a1s
24-02-2006, 12:30 PM
After years of struggle peace was finaly struck between the peaceful Mrem, the magical Humans, the mysterious Khanarians and the warlike Forest Trolls. and though it lasted of decades nothing under the sun is permanent.
in year 1347 news came that beyond the great eastern sea there is a land full of riches and wonders. four expeditions were Sent, not all of them will return...
I will need five people fro this game:
the four colonial nations:
Mrem (catfolk) (resource bonus)
Humans (better creatures)
Khanarians (dark elves) (spying/sabotage bonus)
Forrest trolls (cheap infantry)
and the natives:
orkz (you will have most of the map, and maybe a bit more units, but very disadvantaged technology wise.)
the global map will just be drawn, and the battles will be caried out by me (with you giving general orders like, "invade terretory A, and be quick" or "set up a defence on B" or "take over C at all cost") using Peoples Tactics (http://www.peoplestactics.com/), (feel free to suggest something else).
allso, I was plaing on doing either 5 turns a week or 3, what are your preferances?
in year 1347 news came that beyond the great eastern sea there is a land full of riches and wonders. four expeditions were Sent, not all of them will return...
I will need five people fro this game:
the four colonial nations:
Mrem (catfolk) (resource bonus)
Humans (better creatures)
Khanarians (dark elves) (spying/sabotage bonus)
Forrest trolls (cheap infantry)
and the natives:
orkz (you will have most of the map, and maybe a bit more units, but very disadvantaged technology wise.)
the global map will just be drawn, and the battles will be caried out by me (with you giving general orders like, "invade terretory A, and be quick" or "set up a defence on B" or "take over C at all cost") using Peoples Tactics (http://www.peoplestactics.com/), (feel free to suggest something else).
allso, I was plaing on doing either 5 turns a week or 3, what are your preferances?