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Topic Review (Newest First)
13-07-2022 11:48 PM
Smiling Spectre I beleive, it set sound automatically. If it found MT32, you'll get it, otherwise it's SB.
11-07-2022 05:37 PM
slx
How to change the sound device?

How can I change the sound device what I want to use?
20-11-2013 08:18 PM
TotalAnarchy Just started playing this game and I can't believe nobody posted this:
Screen


Can't stop laughing.
17-01-2012 07:44 PM
virumor I, too, ran in the dialogue loop bug with Ariadne (which I assume is just before the game ends). Several reloads/restarts didn't solve it.

A pity, considering it's a pretty interesting (but short!) little game.
27-02-2011 09:18 AM
The Fifth Horseman Yes. http://www.mobygames.com/game-group/h-p-lovecraft-games
27-02-2011 12:45 AM
brodhisattva
lovecraft in games

I wasd excited when I started playing this and realized the lovecraftian aspects to it - which made me think - how many games out there are influenced by lovecraft?

I thought of a few - besides this one...
Call of cthulhu - the shadow of the comet (haven't played yet, but DLed)
Darkseed has some elements...
Dylan Dog - through the looking glass
And, curiously enough, Quest for Glory IV

Any I am missing or should know about?
18-05-2010 02:55 AM
DarthHelmet86 Are you mounting your C:\ drive in DosBox or the folder Daughter?
17-05-2010 08:41 PM
punkassbitch I install the game to C:\Daughter and load it in dosbox. The screen goes black and then crashes back to my desktop.
03-01-2010 06:56 PM
damien_wynd
Quote:
Originally Posted by IMissDOS View Post
Thought I would repost this now that I've joined:

I get a dialog loop problem at the point after you use the lens of Thoth or whever it's called. My character tells Ariadne about what happens, and she begins talking about an Efreet... and then my characters talks about Efreets...and then she talks about Efreets...and my chracters talks about Efreets...

Over and over and over. There is no option to select in the conversations themselves, and no way to end the cycle. I can't even select the save/load screen. What am I doing wrong??
Yeah, the same thing happens to me! Does someone knows how to solve this?
To use the powder and the pipe is easy. Just put both the jar and the pipe on the floor (upclose), open the jar and operate the pipe to fill it. Then in next screen with the pit, just use the pipe on the middle of the pit and voila, there's your efrreti and just pass around it.
But, please help me the dialogue loop! Thanks
01-10-2009 10:52 PM
Wlerin
Quote:
Originally Posted by Kissaki View Post
Possible spoilers here...


This game had such potential.
Agreed.

Quote:
When I created my character, I looked at the myriad of different skills and thought, "this game is BIG", and I assumed that I would get to develop those skills as the game progressed. Alas, I couldn't even access my stats once I started playing, but I soon discovered that the stats aren't actually used for anything anyway. They just make your character add some informative comments here and there whenever a topic is discussed which is covered by his talents, which do not actually contribute to anything.
Choosing a different set of skills will vastly alter the opportunities open to you. I'm not sure how many different possible story lines there are, but I suspect the separate graphics for each of them are the main reason the game is so short. Don't get me wrong, the general plot is still the same, but, e.g., my first play-through had almost nothing in common with the walkthroughs.

Quote:
I have only played through once, but I only got one map-update (the police station). Normally a game with maps of this kind will have many map updates, giving you more locations to visit as you progress (a la Gabriel Knight).
I never got *any* map updates! Past a certain point, the game turned into a train speeding to its conclusion, with nothing I could do to stop it (even dying didn't work, heh... though I suspect that was a bug). Choosing nothing still progressed the plot... which I didn't mind too much, because I failed to grab the powder, and dropped the lens.
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