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Topic Review (Newest First)
03-05-2020 11:49 PM
romcha
Disembarkation

Have problem with isles conquest. Can't move legion from ships to land.

How it can be done? I can move ship from sea to sea, but can't understand how to move legion from ship to Britanica/Sardinia.

And the answer is: Right mouse button. To move troops from ship to land.
21-03-2017 09:41 AM
Virus Maximus
Chariot acceleration

Hi,
I've a question regarding chariots. It seems to me, that my chariot accelerates slower, than do opponents. Also, accelerating by keyboard is slower, than by mouse. What is your experience?

I'm playing via DOSBOX. I've tried FreeDos in VirtualBox with same results.

Is there any way to get comparable acceleration to AI chariots, so that one doesn't have to use the go-to-the-far-right-and-rush exploit?
07-02-2016 02:33 PM
gparedes76 Old thread, but this issue seems to have raised a lot of questions, so here is an answer.

Many people have inquired how to ally with Cyrenaica. Basically, you need to lose some territories and then regain them in order to make them ally with you. This is what works for me so far:

By "losing a territory" I mean losing it to a marauding army. Losing it due to rebellions does not seem to work for me.
The territories must not be ones that are wealthy, or ones that have Fierce soldiers. If you lose one of these territories, Cyrenaica will be unwilling to ally with you, even if you regain it immediately. Usually, I try to lose and regain the mediocre territories close to Italia (such as Alpes, Dalmatia, and Narbonensis), which will not make Cyrenaica refuse me.
After you lose each territory, you must move in an army and regain it immediately.
You must lose (and regain) 2-3 territories in this fashion.
The interval between territory losses must not be too long (I'd say 2 turns to be on the safe side).
You must march into Cyrenaica very shortly after you have lost and regained your second or third territory.
The command sequence with Cyrenaica is Friendly - Friendly - Offer Alliance - Low. As mentioned in another comment, if the response to your first command is something like "We welcome our fellow brigand. We are as brothers" this means you are on the right path.

Additional requirements:

You must march in with at least a Cavalry-sized army.
You need some rank (worked for me with General rank).
You need at least some victories against high-quality opponents (such as Carthago, Macedonia, or Parthia) before Cyrenaica (or any other country, for that matter) is willing to ally with you.
29-10-2015 03:37 AM
RayChas Hi, could someone explain the pros/cons of the various land battle formations and tactics? The game's manual apparently doesn't cover them.
10-10-2015 10:05 PM
Japo And nobody said the game's finances are realistic, what with the whole income of the Empire coming from bets at the circus
10-10-2015 04:51 PM
geppo32 In real life, yes, they were VERY expensive.
10-10-2015 11:16 AM
Japo You can probably find info somewhere about the cost of ships... But I dunno they were very expensive
10-10-2015 09:43 AM
geppo32
Quote:
Originally Posted by Japo View Post
Well that's just h4x

Just messing and playing...

I've tried a game starting with that cavalry... by 260AC I was knocking on Egypt's doors... funny but waay too broken.
I didn't mean to break the game, I was just playing with hex and wondering if some minor changes could've been made to enhance the experience.
Minor like adding cavalry to Germany or lessen ship costs.
I've completed games with no naval battles at all. In my experience, if a game feature isn't used by the player it's probably "broken". What do you think?
A fleet that can board a full consular army must have 42 galleons. According to ship costs, a fleet of Galleons would costs 840 talents. A HUGE amount of money!

Calcs for Tri, Quinqueremes and galleons (per consular army 6000inf + 600cav):
8400/50=168 , 168*5=840 talents
8400/100=84 , 84*10=840 talents
8400/200=42 , 42*20=840 talents

Thinking to lessen these costs should not broke the gameplay, I hope.
5-10-20 => 4-8-16 or 3-5-10?


Anyway, that's how German army should look like:
09-10-2015 08:58 PM
Japo Well that's just h4x

I can even justify the limited voice of the generals, even if Romans used trumpets and so to communicate. It just represents that some generals were less competent at getting a full picture of the battle and direct the whole army's tactics rather than one squad at a time. Of course if you have to use those generals you must choose good starting formations and orders to let other squads operate automatically.

Also Romans never fought with only cavalry beyond smaller squads. They didn't organize such legions, only some Eastern barbarians (Scythians etc.) used cavalry exclusively.

What I would like is being able to combine more than one legion, the Romans did it. Depending on difficulty level some Eastern provinces have armies impossible to defeat with one legion. You have to wear them down by sacrificing one legion then attack again with another one and so on. This makes no sense.

Of course that goes beyond hex editing... The game is this way mostly due to hardware limitations of the time.
09-10-2015 03:46 PM
geppo32 'tis funnier that way, is it not?
cit.
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