03-04-2011 09:45 PM | |||
The Fifth Horseman |
Actually, that's something of a "selling" point in DBGL. It runs off a single copy of DOSBox and supports creating "installers" for packages of one or more games that set them up with the end user's copy of DBGL. |
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03-04-2011 08:18 PM | |||
Eagle of Fire |
DOSBox is not that optimized. There is still a lot of games which struggle to work on it or downright don't work and that's why DOSBox version is not 1.00 yet. I guess they'll eventually get there. |
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03-04-2011 06:51 PM | |||
Tracker |
Re-state of what I've stated before... Actually, the main inspiration for this whole b______t came from my recent times of messing around with various console emulators (I even installed some on my very limited J2ME supported phone... Yeah I'm insane) where people can usually open a game just like they would open a music file in a music player or a picture in an image gallery software or whatever you fancy as an example. Honestly I had no idea of the problem of the ever-changing emulation environment. By the way, making a game launcher out of dosbox isn't that bad, considering that if you really want to work with dos then you will probably use something like VirtualBox or a real 486 era IBM compatible - dosbox is already very, very optimized. Still, there were some useful thoughts around, like the one where people would send their favourite setups, and the reminder that reviews have already got some info about the compatiblity of the game. Whatever idea I think of involves infinite amount of work, and I don't even remember what made me to think of such things... Shouldn't we focus on more important problems regarding the site than dreaming about utopias? We have, for example, Abandoned Times, Retrolegends, and such dirty businesses running along, not to mention that nice pile of games lying around in the corner waiting to be reviewed. (Yeah, you might notice I quickly considered this idea of mine to be unsupported, but some of your points against it were fatal. Still, if we keep thinking, we might as-well come up with something useful, even if this isn't really urgent we should solve it from one day to another). - Tracker |
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03-04-2011 03:23 PM | |||
Japo | I agree. I don't think we will ever be able to go much farther. | ||
03-04-2011 06:39 AM | |||
DarthHelmet86 |
Give a man a game set up to run instantly in Dosbox and he will enjoy that game, teach him how to use Dosbox and he will enjoy all the games. We provide a ton of support for all the games onsite, including walking people through how to set them up. We have tutorials of all different kinds on how to set up Dosbox. We include details on trouble games on their review pages detailing how to get them to run. And some of our games include bat files that set up Dosbox to run the game for the people. At the moment I think we provide enough support to allow anyone willing to read/watch/pay attention to get the games they want up and running in a matter of a few moments. The next step would be doing what GoG does and setting it all up for them and we don't have the staff or the time to do that. As such the point is moot, we provide all the support we can (and that is a damn lot) and until we get more active Updaters or people willing to set all these games up we aren't going to provide anymore. On top of that let's face it no matter how much we preset up these games we will always get people asking questions that we have already answered or solved. So in the end all that work will lead us right back to the same place as we are know. I have no objection if people want to set this up as a side download, but if someone puts it up we will need to maintain it, update the version of Dosbox if needed, change the config to deal with common problems. I see this as causing only more work for people already over-worked with other things on the site. |
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02-04-2011 08:16 PM | |||
Japo | To a little extent, and even so in each case depending on the updater's discretion. | ||
02-04-2011 06:32 PM | |||
Eagle of Fire | So... Are you saying that we are discussing an idea which is already in effect on site? | ||
02-04-2011 11:17 AM | |||
Japo |
Don't forget that whenever you disable the console by passing -noconsole parameter, if you need to you can read the same information that would otherwise appear in it, in the stdout.txt and stderr.txt files. Quote:
and other sections of the reviews. We usually include necessary DOSBox settings found by the reviewer or updater to be necessary for the game to run correctly. Also as I said, something that I've started to do lately, to make the archives ready for the drag'n drop method (which is the only newbie friendly way to use DOSBox), is including a batch script whenever the game wouldn't work by just drag'n dropping the original executable onto the DOSBox shortcut. This script may include image mounting, loadfix, or even changing DOSBox settings (with the "config -set" DOSBox command) whenever the game won't run with the default settings. I include this information below the review, for the people who want to set things up themselves, but first of all I recommend using the supplied batch script. You can see an example in Daggerfall, reading the "how to run the game", "notes" and "DOSBox infor" sections of the review, and inspecting the archive: http://www.abandonia.com/en/games/27...ll%2C+The.html |
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02-04-2011 10:55 AM | |||
Scatty | It is relatively useful, however I doubt those people who have bigger problems would be able to gain any help from the console window. If they already have troubles with operating DosBox itself... | ||
02-04-2011 06:15 AM | |||
dosraider |
Quote:
Some possible (probable) problems: Joystick settings? Output? Window size? Mouse specific settings? [autoexec] section? (I know that can be avoided, but how many know ...?) OS differences? (Vista-W7 specific mounts...) CPU settings (not all are on a high end PC) And a lot more. Quote:
And as it seems a lot of peeps have problems ..... |
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