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21-09-2010 09:21 AM
twillight I hate games where you have to do things quickly, despite yu have no idea what to do.
Not to mention I tend to search for "that tiny hidden questitem" for 60 minutes and still not find it.

This is why I loved Monkey Island: I had to escape bloody many times to figure out how to do it properly, and the game even "rewarded" me for being a noob!
But this kind of games sounds "interactive movies by walkthrough" to me.
28-06-2010 10:47 PM
personalnightmare It works!!! At last.

Still can't finish it though. I keep getting arrested on the 3rd morning "For having stolen property in my room at the pub".

But you have to steal stuff to complete the game - the hammer , the secatures. All of this stuff I never let go anywhere near my room.

The bugle you HAVE to steal and take in your room or you can't avoid the toy soldiers. I put it straight back in the morning when I wake up (feeling refreshed). Mr & Mrs Jones can't even know its gone.

Any ideas if certain objects are triggering this? You can't avoid the policeman.
04-06-2010 11:45 AM
Nicor
code

There are some very interesting messages in the code of this game. I debugged the game and used the dosbox debug version. A lot of graphics exists in the game that are not shown when you complete the game. Screens that show the devil, the open coffin of the vampire close up etc.
There are also messages in the code. Text linked to the graveyard says "Typical English sheep-shaggers from england will be impaled".
Also there is a wizard/god mode where you are invincible and can also walk through walls and closed doors.
09-07-2009 09:19 PM
Luchsen Fixed.
09-07-2009 04:43 AM
red_avatar
Quote:
Originally Posted by Rkichardks View Post
I compared the file 72.out (from original personal nightmare 5.25 disks 1989) to the file 72.out on http://www.gog.com/en/gamecard/personal_nightmare, The only difference in the file was a 20 replaced by a 40.
Very strange the original game shipped with this massive bug. I wonder if the 3.5" disk version (released December 1989) also had this.
Well I found several versions of the game (different languages as well) and they ALL had the bug.
08-07-2009 09:44 PM
Rkichardks I compared the file 72.out (from original personal nightmare 5.25 disks 1989) to the file 72.out on http://www.gog.com/en/gamecard/personal_nightmare, The only difference in the file was a 20 replaced by a 40.
Very strange the original game shipped with this massive bug. I wonder if the 3.5" disk version (released December 1989) also had this.
08-07-2009 05:27 AM
red_avatar We'll need to alter the archive we got on Abandonia as well then.
05-07-2009 11:24 PM
Rkichardks Ok Guys I found out what caused this bug with the Vicarage screen.
(back up your original 72.out file before you do this).
Open file 72.out in a hex-editor.
From menu select Goto offset(h) and enter D1D2
Now change the current value (in hex) of 20 to 40
save file
I just tried this, ran the game in DOS realmode and it worked, then tried it in DOSBOX, it works.
05-07-2009 03:44 PM
dosraider
Quote:
Originally Posted by Rkichardks View Post
The game at GOG is 7 MB. The ega version on this site is 1.9MB.
Dosbox is included in the GOG dosgames downloads I thought.
Dosbox 0.73 = approx 4.3MB.
05-07-2009 03:25 PM
Rkichardks The game at GOG is 7 MB. The ega version on this site is 1.9MB. I wonder if that means the GOG version is the VGA version.
Also this game had been added to SCUMMVM in the 0.14 beta. I heard they fixed the bug, 1 bit needed to be flipped. If someone can contact them we could find the single hex digit that needs to be changed so the Vicarage section will not crash.
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