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*maybe my computer is TOO new* ^_^
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<div class='quotetop'>QUOTE(Loffenstein @ Nov 2 2006, 12:56 AM) [snapback]264909[/snapback]</div>
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<div class='quotetop'>QUOTE(Guest @ Nov 2 2006, 06:59 PM) [snapback]265038[/snapback]</div>
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[/b][/quote] That's not frameskip :P those are CPU cycles. Higher cycles mean a faster CPU you're emulating, with your own CPU being the limit of how high you can get those cycles without the sound breaking up. |
Regrading the person earlier who said they had some sound but no effects the same thing happened to me.
If you try running the other files in the directory one of them works with sound. I think its the "Intro" one that does it. |
<div class='quotetop'>QUOTE(red_avatar @ Nov 3 2006, 09:57 AM) [snapback]265119[/snapback]</div>
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This is truly the best game around - esp the first version.
I am now trying to run it on XP home via DOSbox. I don't get the sound - but don't really care that. I do care, however, that I can't seem to fire my weapons. My agents will walk around with the gun pointing, the weapon is marked and there is ammunition available, the cross hairs go red but nothing else happens. what am I doing wrong? cheers, bj |
The three bars under the agents active their cybernetic brain, eyes and legs if I recall that correctly. You have to set them all fully to the right and they aim and shoot on their own.
You can however (and sometimes you even have to) do right-click for firing the weapons manually. |
Nope, the three bars are responsible for stimulant drugs.
Right-clicking is the primary way of attacking. |
But the bars are indeed linked to brain, eyes and legs (from top to bottom).
For example to make your agent run faster, set the bottom bar to the right. I think clicking both mouse buttons at the same time immediately set all bars for all agents fully to the right. |
<div class='quotetop'>QUOTE(the_fifth_horseman @ Nov 10 2006, 03:10 PM) [snapback]266297[/snapback]</div>
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