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Topic Review (Newest First)
04-01-2019 11:33 AM
Lykurgos
Quote:
Originally Posted by Guest View Post
Hello if anyone is still here,

My question is this: There appears to be a city right above where you start the game. I can move my party all over the city on the map (eventually running into a random encounter if I move elsewhere) but I cannot enter the city to look around for shops, quests etc. Is there a key I need to press which is undocumented in the manual?
I am always reachable via PM but check in rarely hence . . . this reply mainly for others, I am sure you figured out how to enter towns.

It is true, the starting location is very close to Farnus, which is a major town and the source of initial quests. Entering any location can be done either via right click > enter or, from recall, using the actual Enter / Return key. Neither are documented in the Game Manual.

FYI Random encounters can occur within city tiles on the overland map. They are not 'safe' tiles.
16-07-2017 03:33 AM
Guest
DoS; how do I enter cities?

Hello if anyone is still here,

My question is this: There appears to be a city right above where you start the game. I can move my party all over the city on the map (eventually running into a random encounter if I move elsewhere) but I cannot enter the city to look around for shops, quests etc. Is there a key I need to press which is undocumented in the manual?
20-12-2016 06:59 AM
Orangsemut
Quote:
Originally Posted by Lykurgos View Post
Absolutely! This plus the open world is what has compelled me to play this game more often than any other since the first time shortly after release.

Also the Spell Reference Card, very important because it gives you the stat requirements for higher powered spells is completely lost - no digital version.

The other big negative which led to me aborting my most recent re-play is the frequency of hidden doors in dungeons and necessity to bump into every wall, every single wall, to find them.

I completely ignored Illusionists until my most recent (aborted) replay. Their Stun is massively useful to help take out enemies that would otherwise be too powerful for your team. Awesome progress there!
I do like the open world but I am happy for the various sites which gives more details on game elements. It would have been quite frustrating trying to figure out that you can ask or deliver quest items until the other party request or offer items. I know I would have been tearing my hair wondering why I can't get or ask for Mithril from the dwarves. Or worse, killing wandering quest creature and thinking it was a random fight.

The spell reference card would have been a big help.

My Illusionist has been such a big help. I went up against the Fire Giant a tad early (ie. I overestimated my team) and in a fit of bad luck, it and two (out of three) of its Ettin buddies started right next to my team. If it wasn't for him stunning the Fire Giant and one of the Ettins, it would have been all over for me really fast. As it was, ended winning the fight with all but my ranger dead. Fixing up my party cost me a pretty penny lol.

Oh, killed the dreadknight and he turned out to be armed with the +20 Sly sword and not the +25. Still, not complaining. Just cleared out the dwarf mines and now prepping myself to go back to Terine.
17-12-2016 10:09 AM
Lykurgos
Quote:
Originally Posted by Orangsemut View Post
I am having a lot of fun with this game. It is difficult but the joys of building up your team is immense.
Absolutely! This plus the open world is what has compelled me to play this game more often than any other since the first time shortly after release.

Quote:
Originally Posted by Orangsemut View Post
Too bad this game was so under appreciated. The crappy manual certainly didn't help.
Also the Spell Reference Card, very important because it gives you the stat requirements for higher powered spells is completely lost - no digital version.

The other big negative which led to me aborting my most recent re-play is the frequency of hidden doors in dungeons and necessity to bump into every wall, every single wall, to find them.

Quote:
Originally Posted by Orangsemut View Post
Currently in (I estimate) early mid-game. I received a huge combat and equipment boost when I blundered into 3 Assassins (and a Thug) who surprised me. Ended up with 5 dead but I won the combat thanks to my Priest (caused blindness) and my human knight and half-troll warrior. I also lucked out in that my illusionist managed to stun one of the Assassins before he was filleted. Three +10 backstabbing daggers is a huge plus to my inventory (for my knight, thief and illusionist - who is turning into a decent swordsman).
I completely ignored Illusionists until my most recent (aborted) replay. Their Stun is massively useful to help take out enemies that would otherwise be too powerful for your team. Awesome progress there!
14-12-2016 09:50 AM
Orangsemut I am having a lot of fun with this game. It is difficult but the joys of building up your team is immense.

