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Topic Review (Newest First)
20-03-2014 09:45 PM
demonhunterex
help with lvl 22

Quote:
Originally Posted by Aveiron View Post
Yuo must find 2 secret room. In the room with 4 levels (22 level) you need to move the right sequence of levels (in a parchment there is the right sequence), than you go in teleport and find the secret room. Only after that, you can find the lady.

bye
help me slove the riddle of lvl 22 please,post an image as well please and tell me where to use the flute?
22-02-2013 09:34 PM
Samual Adams Anyone know how to cure a poisoned condition?
06-01-2012 01:08 AM
Smash101
Quote:
Originally Posted by Professor Oak View Post
The buylink goes to nowhere.
What he said. Anyone know where I can buy a copy of this game?
29-09-2011 11:08 PM
Professor Oak The buylink goes to nowhere.
11-03-2011 10:22 PM
Naval 86
i can't destroy the statues

Quote:
Originally Posted by twillight View Post
Uhm, is this really the end?

I mean but at the vwe got ingame-video when falling into the casm, when breaking the statues, ery end you just enter the portal, and nothing?

How did you destroy the statues? I'm in the pentagram's room, and i have the 5 demonlords, I tried with everything, I drop the statues into the pentagram and I can't destroyed them.
I don't know what else I should do, so i will need your help
04-12-2010 06:22 PM
twillight Uhm, is this really the end?

I mean but at the vwe got ingame-video when falling into the casm, when breaking the statues, ery end you just enter the portal, and nothing?
04-12-2010 01:11 PM
twillight I've just finished level 18.

Experience-draining monsters? Then I say: hold time. Hold time also stops you regenerating mana by the way.

Here I experienced save-games going corrupt. Fortunatelly I've used multiply saves.

To get the Demon Statue first reach the northwestern part of the map. Cast magic shield, walk to the door (the spell protects you from the heat coming through the grate), cast hold time, go in, cast see reality, get the statue, then get out as soon as possible.
To have enough mana, use your bedsheed to sleep on it (instant bed! worthed carry around).

In one of the rooms are a bunch of runestones. All chests which contains them are trapped, so use "find trap" until you find the trap. Then disarm the trap, get the runes. I've found here the last rune (U), so my collection is complete. The last spell I got is Fear, most probably it makes monsters going away from you.

Now the Deaths Gate spell: it does squat as far as I can tell. When I've casted it on a monster it said "monster is now a gate of death", but nothing else seemed t happen. According to the icon, the spell should be related to the Death spell, if anyone wishes to experiment.

CURING DISEASE: To get use the Fountain of Health on Level 20, hit the "use" icon, like when you want to use an item from your backpack. Then click on the fountain.
With this problem solved, I remember another fountain on the level with the artifact-hammer. I won't go back that much, but if someone starts the game again, please check if it has some use! (level 13, northwest section. It is guarded by a bunch of howls, or whatever their name is)

THE LADY: So with this many had problems, although these later levels seem to me pretty streightforward. Just pushing every button and finding the secret doors. Anyway, first you have to open all the doors you can on this level. Go around, find the portals, but do not enter them yet. If everything you managed to find, enter the portals. You'll need those beside the 4 switches. Get pass the rooms you find the other side. Then take out the parchment you found just one level before. You have to figure out witch symbol means "up" a lever, and witch is down. If you position the levers into the supposed combination, then one of the portals there will travel you elsewhere then before. Get through those places, pull the levers.
After you managed this, enter the third portal on the level 22. There you'll have to find some secret doors, then finally the closed door will be open, and you find The Lady, what is a statue. You better have some flute, or you'll have a long trip backwards. Play the flute right beside the statue - and it gives you a key. (Theoretically you could bring another bronze key from another level and skip the whole mess, but hey, where's the fun in that?)


About items: On the first levels you might want 1-2 portion of food, but otherwise skip that. You also never need healing equipment, just use a bed. Wear whatever item you find, but otherwise don't carry any around. I never managed to light a torch (and you soon learn some flaslight-spell anyway, also shields are more useful). Weapons are for selling, but after you bought the items from the shop (check list above), you'll never need them again, nor any gold anymore. A crossbow and a magical melee weapon is a must. And I never found a magical amulet (but I have a nonmagical-one, beats me why). Notes are note required to carry around.
So basically bring your bedsheat, your map, whatever you actually wear, 1 portion of food, and a crossbow. The rest can be dropped (ok, maybe crystal balls are ok to have), and the demon statues + the hammer can come too.
04-12-2010 09:16 AM
twillight On level 15 I found the VIP-pass (it is an item, not a code!), so I went back to the shop. I had to go back on places and gather weapons to sell to the statue in level 14, and during these trips I noticed I left out a room on level 9. There I've found runes K and L.

In the shop I advise buying the Headcracker axe, the magic plate mail, a flute, all the lockpicks (they are cheap, and a spare key can always be useful), and a lucky bracelet. Sadly ring of protections have an expiration-rate, so leave them there.

