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Topic Review (Newest First)
01-04-2011 10:19 PM
Eagle of Fire Trying to revive the game up?

Is the grenade launcher being able to destroy the whole of the map as long as the squaddie is high enough in the air fixed? That really killed my interest in the last tournament we did.
01-04-2011 06:07 AM
vip
How to play UFO2000

Download UFO2000 from http://ufo2000.sourceforge.net/

UFO2000 server up and running:
ufo2000.net:2000

Good luck & have fun!
01-09-2008 02:49 PM
The Fifth Horseman http://www.xcomufo.com/forums/index....dpost&p=119258
01-09-2008 02:31 PM
K02 I'm getting error messages (1062 stable) during the game:
___error in NID___ (happens 4-10 times during a turn, mostly on enemy turn)
___error in NID reserve type___ (happened 3 times total during the game)
Also when I kill the enemy's last unit I get te victory screen but the opponent never gets a 'not victory' screen, he doesn't even see being shot, he gets a next turn and goes with his (of my knowledge) dead unit and after ending his turn he waits for a long time for my turn which won't happen as my game ended already and finally quits.

Also the bugtracker on the ufo2000 site is down so I had to post it here.
let me know if you know anything (are those things SUPPOSED to happen?)
21-08-2008 10:45 AM
The Fifth Horseman Here's an updated version of the TFTD control panel mod.
I've fixed the soldier up/down buttons (only half of them worked in previous version) and made it so that all you have to do to uninstall the mod is delete the control panel graphics or move them elsewhere. :amused:

Plus, a screenshot of the mod in action:
16-08-2008 09:14 AM
jack
Quote:
Originally Posted by AlumiuN View Post
The ammotype is whichever ammo type it uses. Example: the Auto-Cannon and Heavy Cannon can use AP, HE, or Incendiary ammo.
that i know, i meant the number in x-com ufo2000
16-08-2008 09:12 AM
AlumiuN The ammotype is whichever ammo type it uses. Example: the Auto-Cannon and Heavy Cannon can use AP, HE, or Incendiary ammo.
16-08-2008 09:01 AM
The Fifth Horseman Something about possible variation in how much damage is dealt to the target. I believe there is a topic in the official UFO 2000 forum discussing that in detail.
15-08-2008 10:05 PM
jack where does the -what's the name- ''%'' mean behind the damage of a weapon/weaponclip? And the ammotype? e.g. damage: 70 (50%) ammotype: 3
11-08-2008 07:38 PM
The Fifth Horseman Here's a near-exact copy of the control panel from TFTD. The "dump all AP" and "reserve TUs for Kneel" buttons had to go, since they don't have any equivalents in UFO 2000.
Works 100% fine - just unpack it to the game directory, confirm overwrite of the standard-icons.lua file and you're good to go.

Now I've got to see if I could adapt the control panel from Apocalypse, and then perhaps the TFTD soldier graphics.
After that? I've seen a request for a GANTZ mod in the Ufo 2000 forums. Might be fun to try...

http://www.abandonia.com/vbullet/att...8&d=1219315284
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