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Nikson
25-10-2005, 06:21 AM
Hi :bye:
Having realised I'd been spamming the "new abandonia rpg" thread too much, I made a separate topic for the D&D idea.
Anyone interested in playing, make yourselves heard!

Here's how I suggest the game will work (please offer any ideas you may have):

Each player creates a character according to the D&D 3.5 Edition rule set. For those who don't know exactly how that works, but have access to one of the following games, just make your character in them: Temple of Elemental Evil (the best game you can use), Neverwinter Nights, Baldur's Gate I&II, etc.
Unless the game used is ToEE, we'll have to make a few additions and changes to your characters afterwards.

Post your character sheet in this thread. Use the character sheets in this post as templates. If you don't know how to complete a certain part of it, we'll take care of it together :D

Include a short description of your character (personality, a little back-story, eating habits, etc.) If you're really really terrible at writing such things and are afraid of being laughed at, you don't really have to, I guess, but it would help with the adventure a lot :)


EDIT:
The first scenario will be rather short and will act as an introduction. One of the reasons I chose it is to create the circumstances under which the PCs meet each other. Also, it will get everyone used to playing on forums. Experience points will be distributed proportionately among all characters still alive at the end of each battle (being unconscious, paralyzed, even stoned* counts), according to how much they achieved, and will not follow the core D&D values. Because of how long it takes to play, every 3-4 battles should advance at least some characters in level.
At the end of the first scenario, I expect everyone to be close to level 2 :D


*for those who don't know, "stoned" means turned to stone. No relation to illegal drugs ;)

ANOTHER EDIT:
The following people are involved so far:

BlastRadius17:

Character Name - Taurgouz Orcsplitter
Class - Fighter 1
Experience: 1000; Next Level: 3000
Base Attack: +1
Initiative: +2
Race - Half-Giant
2HD - 2d8+6 (15)
Alignment - True Neutral
Deity -
Size - Medium Monstrous Humanoid
Age - 36
Gender - Male
Height - 8'5"
Weight - 330 lbs
Eyes - Blue
Hair - Shaggy Blond
Skin - Tanned
-
STATS
Str - 19 (+4)
Dex - 14 (+2)
Con - 17 (+3)
Int - 6 (-2)
Wis - 6 (-2)
Cha - 6 (-2)
-
HP - 18
AC - 16; touch: 12; flatfooted: 14
-
SPEED - 30ft
SAVES-Fort +5, Ref +2, Will -2
-
SKILLS
ARMOR CHECK PENALTY: -2 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) -2
Balance (DEX) 0
Bluff (CHA) -2
*Climb (STR) 2
Concentration (CON) 3
*Craft (untrained) (INT) -2
Diplomacy (CHA) -2
Disguise (CHA) -2
Escape Artist (DEX) 0
Forgery (INT) -2
Gather Information (CHA) -2
*Handle Animal (DEX) 0
Heal (WIS) -2
Hide (DEX) 0
*Intimidate (CHA) 2 --- 4.0 ranks
*Jump (STR) 2
Listen (WIS) -2
Move Silently (DEX) 0
*Ride (DEX) 2
Search (INT) -2
Sense Motive (WIS) -2
Spot (WIS) -2
Survival (WIS) -2
*Swim (STR) 0
Use Rope (DEX) 0
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Power Attack (subtract number from Attack Bonus and add to Damage. No greater than Base Attack Bonus)
-
INVENTORY - Leather (2AC), Heavy Shield (2AC), Greatsword
-
ABILITIES
Fire Acclimated (+2 saves vs fire)
Powerful Build (one size larger for opposed checks if advantageous, also for being affected by size-based special attacks)
Languages: Common
-
GREATSWORD
Attack bonus: +5
Damage: 2d6+4 (1H) slashing
-
LOADS (lbs)
Current: 33
Light: 116
Medium: 233
Heavy/lift over head: 350
Lift off ground: 700
Push/Drag: 1750


Blood-Pigggy:

Character Name - Bakooza
Class - Barbarian 1
Experience: 1000; Next Level: 3000
Base Attack: +2
Initiative: +1
Race - Thokola
Alignment - Chaotic Neutral
Deity - Panazor (Deity Of Destruction)
Size - Medium Monstrous Humanoid
Age - 78 (Young in Thokola standards)
Gender - Male
Height - 7'9"
Weight - 812
Eyes - Beady Black
Hair - None (Body is covered with very short tannish hair)
Skin - Very pale tan
-
STATS
Str - 19 (+4)
Dex - 13 (+1)
Con - 18 (+4)
Int - 6 (-2)
Wis - 8 (-1)
Cha - 8 (-1)
-
HP - 20
AC - 16; touch: 11; flatfooted: 15
-
SPEED - 40ft
SAVES-Fort +6, Ref +4, Will +2
-
SKILLS
ARMOR CHECK PENALTY: -1 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) -2
Balance (DEX) 0
Bluff (CHA) -1
*Climb (STR) 6 --- 4.0 ranks
Concentration (CON) 3
*Craft (untrained) (INT) -2
Diplomacy (CHA) -1
Disguise (CHA) -1
Escape Artist (DEX) 0
Forgery (INT) -2
Gather Information (CHA) -1
*Handle Animal (CHA) -1
Heal (WIS) -1
Hide (DEX) 0
Intimidate (CHA) -1
*Jump (STR) 8 --- +4 racial --- 4.0 ranks
Listen (WIS) -1
Move Silently (DEX) 0
*Ride (DEX) 1
Search (INT) -2
Sense Motive (WIS) -1
Spot (WIS) -1
*Survival (WIS) -1
*Swim (STR) 2
Use Rope (DEX) 0
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Toughness (+3 hp)
Endurance (+4 to checks or saves to resist nonlethal damage)

INVENTORY - Studded Leather (3AC), Heavy Flail

ABILITIES
Pounce (Ex): If a thokola charges, it can make a full attack even though it has already moved.
Powerful Build (one size larger for opposed checks if advantageous, also for being affected by size-based special attacks)
Rage (Ex): +4 STR, +4 CON, +2 Wil, +2 HP per level, -2 AC. Duration: 3 rounds + new CON modifier. Afterwards, -2 STR, -2 DEX, can't run or charge for duration of encounter)
Illiteracy: cannot read or write
Languages: Thokola, Planar Trade, Common

HEAVY FLAIL
Attack bonus: +5
Damage: 1d10+4 (2H) bludgeoning



TheChosen

Character Name - Sir Jesse Leinonen
Class - Rogue 1
Experience: 0; Next Level: 1000
Base Attack: +0
Initiative: +3
Race - Human
Alignment - True Neutral
Deity - Garl Glittergold
Size - Medium
Age - 16
Gender - Male
Height - 5'7"
Weight - 183
Eyes - dark green
Hair - long brown
Skin - pale
-
STATS
Str - 12 (+1)
Dex - 16 (+3)
Con - 10 (+0)
Int - 12 (+1)
Wis - 10 (+0)
Cha - 10 (+0)
-
HP - 6
AC - 15; touch: 13; flatfooted: 12
-
SPEED - 30ft
SAVES-Fort +0, Ref +5, Will +2
-
SKILLS
ARMOR CHECK PENALTY: 0 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
*Appraise (INT) 1
*Balance (DEX) 3
*Bluff (CHA) 3 --- 3.0 ranks
*Climb (STR) 1
Concentration (CON) 0
*Craft (untrained) (INT) 1
*Diplomacy (CHA) 4 --- 2.0 ranks --- Negotiator
*Disable Device (INT) 5 --- 4.0 ranks
*Disguise (CHA) 1 --- 2.0 ranks
*Escape Artist (DEX) 3
*Forgery (INT) 1
*Gather Information (CHA) 0
Heal (WIS) 0
*Hide (DEX) 3
*Intimidate (CHA) 0
*Jump (STR) 1
*Listen (WIS) 0
*Move Silently (DEX) 3
*Open Lock 7 --- 4.0 ranks
*Perform (comedy) (INT) 4 --- 3.0 ranks
Ride (DEX) 3
*Search (INT) 5 --- 4.0 ranks
*Sense Motive (WIS) 2 --- Negotiator
*Sleight of Hand (DEX) 7 --- 4.0 ranks
*Spot (WIS) 2 --- 2.0 ranks
Survival (WIS) 0 --- 0.5 ranks
*Swim (STR) 1
*Use Magic Device (WIS) 3 --- 3.0 ranks
*Use Rope (DEX) 3
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Simple Weapon Proficiency
Light Armor Proficiency
Negotiator (+2 diplomacy and sense motive)
Iron Will (+2 will saves)
-
INVENTORY - Leather (2AC), Short Sword, Dagger, Light Crossbow (with 50 bolts), Thief's Tools
-
ABILITIES - none
-
SHORT SWORD
Attack Bonus (1H-P): +1
Attack Bonus (2W-P-OL): -3
Damage: 1d6+1

DAGGER
Attack Bonus (2W-OH): -7
Attack Bonus (thrown): +3(10ft), +1(20ft), -1(30ft), -3(40ft), -5(50ft)
Damage: 1d4
Damage (thrown): 1d4+1

LIGHT CROSSBOW
Attack Bonus: +3 (<30ft), +3 (<80ft), +1 (<160ft), -1 (<240ft), -3 (<320ft)
Damage: 1d8
Critical: 19-20/x2
-
BACKGROUND: A fine young gentleman thief. After having travelled around with gypsies (Learned thief stuff and performing) he left the camp in 14 year old and became a trader. In his travels he learned how to be a gentleman and how to deal things by talking. But now, he joins with a group of adventurers....