New spell-informations:
- Death does what I've expected: it kills the enemy.
- invisibility does what you expect for a period.
- magic shield protects you from magic (including traps), but have a short duration.
- horde summons 2-4 servant. It IS combinable with summon servant.
New spells:
- stone skin seems to give you protection from physical damage for a looong time.
- hold time: stops every enemy from action. You still can kill them. In case of emergency I memorise one of this, but I think this spoils the fun.
- resist fire: it protects you from fire damage for a looong time.

On level 15 was rune I.
03-12-2010 09:44 PM
twillight Ok, I've reached level 14.

My missing runes: I, K, L, U

Spells' manacost: first level spells cost 2 mana per cast, and every level higher means +3 mana per cast (so lvl2 spell costs 5 etc.).

I just recently unlocked spells level 6. Don't know if this is the maximum.

The spells I have:
- shock: seems to be an offensive spell, maybe it stuns every nearby being? I only casted this once, saw no result (and there was no being nearby).
- light heal: the basic haeling spell.
- identify magic: for a looong wile you'll be able to identify in the full name of it everything. (A minor note: when something is on the ground, the identify-icon works on it too. Useful when you check the ground for items in a spiderweb.infested area. Never ever pick up spiderweb! You won't be able to drop it, it has no use, so just lessens the space in your backpack.)
- candle flame: least bright flaslight-effect. Lasts looong.
- magic missle: a standard arrow-spell.
- fireball: an improved arrow-spell.
- hold: a very useful spell. For a little while (what is more then long enough) makes an enemy just stand there. Memorise one at least, just in case. Requires a target to cast.
- slow disease: I never got diseased, and this isn't cure, but still, just to be on the safe side, memorise one.
- lightning bolt: an arrow-like spell (don't know if it is stronger then fireball)
- see reality: dispells invisibility. Lasts forever on the target.
- stirring image: seems to put a blurring effect on you for a period. It is actually unconfortable for the eye, so I usually skip it.
- torch light: improved flaslight-effect.
- deaths door: no idea. Requires a target. (my bet is, that it teleports away the target)
- great heal: although it heals moe then the light heal, I think this is not that mana-efficient
- remove course: with this you can remove cursed items from you. But as cursed items do not have positive effects at all, and you identify everything (or at least save before trying things up), you'll never need this.
- unlock: unlocks doors. Even doors which require keys. (I heared some bad things about a door on lvl 25, so I created a thief character in case I'd stuck. One more lockpick would be a real adventage, and I'll never use a key if I can avoid it.)
- summon servant: summons a creature what fights on your side, and follows you. It circles around you, and goes through walls. It attacks everything in reach. It disappears after a period, or when it kills something.
- firewall: actually this is just some improved version of fireball.
- revitalize: it heals you to your maximum hp in an instant. Cool. (But healing spells will have lesser importance when you find a ring of regeneration.)
- escape: this is some kinda teleport-spell what teleports you. One memorisation cann ot hurt.
- daylight: I think this is the ultimate version of the flashlight spells.
- lightning storm: shoots lightnings in all directions.
- magic shield: didn't try it yet, but seems cool.
- invisibility: didn't tried it out, and might spoil the fun.
- horde: according to the icon, it sommons many servants.
- death: didn't tried it out yet, and if it does what it seem, it might spoil the fun.

One other thing: from level 12 some snail-like things appeared. If you hit them with a melee weapon, the weapon disintegrates (and cause no harm to that thing). Ugly trick. Use spells or crossbow.

On lvl 11 I found some mushroom-sage. That is a place where you can spend a LOT of money. You only get info, what are only background-story, although the location of the undead-level might be useful. Oh, and it tells the truth about the origin of the Universe. And you can ask the weather outside the Crypt. Just in case
03-12-2010 11:25 AM
twillight I've reached level 11.

The ladder-system started to be confusing, so I looked on the maps here on abandonia, and although they are not at all full, but contains all the relevant rooms, so it is ok I think. The important thing is, on level 14 will all the roads meet again.

Some thing about runestones: It seems multiply copies can be found at places. Before starting level 12, I only got 2 new: S and Y.

On level 7 there was an interresting room: you could not move anywhere appart from the block you stood upon. (It seemed you are standing in outer space or something.) A good jump helped, but unfortunatelly I managed to lock that room, because where you jump up is a zombie (has selfresurrection), and it seems it walked right at the place you could jump up to. (Another strange thing is, that from where you jumped up, you still are on level 7 according to the map. Maybe a half-floor between 6 and 7?)

On lvl 7 there was also an invisible teleporter (it was only visible on the map, it had nothing to do with the see reality spell).

On level 10 you have lack of keys. There are 1 less key then closed doors, and I managed to open the wrong one (or something like that). But the ulock-spell worked on the door. Strange, if you ask me.

Item-management: I looked into a walkthrough just for the controlls and for a possible spell-list. Although no luck for those, but I've found out that the only sellable items are weapons (on level 14). So much for gathering bones, skulls, and such.

There is also a "Starving" condition, so this game IS timed (although not much, even if you are thorough you must have way enough time to do things). Eating an apple did the trick.

Ah, one sad thing: in level 9 there was two teleports with the note "choose wisely". (There was a similar one on an upper level, but that seemed to have no reason at all.) The solution of the puzzle is 'translating' the text: "you must choose the RIGHT one"
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