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Topic Review (Newest First)
26-08-2011 10:16 PM
Connorz
Quote:
Originally Posted by dosraider View Post
In your games folder (WHILST IN DOSBOX) run
sound you'll get a menu
-> "configure sound hardware"
choices:

SB
220
SB
220
7
1

"quit to dos"
input 1830 to play.
Ok When I Try to run Sound in DOSBOX, it doesn't work. It says sound.cfg is missing and to reinstall the game, but the file sound.cfg is there in the same folder. Is there another way to configure 1830's sound?
30-01-2011 01:46 AM
rlbell The copy protection issue mentioned in the review is not a problem with the game, but likely a problem with Dosbox. When I installed the game on an early windows box that supported dos programs, the copy protection only operated once. When I installed it on my Dosbox running linux box, the copy protection operated very time. Each time, I installed from an actual 1830 CD.
21-11-2009 04:15 PM
_r.u.s.s. that's pretty amazing!
21-11-2009 01:10 PM
ouyang
Modding 1830 is feasible!

Hi!

I've just seen at boardgamegeek that someone has found out how to mod this game for using custom maps and so on.

Modding article

That sounds great!
19-01-2009 11:32 PM
_r.u.s.s. use dosbox =)
download it at dosbox.sourceforge.net, then after you run it type intro
19-01-2009 11:12 PM
arne.oestlund@spray.se I have problem starting 1830 on my XP computer. I set EMS to 4096, as recomended. But all that happens is that the game end with the error message:

You must have at least 2700K of expanded memory.

This is my favorite board game. I want it to work on my computer too. Not just the unplugged original version.

H E L P ! !
14-10-2008 04:23 PM
Rymdolov Those other barons seem only interested in earning some easy money. I mean, i want to make a difference to the community... But is that rewarded? No! Also, corporations who bravely venture into the mountains to connect all people, regardless of where they live end up being dumped by the other barons, the stock eventually becoming "trash stock".

That's actually a valuable life-lesson to be learned from this game. Short-term profit is what counts under capitalism. :notrust:

Well, I love the game as much either way. :thumbs:
11-10-2008 07:05 PM
Rymdolov I love this game! Many thanks for putting it up for download here and for the great DOSbox tutorial. Thanks to that I've been able to play a few old games that I found at flee markets, but could never get to work before.

I'll see if I can return the favour by uploading something (if I have any abandoned games lying around at home). Perhaps I could scan the manual for Hind or something.

The patch that was linked to in post #30 is actually great! Before I downloaded it I could go cook a meal and eat it and when I came back the AI still hadn't finished buying trains. Now it's as fast as a buttered seal!

Now I'm just gonna learn how not to end up last all the time...
13-08-2008 07:42 PM
patterovski Thanks to the tip in post #31, I am able to run this game in XP without a dosbox. To set the EMS, right click on the 1830 file and select PROPERTIES. Under the MEMORY tab you can set EMS to 4096. Don't know if it'll work for you, but it did for me- although the screen is a little cropped.

This computer version is a very playable reproduction of the classic, if lengthy, board game. The best thing about the computer game is it does all the bookkeeping for you, however I have seen it run a less-than-optimal train route on occasion and there appears to be no way to override this (to see where your trains run, simply click on one of your trains along right edge). Regardless of the minor imperfections, if you enjoy games with more emphasis on thinking and less on action/graphics, you will probably enjoy this one.

If you don't already know this game from board play, it can be a little daunting- but it's not that hard. Here's a relatively simple way to win on EASY level against three computer opponents.

For this tutorial, CUSTOMIZE with the following options:
ADDITIONAL SIX TRAIN
NO DIESELS
UNLIMITED TILES
These changes make for a less challenging game, so consider reverting to the standard options after you get accustomed to the game.

It doesn't matter which baron you pick to be you. I usually pick the one with red hair just because he stands out more to me.

Next it's time to buy the private companies. In a real game with real players, the complexity and importance of this opening step should not be underestimated- however against the EASY-level computer players, you can use this simple strategy: Buy Camden & Amboy(C&A) and nothing else. Pay whatever it takes to get it- on EASY, they won't make to pay *way* too much.