Stebbi

Character Name - Melkorka
Class - Cleric 1
Experience: 0; Next Level: 1000
Base Attack: +0
Initiative: +0
Race - Human
1HD - 1d8 (4hp)
Alignment - True Neutral
Deity - Pelor (sun god)
Size - Medium
Age - 20
Gender - Female
Height - 5'9"
Weight - 160 lbs
Eyes - Blue
Hair - Straight Brown
Skin - Pasty
-
STATS
Str - 13 (+1)
Dex - 10 (+0)
Con - 10 (+0)
Int - 10 (+0)
Wis - 16 (+3)
Cha - 12 (+1)
-
HP - 8
AC - 16; touch: 10; flatfooted: 16
-
SPEED - 20ft
SAVES-Fort +2, Ref +0, Will +5
-
SKILLS
ARMOR CHECK PENALTY: -6 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) 0
Balance (DEX) -6
Bluff (CHA) 1
Climb (STR) -5
*Concentration (CON) 4 --- 4.0 ranks
Craft (untrained) (INT) 0
*Diplomacy (CHA) 5 --- 4.0 ranks
Disguise (CHA) 1
Escape Artist (DEX) -6
Forgery (INT) 0
Gather Information (CHA) 1
*Heal (WIS) 9 --- 4.0 ranks
Hide (DEX) -6
*Intimidate (CHA)1
Jump (STR) -11
Listen (WIS) 3
Move Silently (DEX) -6
Ride (DEX) 0
Search (INT) 0
Sense Motive (WIS) 3
*Spellcraft (INT) 4 --- 4.0 ranks
Spot (WIS) 3
Survival (WIS) 3
Swim (STR) -11
Use Rope (DEX) 0
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Armor Proficiency(Light, Medium, Hard)
Simple Weapon Proficiency
Shield Proficiency
Extra turning (Can turn undead an extra 4 times per day)
Improved turning (turn undead as if you are 1 level higher)
-
INVENTORY - Scale Mail (4AC), Large Metal Shield (2AC), Heavy Mace, Healer's Kit, Wooden Holy Symbol, Holly & Mistletoe
-
HEAVY MACE
Attack bonus: +1
Damage: 1d8+1, bludgenoning
-
LOADS (lbs)
Current: 54
Light: 50
Medium: 100
Heavy/lift over head: 150
Lift off ground: 300
Push/Drag: 750
-
DOMAINS
Sun (Once per day, you can perform a Greater Turning instead of regular turning. Any creatures that would normally be turned, are destroyed)
Healing (you cast healing spells at +1 caster level)
-
TURN UNDEAD
Turn level: 2
Turn damage: 2d6+3
Turns per day: 8
Turning check result: Undead affected (max HD):
up to 0 -2
1-3 -1
4-6 0
7-9 1
10-12 2
13-15 3
16-18 4
19-21 5
22+ 6
(if your turning level is twice their HD, you destroy the undead)
-
SPELLS (per day: lev0 = 3; lev1 = 3)
-
LEVEL 0:
Create Water (make 2 gallons of water appear)
Cure Minor Wounds (heal 1 hp - undead take 1hp damge)
Detect magic (detect spells and magic items within 60ft)
Detec poison (detect presence of poison in one creature or small object)
Guidance (+1 to one attack roll, saving throw or skill check)
Inflict Minor Wounds (1hp damage - undead heal 1hp)
Light (object shines like a torch)
Mending (makes minor repairs on an object, like fix a cracked plate)
Purify food and drink(purify 1 cubic foot of food/water)
Read magic (can read scrolls or spellbooks)
Resistance (+1 to saving throws)
Virtue (+1 temporary hp)
-
LEVEL 1:
Bane (enemies take -1 to attack rolls and saves vs. fear)
Bless (allies get +1 to attack rolls and saves vs. fear)
Bless Water (makes holy water from normal water)
Cause fear (one creature of 5HD or less flees for 1d4 rounds)
Command (one subject obeys command for 1 round)
Comprehend languages (you understand all spoken and written languages)
Cure light wounds (heal 1d8+1 hp)
Detect Chaos (reveals creatures, spells or objects of Chaotic alignment)
Detect Evil (see above)
Detect Good (see above)
Detect Law (see above)
Detect Undead (see above)
Divine favor (you get +1 to attack and damage)
Doom (one subject gets -2 to attack rolls, damage, saves and checks)
Endure elements (exist confortably in hot or cold environments)
Entropic shield (ranged attacks against you have 20% miss chance)
Hide from undead (undead can't perceive one subject)
Inflict light wounds (deal 1d8+1 damage)
Magic stone (three stones get +1 attack rolls and deal 1d6+1 damage)
Magic weapon (weapon gains +1 bonus)
Obscuring mist (fog surrounds you)
Protection from Chaos (+2AC and saves, counter mind control, hedge out elementals and outsiders)
Protection from Evil (see above)
Remove fear (supress fear or give +4 to saves against fear for 1 subject)
Sanctuary (Opponents can't attack you, and you can't attack)
Shield of faith (aura grants +2 deflection bonus to AC)
Summon monster I (calls extraplanar creature to fight for you)


_raven:

Character Name - Saria
Class - Sorcerer 1
Experience: 0; Next Level: 1000
Base Attack: +0
Initiative: +2
Race - Half-Elf
1HD - 1d4
Alignment - Chaotic Good
Deity - None
Size - Medium
Age - 21
Gender - Female
Height - 5'9"
Weight - 118 lbs
Eyes - Soft Blue
Hair - Black
Skin - Tanned
-
STATS
Str - 9 (-1)
Dex - 14 (+2)
Con - 12 (+1)
Int - 10 (+0)
Wis - 10 (+0)
Cha - 16 (+3)
-
HP - 5
AC - 15; touch: 12; flatfooted: 13
-
SPEED - 20ft
SAVES-Fort +1, Ref +2, Will +2
-
SKILLS INCOMPLETE/INCORRECT
ARMOR CHECK PENALTY: -3 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) -2
Balance (DEX) -1
Bluff (CHA) 3
Climb (STR) -4
Concentration (CON) 1 --- 2.0 ranks
Craft (untrained) (INT) -2
Diplomacy (CHA) -2
Disguise (CHA) 3
Escape Artist (DEX) -1
Forgery (INT) -2
Gather Information (CHA) -2
Handle Animal (DEX) 3
Heal (WIS) -2
Hide (DEX) -1
Intimidate (CHA) 3
Jump (STR) -10
Listen (WIS) 1
Move Silently (DEX) -1
Ride (DEX) 2
Search (INT) 1
Sense Motive (WIS) -2
Spellcraft (WIS) 0 --- 1.0 ranks
Spot (WIS) -2
Survival (WIS) -2
Swim (STR) -7
Use Rope (DEX) 2
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Simple weapon proficiency
Light armor proficiency
-
INVENTORY - Studded Leather (3AC), Longspear, Light Crossbow
-
ABILITIES
+2 racial bonus on saves against spells
Elven Blood
Immune to sleep spells
Summon Familiar
Languages: Common, Elven
-
LONGSPEAR
Attack bonus: -1
Damage: 1d8-1 (2H) piercing

LIGHT CROSSBOW
Attack bonus: +2 (20ft), +2(80ft), +0(160ft), -2 (240ft), -4 (320ft)
Damage: 1d8
-
LOADS (lbs)
Current: 33
Light: 30
Medium: 60
Heavy/lift over head: 90
Lift off ground: 180
Push/Drag: 450
-
SPELLS (failure: 15%) (DC: 13+spell level)
LEVEL 0 (5 per day)
Read Magic (can read scrolls and spellbooks)
Detect Magic (can detect spells and magic items within 60 ft)
Light (target object shines like a torch)
Mending (makes minor repairs to an object)
LEVEL 1 (4 per day)
Magic Missle (1d4+1 damage, always hits)
Mage Armor (subject gains +4 armor)

blastradius14
25-10-2005, 03:14 PM
Does this mean I can post my NWN Fire giant character???? :bleh:

Due to the loopholes called cheating, I suggest you play it the other way: you start out with 72 points, and must divide it between 7 stats. Each stat starts at 0 and you must bring each to 3 as a minimum. No stat at this point can be raised above 18. Racial bonuses are added after points are added.
Halflings (hobbits) have 1+ to dexterity, but -1 to strength
Halfelves have no modifiers
Humans have no modifiers
Halforcs get +1 to strength and Constitution, but -1 to intelligence and wisdom, and -2 to charisma. (This is the almighty warrior guys...)
Elves have +1 to dexterity, but -1 to constitution
Gnomes get +1 to intelligence, but -1 to wisdom
Dwarves get +1 to constitution, but -1 to charisma

However, if you are using a neverwinter nights engine, where stats can go above 25, that list is null and void. I suggest using that game to make a character, as some people still do not know how to cheat with it.

