11-06-2019 08:58 AM |
Smiling Spectre |
Well, you are welcome.
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10-06-2019 10:41 PM |
kingofrock |
Quote:
Originally Posted by Smiling Spectre
Because it's definitely some smoothing setting, and not simple 2x. Look on the video picture you posted - nose is much more even, and scar is less structured, for example.
I'll check it at home, if I will have free time.
Ah, wait, if you set up Daum, then you can change picture in realtime and observe results. Set in Video menu - Output (open GL or Direct3D), then start to experiment with Scalers. Skip Normal and Hardware, they are designed to give original picture. Your scaler is something about MAME, HQ, or other "advanced" filters.
P.S. All this scalers give some very different results, so if you cannot see the difference - double check output. Not every output supports every scaler (default Surface, for example, doesn't support anything, and Overlay - only limited range of them), so either GL, or Direct3D, if other is not work.
P.P.S. I toyed with scalers and shaders. Neither give the same look. :| They are too rough. Also, they are independent from each other, so it's really possible to have D3D+Hardware 3D - _and_ specific shader that will change the look.
Sorry, I have no idea how to help you more. Try to ask for dosbox.conf maybe? If there are nothing special, I'll had to believe it's really different version. :|
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CRTD3D seems to be the best shader I've tried with hq2x scaler. It adds a lot of black level and reduces pixelation in FMVs the most. I think that is what I'm going to settle with. Thank you for all your help.
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10-06-2019 09:55 AM |
Smiling Spectre |
Because it's definitely some smoothing setting, and not simple 2x. Look on the video picture you posted - nose is much more even, and scar is less structured, for example.
I'll check it at home, if I will have free time.
Ah, wait, if you set up Daum, then you can change picture in realtime and observe results. Set in Video menu - Output (open GL or Direct3D), then start to experiment with Scalers. Skip Normal and Hardware, they are designed to give original picture. Your scaler is something about MAME, HQ, or other "advanced" filters.
P.S. All this scalers give some very different results, so if you cannot see the difference - double check output. Not every output supports every scaler (default Surface, for example, doesn't support anything, and Overlay - only limited range of them), so either GL, or Direct3D, if other is not work.
P.P.S. I toyed with scalers and shaders. Neither give the same look. :| They are too rough. Also, they are independent from each other, so it's really possible to have D3D+Hardware 3D - _and_ specific shader that will change the look.
Sorry, I have no idea how to help you more. Try to ask for dosbox.conf maybe? If there are nothing special, I'll had to believe it's really different version. :|
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10-06-2019 06:04 AM |
kingofrock |
Quote:
Originally Posted by zirkoni
SVN = Subversion, software revision control system
The DOSBox source code is stored in an SVN repository and is updated frequently. You can download it and compile DOSBox yourself or download one of the precompiled binaries.
In this case though, I think DOSBox SVN might refer to an unofficial version with some added features (like Direct 3D output option).
Anyway, you don't need a special version of DOSBox to use the scalers, 0.74-2 works just fine. Change the output to openglnb (or opengl which already does some filtering) and use whatever scaler you like.
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Well, I set up SVN Daum and used the Youtuber's settings but didn't achieve the unpixelated FMVs. The shaders don't make much difference.
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10-06-2019 05:24 AM |
Smiling Spectre |
Quote:
Originally Posted by kingofrock
Should the graphics settings in the Dosbox conf file be the same as the graphics settings in the game conf file?
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Not necessary. Scalers must (um) scale it for any needed resolution. But usually you set it for "resolution=original" to not mess with it manually.
zirkoni! Darn, I knew that I missed something on this youtube nick!
Check PM, please.
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09-06-2019 09:46 PM |
kingofrock |
Should the graphics settings in the Dosbox conf file be the same as the graphics settings in the game conf file?
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09-06-2019 01:04 PM |
zirkoni |
Quote:
Originally Posted by kingofrock
The Youtuber says he used DosBox SVN.Scaler: Hardware 2x. Output: Direct 3D. Resolution: Original (320x200 and 320x240.
My Dosbox doesn't have Direct 3D so maybe I need to try Dosbox SVN whatever that is.
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SVN = Subversion, software revision control system
The DOSBox source code is stored in an SVN repository and is updated frequently. You can download it and compile DOSBox yourself or download one of the precompiled binaries.
In this case though, I think DOSBox SVN might refer to an unofficial version with some added features (like Direct 3D output option).
Anyway, you don't need a special version of DOSBox to use the scalers, 0.74-2 works just fine. Change the output to openglnb (or opengl which already does some filtering) and use whatever scaler you like.
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08-06-2019 04:25 PM |
kingofrock |
Quote:
Originally Posted by Smiling Spectre
Game is definitely DOS in video - it have "Press F1" cue, for example, that is absent on PS1.
I checked video, frame by frame, and found that maybe I am wrong. Because actually video is not _so_ far from original as I thought, actually.
Here is how your frame looks on CD:
As you can see, it's exactly the same detailing, only much better smoothed.
And then it totally can be DOSBox Scaler. Ask youtuber which one he used, or experiment yourself with .conf-file. I had to confess that shaders and scalers is somewhat blind spot for me: I always prefer "original" look, not smoothed, sharped, etc, so I cannot help you here.
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The Youtuber says he used DosBox SVN.Scaler: Hardware 2x. Output: Direct 3D. Resolution: Original (320x200 and 320x240.
My Dosbox doesn't have Direct 3D so maybe I need to try Dosbox SVN whatever that is.
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06-06-2019 05:57 AM |
Smiling Spectre |
Quote:
Originally Posted by kingofrock
Now I know to stop tinkering with DOSbox settings trying to achieve the impossible.
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Game is definitely DOS in video - it have "Press F1" cue, for example, that is absent on PS1.
I checked video, frame by frame, and found that maybe I am wrong. Because actually video is not _so_ far from original as I thought, actually.
Here is how your frame looks on CD:
As you can see, it's exactly the same detailing, only much better smoothed.
And then it totally can be DOSBox Scaler. Ask youtuber which one he used, or experiment yourself with .conf-file. I had to confess that shaders and scalers is somewhat blind spot for me: I always prefer "original" look, not smoothed, sharped, etc, so I cannot help you here.
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06-06-2019 01:52 AM |
kingofrock |
Quote:
Originally Posted by Smiling Spectre
I checked disc on Archive.org. It's exactly this quality. And, I dare to say, it's quite impossible to get it in quality of your movies with technologies of 90s - and having one CD.
So either it's different version - or plain not DOS. PS1 version, for example, looks much better, it seems.
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Thank you for checking on this. Now I know to stop tinkering with DOSbox settings trying to achieve the impossible. The Youtuber claims he is using DOSbox, so if that's true, he or someone else must have merged the PS1 FMV with the DOS version, I suppose. Because, as far as I know, the PS1 version didn't have music during the matches and his game has the music.
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