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20-02-2014 07:23 PM
gregor I've ran into a bug where if you do not have the M.C. contorler and you research the deep one live you od not get the MC disroptor or any M.C. weapons. ok so i gave my self M.C. disruptors by hex editing the save files.

only then i read there is a patch out there that apparently solves all thse known bugs. i think i will try to hunt it down.

there is a really nice wiki about these Xcom series with lots of good info.

i have a quesiton for the more experienced ones - i had this event that Australasia switched to alien side. while the first South china was my fault the Australasia seems to have switched because i didn't destroy one alien infiltration craft. is one craft all it takes for them to flip? the thing is at one point there were about 5 alien vessels all very large while i only had 2 bases. it was difficult to catch them all at once. i've managed to get 4 but one got away.

so my quersiton is there a way to hax the country back to you? it's kind of ridiculous these countries that flipped are actually the most protected ones. the ones with alien colonies and terror sites seem to be fine to support me.besides it's kind of stupid when you have such high score in a month and the country flips sides.
12-08-2013 07:15 PM
Originally Posted by Jman4117 View Post
Excellent game, but rushed out the door with most of the code reused from the original. From a tactical standpoint its far ahead of X-com, play this one on beginner after beating the original on superhuman. :evil:

Strategy Tips:
P.S. - Be on the look out for the research bugs. Whatever you do, DON'T research a Tasloth Commander, it is not a legal unit and will likely corrupt your save.
Also, here is the list of research bugs, I didnt see it elsewhere and didnt want to read through all 50 pages (12.08.2013) - With following these simple orders, iwas able to get all researches on Superman difficulty within finishing under 35 Alien Submarine missions.

The list is a Quote, but the guy who released it forgot to leave his name in that txt file ... however, i changed it a bit so that german and english users can make good use of it (I hope) - c ya around

English // German
terminology // Terminologie
Deep One // Ungetüm
Gillman // Kiemenmensch

Keep this order of research in ANY CASE! //
Für folgende Sachen diese Reihenfolge auf jeden Fall einhalten:
1. Deep One Corpse // Ungetüm-Leiche
2. Aqua Plastics // Aqua-Kunststoffe
3. Plastic Aqua Armor // Aqua-Plastik-Panzer
4. Ion Beam Accelerator // Ionenbeschleuniger
5. Live Deep One Terrorist // (lebendes!) Ungetüm Terrorist (z.B. mit Thermotaser oder Thermalschockwerfer fangen)

Only AFTER these 5 points research Ion Armor and Magnetic Navigation //
Erst dann nach Belieben Ion Armor und Magnetic Navigation.

Tasoth Commander must not be researched AT ANY CASE!
Sonst noch wichtig: Tasoth Commander darf _AUF KEINEN FALL_ erforscht
werden, sonst kann man den Leviathan nicht kriegen.
Viel Spass damit
14-07-2011 08:00 PM
Eagle of Fire It is, but then again that's exactly what I would have expected from such an early sequel at the time.

I really hate sequels which change the game completely around. So much that you simply can't understand why it is labeled under the same name.
14-07-2011 03:40 PM
The Fifth Horseman New skin and some gimmicks in the form of underwater weapons and two-part missions.
14-07-2011 10:30 AM
Originally Posted by Eagle of Fire View Post
TFTD is pretty much UFO with a new story. The system is still the same for the most part.
It's more like a new skin Only this one has one mean bug, when you capture tassoth commander alive, it doesn't research all the necesary things, and game can't progress, it's just a question of your luck...
But I like this one more, because it has better atmosphere, and the music is awesome, it's taken from the movies like the jaws and the day earth stood still (like someone pointed allready).
19-03-2011 06:10 AM
Eagle of Fire TFTD is pretty much UFO with a new story. The system is still the same for the most part.

In UFO (like in TFTD), you can't see the psi power of your squaddies until you research and build the specific equipment. Because of this you probably do what most people do and keep almost only the squaddies with the higher accuracy and time units... But every new recruit have the same amount of total stats, and if they are great somewhere they have to be poor somewhere else...

Yup, it sometimes pay to keep the low accuracy and low TU guys in your squad.
18-03-2011 11:06 PM
The Fifth Horseman Something fun: http://www.youtube.com/watch?v=rYbHpXca7U0
Listen to the game's theme. Then to this. Amusing, huh?
24-11-2010 07:08 AM
jasonmloh OK, Roger that. appreciate the help.

Thanks the fifth horseman.
affair Cams
20-11-2010 11:20 AM
The Fifth Horseman IIRC, Molecular Control expires after one turn. The aliens CAN, however, attempt it again.

You just need soldiers with extremely high MC strength scores - or those whose MC is exactly zero (they can't use MC, but aren't affected by it either).
20-11-2010 08:20 AM
jasonmloh I don't mean to sound like a broken record but can someone tell me how to recover from under molecular control ? the aliens tend to control my soldiers and use them against me. I wait for a few turns hoping that the soldier will recover but my entire team became ghosts. Hope someone can help me with this problem.

Thank you
thai girl Cam
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