Oh, nikson, do you allow monstruous characters? I have made a Half-Giant warrior from Dark Sun rules that would fit in to this setting quite well. The monstruous character list beyond that are in a manual of mine. I could make a large page discussing the bonuses and limits of these characters.

Taskmaster
25-10-2005, 06:06 PM
Taskmaster struggles with the torch, getting oil from the soaked rags wrapped around the hardwood on his hands. The bundle of tinder flames quickly and unexpectedtly to life from the sparks of his flint strijing rock. The oil on his hands burst into flames startling him, causing him to jerk upward ackwardly. Hands on fire, in immense pain, he stumbles backward, arms flailing , stumbling over some loose rocks. The rooms goes black as the back of his head meet the front of a stone wall.

Ah well... that's why I don't play D&D games unless they are on the computer! :D

Nikson
25-10-2005, 11:17 PM
For anyone who's played D&D games on the PC and wants to make their character themselves from top to bottom, go here:

PC-Gen at Sourceforge (http://sourceforge.net/project/showfiles.php?group_id=25576&release_id=330338)
and download the "pcgen580_win_install.exe", second from the bottom up.
This will let you create anything that exists in the "official" D&D universe. Just pick something that you'd be able to select in normal D&D games (humans, elves, dwarves, etc). NO FIRE GIANTS :P
But yes, feel free to pick monstruous characters :D as long as you know what the differences are.

Also, if you choose to use PCGen (short for Personal Character Generator, nothing to do with computers :P ), you'll only be allowed to choose things for your character that a normal newly made PC could get (no +5 Bastard Swords).

EDIT:
Here's an example of character sheet made with PCGen:

http://i19.photobucket.com/albums/b183/Nikson_stb/demo1.jpg
Also I just realised that it's not that easy a program to use for first-timers. If anyone wants to use it but isn't sure on how it works, post here and I'll write a little walkthrough.

FiberWire
25-10-2005, 11:36 PM
Good idea,but......how do you handle "dice" problem? Who decides when somebody hits something, manages to lift that rock, break trough the door,etc.?
Or, is it all in our hands, but we must make our posts semi-realistic?

Nikson
25-10-2005, 11:53 PM
The Dungeon Master physically rolls all the dice. He does not post the values, only the results of the actions :)

It goes like this:
FiberWire: I slash the goblin with my longsword!
(DM rolls dice)
DM: Your blow lands squarely on the goblin's head. Its knees buckle and it collapses, motionless. Angered by their comrade's death, two more goblins charge screaming towards you!

punch999
26-10-2005, 12:53 AM
Actually I hate version 3 its to rule filled and it doesnt go into fun parts like recruiting armys and doesnt go into sub versions of each race. Ad&d for me anyday

Nikson
26-10-2005, 01:59 AM
We wouldn't go into recruiting armies or owning lands or anything like that here either, unless we work the characters up to levels 6+.
There are a lot more rules in 3.5 as there are more options. We're keeping things more or less basic for the forum-run game, though. At least until it becomes clear how easy it is to play this way :)

However, since PCGen is optimised for 3.5, we'll use 3.5
It'll make life easier for me to set up battles and create items, etc.

FiberWire
26-10-2005, 03:12 PM
:ranting: :ranting: can't install java and PCgen needs it :ranting:
:wall: :wall:

blastradius14
26-10-2005, 06:23 PM
Here's a list of monsters that you can be that I have rules for:
aarakocra ( a bird)
Alaghi (relative of the yeti)
Bugbear (related to goblins, the largest kind of goblinoid)
Bullywug (frog people)
Centaur
Flind (like a gnoll)
Giff (A bipedal hippo. they kick behind)
Githzerai (residant of the plane of limbo, a human with 2% magic resistance per lvl)
Gnoll
Hobgoblin
Kobold
Lizard Man
Minotaur
Mongrelman (The ugliest critter you've ever imagined)
Ogre
Orc
Satyr (little half goat/ half man thing from greek mythology...)
Swanmay (The ultimate woman character...)
Thri-Kreen (Darksun mantis of doom)
Wemic (like a centuar, but half lion)

Half Giants get a bonus of 12 hit points at first level. They have a natural AC bonus of three, and must wear customized armor made for their size because they are considered large creatures. They get a thaco bonus of 1. They get a movement class bonus of 1. (Movement class for humans and demihumans is 12, therefore half-giants move at 15.)
These are the stats of my half-giant after bonuses are applied.
STR 22
DEX 10
CON 19
INT 14
WIS 8
CHR 9

If not a half-giant want to be an Alaghi. They are a forest version of a yeti. They have a natural AC bonus of 6 but they cannot wear standard armor. They get a +9 hit point bonus at level 1. They can be both Fighters and Druids, but can only reach lvl 12 in either class. Their fists are 2d6 weapons. They can innately move silently, with a starting rate of 40%, and 5% per level. They can hide in natural surroundings (forests) with a 35% chance, +5% per level. They are considered a large creature, and weapons with bonuses against them and creatures with racial bonuses against large creatures get to use those effects, but they can weild a two handed weapon in one hand.
The minimums/ maximums before racial bonuses for an alaghi are:
STR: 10/17 DEX: 3/17 CON: 12/18 INT: 3/18 WIS: 3/17 CHA: 3/16
After I tallied up his stats, and added up the racial bonuses he had
19 strength
15 Dexerity
18 constitution
5 intelligence
6 wisdom
5 charisma



If anyone wants to know the rules of one of these monsters let me know and I shall post it.

Nikson
26-10-2005, 06:45 PM
And you realise that this creature wouldn't be too welcome in settlements or inns or such, right?
If you're happy with that, it's fine :)

Come to think of it, it'd work very nicely with the first scenario we'll play :D

So if this is what you want to use, by all means write up the character sheet :ok:

blastradius14
26-10-2005, 06:53 PM
Here's the IcewindDale 2 version of my Half Giant.

Nikson
26-10-2005, 07:12 PM
The problem with monstruous humanoids is that some of them have a high CR. I can't allow characters that start off above CR2, or the game would be unbalanced. If your level 1 half giant or alaghi are CR2 or less, it's fine by me.
On the topic, anyone who wants to play a monstruous humanoid that has a CR1/2 or CR1/3, is encouraged to make them level 2 or 3, respectively.
If you don't know what a CR is, that's ok. Just stick to normal races like elves and half-orcs :D


Also, blastradius: you realise that an alaghi wouldn't be too welcome in civilised settlements, or taverns, or anything like that, right? If you're fine with it, I'm fine with it :)

Nikson
26-10-2005, 07:45 PM
Here's a PCGen tutorial I just made (it's now 5:30am) to help out those that may wish to use it but aren't sure how.

When you first open it, you'll see this:
http://i19.photobucket.com/albums/b183/Nikson_stb/pcgen1.jpg

Before you can make a character, you have to tell the program which source to load (think of it as a database).
For basic use, choose RSRD/Partial/RSRD Basics , then on the little arrow above:
http://i19.photobucket.com/albums/b183/Nikson_stb/pcgen2.jpg

Then press Load at the bottom right corner. Once the stuff loads, go to the File menu (like in any windows application) and click New (first at the top).
This will bring you to the character creation screen:
http://i19.photobucket.com/albums/b183/Nikson_stb/pcgen3.jpg

For now, write in a name for your character, then choose their alignment. The alignment, for those who don't know, will impose some restrictions on the classes you can choose (paladins have to be lawful good), and you'll also have to roleplay your character that way (a neutral evil character wouldn't release prisoners from a dungeon to feel fuzzy inside).
After the alignment, pick a race, then a class for your character.
http://i19.photobucket.com/albums/b183/Nikson_stb/pcgen4.jpg

Once this is done, fiddle with your stats: first bring them all up to 8 points, then follow these rules to distribute more points. The program doesn't enforce the rules so do it manually:

-After all stats are at 8, assume you have 25 points left to distribute.
-You may reduce stats down to a minimum of 6 (because I don't want extremely unbalanced characters)
-You may increase each stat to 14, at a cost of one point per stat unit.
-to go from 14 to 15 and from 15 to 16 will cost two points each.
-to go from 16 to 17 and from 17 to 18 will cost three points each.
-the maximum allowed is 18. (again, i dont want extreme characters. 18 gives you +4, and your race might even push it to 20 and +5).


