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Topic Review (Newest First)
10-01-2023 04:00 AM
ouyang Hi Magisthan,

I haven't played the game for a while.

Paying taxes is tough - you'll need close to perfect efficiency for doing so.

Hence, most of the time, the best approach is NOT to pay taxes by selling your ship at year end and rebuying it at the start of next year (you'll need a flag in that city to be able to do so). If I remember correctly, the ship will then already be repaired. The difference between the sell-rebuy price is smaller than the repair cost plus the taxes which are not paid any more.

Hope that helps... (and hoping that I remember this correctly...)
01-12-2022 08:36 AM
Magisthan Hi there,

anyone still playing 1869?

I am trying to play it and got stuck a little.

I am beginning with the Odessa route with arms until April 1856. After that I am buying a steel Brigg 600 tons or maybe two of them.

Starting routes: Liverpool/London to Rio then coal to NY, amchines to New Orleans, Textiles to Puerto Bello, Repairing in Savannah, Sugar from Havanna to Amsterdam

Second ship to Cape Town or some cities in Africa for ivory oder rare wood. Or I sent them to Melbourne, Bombay, Singapore

After the opium war I try to sent a ship with silk to L.A and textiles back.

Captains order is hard, with two dots back in the salery.

But it seems that I donīt get enough money per route to bring some cash in the warehouse for the taxes.


Is still someone here who plays 1869 with success? Iīve read the whole posts in the thread, so I am up to date.

Can anyone tell something about the procedure from 1856 to maybe 1869 what he does over the years, a little schedule so to speak maybe?

Thanks.
17-01-2021 01:55 PM
pemadat2910
taking passengers on ships

I stumbled into this game on Dec 2020, and after searching and find a file to download, I played this game almost immediately. And reading all your chats, tips and tricks was really helping me back on my feet on playing this game.
I have one question nonetheles which I can't seem to find any info about it, it's about taking passengers on frigate (or bigger ships). Can anyone please give some info about it, because I'm really curious about this...thanks a million before
07-12-2018 06:55 PM
jamotide
Quote:
Originally Posted by Traderman1981 View Post
There is somwhere my post made few years ago. For those who want to make BIG cash in 1869 game, folow this:
method
How can this work? Melbourne only buys a fraction of the wine, nevermind the following textiles and rubber aren't in demand enough even for the first trip. I just tried!
23-09-2018 11:10 AM
Alois_Bembel
Quote:
Originally Posted by fahmi View Post
Much more is hardly possible, also the game gets buggy when you hit the 1.000.000 canīt display the company worth anymore.
In the last 10 years itīs really hard to find a port with demand of goods, not sure how the game deals with that since itīs allways different.
If you wonder the last two screenshots with arround 1.500.000 are with the biggest loan i could get, so itīs not the real company worth..
Hi Fahmi, can you tell all of us your formula of success, please?
08-03-2018 06:57 PM
Traderman1981
good!

Quote:
Originally Posted by Alois_Bembel View Post
Please find attached some screenshots of my game with a company value of 772K $.
In all modesty, all my games end up with at least 600K $.
On page 11 of this thread I described my way of trading.

Just look at the development chart ("Entwicklung"). The bars start rising up from the bottom (next to the "Ende"-button), because they are to high.
When I reach 512K $, the game crashes totally, when clicking on development. I have to ignore this button until the company value exceeds about 640K $, then it can be displayed without a bug

On September 23, 2005, I gained a company value of 913.863,30 $. I have never been this successful anymore. The reason for this value was that the game evaluated huge demands of all goods for a long period of time.

On the last screenshot you can see the way I name the ships: Name+capacity+year of order. So I always have a good overview.
Great idea with naming Ships with Cargo capacity!

Also, I admire of your company value, its really impressive Great work, man!!!
27-08-2017 10:11 AM
fahmi
Beat This 1.055.178,60

Much more is hardly possible, also the game gets buggy when you hit the 1.000.000 canīt display the company worth anymore.
In the last 10 years itīs really hard to find a port with demand of goods, not sure how the game deals with that since itīs allways different.
If you wonder the last two screenshots with arround 1.500.000 are with the biggest loan i could get, so itīs not the real company worth..
06-08-2017 03:26 AM
Capo
04-08-2017 08:32 PM
Alois_Bembel Please find attached some screenshots of my game with a company value of 772K $.
In all modesty, all my games end up with at least 600K $.
On page 11 of this thread I described my way of trading.

Just look at the development chart ("Entwicklung"). The bars start rising up from the bottom (next to the "Ende"-button), because they are to high.
When I reach 512K $, the game crashes totally, when clicking on development. I have to ignore this button until the company value exceeds about 640K $, then it can be displayed without a bug

On September 23, 2005, I gained a company value of 913.863,30 $. I have never been this successful anymore. The reason for this value was that the game evaluated huge demands of all goods for a long period of time.

On the last screenshot you can see the way I name the ships: Name+capacity+year of order. So I always have a good overview.
22-06-2017 01:56 PM
Unregistered1234
Harvesting times

Hello,

can anyone tell me the harvest times.
There was a chart for it around but unfortunately the download link expired.

Thank you
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