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16-02-2015 03:57 AM
Tarl Cabot
Quote:
Originally Posted by The Fifth Horseman View Post
That post has been made using guest access, same as you're doing now. There seem to be two old accounts named cabot and talcabot, maybe it's one of them you're thinking of?

Hail,

I see my post as Tarl Cabot and underneath it says Guest. Maybe I was able to set a username but didn't register initially? If I couldn't register as Tarl Cabot I would have chosen another handle so I don't think it is either of those.


I have been playing VGA Planets at a Nu online website but need a break and will browse about to see what old game I might wish to revisit. I am leaning towards Battle Isle 2 scenery disk/Titans legacy (or BI 2200 as known in US). I would have to see if DOSBOX etc worked on my Win7 laptop or if I should crank up the Win XP computer I was able to play Battle Isle 2 on.

Cheers,

Tarl
11-02-2015 08:32 PM
The Fifth Horseman
Quote:
Originally Posted by Tarl Cabot View Post
The thread is http://www.abandonia.com/vbullet/sho...596#post380596 under my handle, Tarl Cabot under which I can no longer seem to log in
That post has been made using guest access, same as you're doing now. There seem to be two old accounts named cabot and talcabot, maybe it's one of them you're thinking of?
09-02-2015 05:51 AM
Tarl Cabot
There is a way to complete the original BI2200 despite indestructible Blast Doors

Quote:
Originally Posted by Wicky View Post
You can't finish the original camapgin under TL. In Titan's legacy the ability to bombard map decoration elements like the entrance to titan net was removed.

And abandonia also doesn't list the codes from the original in the TL codes, so pls do not try to play the old campaign.

Hail,

Old post, but just clarifying there is a way to complete BI 2200 final mission even though the US version codes the Blast Doors you need to destroy as indestructible scenery. I was able to complete it and after a few years absence will give the titan's legacy addon a try after finishing my current VGAP planets Nu game (its online browser game now).

The thread is http://www.abandonia.com/vbullet/sho...596#post380596 under my handle, Tarl Cabot under which I can no longer seem to log in

Repost:

Hi,

This one was annoying me as I had put too many hours into the game to be denied my victory/credits screen. I read two posts up where this is a known bug in the BI2200 (US) version but not in the Battle Isle 2 (Euro version).

You can NOT complete the US version because you can't destroy the blast doors guarding Titan-Net. Apparently, the blast doors are coded as scenery and in the US version you can't shoot at scenery. In the Euro version, you can shoot at scenery so long as you HAVEN'T installed the scenery disk yet.

I downloaded the Euro version at the Abandonia link from the original poster of this thread(which btw works w/o the CD I needed for the US version).

1. Install the Euro BI2 into its own directory
2. Replace the \sav folder and the sndstup.dat
3. Run DOSbox and now you can destroy the blast doors and get the credits screen. (I did need to make a copy of my BI2200 dosbox shortcut and then change the target to the BI2 directory instead of BI2200)
4. An added bonus, I can now play like 16 more bonus missions once I install the scenery disk

Hope you old schoolers find this useful. I scoured google w/o success until I came to this forum. There are no walkthroughs, only the level passwords. I saw others with the same problem here but the solution didn't work for me until I saw the other post about this being a bug in BI2200(US), but not in Battle Isle 2(euro).

I remember starting the game when it came out and trying to get back into it earlier this year only to run into the invincible UNDOCUMENTED, antipiracy 'feature'. The AI units couldn't be beat. I got no error message or piracy message. Fortunately, somewhere on google I read it was an antipiracy 'feature'. I dug through the closet and dug up the CD and got back into it. I must say it was enjoyable although it spanned about 14 years when I first bought the CD hehe..