That's all I can write right now, I'm falling asleep at the keyboard. Feel free to experiment too. Once you've done this much, start going through all the tabs, one by one and see what's there. It's more or less self explainatory.

blastradius14
26-10-2005, 07:49 PM
Yeah, thats fine by me. He isn't much of a leader anyway, so he shouldn't be the one talking. The alaghi will most likely stay just out of town, as he is not only used to sleeping in the outdoors, but his wis/int combination makes him difficult to carry a decent conversation with.

By CR do you mean corpse resurrection price? Or racial experience level differences? I'm mostly a second edition rules person, which is what BG I and II are built on, so I am not exactly sure what you are going for. These creatures are all easily playable with my mind, and they are not too powerful. I've played my half-giant in a Zahkara setting and I know that he has to prove his side in the conflict as people look at him with a little less regard than other races. I've played a lot of Dark Sun games and I am still not sure what you mean about CR though. What's it stand for?

blastradius14
26-10-2005, 07:53 PM
Ah. Pools of radiance rules. Hmmm. 25 is going to give some pretty crumby stats with those rules... Hrmmm. Perhaps an alaghi will be better than a Half-giant after all...

Lonely Vazdru
26-10-2005, 07:54 PM
CR is challenge rating. It's in the new rules. It defines how powerful a foe you are.
In real life i'm CR 17 :Titan:

Nikson
26-10-2005, 07:55 PM
CR is short for Challenge Rating. A normal character has a CR equal to his level (a level 3 fighter is CR3).
CR is used to determine how much experience a character gets from killing a creature. A level 3 fighter killing a CR4 monster will give him a decent amount, since the monster was higher "level" than him.

Monstruous characters, because of their unusual abilities, aren't all CR1 (like normal new characters). Some have higher CR, which is the same as saying they start off at higher levels.
I"ll have a look in the books, but I can almost guarantee the Half Giant is around CR3 because of the extreme STR/CON.

blastradius14
26-10-2005, 07:57 PM
Geee no wonder. Most people can take down a skeleton with their own abilities and they are CR of 2...

blastradius14
26-10-2005, 07:58 PM
Ah. They start out as a lvl 2 monster in Dark Sun, so at most they would be a CR 3 by your words. Don't know about alaghis though



Directly from Dark Sun rules at athas.org/releases/ds3/

" Level Adjustment +1: Half-Giants are more powerful than the other races of the Tablelands and gain levels accordingly. A half-giant is a two Hit Die monster and may be played without class levels as the equivalent of a third level character"

Now, his stats have actually been lowered to fit my father's DM specs, and his hps were not rolled for a second level player, but a 1st level fighter, plus his race bonus. Of course, I can always go and be a mul instead heh.

Nikson
26-10-2005, 08:10 PM
I just realised both half-giants and alaghii are large creatures.
Since pen and paper D&D is played on maps with a 5ft. square grid, large creatures (taking up 2x2 squares) wouldn't fit in small passages or corridors that a normal sized character would.
They can also be attacked slightly easier, since they take up more space.

I'm not trying to discourage you, just making you aware of some details you might not be aware of. Hell, I'd be happy to have a game with a large character in it! You could give smaller characters piggyback rides :D

I'm serious.


EDIT:
Directly from Dark Sun rules at athas.org/releases/ds3/

" Level Adjustment +1: Half-Giants are more powerful than the other races of the Tablelands and gain levels accordingly. A half-giant is a two Hit Die monster and may be played without class levels as the equivalent of a third level character"

Now, his stats have actually been lowered to fit my father's DM specs, and his hps were not rolled for a second level player, but a 1st level fighter, plus his race bonus. Of course, I can always go and be a mul instead heh.
Could you post the new stats, Including AC and HP? It should be good enough.

blastradius14
26-10-2005, 08:13 PM
Well, they might fit, but not easily :bleh:

And yes I am ok with these situations. I play pen and paper with my dad whenever I can hehe.

Sure, make a wooden basket backpack and I can haul people around LOL

Lonely Vazdru
26-10-2005, 08:20 PM
Originally posted by Nikson@Oct 26 2005, 10:10 PM
They can also be attacked slightly easier, since they take up more space.
Yup. But they have an increased attack range which is way cool for attacks of opportunity. :ok:

Nikson
26-10-2005, 08:23 PM
Originally posted by blastradius14@Oct 27 2005, 06:13 AM
Well, they might fit, but not easily :bleh:

And yes I am ok with these situations. I play pen and paper with my dad whenever I can hehe.

Sure, make a wooden basket backpack and I can haul people around* LOL
No really, you wouldn't fit in 5ft corridors :P
This pic is taken from the D&D Players Handbook. You're the green guy with the root in his hand :ok:
But you could definitely carry someone on your shoulders :P


EDIT:
Yup. But they have an increased attack range which is way cool for attacks of opportunity.
Correct :D C'mon Lonely Vazdru, you know the game, join the fun!

blastradius14
26-10-2005, 08:27 PM
The category of large goes from 9 and a half feet to 18 feet. LOL a 9' tall giant like myself can crawl through a 5' passageway... just like hobbits can lay flat and crawl through a 1' hole...

Nikson
26-10-2005, 08:31 PM
That's true:)
However it would still count as squeezing through a space, which will give you -4 to attack and -4 to AC if a fight breaks out in that passageway...

Lonely Vazdru
26-10-2005, 08:34 PM
Originally posted by Nikson@Oct 26 2005, 10:23 PM
C'mon Lonely Vazdru, you know the game, join the fun!
I do. That's why i won't join. :D
Honestly i've mastered with these new rules for the whole year 2005, and i'm not really satisfied with them. They are really well thought and close to perfection, BUT i think they considerably slow the game. So i stopped playing in real life. I think over the net it will be even worse. But i'll keep an eye on the thread. :ph34r:


Watching you guys make fools of yourselves. :bleh: :tomato:

blastradius14
26-10-2005, 08:34 PM
Well yeah, but I'm not the leader of the party. Someone's gonna go in there first hehe. Rogues are best, to disarm traps so that nobody sets them off, including a big stupid oaf like me hehe.

Nikson
26-10-2005, 08:42 PM
Originally posted by Lonely Vazdru+Oct 27 2005, 06:34 AM****</div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lonely Vazdru @ Oct 27 2005, 06:34 AM)</td></tr><tr><td id='QUOTE'> ******QuoteBegin-Nikson@Oct 26 2005, 10:23 PM
C'mon Lonely Vazdru, you know the game, join the fun!
I do. That's why i won't join. :D
Honestly i've mastered with these new rules for the whole year 2005, and i'm not really satisfied with them. They are really well thought and close to perfection, BUT i think they considerably slow the game. So i stopped playing in real life. I think over the net it will be even worse. But i'll keep an eye on the thread. :ph34r:


Watching you guys make fools of yourselves. :bleh: :tomato: [/b][/quote]
Bah. Classic case of "I 0wnz too much to play with n00bs" :bleh:
It's your choice :D

blastradius14
26-10-2005, 08:43 PM
He doesn't want to play because of time zone reasons LOL.


You want me to forge a brand new Half-giant? Should I use the Dark Sun's bonuses? :sneaky:

Nikson
26-10-2005, 08:52 PM
Yes, forge a brand new half-giant. I think the armor class bonus, +9hp bonus and walking speed bonus are enough. :P

blastradius14
26-10-2005, 09:33 PM
Alrighty, using your half a half and 25 point system, this is what I came up with before and after modifiers:
STR 16 +4 20
DEX 16 -1 15
CON 15 +2 17
INT 8 -2 6
WIS 7 -2 5
CHA 6 -2 4


He has 14 hps, 1d10 rolled a 9 (whoo hoo), and +5 racial.

His natural 2 ac bonus with dex gives him 13 AC

Nikson
26-10-2005, 09:43 PM
15DEX means +2, and the +2 natural bonus means 14 :D

and HP... rolling a 9 on the d10, plus the +5 racial, plus the +3 from the 17CON ;) means 17 hp.

Ok, that's acceptable. Now give him a name and start picking skills, feats, inventory, all that stuff :)

blastradius14
26-10-2005, 09:46 PM
NWN or Icewind dale II feats and skills ok? Or am I using the 2nd editions languages=nonweapon proficiencies? LOL
Hehe. I will repost pretty soon with a graphic like before

Nikson
26-10-2005, 10:09 PM
Have you reposted yet? :P
Use 3rd Edition rules.

Blood-Pigggy
26-10-2005, 10:21 PM
Is it possible that I could be a Thokola?

Nikson
26-10-2005, 10:27 PM
*chases pigggy with a stick*

Blood-Pigggy
26-10-2005, 10:28 PM
That really doesn't answer my question.

Nikson
26-10-2005, 10:39 PM
EDIT: oops, double (and incomplete) post.

