View Full Version : Manymazes Game
dmacdonald95
17-11-2005, 06:34 PM
Because I am HORRIBLE at graphics, I'm going to make a game that requires no real graphics at all: A maze game. Yes, it requires a few graphics, but they're not that hard to make. SO...
I'm going to release a game that has 1000 mazes in it. Yep. That's what I'll do. =]
Danny252
17-11-2005, 08:47 PM
I do suppose the mazes wont be hardcoded, and that it will have support for custom mazes...
dmacdonald95
18-11-2005, 01:52 AM
The mazes in game WILL be hardcoded, however a Random Maze Generator as well as a Custom Maze Generator will be available (At the very least the demo will have a Maze Editor/Creator available)...
Danny252
18-11-2005, 10:09 AM
Good luck hardcoding 1000 mazes yourself :P
Nikson
18-11-2005, 11:02 AM
Why the hell would you even hard-code five mazes :P
Danny252
18-11-2005, 05:03 PM
Thats what I though. Why not just stick them in files outside the game? Much easier...
Plus 1000 mazes is alot..
win98
18-11-2005, 05:35 PM
Good Luck :ok:
punch999
23-11-2005, 12:35 PM
he has to hardcode them in because he uses game maker :)
Originally posted by Danny252@Nov 18 2005, 06:03 PM
Thats what I though. Why not just stick them in files outside the game? Much easier...
Plus 1000 mazes is alot..
No its A LOT two words.
Anyway, good luck.
Have Fun :ok:
dmacdonald95
30-11-2005, 11:47 PM
Punch, you don't need to hardcode things in Game Maker...plus I'm not using GM for this project anyway, I'm using Delphi. But good try at making me sound bad ;) Anyway, Level readers are easy to make and I can make a generator that generates 1000 random mazes and just claim that they're hardcoded anyway. Go Me ;)
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