View Full Version : Sci Studio Vga
Kon-Tiki
07-04-2006, 05:57 PM
Official site (http://www.bripro.com/scistudio/index.php)
SCI Studio VGA's work so far (pretty much fully functional) has been released, allowing everybody to make their own games like King's Quest 5, Police Quest 4, Leisure Suit Larry 6, Space Quest 5, etc, along with games like Quest for Glory 1, Police Quest 2 and others :ok:
nice! will this have some influence on NF ?
Kon-Tiki
07-04-2006, 08:34 PM
Nope. NF'll still be done in AGI. LSL4'll be done in this, though. Thought to go for AGS cause of the giant delay on this release, but now that this's out, we'll go with this one. Of course, it'll mean it won't stand a chance to get on AR, as they only allow AGS games as adventure games on there, but that's their loss.
StrangeQuark
10-04-2006, 06:11 PM
Of course, it'll mean it won't stand a chance to get on AR, as they only allow AGS games as adventure games on there, but that's their loss.
Is that a new criterion? Because they do have Enclosure (http://www.reloaded.org/download/Enclosure/5/) (and it gets the rating it deserves as well).
Whatever the case may be, I really can't see the reasening behind such a rule.
Edit: Also, from what I gathered, SCI Studio VGA isn't in working condition yet. But some people have stated that they're willing to take up the work. It might still take a while though, seeing as they have to make themselves familiar with the code first...
Kon-Tiki
10-04-2006, 06:15 PM
Neither do I, but there're only 4 AGI games, on 54 AGS games, while I did give them a decent list of top-quality AGI games. Only 3 of them made it on their current To Review list, with such descriptions as: "An AGI adventure title, all you need to know." That's a bit degenerating, to say the least (especially as that specific one's on Residence 44 Quest, which has plenty more to add than it just being an AGI game)
StrangeQuark
10-04-2006, 09:23 PM
I see. Didn't know that. For a site reviewing games, that's more than a bit close minded. Bah.. for shame.
win98
14-04-2006, 04:54 AM
Nice find :ok:
taikara
20-04-2006, 05:30 PM
@StrangeQuark: AR accepts whatever freeware game reviews the members choose to submit. It happens to mostly be AGS games, I suppose due to member preference for (or sheer number of) these games, but we have encouraged people to submit reviews for other types of games. We just don't tend to receive reviews for AGI games very often.
So, basically, the distribution of types of games on AR tends to reflect the community's favorites (the members of the community that submit reviews, that is).
So, feel free to check out the site and submit a review for an AGI game that's not on the site or that we may not know about, if you'd like to help us get more of those types of games :)
Kon-Tiki
20-04-2006, 05:44 PM
What 'bout that list of AGI games I made, and it not being on the To Review list? And what 'bout telling Deathdude (who's pretty much the only one submitting AGS reviews) to stop that and take on some quality games instead? It pretty much seems to be reflecting one person's personal taste, instead of a general one. Nothing seems to be done 'bout that, either. Just letting the crappy AGS games go in front while either hiding or belittling the AGI games. For example, what do you do with: "Negative points: You have to type the commands" ? You don't go 'bout saying that Super Mario's negative point is that it's a platformer, or that a roguelike's negative point's its graphics, so why make the very essence of an AGI game a negative point?
DeathDude
20-04-2006, 05:50 PM
Might want to take a look closer at my recent reviews dude, clearly there have been few AGS titles in the mix ;) and you can diss AGS all you want there are some clearly superior games out there, you don't like it that's your choice, but there is no discrimination in AGS or AGI it depends on the users to write the reviews.
Kon-Tiki
20-04-2006, 05:52 PM
It's so good to see somebody who doesn't take the least bit of interest in programming and who's never ever set foot in here come in here to post, especially after Tai's just been here. So, welcome to the Programming forum.
As for what you said, I suggest you re-read my previous post, as it explains exactly why what you just said just isn't true. You're basically saying the same thing as Tai did, and repeating what others said before, doesn't prove that what they said is wrong.
Sorry for being ON-topic here.
It looks good! Even people without programming skills should be able to create a nice game with this. I bet Tom could whip out some kewl pixel-graphs for games like this... i myself suck at pixeling... Ah well.
taikara
20-04-2006, 06:19 PM
@Reup: I agree :) I think it'll be nice to have more options for easy-to-use engines in different styles. I wonder how well it will end up competing with AGS?
I suck at pixelling myself, so it's pretty much AGS or do-it-yourself if I ever decide to go ahead and endeavor to create a game. I have been working on honing my graphics skills in the meantime, though :P
Kon-Tiki
20-04-2006, 06:24 PM
The EGA version of SCI Studio has a basic Paint environment for drawing the graphics, even the sprites. You could pixel them, but can just as well draw them (with primitive tools, but it's still something). Might want to give that a try, if you've got the talent and are up to learning some very basic programming (shouldn't even be that hard to learn once you know C++, Java or VB)
Originally posted by taikara+Apr 20 2006, 07:19 PM****</div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (taikara @ Apr 20 2006, 07:19 PM)</td></tr><tr><td id='QUOTE'> I suck at pixelling myself, so it's pretty much AGS or do-it-yourself [/b]
you could also look into the Wintermute engine (which was used in The White Chamber which is on Reloaded). That engine allows pretty hi-res graphics and even some 3d-ish stuff.
******QuoteBegin-Tiki
The EGA version of SCI Studio has a basic Paint environment for drawing the graphics, even the sprites. You could pixel them, but can just as well draw them (with primitiv tools, but it's still something). [/quote]
I wonder how good it would look if you just scanned in a photograph and did some tweaking in Photoshop to tone down resolution and palette. I might try something like that out. Better then drawing by hand or pixeling going by my skills. I could imagine making renders in Blender/Max using limited amount of colour and just decrease the resolution to 320x240 and use that stuff as backgrounds... then I'd only have to doodle the props and chars myself (only...).
Kon-Tiki
20-04-2006, 06:49 PM
I know that AGI's background drawing tools have the option to load a PCX-file as background, which you can trace over. I'm not sure 'bout SCI Studio EGA, but it could be that that option's there too. I doubt it'll be able to load different graphic formats than the SCI resources. I'll have to double-check on this, to make sure, though.
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