Nikson
26-10-2005, 10:41 PM
You want to play, and I quote:
a wormlike monster with a body hot enough to melt solid rock. It has a choleric mood and a foul temper. Although native to the Elemental Plane of Fire, it's also known to inhabit the Elemental Plane of Earth. A thoqqua spends most of its time burrowing through solid rock looking for minerals to eat. Its burrowing leaves behind a usable tunnel, albeit a small one with blistering hot walls. A thoqqua is about one foot in diameter and 4 to 5 feet long.

If that didn't make it perfectly clear, I will: No, you cannot play a Thoqqua :P

Blood-Pigggy
26-10-2005, 10:46 PM
Er, you are mistaking them with some other monster.
That's not a Thokola. In fact, they don't even come from the Plane Of Fire.

I think they might only be in the Planescape module, so I don't think it could work out.

EDIT: That is definitly not a Thokola, they do not have worm-like bodies, they do not burrow, they don't eat minerals.

They're a warrior species that are extremely tempermental, they have the capacity to speak, but they're quite dumb.

Nikson
26-10-2005, 10:51 PM
If you can provide statistics for this creature, we'll decide. I'd need the following:

-type of creature (humanoid, outsider, etc)
-hit dice
-size
-armor class
-attacks (type, damage)
-reach
-special attacks/abilities/qualities
-feats
-abilities (the stats: STR, DEX, etc)

Lonely Vazdru
26-10-2005, 11:09 PM
Originally posted by Nikson@Oct 26 2005, 10:42 PM
Bah. Classic case of "I 0wnz too much to play with n00bs" :bleh:
No you got me wrong here. I don't know $hit. I just think it won't work. But i don't know. If i'm wrong "i'll be the first in line" (Megadeth quote, closely followed by "but it better work this time"). And then, feel free to make me the receiving end of your worst jokes, i'll play anyway. I've just been through a failure of close (like in 20 years) friends calling it quits. So i'm kind of shy to try it with strangers on a forum. That's all there is to it. :ok:

Nikson
26-10-2005, 11:13 PM
I was only playing with you :) It's all good, sit back and watch it evolove (hopefully).

Lonely Vazdru
26-10-2005, 11:16 PM
No one plays with me. I'm CR 17. But OK i'll sit back and relax. :D

EDIT : Oh, and because i really feel it's important, Blast is a real D&D player. But he plays with the old rules. Having to master the legendary "Temple of Elemental Evil" converted from old rules to the newest edition, i know how a royal pain in the a$$ it can be to establish dialogue between those (seemingly) incompatible sets of rules users. But the guy's worth it. So i do hope everything works out fine. Because when you two guys will dance to the same tune, the dance's bound to be fast paced indeed ! :cheers:

Blood-Pigggy
26-10-2005, 11:17 PM
T H O K O L A
Medium Monstrous Humanoid (Extraplanar)
Hit Dice: 2d8+6 (15 hp)
Initiative: +1
Speed: 40 ft.
AC: 16 (+1 Dex, +3 natural, +2 leather), touch 11, flat-footed 15
Base Attack/Grapple: +2/+9
Attack: Slam +5 melee (1d6+3), or punching dagger +5 melee (1d6+3/x3)
Full Attack: 2 slams +5 melee (1d6+3), or punching dagger +5 melee (1d6+3/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce
Special Qualities: Low-light vision, powerful build
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 17, Dex 13, Con 16, Int 8, Wis 8, Cha 10
Skills: Intimidate +3, Jump +7, Spot +1
Feats: Great Fortitude, Endurance (B)
Climate/Terrain: Concordant Domain of Outlands
Organization: Solitary, pack (4-8), or tribe (10-40)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually neutral (any)
Advancement: 3-6 HD (Medium), or by character class
Level Adjustment: +1

The brutish, dull-looking humanoid before you is covered with a brown, almost-furry skin, and its jutting jaw does a poor job of hiding its misshapen teeth.

Despite their bestial appearance and utter lack of social skills, thokolas are honorable and proud warriors, living their lives in a secluded Hinterlands realm. They have only recently become known to the planar community, when a clueless pack wandered into the Cage and offered bodyguard & mercenary services.
The thokola society follows a number of complex customs and taboos, but doesn’t really expect foreigners to acknowledge these. However, the thokolas who venture onto the planes are surprisingly adaptable, and usually willing to learn about the bigger picture.
An average thokola stands a shade under 8 feet tall, and weighs some 400 pounds.
Thokolas speak their own language, and some also learn Planar Trade.

COMBAT
The thokola culture glorifies personal combat, and almost all thokolas, particularly males, are brought up as members of one or more warrior clan-guilds. Regardless of clan, they are all taught never to attack an obviously weaker foe unless insulted, and never to gang up on a foe unless it is bigger than two thokolas put together. There are many other such guidelines, but they vary from clan to clan.

Pounce (Ex): If a thokola charges, it can make a full attack even though it has already moved.

Powerful Build: The physical stature of thokola lets them function in many ways as if they were one size category larger. Whenever a thokola is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the thokola is treated as one size larger if doing so is advantageous to him. A thokola is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A thokola can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with those of external effects that change the subject’s size category.

Skills: A thokola has a +4 racial bonus on Jump checks.


THOKOLAS AS CHARACTERS
Thokolas possess the following character traits:

- +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma: Thokolas are large and in charge, put not particularly cunning or insightful
- Medium monstrous humanoid. Thokolas are often native to Outlands, and have the extraplanar subtype when not on their home plane.
- Thokola base speed is 40 feet.
- Low-light vision.
- +3 natural armor bonus.
- Natural Weapons: A thokola has a slam attack that deals 1d6 points of bludgeoning damage (plus Strength modifier).
- Special Attack (see above): Pounce.
- Special Qualities (see above): Powerful build
- Racial Hit Dice: A thokola begins with 2 levels of monstrous humanoid, which provide 2d8 hit points, a base attack bonus of +2, and base saving throws bonuses of Fort +0, Ref +3, Will +3.
- Racial Skills: A thokola’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier). Its class skills are Climb, Intimidate, Jump, and Spot. A thokola has a +4 racial bonus on Jump checks.
- Racial Feats: A thokola’s monstrous humanoid levels give it two feats. A thokola has Endurance as a bonus feat.
- Automatic Languages: Thokola, Planar Trade. Bonus Languages: Any.
- Plane of Origin: Often Outlands.
- Favored Class: Barbarian.
- Level Adjustment +1

Pic -


http://www.locusinn.com/games/pst/characters/images/Thokola.jpg

EDIT: Height - Little under 8 feet.

Nikson
26-10-2005, 11:37 PM
Dance to the same tune? Blasphemy!
He'll dance to my tune :D

:Brain: :whip: Dance, little blast, dance!


@Pigggy: Looks good :ok: Make your character.

Lonely Vazdru
26-10-2005, 11:42 PM
@ Pigggy : Planescape Torment does rule ! (i'm replaying it for the 6th time) !

:kosta: :Brain:

blastradius14
26-10-2005, 11:59 PM
Alright, here we go:

Taurgouz Orcsplitter, level 1 Fighter. Half Giant.
Skills: Intimidate (4), Open Locks (1)
Feats: Power attack (1), Cleave (1) and Greatsword Specialization.

Blood-Pigggy
27-10-2005, 12:03 AM
Originally posted by Nikson@Oct 26 2005, 06:37 PM
Dance to the same tune? Blasphemy!
He'll dance to my tune :D

:Brain: :whip: Dance, little blast, dance!


@Pigggy: Looks good :ok: Make your character.
NOT ENOUGH INFORMATION.
SYNTAX ERROR ILLOGICAL REQUEST!
OMFG TEH MELTDOWN!!

Seriously, what do I need to do to make my character.

Nikson
27-10-2005, 12:06 AM
Can you list the complete inventory?
Also, what alignment are you?

@pigggy: you need the following:

choose an alignment and a class for your character
use the 25-point buy method to get the stats you want (look in the previous page on how that works)
get your character a weapon, some armor, and a few other basic inventory items.

the "inventory items" bit I think we can skip, and I"ll generate a "party bag" with things like rope, bedrolls, water flasks, oil flasks, torches, etc.

Blood-Pigggy
27-10-2005, 12:08 AM
What? You're confusing me with your vague questions.

blastradius14
27-10-2005, 12:09 AM
He's got a greatsword, a large shield and a suit of leather. The large shield is whats over the 55gp, but warriors roll a 5d4x10 for cash. This means they can start up to 200gp. A wooden large shield can be as cheap as 5 gp.

Dark sun has some wierd rules for a Half Giant's alignment, but I would make him chaotic Neutral. They say that he is tempermental to the point where he can choose his alignment each day he awakens...

Blood-Pigggy
27-10-2005, 12:10 AM
Who're you talking about right now? :bleh:

Nikson
27-10-2005, 12:19 AM
blast: thank you, that's all i needed
pigggy: read my previous post :P

Nikson
27-10-2005, 12:25 AM
blast: if we're to play this by the 3.5 D&D rules, I found the "official" stats of half-giants:

racial modifiers: +2 STR, -2 DEX, +2 CON
also, I assume you want to be a Fighter, not a Warrior. Warriors are an inferior class, usually only used by peasant NPCs and such.
Also, you can't get weapon specialization until you hit fighter level 4.
Maybe you meant weapon focus? (+1 attack)

I'm using PCGen to make the character sheet for you.

