18-11-2016 01:34 PM | |
Gael Romanet |
Shadow Man - New Skies by Gael Romanet Download is here: http://aspecmaps.free.fr/ShadowManBu...el_Romanet.zip Installation is here: http://aspecmaps.free.fr/ShadowManBumpMapping/Skies/ Screenshots with new skies + bump mapping version: |
18-11-2016 01:29 PM | |
Gael Romanet |
Shadow Man - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet Official website of Shadow Man - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet: http://aspecmaps.free.fr/ShadowManBumpMapping/ Download here: https://docs.google.com/uc?id=0B3r8v...xport=download the 512x512 version here (2.35 GB) of Shadow Man - HD Mod - Bump Mapping Effect - ReDesigned Faithfully by Gael Romanet that replaces the data folder in Shadow Man. Starting from the point that Shadow Man textures are mostly 64x64 textures, the 512x512 version is visually displaying up to 64 times more pixels than the default textures. Have a look to the comparison screenshot at the end of this topic. There are 4449 textures in the PC version of Shadow Man. There are 512 Cadeaux scattered throughout the game levels for the PC version, I myself found 512 Cadeaux on the PC version. There are 14 Cheats scattered throughout the game levels for the PC version, I myself found 14 Cheats on the PC version. Feeling lost? Have a look to the game map at the end of this topic. RECOMMENDED SYSTEM REQUIREMENTS: CPU: Intel Pentium III Processor 733 MHz. Memory: 2048MB RAM. Operating System: Windows 10 Pro 64-bit. 4 GB hard disk space. Graphics Card: AMD Radeon HD 6600 Series 2GB or better. DirectX Version: DirectX 12. Special screenshot that shows a graphic comparison with the default texture on the left and my bump mapping one on the right: The game map: Thanks! |
26-12-2013 01:19 PM | |
twillight |
When you start the game you can run a Setup adjusting the Brightness and Gamma. Unfortunately you can't see the imediate result. For me with the Gog-version 30% on both seems ok. |
17-09-2013 11:21 AM | |
BranjoHello | Now on GOG. |
19-08-2013 02:22 AM | |
nickwpearce |
Hey guys I have made a full cheats/secrts locations guide on the shadowman wikia http://shadowman.wikia.com/wiki/Category:Cheats let me know what you think! |
18-04-2013 11:30 PM | |
akj0 |
Shadow Man lighting Excuse me real quick question. How do you make the lighting brighter or boost it up? Its a little to dark but i love this game i have all 4 versions!!!!! Thank you!!!! |
10-03-2013 10:56 PM | |
bcross624 | Those maps are still coming... real life makes things difficult... Undercity, Asylum: Gateway, and Cathedral are done though, not sure if ill be able to find all the cadeaux, dunno if I ever have... |
26-11-2012 10:26 PM | |
twillight | How you people made it start? |
26-11-2012 01:14 AM | |
peter tron |
i can play it ok, but whenever i exit out of the keyboard control menu back into the game, my assigned keys change back to the default ones. is there a patch for this, as i can't find one. i have tried to locate the config file so i can (hopefully) bind them permanently. can anyone advise? cheers! baz |
10-05-2012 09:01 AM | |
bcross624 |
Here's a quick workaround to add music to the Abandonia RIP, using the .cue file from the iso cellar page. When extracting the game files from the .cue you get basically the same thing that the RIP has in the zip it gives you. Except in the .cue file, in data/audio, theres a music folder with wavs in it, next to sfx and speech. Just drag it over to the audio file in the game that the RIP installed and problem solved. No mounting/burning necessary. Also, as someone previously stated (don't know if they ever finished), I've started mapping out the areas in the game, since the only "map" we get is that little lap card thing that came with the manual that only has the Paths of Shadows and it's not even very accurate. So far I've done the Swamps, The Marrow Gates (up to the prophecy chamber), and the entire Wastelands, including the Temple of Life. The rest should be relatively easy since most of them are indoors or in temples and such. But theres alot of overlapping rooms and floors and such, so most rooms will have only their most outstanding features on the map. Hopefully more to come in the future. Just gotta figure out how to upload them once i polish them. |
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