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16-01-2011 07:42 PM
Ohne Mitleid
Quote:
Originally Posted by MrDeadly View Post
.. How do one get past the traps with the falling flames?
Look at the flame trap. It should be centered exactly above a tile. You need to be one tile away from the center of that tile, then jump. This involves a lot of tip-toeing and the tiles in the area sometimes give you a little help because they are cut into half, leaving you a line to step up to. But when they line up two traps next to each other and while approaching the next jump point you overstep? Good luck...probably no way to maneuver without taking some damage.

This is both my facial expression and experience during that part ****

I would like to tell you it gets better / easier after this. I would like to, but...
16-01-2011 07:12 PM
MrDeadly Thanks for telling me about the jellyfish. Those sneaky game-designers.. they could at least have bothered to add some small white bobbles going into the fishes mouths or something else that showed them sucking the air in better.

In other news, I've played through all the Greece levels now, and have nothing weird to report

Egypt seems like a tough place though.. How do one get past the traps with the falling flames? No matter how I try I can't seem to get past them without losing some health. Is this another jellyfish-concept maybe?
16-01-2011 03:04 PM
Ohne Mitleid
Quote:
Originally Posted by marko river View Post
Congrats guys, all the praises. You really kick ass!!!
Thanks marko! I had initially embarked on this with the goal in mind of trying to help out where I could. I didn't know it would evolve (mutate? ) into this.

Big credit goes to The Fifth Hrseman though. Otherwise, the game would still be quasi-translated with all of the remaining translation graphics being available from screenshots I would have to post (no good at all).
16-01-2011 02:57 PM
Ohne Mitleid At the beginning of investigating this, I had posted:
Quote:
Originally Posted by Ohne Mitleid View Post
... Someone else can verify I am not being paranoid when it seems as a Master I can't hold my breath underwater quite as long ...
When you archived this, you also included the Shareware Read Me file. It seems we both didn't pay too much attention to this bit in the text:

"... blast the monsters but remember that some of them are not easily
exterminated. And a few (like Jelly Fish) only need to be avoided if you want
to keep yourself in good shape ..."

Master or Beginner, it doesn't matter. Hang out with a jelly fish (or two if you really want to) on top of you, and watch them suck the oxygen right out of your lungs.

I already went through this too. I thought the same initially as you had: Was it something I had done while editing? Nope, evil subtle treachery to make a difficult game even more challenging.

I am glad you are having fun!
16-01-2011 02:51 PM
marko river Congrats guys, all the praises. You really kick ass!!!
16-01-2011 02:14 PM
MrDeadly I'm having fun playing the new version of the game this afternoon! I use the newest version of Dosbox, running at about 8000 cycles. I've gotten to level 4 by now. Everything seems to work fine except for one thing I noticed during level 3. At times Raghim loses oxygen although his head is above water. It seem that some places the game allows you to float around like that without losing anything, which makes sense, but then suddenly changes the rules. In some zones, the oxygen-level also drops much quicker then it's suppose to.

Are these original errors found in the original game or is it just some hex editing mistake in this version? Anyway, that's what I've found so far - must get back to playing!
16-01-2011 12:06 AM
MrDeadly Ah, I see. Thanks for clarifying Fifth
15-01-2011 11:10 PM
The Fifth Horseman Yes and no.
What we've done here is just hacking up the game resources and finding ways to replace them.
What you're asking for would require someone with at least passing level of familiarity with Assembly and skillset (and software) required to disassemble the game executable - essentially, reverse-engineer the code from the executable - then modify it and put it back together.
Beyond what I can do at this time.
15-01-2011 07:29 PM
MrDeadly I know this post will probably do nothing else then show how totally green I am about coding etc, but I just had an idea and I'm throwing it out here anyway. It is about the possibility of adding ingame-music to The Lost City of Atlantis. If it is possible to identify which "coding" enables music to play during the main menu, is it then possible to copy that coding and add it to a level, but then substitute that menu-music-track with something new? If not, are there any other ways we might be able to get ingame-music?
14-01-2011 03:21 PM
Ohne Mitleid
In order of appearance...

@dosraider: Thanks!
@DarthHelmet86: I will go about submitting for grammar
@MrDeadly: I will PM you as soon as I finish this post

The doc doesn't need to be rewritten in its entirety. I forgot when I posted that it refers to the shareware version of the game, and not the full game. The only things that really need to be changed are the number of levels per world and left / right commands for paddling (swimming slowly, unless someone has a better term).

This is the revision text content that will be included in the zip as ENGREV.TXT. The zip file contains all of the exact same files except for the files listed below, which were replaced.

January 14th, 2011
Changes have been made to the following files:

ATLANTIS.EXE
- All onscreen German text translated to English

START.LBM
- Corrected palette color so NOCH Software logo no longer has a lighter background
- Added revision notation to the bottom of the Production Team screen
- Removed Shareware from Lost City title screen
- Stylized the scrolling text for the intro movie to be more in theme with the game ending (and not broken at the end of sentences)

COMMON.LBM
- Changed 3rd sprite of Skill Level screen to read BEGINNER / MASTER instead of ANFÄNGER / MEISTER
- Performed the same change as above for on screen status bar skill level

1, 2 and 3.MNU
- Altered graphics to display in English

FINISH.LBM
- Translated to English and replaced graphics
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