EDIT:

Also (see a pattern here?), you may only choose one feat at level 1.
And you have 4 skill points to use, but Open Lock is an untrained skill, meaning it costs two points to get one rank in it. So you can't get it. It's either 4 intimidate, or 2 intimidate and 1 open locks.

blastradius14
27-10-2005, 12:28 AM
Stupid 3e rules. Specialization can be reached at 1st levels by fighters, and thats pretty much what it does, the weapon focus. Mastery is what can be aquired at level 4, simply because that is when you get your next proficiency point.
Oh well, sure thats what I mean. I need to reinstall NWN and play it somemore, heh.



Now, are those the Greyhawk halfgiants? Never played that. I got this crate full of 2nd ed rules. Too bad they are void here hehe.

Nikson
27-10-2005, 12:56 AM
Here's what your character sheet looks like in PCGen.
Note you only have one feat (i chose power attack, change it if you want) and 4 skill points, all put into Intimidate.
Since you didn't give me an alignment, I made you chaotic neutral.

Feel free to change anything you see and don't like :)

http://i19.photobucket.com/albums/b183/Nikson_stb/blast1.jpg

http://i19.photobucket.com/albums/b183/Nikson_stb/blast2.jpg

blastradius14
27-10-2005, 01:11 AM
I would take the 2 off of intelligence and 1 off wisdom so my over all strength would be 19.

Since when did 14 dex give a bonus of 2? Sheesh that is silly, when 15 used to give a bonus of 1...


Where did you find the official rules for a half-giant? That doesn't seem right though. Most giants aren't very bright, nor are they attractive. I might as well be a Hill Giant, Verbeeg, Voadkyn, or a Firbolg. (All 19 str, from dumbest to smartest) That way I can't be 20 or further strength... heh.
Firbolgs are 10' 6''
Hill Giants are 16' tall
Verbeegs are 8' 6'' to 10' tall (This is the critter in my picture...)
Voadkyn are 9' 6'' tall.


Though all I have of these creatures is what the monstruous manual tells me.


Of course, a Voadkyn or a Firbolg would not be hard for me to make a guideline for. They seem to be more peopleish than the others.

Nikson
27-10-2005, 01:23 AM
The half-giant only appeared a couple of years ago, it's in the Psionics handbook. Note how your character has "2 power points", which are used for psionic attacks and such. We'll ignore those for the purpose of our campaign :P

As for stat bonuses, its like this:

4-5: -3 penalty
6-7: -2 penalty
8-9: -1 penalty
10-11: 0 bonus
12-13: 1 bonus
14-15: 2 bonus
16-17: 3 bonus

etc. :)

As for wher I got the stats, they're built into the PCGen libraries, which are up to date with the latest official rules, since the program is supported by Wizards of the Coast (which is why you keep getting license agreements and crap every time you load something).
As for the height, I picked it myself, the default was 10' or something like that, I wanted to bring you down to earth a little :P

blastradius14
27-10-2005, 01:39 AM
Well, that is as short as a large creature can be...


I don't use PCGen. If I am going to create a character I will roll dice for it or use a point system. Damn, I just realised my dad has the NWN disks :cry:

I am surprised we are actually having so few people trafficing their noses through here. We need a mage and a cleric, now that we have to thumpers for the party. Maybe a ranger.

For you ladies who might be reading this, Swanmays have awesome stat minimums that if you cannot meet due to point requirements will be forced there... they can be rangers :evil:

Nikson
27-10-2005, 01:42 AM
Why don't we keep you (and maybe pigggy) as the only non-standard characters in the game, huh? :P
It takes a lot of work to figure stuff out, especially since you're guided by 2E rules.

What ever happened to having a half-orc barbarian, a human cleric, an elven ranger and a halfling rogue? :P

blastradius14
27-10-2005, 01:46 AM
When Icewind Dale2 came out and everyone wanted to be the female drow cleric.

No one loves gnomes anymore :bleh:

Speaking of pigggy, I think he's off trying to fill out the character sheet I sent him, hehe. Yay for PDFs heh

Nikson
27-10-2005, 01:52 AM
what kind of sheet did you send him? I've got the 3.5 character sheet pdf :P
Actually its free to download from rpga.com/dnd

blastradius14
27-10-2005, 02:00 AM
Don't know if its got a version on it or not.

Nikson
27-10-2005, 02:49 AM
That one is really old.
Here's the 3.5E one:

blastradius14
27-10-2005, 04:08 AM
Thanks for the PDF.

I'm not sure piggy would have more luck with it though.

Speaking of Pigggy, you should have seen the list of things he was asking me what he could be. Abishai, Bariaur... I'm sure he would eventually end up on Vhailor. Although I have made a PC chart for Vhailor, it's only for joking purposes.

In case you don't know what Vhailor is, lets just say he is undead.

Nikson
27-10-2005, 04:09 AM
I hope you both realise that unless someone has a civilised PC, you won't get that much interaction with NPCs...

blastradius14
27-10-2005, 04:18 AM
Well, pigggy definately won't. My half-giant is just too stupid anyway, but I hope someone will come along and be our sociable type.

Maybe the chosen can be our thief, and we might get Vazdru to do something. Thieves can actually instead be merchants, a subclass. They are less talented at some skills, but they can haggle in good prices for the party, and often have a nice charisma to get nice responses out of people. We need more people anyway. I don't like handling more than one person, (although I do it all the time :P )

Nikson
27-10-2005, 04:35 AM
You should be more focused on the thief's lock and trap skills, not on haggling. If you can't open the door and can't touch the chest without eating fireballs, you'll have nothing to haggle with/for ;)

A strange party definitely makes things interesting, but it may too unbalanced and may lack some necessary skills that a classic party takes for granted. Remember that.

blastradius14
27-10-2005, 04:57 AM
We don't need any more freaks in the party. A Half-giant and Thokola draw too much attention as it is. Besides, not too many monstruous characters can be effective clerics or mages.

TheChosen
27-10-2005, 11:09 AM
Blastradius told me about this!

I want to join!

Human thief(lawful neutral.)

How do we play this, by the way?

Nikson
27-10-2005, 11:19 AM
All the info is in the first post of the topic :)
In short, we're playing 3.5E core D&D rules. Make a character and post the complete char sheet in the topic.

EDIT: updated the first post to include the latest relevant info :ok:

blastradius14
27-10-2005, 03:09 PM
Probably the easiest way to make a person for this is to use the Pools of Radiance or NWN game to make a character. Just remember you have 25 points to deal with, as some of those games give you more than that.

Blood-Pigggy
27-10-2005, 08:40 PM
Character Name - Bakooza
Class And Level - Barbarian, Level 1
Player - Blood-Pigggy
Race - Thokola
Alignment - Chaotic Neutral
Deity - Panazor (Deity Of Destruction)
Size - Medium Monstrous Humanoid (Like a Half Giant)
Age - 78 (Young in Thokola standards)
Gender - Male
Height - 7, 9
Weight - 812
Eyes - Beady Black
Hair - None (Body is covered with very short tannish hair)
Skin - Very pale tan
Abilities
-
Str - 17 (+2)
Dex - 13
Con - 16 (+2)
Int - 8 (-2)
Wis - 8
Cha - 10 (-2)
-

HP - 39

Hit Dice - 2d8+6 (15)
Armor Class - 14 (+2 if leather) touch: 11 flatfooted: 15
Speed - 40ft
Saves-Fort +5, Ref +4, Will +2


That's what I got done so far, I'm not really patient enough to do it myself, can somebody else please finish the rest? And if you do (Nikson or Blast please?) remember the racial modifiers. :D

FiberWire
27-10-2005, 10:48 PM
Damn, you guys are really in to this!! Please tell me youre checking the modifiers and stuff from some manuals or something...
Poor me just played BG 2 and planescape torment....

EDIT : I just downloaded TOEE! I'm gonna check on sunday when i return to my real computer and not this old piece of <censored>.
Check back on you later!

Nikson
27-10-2005, 11:35 PM
@Pigggy: Have patience and do it yourself :P

Damn, you guys are really in to this!! Please tell me youre checking the modifiers and stuff from some manuals or something...
Poor me just played BG 2 and planescape torment....

EDIT : I just downloaded TOEE! I'm gonna check on sunday when i return to my real computer and not this old piece of <censored>.
Check back on you later!
Yes, we have the official D&D manuals to work with :D
Congrats on getting ToEE! It'll make your character creating job really easy since it uses the latest and most accurate transposition of the core D&D rule set :ok:

Blood-Pigggy
27-10-2005, 11:36 PM
Uh, no.
Representitive on the fact that I don't know HOW to do the rest.

