17-07-2016 08:15 PM | ||
Turbo Beholder |
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ASC got more than one ruleset. Also, it obviously doesn't contain copyrighted BI data as such, since it's FLOSS, but can import on the fly BI data (art and scenario) you have and enable BI rules (more relaxed resources-wise). The compatible unit set you may need is mk4 (it got "Demon" infantry unit and so on). The maps also can be converted with two clicks in map editor using .ascmapxlat files (which is a bunch of resource ID substitution lists in plain text) into default resources with Mk1 unit set (native ASC campaign), Mk3 (the one trying to be slightly more "realistic") or your own custom resources (which you may neatly pack in a single whatever.ascdat file if you want to). |
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27-10-2015 07:30 PM | ||
Torquemada10 | My units don't seem to carry over their experience in campaign mode however I get xp points to distribute for land air and sea units. Is there any way to influence the amount of points I get after each battle? | |
08-06-2014 12:54 PM | ||
irregular guest |
Hi guys, I have some questions, maybe one of you know the answer. I'm wondering, if the lastly mentioned bars are of any use? I mean, i see them, when i launch an attack but not before, which seems somewhat useless to me, since not a second later i have the battle results. Is there any way to watch those bars *before* starting an attack? In the (very meger) manual i read, that surrounding an enemy unit is granting an attacking bonus, or for precisements sake a defensive malus -> how strong is the impact? And does that mean, the more units are surrounding an enemy the more mali does it get? Last but not least, what's the point of "blocking" (moving units adjacent to own units) which is mentioned in the manual too? Does it give defensive boni? How strong are them? Does they multiply? (I watched for that during the missions and it seemed to me that it doesnt have any impact on the battle results at all. 2 demons were behind my technotrax when it was attacked by another technotrax und the bars indicated equal chances....) Thank for any answers in advance. Have a nice day. |
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29-06-2011 03:45 PM | ||
Guest |
RE: combat bars Quote:
Somewhere on web I found this: 1. attack bonus 2. deffence bonus 3. unused 4. surrounding units (flanking) bonus but I donīt know if it refers to BI2 :-) Watching these bars while playing, I am sure about second bar defence bonus. Flanking bonus I think is both third and fourth bar. At least on Difficult level, I did not try Expert level. Of course attack and defence strenght and number of vehicles are taken into account, they modify all 4 bars. Fifth bar is sum and determines result of battle. But when unit goes through unexplored terrain and is ambushed by hidden enemy unit, ambush is not taken into account and result is the same as in normal attack. This is strange and you can actually use it for your advantage. For example move and attack with Nashorn tanks or attack multiple units in same turn. Of course you must know about those hidden units. |
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29-06-2011 11:07 AM | ||
Wicky |
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The 5th bar is probably the sum of combat strength, which indicates how many units you will loose. These factors will modify the combat strength of any units you have: 1) Terrain bonus: Units which are positioned in forests take less damage. 2) Flanking bonus: Units, which are outflanked by 2 or more enemy units, take more damage. 3) Entrenchment bonus: Units, which are positioned in a fortification/forest/fence receive less damage 4) Stats: Units, which have 2x as much attack than the defender has armor deal 2x as much damage. i only ever watch the 5th bar, this one tells whether I loose too many units to win, or whether it is going to be a cheap victory. Loosing my own units in a fight is, however, out of question |
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26-06-2011 10:02 AM | ||
guest |
combat bars Hi, does anybody know what 4(5) bars that appears at the bottom of the screen during combat of 2 units represents? Thanks BTW best war strategy IMO Kano4 |
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25-04-2011 12:45 PM | ||
gerwin |
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Battle isle 3 is quite lame: lame new units, no keyboard control, inferiour color palette. well you can find out for yourself with the demo: http://www.bluebyte.net/battleisle-e...ory/phase3.asp |
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08-04-2011 12:39 PM | ||
Biges |
Sorry about a slight OT, but could anyone tell me in more detail the story of the Battle Isle 3 (aka Battle Isle 2220). Or point me to a page where it is described, I have been unable to find one. I had played the game a long time ago and remember being annoyed by the story, I'd rather play for the Drulls. Thanks |
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16-03-2011 02:49 AM | ||
Frodo |
Sold on GOG |
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21-08-2010 12:19 PM | ||
novaworld |
battle isle 2 if anyone is really having difficulty with a level u can always semi cheat at the game. when u start a new map, set difficulty level to training, move and fight your units then set the difficulty level to easy,medium or hard then end your go. the computers turn will be in the difficulty level u chose (they will expend fuel and ammo too), once its your turn again, change the difficulty to training and move a unit to get rid of the fog, and repeat! i downloaded the addon titans legacy from here and run it. i had no problems till about the 4-5th map,i got half way through the total amount of turns, i'd wiped out the green comp player, i ended my go and the red and yellow computer players took their turns without problem but then green had its go, and it just kept beeping out "computers turn over" or what ever it shows when the computer player finishes its go, over and over again endlessly, i have to shut down dosbox to end the program! anyone know what the problem may be? |
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