After buying private companies, it's time for the first stock round. Here you'll want to buy one of the eight corporations. Since C&A gives you one share of PRR, you could start this railroad, but I'd recommend NYNH instead. Up to you though, except don't buy CP- especially early. ERIE can't be started until the "3" trains are out- so that's out too. Regardless, I suggest starting the railroad at $67/share so you can go last. Buy enough stock (6 shares, 5 certificates) to float your railroad.

After the stock round is the first operating round. Until the "3" trains appear, there is only on operating round per stock round.

During each operating round you should:
(1) Lay hex tile.
(2) Consider placing a station.
(3) Collect by running your trains
(4) Buy a train
(5) Consider buying a private company.

Part of the fun of the game is learning how to get into markets, such as NEW YORK, while keeping your opponents out- so I'm not going to dwell on strategies to that end. For the first turn, just lay a hex tile that connects your original station toward some other stop, preferably on that doesn't cost money to lay (red #s on the board)
Your train route must contain one of your stations and cannot go through hexes blocked by other corporation's stations (even corps you also own)- so placing stations is another skill- a big part of getting where you want to go and keep your opponents from doing the same. For now, don't place a station unless it secures access to a market for you.
You can't collect any revenue the first turn since you don't have a train, so we're on to buying a train. *Hopefully* the other railroads bought up all the "2" trains and you can buy a "3". If not, you're stuck with a "2" for now- which is a total waste IMO, but that's the way it goes. Regardless, buy one of the train you can, unless you can buy a "2" and then a "3", which is a good idea unless it'll leave you with less than $320 in the corp (this should only be a problem if you've been paying to place tiles or buying more than one station)

Now, if it's the last operating round (you can check INFO to make sure it is) and you can, then BUY CO. Corporations can buy private companies as soon as the "3" trains are out- which is why you wanted to set the your first stock at 67, so you'll likely go last. This is where you make buying C&A work for you. Have the corporation buy C&A from you for $320. This should leave a little money in the corporation- at least enough to place a station if you haven't already. The point of doing this is to give you enough money to start another company in the upcoming stock round. If you cannot use the corp to buy C&A yet, you'll have to go through another stock round and operating round. Maybe a few more, until the first "3" train is bought, which should be sooner rather than later, but you never know.

Eventually, you'll be able to buy C&A with your corp, leaving you enough personal money to start another company. If no has started PRR yet, now is the time. If another player has, sell your share of PRR so you can invest more in your new corp. You'll probably want to set the price of this second corp at the max you can afford.

You should now have two corporations, one with a fair amount of money and another hurting a bit- but since the corps can buy trains from one another, the wealthy one can help the poor one.

This is pretty much the end of my quick-start suggestion for new players. This strategy may (read: probably) won't work on higher levels with standard rules, but it should give you a decent start versus EASY opponents without diesels.

In any game, one of your primary goals with a corporation should be securing a permanent train. More than one permanent train is even better! The "2" trains disappear when the "4"s are bought, the "3"s vanish with the "6"s and the "4"s go away with the "D"s. So without the diesels, "4" trains are permanent and valuable- but with the diesels they can be a costly and all-too-temporary investment. Bottom line: buy temporary trains with due caution- if your corp can't afford a train later, guess who has to pay?

Remember the goal of the game is personal wealth relative to other players. Pay dividends when in doubt- but if you can withhold once and buy a permanent train, well, that's usually the better move. Invest your money in other player's corporations when you can't buy more of your own. If you can start a third corporation, you should probably sell other player's stock and do so.

A few last tips:
(1) Leave a dollar or two in a corp to allow buying a train from another corp.
(2) Avoid owning more than one share of another player's corp- you may end up president of a bankrupt railroad.

I hope some prospective new players find the suggestions herein understandable and useful- though I'm confident one can search the web and find more in-depth and information guides.

Thank you to all those who made this game available.

Happy Trails.
21-07-2008 12:09 PM
Alfons That Game's too difficult for mee
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