Nikson
27-10-2005, 11:41 PM
Pigggy, where did you originally find the full stats for your race?
I checked the Monster Manual I and III (don't have II), and every database in PCGen, and none of them list it.

Blood-Pigggy
27-10-2005, 11:42 PM
A forum on the D&D official site.
It was done on the Monster Listing Boards, so it really does exist, as it was a official creature.

Very rare though, I think it's only in the Planescape Module, but I think it would work in ordinary D&D.

Nikson
27-10-2005, 11:56 PM
Do you really really want to play this race? It's not only going to be a lot of work to finish the character sheet, but it would mean the party has a fighter and a barbarian... also what gives with the 39 HP?

If you had rolled 16 on your racial 2d8 +5, that would give you 21 HP.
With a 12 on your class 1d12, that's 33.
Adding the +4 constitution bonus, that's still 37.

And I can't allow a character with 3HD to join a level 1 party anyway.

If you absolutely need to play this race, I can only let you roll the 1d12 for the barbarian class and add the CON bonus and the racial +5
At the risk of being a meanie, it's your character anyway and you're the only one responsible for creating and maintaining it.

Otherwise, and it would really really make things easier for everyone (ok , mostly me :P ) if you used a normal race.

Blood-Pigggy
27-10-2005, 11:58 PM
I'll take the new dice.
What'll it give out?

PS - The previous HP was a miscalculation.

Nikson
28-10-2005, 12:05 AM
sigh...

1d12 means you pick a random number from 1 to 12. I rolled for the hell of it and got an 8.
Then you add your CON modifier (18 CON means +4), so you now have 8+4=12
Then you add the racial +5 hp and get 12+5=17.

Okay, you have your basic stuff, now choose a feat, and assign your skill points. Then get yourself a weapon (axe?) and some armor (i suggest light armor, like leather).

Blood-Pigggy
28-10-2005, 12:17 AM
For a feat, I'd like Toughness, which adds +3 HP, if that's okay with you.
For armor, I'd get Studded Leather.
For the Weapon, a Heavy Flail (two handed). If that's not forbidden to start out with.
Otherwise I'd like a warhammer.

I'm not sure how many skill points I have, could you tell me please? :D

(You knew this was going to be lots of trouble when you made this thread)

Nikson
28-10-2005, 12:26 AM
(4 + INT modifier) x 4
Your INT is 6, so you have a -2 penalty.

So, (4 - 2) x 4 = 8.

Also, every level you will get another 2.


(Actually, this is the first time im playing with people that aren't all 3e pen and paper D&D players. I'm not complaining, it's supposed to be complex, but I never had players choose strange races/classes that they weren't already used to)

Blood-Pigggy
28-10-2005, 12:29 AM
Mmm, he really doesn't have much to choose.
So I put 4 in Jump (Racial Preference) and 4 in Climb (Racial Preference)
He'll be the party's scout that can traverse any terrain, yay!

Nikson
28-10-2005, 12:34 AM
Okay, that's over and done with :D
Now, could you please save my slow-arse 56k from jumping through all the pages of the topic to find the bits and pieces, and post the complete character sheet? :D
stats, feats, skills, inventory, saves, attack bonuses, damage, armor class, health, special abilities (rage, iliteracy), and so on?

EDIT: for skills, post them all, for easy reference later on. I'm not interested in the ranks, only the totals for each

Blood-Pigggy
28-10-2005, 12:38 AM
Sorry, I'm used to second edition.

Character Name - Bakooza
Class And Level - Barbarian, Level 1
Player - Blood-Pigggy
Race - Thokola
Alignment - Chaotic Neutral
Deity - Panazor (Deity Of Destruction)
Size - Medium Monstrous Humanoid (Like a Half Giant)
Age - 78 (Young in Thokola standards)
Gender - Male
Height - 7, 9
Weight - 812
Eyes - Beady Black
Hair - None (Body is covered with very short tannish hair)
Skin - Very pale tan
Abilities
-
Str - 17 (+2)
Dex - 13
Con - 16 (+2)
Int - 8 (-2)
Wis - 8
Cha - 10 (-2)
-

HP - 20

Hit Dice - 2d8+6 (15)
Armor Class - 14 (+2 if leather) touch: 11 flatfooted: 15
Speed - 40ft
Saves-Fort +5, Ref +4, Will +2

Skills
Climb - 4
Jump - 4

Feats
Toughness

Inventory - Studded Leather, Heavy Flail

Abilities - Rage, Berserk, Iliteracy,

Nikson
28-10-2005, 12:57 AM
so STR 19, CON 18, INT 6, CHA 8.

Your saves are wrong.
Level 1 barbarians have +2fort and +0ref +0wil
You add your CON mod to fortitude, DEX mod to reflex and WIS mod to will. So your barbarian should have:

+6 fort, +1 ref, -1 wil

Blood-Pigggy
28-10-2005, 12:58 AM
He has a racial modifier for Will (+2) so I think he'd have 1. I'll change it if it works out.

Nikson
28-10-2005, 01:05 AM
Fair enough, I forgot about the race. Everything else is fine, but incomplete.

Add attack bonus and damage with the flail. And since your inventory is pretty slim, feel free to add a light crossbow or shortbow. If you do, add attack bonus and damage for that too.

Blood-Pigggy
28-10-2005, 01:08 AM
I have no clue as to how to calculate that, and I don't have the exact weapon info on hand.

Nikson
28-10-2005, 01:22 AM
heavy flail: 1d10 bludgeoning damage, 19-20/x2 critical

attack bonus: base attack bonus (+1) plus STR modifier (+4) plus any relevant feats (you don't have any).
damage: weapon damage plus STR modifier (it's a two-handed weapon)

Hence:
Attack bonus: +5
Damage: 1d10+4 bludgeoning

add it to your char sheet. It's all gonna go on the first page, in the character list.


EDIT:
I'm still trying to figure out how you can know about a race that's not in any of the manuals, but not know how to calculate your weapon damage :eeeeeh:

Lonely Vazdru
28-10-2005, 03:11 AM
Originally posted by Nikson@Oct 28 2005, 03:22 AM
I'm still trying to figure out how you can know about a race that's not in any of the manuals, but not know how to calculate your weapon damage :eeeeeh:
@ Blood Pigggy : It's true that you didn't choose the easiest race to transpose to 3.5 rules. If you want to stick to Planescape races maybe you could consider Githzera? or Tieffelin since they are in the new monster manuals. :ph34r:

Nikson
28-10-2005, 06:30 AM
I finished writing the character sheets for blastradius and pigggy. They're in the first post of the topic.


Yep... this is what I do on a friday afternoon.

blastradius14
28-10-2005, 07:35 AM
Character Name - Taurgouz Orcsplitter
Class - Fighter 1
Experience: 1000; Next Level: 3000
Base Attack: +1
Initiative: +2
Race - Thokola
2HD - 2d8+6 (15)
Alignment - True Neutral
Deity -
Size - Medium Monstrous Humanoid
Age - 36
Gender - Male
Height - 8'5"
Weight - 330 lbs
Eyes - Blue
Hair - Shaggy Blond
Skin - Tanned


I'm not the Thokola LOL. Also, What am I, the Handsome faced Giant? Bleh LOL. Oh well, it works. I would be condsidered large, as well. Don't want small creatures to not have an advantage against me. Also, there are no damage rules per weapon on large creatures anymore. I miss those heh.

Nikson
28-10-2005, 10:04 AM
The eyes/hair/skin stuff was randomly generated by PCGen. I swear! :P I laughed too when I saw it, but figured... what the heck :D
I'll change the race and the hit-dice.
As for the size, read your special abilities. "technically" you're medium size, but you're so buff that when people try to grapple you or knock you down, you act like a Large creature.
This means that you'll only take up one 5ft square on the map, not 2x2. And you don't have 10ft reach either :D

Nikson
28-10-2005, 10:06 AM
oops double post.
Oh well... i forgot to mention that you can also wield two-handed weapons (like the greatsword) in one hand while holding a shield or second weapon in your off-hand!

TheChosen
28-10-2005, 12:34 PM
Maybe these will help you: Dungeon Master assistants!

Heres first:

TheChosen
28-10-2005, 12:37 PM
And second.

Both have information of monsters(@Nikson-Even those which are in Monster Manual II), character editing, treasure editing and lots of other stuff.

Nikson
28-10-2005, 01:09 PM
Thanks! :D
Know what else would help? You posting your thief's character sheet :P

EDIT:
Holy crap! 1989? I'll stick with PCGen :roflol:
What do those programs use? 1st edition rules?

EDIT 2:
Both have information of monsters(@Nikson-Even those which are in Monster Manual II), character editing, treasure editing and lots of other stuff.
I appreciate the gesture. But I feel more comfortable getting infro from these books:

Player's Handbook
Dungeon Master's Guide
Monster Manual I
Monster Manual III
Book of Challenges, Dungeon Rooms, Puzzles, and Traps
Savage Species
City Guide - Everyday Life
Complete Adventurer
Encyclopedia Arcane - Nymphology
Book of Vile Darkness

and of course, for character/NPC/monster generation, customisation and leveling up, PCGen all the way!