Enjoy

Tarl Cabot
07-12-2012 08:49 PM
citizenlion After a few months away from this game, my interest in it (and tolerance for punishment) has recovered... I guess christmas is the right time for strategy

Glory to the ROOM!
02-10-2012 11:14 AM
Wicky Sorry, haven't heard of those games. I can only suggest if you are feeling lucky: Attack the northwestern island before the underground is flooded in turn 11. This makes it far easier but you risk running into the bug with a vehicle, who gets pushed out of the map.
I'm on turn 65 and have killed every single enemy but 1 unreachable vehicle, then I gave up
26-09-2012 07:57 PM
citizen_lion
Quote:
Originally Posted by Wicky View Post
Yep, the expansion comes with a crazy difficulty.
Now that I think about it, the original campaign from BI2 had 20 maps and the last one is very difficult already. And in Titan's Legacy, the first map continues exactly right after the last from the original campaign
Got close to winning now. I still ran out of turn but have managed to gain a decisive strategic advantage. The drama continued as I recruited a friend who is a veteran of Rome Total War (another excellent strategy game), who suggested that I use Hannibal Barca's playbook, which defeated the Roman's mass infantry charges, to defeat the ammo carrier choke. The playbook worked like a charm, playing out almost like a modern-war facsimile of the battle of Cannae.
21-09-2012 03:49 PM
Wicky Yep, the expansion comes with a crazy difficulty.
Now that I think about it, the original campaign from BI2 had 20 maps and the last one is very difficult already. And in Titan's Legacy, the first map continues exactly right after the last from the original campaign
18-09-2012 10:41 PM
citizen_lion
Things get serious

My first serious attempt at Durdero. 3 days of on-and-off playing between work, and I ran out of turn.

I might have done something wrong "story-wise", because at some point both of the enemy forces engaged in crazy manufacturing, choking the landscape with Nashorns and ammunition carriers, at the rate of roughly 6 units per turn, per factory... I managed to beat Durag's forces (the island fortress to the South West), but only penetrated about 40% into the territory of general Dengh (the more lightly-defended but much wider territory to the North).

I kept having the feeling, playing through 100 turns of this stage, that the enemy somehow had more tanks than I had shells to fire at them... At turn 99, I had 8 archimedes all at level 12, 4 samurai 3 tanks at level 12, and two dragons heli at level 12, but all of that did not seem enough.
13-09-2012 06:13 AM
citizen_lion
durdero

I have had durdero on my desktop (playing the packaged version sold on GoG) for three days now and I haven't finished my first turn yet. I think the fun has been beaten out of me after the bitter fighting retreat of the last stage. I agree with Wicky that this game, no matter how much you love it, is to be enjoyed in controlled doses.
10-09-2012 12:03 AM
citizen_lion
The BI2 Titan's Legacy AI truly impresses me

So I finished Bronnox using the "abandoned cities" strategy, but with a slight refinement. The retreat was not as fast as possible, but done as fast as one can while keeping order, forming a "testudo" formation with the heavier and healthier units outside, weaker ones and artillery in the second row, and the two radars being protected in the core. This is to minimize the advantage the enemy has in terms of adjacency rule and vision rule during a skirmish. If the enemy caught one of your units in the open, not surrounded by friendlies, and not painted over several times with radar, the advantage will be overwhelming (like 8 level 2 trolls dying in one hit to a level 1 Sting while only manage to kill one in return, or 7 level 2 Stings die in one hit to 5 level 1 technotraxes).

But as I approach the town due East, and captured the town to the North East, the enemy realized that it was in danger on a strategic sense, and began to pour all of its resources to manufacture units from that one tank factory beside the target town! A literal deluge of Sting, rangers, and buggies began to pour forth, and I had to order all of my elite units to sell their lives dearly by just barging into the only path leading on to the island.

I thought I knew this game. I have played it for years... but this time it surprised me. I have never seen a battle so close, a tiny island with one small town and one factory that seems to only produce Stings and Buggies and rangers, being won with so many deaths from both sides...

Some screenshots:

Midpoint: where my rearguard sold their lives dearly while the archimedes held its ground and kept weakening the enemy's tanks until it reached level 12, before being crushed by a Samurai 2 unit. https://dl.dropbox.com/u/10989907/ra...archimedes.png

Endgame: the harbour of corpses. https://dl.dropbox.com/u/10989907/ra...%20corpses.png
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