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Topic Review (Newest First)
21-06-2016 09:44 AM
Tropi
Wizardry 1. No Char Creation. ESC does not work

I'm having the same problem, but using De-Fend Reloaded on a WinXP, SP3 PC.
The only way I have found to get out of the Create Screen is to ALT-TAB back to Windows and then close Wizardry from there. Interestingly, when I elect to close, Windows then tells me that Wizardry is still awaiting input! I can flick back to it, but I can find no key combination that will progress me from the Create Character screen.
I am happily and extremely cautiously playing on Lvl 1 with the six already provided characters, but I NEED to create more - I LOVE this game!
Does anyone have any insight please?
10-03-2013 09:37 PM
Broadway Phil
I can't create new characters!

This will seem weird, but I am running this game using DOSBox in Windows 8. The game itself is functioning normally, but when I want to create a character it will not let me leave that screen (ESC just produces a "click" sound) and the only thing I can do is close the game, which would be annoying but acceptable if it retained the newly created character; however, it does not, and so I cannot create any new characters. There were some on the "disk" but only two are available and two others recoverable because they were "out". Any clues, or is this a Windows 8 problem?
17-03-2012 01:08 PM
Pangolin9999 Yes, your characters can turn good if you leave when friendly monsters appear, and turn evil when you attack friendly monsters. It's random, but also not something that happens very frequently.

Incidentally, you can use this to your advantage - you could use this to get a Lord and Ninja in the same party, something you can't normally do. Takes quite a while to get there, however.
13-03-2012 02:03 AM
Older-n-diiiirt
Evil turning good?

Quote:
Originally Posted by mktphan View Post
Not sure if I'm missing something, but I'm having a problem with the alignments of my characters suddenly shifting on me. I've had a Bishop and a Priest switch to Good on me. The Bishop was neutral and the Priest was evil. I think it happened when resting at the Inn.

These were totally separate incidents by the way. And on different excursions to the maze.
Did you let the fleeing critters get away (and not pursue them), or let friendlies live? I think that's how you turn "good."

When I used to play this game, I had the reverse problem. I would attack the "friendly" monsters or fleeing monsters, and then one of my characters wound up turning "evil" on me (not good, since it was a good-and-neutral party). I had to NOT level up and try to go out in the maze and give the critters a free pass.

Good luck.
20-10-2011 09:38 PM
mktphan
Alignment problem

Not sure if I'm missing something, but I'm having a problem with the alignments of my characters suddenly shifting on me. I've had a Bishop and a Priest switch to Good on me. The Bishop was neutral and the Priest was evil. I think it happened when resting at the Inn.

These were totally separate incidents by the way. And on different excursions to the maze.
10-07-2011 10:15 AM
Tracker
Quote:
Originally Posted by arete View Post
*Arising*. Arousing is... something else entirely
Why you're reading ages old threads is beyond me, and will remain there.
10-07-2011 09:51 AM
arete
Quote:
Originally Posted by Tracker View Post
Ty Geezer

I'm posting here because recently I've encountered something unexpected. A fellow adventurer had troubles importing his characters into Wizardry 2. I, of course came to his aid, but after explaining what to do, I was told that my method wouldn't work, simply because the files of my version aren't the same as the on-site games'. I noticed that the archives were provided by Nick a long time ago, but this is something important I think. There might be numerous problems arousing from game version differences, as they might not be compatible with each other. Considering these I suggest we should put my version (which is supposedly the Wizardry Archives version) on site so people could mess around with it if they have a bad luck with the other one. Opinions?
*Arising*. Arousing is... something else entirely
08-07-2011 08:38 AM
Tracker Well, if you're playing the NES version that does make difference, but I've no idea how much. If I remember correctly, you level up by visiting the Inn, and resting there. In the PC version which I've played (the Wizardry Archives version, to be correct), you gained points randomly, and sometimes you even lost some. Even the choice of how many attributes will gain or lose points is random - there isn't any kind of rule or formula. Still, I strongly encourage you to research the subject a little.

Good luck,

- Tracker
08-07-2011 12:35 AM
Brouhaha
HP on level-up

Does anybody know the formula for the hit point gains on level-up? I'm playing the NES version if that makes any difference.
15-05-2011 06:22 PM
Tracker Ty Geezer

I'm posting here because recently I've encountered something unexpected. A fellow adventurer had troubles importing his characters into Wizardry 2. I, of course came to his aid, but after explaining what to do, I was told that my method wouldn't work, simply because the files of my version aren't the same as the on-site games'. I noticed that the archives were provided by Nick a long time ago, but this is something important I think. There might be numerous problems arising from game version differences, as they might not be compatible with each other. Considering these I suggest we should put my version (which is supposedly the Wizardry Archives version) on site so people could mess around with it if they have a bad luck with the other one. Opinions?
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