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Topic Review (Newest First)
08-12-2019 12:57 PM
Japo If you do a video review please post it here

I tried Freecol long ago and didn't finish the game, but I think I just dropped it for no reason. I've always found annoying software that requires Java, although I guess it was a handy way to support any OS.

What I want is a clone of the classic that fixes those two only flaws, allows me to expand as in Civilization,, and confronts me with AI players that know how to expand in the same way.

EDIT It had been so long that I played Freecol, that I didn't remember I reviewed it for Reloaded

http://www.reloaded.org/download/FreeCol/368/
06-12-2019 04:54 AM
Blake00
Quote:
Originally Posted by Japo View Post
Tempting indeed, and now discounted at 4 €... It looks really interesting, but there's not much information, like I could see in a let's play. From what I see, one weak spot is the sound and music. And the graphics are high-res versions of early 90s graphics, but that's good for us.

I wonder how this compares with FreeCol. For me the original Colonization was perfect, except that you could easily exceed the 640 kB memory when you expanded a lot and created many units, and the random combat resolution was too crazy.
I decided to buy it but haven't tried it yet. Yeah I tried to find let's plays too but had no luck. I might do a video review of it on my youtube channel once I've tried it. I think I saw someone post on reddit that it had good music, but yeah nothing can beat Jeff Briggs's original Colonization soundtrack, it's easily one of the best video game soundtracks ever made, I love it so much.

I played FreeCol a year ago (using their latest nightly release betas instead of the old 11.6) and loved it. The vanilla game plus some of its mods add a lot of quality of life improvements to the gameplay and there some great bonus features I enjoyed (8 nations, huge custom maps, forest planting, better combat calcs, train indian converts to colonists, more advisors, better indian trading & village info, and more I'm forgetting). I doubt this 1 man project can rival them for that but ya never know. A talented modder recently posted a new mod for freecol on their sourceforge forums that adds 4 more European nations to the existing 8 meaning you can now have 12 player Colonization games on huge maps with extra indians. Dream come true for Col fans like me that like super sized games!
30-11-2019 12:35 PM
Japo Tempting indeed, and now discounted at 4 ... It looks really interesting, but there's not much information, like I could see in a let's play. From what I see, one weak spot is the sound and music. And the graphics are high-res versions of early 90s graphics, but that's good for us.

I wonder how this compares with FreeCol. For me the original Colonization was perfect, except that you could easily exceed the 640 kB memory when you expanded a lot and created many units, and the random combat resolution was too crazy.
30-11-2019 06:35 AM
Blake00 There's a new Sid Meier's Colonization style indie fan game out called 'Treasure Fleet'. I haven't tried it yet but it looks pretty cool.

https://store.steampowered.com/app/1...reasure_Fleet/

I'm thinking about hitting the button on it as it's currently on sale thanks to the steam autumn sales however there's next to no reviews on it. A presumably one man show making a game as complicated as Colonization is no easy task (eg the FreeCol project I mentioned above has been going for 20yrs haha) so it could be not so great lol. It sure as hell looks pretty cool though! The Col addict in me is super tempted to try it asap haha! I love the retro 90s Col & Civ2 feel in his pics..



04-01-2019 09:43 AM
Blake00
Quote:
Originally Posted by MikeSol View Post
I can't believe there is no advisor screen showing what the Indians I just visited can train me in and what they want to buy. I need this advisor screen more then all the ones that are already in the game put together!
Yes as someone who heavily trades with the natives this is one of my biggest annoyances! Having to constantly send scouts to find out whats going on.. arrghh!

Thankfully we're not alone as the FreeCol Project team fixed this in their Colonization remake so not only is there a dedicated Indian Adviser that shows all the villages, what they train and what they trade but you can also click on any village on the map at any time to get this information too. See my attached pics from a recent game I played.
29-12-2018 06:24 PM
peyre
Colonization Companion

(I know it's been a few years, but this is worth mentioning.)

I agree, MikeSol. If I could change one thing about the game, I would have some of that basic information show on the right when you highlight a settlement: what it wants & offers, and what (if anything) it will still teach. Not having that information would tell you you haven't visited that settlement yet.

A great workaround would be something like the Gold Box Companion, a program running in a separate window that reads from the game and displays information for you. This could show you a copy of the map--what you've explored so far--and clicking on an Indian settlement would show the information about it. For people with two screens, that could run in the other screen and you could just mouse over to it when you need some quick info.
05-03-2015 03:53 AM
MikeSol
Quote:
Originally Posted by tristanzz View Post
If you forget, and don't mind doing something bothersome and underhanded:

1. Save
2. type ALT+WIN and plop a scout down beside the village
3. Visit it, and
4. Reload
Well, I write it down so I can't forget. Also, I play the Windows 3.1 version of the game and the cheat codes don't work in that version.
04-03-2015 03:21 AM
tristanzz If you forget, and don't mind doing something bothersome and underhanded:

1. Save
2. type ALT+WIN and plop a scout down beside the village
3. Visit it, and
4. Reload
22-02-2015 06:14 PM
Japo OK I think I now get what you mean. I didn't remember if the Indians' merchandise demand can change over time, I thought you meant if it did you should get updated information without sending another scout. But yes, it would be nice if the information you did get from scouts were stored and viewable via an advisor.
22-02-2015 05:41 PM
MikeSol
Quote:
Originally Posted by Japo View Post
It requires a scout for you to get the information, why should it be easier? Why would your advisors know if you don't do what's necessary to find the information out? There was no Internet in colonial America :P
I'm fine with the scout getting the info. *After* I get it, the game should be keeping track of the info I got. As it stands, I have to write it down myself. It is obvious to me that this info needs to be logged by the game. I'm amazed with all the advisor windows in this game, that there isn't one for this.
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