AM

Quote:

Originally posted by Tulac@Jan 6 2005, 07:34 PM
Does anyone remember that fairly old dungeon crawler it was called the summoning (no i'm not mixing with the summoner) , i rember that it was fun, but I can't seem to find it anywhere.
Yes, quite a good hybrid it was, too. A shame the game didn't do well--I think it was the last thing that developer did. (He was best known for his maze-like action games, filled with activation puzzles and deadly traps.) I seem to recall seeing it up on HOTU, so if you want it, check there, first.

MasterGrazzt 07-01-2005 12:39 AM

The Summoning had a great intro and character creation system, too.

Stomrider 07-01-2005 01:31 AM

Huh Iīm the first who voted for Gothic? I would also vote for Fallout 1+2 and BG2 if it where possible. I voted for it īcause I played it the most time and itīs a brilliant newer RPG and itīs sequel is even greater. Donīt know if it so popular outside Germany and America. Anyone who has never tried it should do it immediately!

edlglide 07-01-2005 08:07 AM

I could have sworn KOTOR was built on a modified version of the NWN engine, which in the end amounts to more or less the same engine. But maybe not.

Stroggy 07-01-2005 08:26 AM

Quote:

Originally posted by Stomrider@Jan 7 2005, 02:31 AM
Donīt know if it so popular outside Germany and America. Anyone who has never tried it should do it immediately!
I played it, its pretty known in RPG circles.
Whenever morrowindplayers ask for a more realism in Oblivion (the sequel to Morrowind still in production) they say things like: "like in Gothic"

So I guess it is known in RPG-circles.


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