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Topic Review (Newest First)
25-05-2021 10:38 PM
AndrewJFisher I just played the first two campaigns and was surprised that I was able to win both. When I played this as a kid it took ages to find a way to win some of the campaigns, but then I had to learn how to utilize the controls. I wouldn't say I used that much strategy this time, didn't change the formations much, but I did oversee most of the encounters/battles and did really well at most of them. Actually in "The Race for the Flags", right away I noticed that though the enemy is ahead of you, those on the left hand path are in poor health i.e. slower and weaker, so it seems obvious now to send your squads up that road, easily catching up the enemy and likely beating them. The default rule is that the forest is sparse so keep going straight up, through the forest, over the bridge, round the mountains etc. reaching the fort/flags first.

I noticed the manual rates the difficulty of each campaign, they generally get harder as you go down the list. It suddenly got a lot harder when I got down to The Rivalry, I failed it about six times before realizing that Caesar just sends all his men to your fort and doesn't bother leaving anyone at his own fort to "spawn" new soldiers, so there's no reason to leave your base with its fort and village. You'll have the advantage when the enemy squads arrive at your fort. I go with the default rules and general and the game's statement that Caesar's weakness is that he doesn't always protect his conquests proved true here. The campaigns did in fact get harder from there, I failed many times at Tale of Three Islands, Wu vs. Chu and War in the Mountains before winning each by forcing a surrender. But surprisingly I beat the final campaign Islands of Doom on the first try! I suppose if not for all the practice I got from failing the previous three, I'd have failed Islands of Doom a few times too, but I found that it was generally easier to capture the enemies' forts and actually many of the flags are not inside the forts so easier to capture. In the end I captured the last flag by storming the west-most enemy fort with four squads, sending the last one in to get the flag while the enemy squads were stuck in encounters.
14-10-2010 11:21 PM
Suizul Just for those who are interested in this game. There is a new campaign uploaded called Tiberia for the Advanced Art of War player.
Good luck.
18-06-2010 06:09 AM
Henry_BR
Campaigns

Hi I've played AAW for years a long time ago.
I've found and downloaded it in recent years.

I've created new campaigns. If you wanna play it, contact me, and I'll send you a ZIP file. And of course, I expect from you fresh new campaigns!

If you need to play it just by clicking an Icon, let me know and I'll send you a ZIP with the game, including a conf file and the shortcut. But you have to do 2 steps: Instal DOSbox and learn how to change the cycles in DOSbox (ctrl-f11 to slow down and ctrl-f12 to speed up). The game will be sent in 500 cycles. Detail: I'm not a programmer, just read the DOSbox manual and figured out the rest.

e-mail : [BEEEP]@gmail.com

; ]
09-06-2010 09:06 AM
muppet122
Not for me

To old for me. I can't play this
Missed the boat.
Not advised.
07-06-2010 01:54 PM
Dewfire If I remember right, when you click move, you then move the new Icon/Cursor and it is creating the path. ie Were you move the icon, is where the unit will walk. Once you have finished drawing it's path, you hit enter or something.
07-06-2010 06:33 AM
not going to register
laptops

Quote:
Originally Posted by Guest_Someone View Post
I have a little question.......... How to move a unit?! i click "move" but nothing happens
lol me too, I found when using a laptop I had num lock on and the m key is also zero turn off num lock problem solved.
23-05-2010 06:41 PM
dosraider
Quote:
Originally Posted by go vista View Post
can you help me get Ancient Art of War working on vista ...
Sure: dosbox.
Read the tutorials.
23-05-2010 06:20 PM
go vista
window vista .. can not get it to work

can you help me get Ancient Art of War working on vista ...
ericyunis hotmail com
27-04-2010 07:17 PM
Japo
Quote:
Originally Posted by Scippie View Post
I wished the source code would be available, mostly to rip the AI out of it, so that I could create a new AAOW clone myself. I would really do it.
Good news: it is available!
Bad news: because it was assembly.

I remember seeing this at a friend's place when I had no computer, and I thought it was the coolest thing on Earth. I was introduced to the very concept of strategy video game at that very moment. However I never got to play it.
27-04-2010 02:08 PM
Scippie
simply the best...

Like ID made the first 3D shooter, Broderbund made the first RTS.
I remember playing this game for hours, not winning much but having lots of fun.

Someone should recreate this game with nicer graphics and nice music. I know lots of people would say that these games already exist, warcraft, age of empires, and so on, but I believe that is not the case.

This game is about simplicity, yet is very hard to master. The simplicity is in that it is just about the tactics, not building cities, not managing money, not I dunno, but just the tactics, preparing your squads for battle and capturing flags.
I also said "hard to master". Although it is possible to create campains where even Sun Tzu himself starts commiting suicide, when you play the game properly, it is just hard. I don't really like the "race for the flags" kind of campaigns, but I like those with forts and villages to be used strategically.

In other words, if you take the game seriously, it will take you seriously too.

Try it, still now in 2010 it is a great game. I wished the source code would be available, mostly to rip the AI out of it, so that I could create a new AAOW clone myself. I would really do it.
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