Too bad this game was so under appreciated. The crappy manual certainly didn't help. Without this forum, CRPG Addict and CRPG Codex, playing the game will be really really tough.

Currently in (I estimate) early mid-game. I received a huge combat and equipment boost when I blundered into 3 Assassins (and a Thug) who surprised me. Ended up with 5 dead but I won the combat thanks to my Priest (caused blindness) and my human knight and half-troll warrior. I also lucked out in that my illusionist managed to stun one of the Assassins before he was filleted. Three +10 backstabbing daggers is a huge plus to my inventory (for my knight, thief and illusionist - who is turning into a decent swordsman).

Now I am tempted to go after the Deathknight for his gear (I tried much earlier and he handed everyone their heads) ... getting a bit greedy hahaha
02-12-2016 02:26 PM
Orangsemut
Quote:
Originally Posted by zirkoni View Post
Try
Code:
mount c d:\
cd dsteel
and run the patch from the game directory.
That worked perfectly. Thank you very much
02-12-2016 02:18 PM
zirkoni Try
Code:
mount c d:\
cd dsteel
and run the patch from the game directory.
02-12-2016 04:58 AM
Orangsemut I am new to dosbox and I am having problem installing the patch. When I try to install the patch I get the message "Disciple of Steel does not exist in this location"

I named my game folder dsteel and when running dosbox I mount it in "c:" using the command mount c: d:\dsteel

I can play the game unpatched but just can't seem to get the 1.13 patch to run.

Appreciate any assistance that can be provided.
06-03-2016 04:14 PM
Lykurgos . . . . and I have reinstalled it, and am playing it again. Woohoo!

I am setting myself of the challenge of completing it via the most difficult of the three ways to 'win' the game. I do not know of anyone that has ever done this, with everyone that I have ever read of completing the game doing so via method 1 or 2. Method 3 for me!

1. Winning the single strategic combat initiated by Rathadon with the benefit of ally support. This combat is triggered by a given date and your deployment includes lots of garrison and ally-loaned troops in addition to anything you have raised yourself.

2. Completing the final dungeon and killing the big-bad

3. Conquering Rathadon via strategic combat, which is very different to #1 because this needs to be done only with troops that you have raised directly yourself.

I am far from sure that #3 is even feasible given the enormous cost of raising and maintaining armies. I am starting out with 2 Priests targeting Wrath of God spells so I can seriously harvest high level enemies and their loot.
02-03-2016 06:55 PM
Lykurgos
Quote:
Originally Posted by titoloco View Post
It's been a lot of time but... does anyone have the copy protection manual?
I can't get it anywhere, the page offers the game manual but not the codes to play.

thanks
Howdy, the copy protection for this game requires the input of words from the Game Manual. There is no separate Copy Protection manual. I am absolutely certain of this.

Quoting myself (as Svend Karlson) much earlier in this thread - the game is playable in 4 easy steps:

1. Download the main program zip from this site & install it
2. Do NOT run the crack file, just delete it
3. Download the 1.013 patch zip & apply it (if you cannot find it, message me, I'll email you it)
4. Download the manual from this site (essential, unplayable without it)

The manual is needed because without it you cannot get past the manual copy protection built into the game (the supplied crack doesn't remove all the protection) & the patch is needed because the main executable file has already been 'cracked' even if you don't run the crack supplied, which triggers an additional copy protection measure that will cripple your game after about 6 hours of playing.

Here is a Google Drive folder open to all that offers the Game Executable, 1.013 patch and the Game Manual, everything needed.

I will remain subscribed to this thread forever and am always happy to help if I can. This happens to be among my favourite games of all time!
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