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Topic Review (Newest First)
26-07-2018 03:22 PM
osmanvielma As a previous link to Spectrum Holobyte game list is not up on this time.

I put the new link relevant link at the end of this post, as well as some relevant info taken from that link:

Spectrum Holobyte:
Home of the Underdogs-Company Profile

Games developed: 20
Games published: 24
Period: 1983 - 1997

Company famous for serious simulations, most notably Falcon 3.0. Spectrum Holobyte acquired MicroProse in 1993 and from that point through 1996, products from the joint company have been marketed under their original brand names. The company actually consolidated all of its products under the MicroProse banner in 1996, before it was in turn bought out by Hasbro.

Titles Developed or Published
Genre
Year
Avg. Rating

GATO
Simulation
1983
8.99

Soko-Ban
Puzzle
1984
8.36

Tetris
Puzzle
1986
8.35

PT-109
Simulation
1987
7.4

Solitaire Royale
Strategy
1987
7.75

Falcon AT
Simulation
1988
8.58

Orbiter
Simulation
1988
6.24

Vette!
Sport
1989
7.75

Flight of The Intruder
Simulation
1990
8.5

Stunt Driver
Sport
1990
8.41

Welltris
Puzzle
1991
8.05

Falcon 3.0
Simulation
1991
8.9

Tank
Simulation
1991
8.2

Super Tetris
Puzzle
1991
8.4

Crisis in The Kremlin
Simulation
1991
8.84

Wordtris
Puzzle
1992
7.1

Tetris Classic
Puzzle
1992
8.99

Tornado
Simulation
1993
8.93

Faces: Tris 3
Puzzle
1993
7.71

Chess Maniac 5 Billion and One
Strategy
1993
7.45

Breakthru! For Windows
Puzzle
1994
8.3

Star Trek TNG: A Final Unity
Adventure
1995
8.72

ClockWerx
Puzzle
1995
8.58

Top Gun: Fire at Will
Simulation
1996
7.96

Knight Moves
Puzzle
1997
6.52

http://homeoftheunderdogs.net/compan...byte&sort=year
26-07-2018 03:11 PM
osmanvielma One good way yo play this on DOSBox is to set it as a Tandy Machine, and fixed cycles 200.

Game on!
25-03-2015 05:28 PM
Ripperian Yes, that's it. And no, there is no pull movement.

On Youtube there is a solution of the level with that part corrected. It seems to be a known bug on Commodore 64 versions, but in some DOS versions also exists.
22-03-2015 01:21 AM
marko river OK, I never played sokoban a lot, but only this lower left part of the level seems impossible.

The two adjacent crates you can only push left, which will get you stuck. The lone crate can only be pushed down, which will get you stuck. Is that the bug? Is there maybe "pull" movement in Sokoban?
20-03-2015 02:33 PM
Ripperian On level 37, I had to look for the solution again. I complicate it myself in some place, and in other spot, in the same level, it was really hard.

---

Then, yesterday, I reached the level 42. I have a version of the game with a bug on this level that makes it impossible to solve. Watch out with that. You can go crazy.

26-09-2014 04:09 PM
Ripperian I'm playing this game once in a while. I'm in level 36 now. The only level I had to find help for the solution until now was level 30. Very tricky that one.

18-11-2011 08:38 PM
twillight Big problem with the game is, that it uses the Windows' clock (sets it to 12:00).

That's just another reason why I prefer the windows-version instead of the DOS-variant.

Worst thing in the game it has no ending-screen, no save...
17-07-2009 04:29 AM
LaFey Spectrum Holobyte where not from Japan - far from it - they were based in California, US - they only got the license to sell the game in the western market. They did the same with Tetris, except Nintendo was on to the same trail and they got the license for home computers while Nintendo got the console license.
20-01-2008 04:42 PM
Kai1992 Hi,

can somebody tell me, how I can edit a level. Please write an instruction. Thanks
Kai

PS: If you speek german, please write it in german. thx
04-10-2007 08:02 PM
LightNinja Levels 1-50 are the original levels but you can make your own levels on the numbers 51-99 with the built-in level editor... i guess this Version you can download here just has 3 custom levels already done by the one who uploaded it or someone else.

I wonder if there is a way to convert the Standard-ASCII-format which most Sokoban-Clones use for Levels (see Wikipedia) to the old binary format the original used for custom-made levels... Anyone an idea? But propably not possible without knowing the source code of Sokoban.
perhaps you could write a program which would fake the inputs in the built-in Level-Editor to reconstruct the levels ingame you gave as ASCII-file beforehand...

Sokoban Directory looks quite confusing anyway... :wallbash:
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