TheChosen
28-10-2005, 01:49 PM
Whatever...

The PCGen is a little too much for my modem. Il try to create my thief another way.

Nikson
28-10-2005, 02:01 PM
If you have access to any of these, your job will be easy:

recent D&D games (ToEE, BG2, NWN, etc)
the 3rd (or 3.5) edition player's handbook which you can get off p2p
any of a number of free 3rd edition character generators (i'm sure google will give you several good, minimalist, and therefore small sized tools)

Then again, PCGen is only 15MB. Even on a 56k (like me), it only takes 90-120 minutes to download.

TheChosen
28-10-2005, 02:18 PM
Games:Dont have those.
Book:I only have 2nd edition
google: I tried but i couldnt find any free editors for 3rd edition.

Okay, il download it, even if it takes some time.

EDIT: AW! Screw it! I dont have patience for this right now.
How about if you would create a character for me? Just tell me all theskills that i can choose.

Nikson
28-10-2005, 11:17 PM
Okey dokey :)

Character Name - insert here
Class - Rogue 1
Experience: 0; Next Level: 1000
Base Attack: +0
Initiative: +3
Race - Human
Alignment - True Neutral
Deity - insert here
Size - Medium
Age - 16
Gender - Male
Height - 5'7"
Weight - 183
Eyes - insert here
Hair - insert here
Skin - insert here
-
STATS
Str - 12 (+1)
Dex - 16 (+3)
Con - 10 (+0)
Int - 12 (+1)
Wis - 10 (+0)
Cha - 10 (+0)
-
HP - 6
AC - 15; touch: 13; flatfooted: 12
-
SPEED - 30ft
SAVES-Fort +0, Ref +5, Will +0
-
SKILLS
ARMOR CHECK PENALTY: 0 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) 1
Balance (DEX) 3
Bluff (CHA) 0
Climb (STR) 1
Concentration (CON) 0
Craft (untrained) (INT) 1
Diplomacy (CHA) 0
*Disable Device (INT) 5 --- 4.0 ranks
Disguise (CHA) -1
Escape Artist (DEX) 3
Forgery (INT) 1
Gather Information (CHA) 0
Heal (WIS) 0
Hide (DEX) 3
Intimidate (CHA) 0
Jump (STR) 1
Listen (WIS) 0
Move Silently (DEX) 3
*Open Lock 7 --- 4.0 ranks
Ride (DEX) 3
Search (INT) 1
Sense Motive (WIS) 0
Spot (WIS) 0
Survival (WIS) 0
Swim (STR) 1
Use Rope (DEX) 3
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Simple Weapon Proficiency
Light Armor Proficiency
insert here
-
INVENTORY - Leather (2AC), Short Sword, Dagger, Thief's Tools
-
ABILITIES - none
-
SHORT SWORD
Attack Bonus (1H-P): +1
Attack Bonus (2W-P-OL): -3
Damage: 1d6+1

DAGGER
Attack Bonus (2W-OH): -7
Attack Bonus (thrown): +3(10ft), +1(20ft), -1(30ft), -3(40ft), -5(50ft)
Damage: 1d4
Damage (thrown): 1d4+1

-----------------------------------------

As you can see, I put 4 points into Open Lock and 4 points into Disable Device. You have 24 points left. What follows is the complete list of skills that your rogue may learn. the * means it's a class skill and will cost one point for one rank.
I'm not including the feat list unless you don't have access to that either. You may choose two feats.
Also feel free to change stats or anything else. I chose them the way I'd want my rogue character to be.

Here's the skills:

*Appraise
*Balance
*Bluff
*Climb
Concentration
*CRAFT(alchemy,armorsmithing,blacksmithing,bowmaki ng,carpentry,leatherworking,painting,pottery,sculp ting,shipmaking,stonemasonry,trapmaking,weaponsmit hing,woodworking)
*Decipher Script
*Diplomacy
*Disable Device
*Disguise
*Escape Artist
*Forgery
*Gather Information
Handle Animal
Heal
*Hide
*Intimidate
*Jump
*KNOWLEDGE(local)
Speak Language
*Listen
*Move Silently
*Open Lock
*PERFORM(act,comedy,dance,keyboard,oratory,percuss ion,sing,string,wind)
*PROFESSION(hunter,miner,siege engineer)
Ride
*Search
*Sense Motive
*Sleight of Hand
Spellcraft
*Spot
Survival
*Swim
*Tumble
*Use Magic Device
*Use Rope


Ahh... screw it. Here's all the feats you can choose, as well:

Ability Focus (+2 to saves against special attacks on which you focus)
Acrobatic (+2 jump and tumble)
Agile (+2 balance and escape artist)
Alertness (+2 spot and listen)
Animal Affinity (+2 handle animal and ride)
Armor Proficiency (medium)
Athletic (+2 climb and swim)
Blind Fight (reroll attack if you miss due to concealment)
Combat Casting
Combat Reflexes (make aditional attacks of opportunity equal to DEX bonus, every round)
Deceitful (+2 disguise and forgery)
Deft Hands (+2 sleight of hand and use rope)
Diligent (+2 appraise and decipher script)
Dodge (+1 AC against chosen enemy, each round)
Empower Spell
Empower Spell-Like Ability
Endurance (+4 to checks related to stamina or long physical activity. you may also sleep in light/medium armor without becoming fatigued)
Enlarge Spell
Eschew Materials
Extend Spell
Great Fortitude (+2 fortitude saves)
Heighten Spell
Improved Counterspell
Improved Familiar
Improved Initiative
Improved Unarmed Strike
Investigator (+2 gather information and search)
Iron Will (+2 will saves)
Lightning Reflexes (+2 reflex saves)
Magical Aptitude (+2 spellcraft and use magic device)
Martial Weapon Proficiency
Maximize Spell
Negotiator (+w diplomacy and sense motive)
Nimble Fingers (+2 open lock and disable device)
Persuasive (+2 bluff and intimidate)
Point Blank Shot (+1 to attack and damage if enemy within 30ft)
Quicken Spell
Quicken Spell-Like Ability
Rapid Reload
Run (25% faster run, +4 to jump roll if running start. also, keep DEX bonus to AC when running)
Self Sufficient (+2 heal and survival)
Shield Proficiency
Silent Spell
Skill Focus (+3 to all checks related to a chosen skill)
Spell Focus
Spell Penetration
Stealthy (+2 move silently and hide)
Still Spell
Toughness (+3hp)
Track (allows you to make Survival check to follow tracks. One check per mile)
Two Weapon Fighting (i suggest this if you want to use the sword/dagger combo i made)
Widen Spell


There you have it.

EDIT: Do you want a crossbow as well?

TheChosen
29-10-2005, 06:58 AM
Hmm...this reminds me of ADOM.

Name: Sir Jesse Leinonen
Eyes: Dark green
hair: Long brown
skin: pale
Deity: Which deitys do we use in this scenario?

points(If i got it right):
2 in diplomacy
2 in disguise
3 in bluff
5 in sleight of hand
3 in perform(Comedy)
4 in search
2 in spot
3 in use of magic devices

feat:Negotiator
Crosbow:Yes,please.

Backround: A fine young gentleman thief. After having travelled around with gypsies (Learned thief stuff and performing) he left the camp in 14 year old and became a trader. In his travels he learned how to be a gentleman and how to deal things by talking. But now, he joins with a group of adventurers....

The name is a mixture of my real name and my old surname (Leinonen was a surname of my father). "Sir" has been added because of this gentleman stuff.

Nikson
29-10-2005, 07:59 AM
You can only have a maximum of 4 ranks in any one skill to begin wtih. So Sleight of Hand only gets 4. The other skill point can be put somewhere else.

Also, you may choose two feats to start with, because you're human. The first is Negotiator. The second?


Deities:
Boccob (neutral, god of magic and knowledge)
Corellon Larethian (chaotic good, god of the elves)
Ehlonna (neutral good, goddess of woodlands)
Erythnul (chaotic evil, god of slaughter)
Fharlanghn (neutral, god of roads)
Garl Glittergold (neutral good, god of humor, wit, gemcutting, jewelmaking)
Gruumsh (chaotic evil, god of orcs)
Heironeous (lawful good, god of justice, valor, paladins, good fighters)
Hextor (lawful evil, god of war)
Kord (chaotic good, god of strength)
Moradin (lawful good, god of dwarves)
Nerull (neutral evil, god of death)
Obad-Hai (neutral, god of nature)
Olidammara (chaotic neutral, god of rogues)
Pelor (neutral good, god of the sun)
St. Cuthbert (lawful neutral, god of retribution)
Vecna (neutral evil, god of secrets)
Wee Jas (lawful neutral, godess of death and magic)

There ya go.

TheChosen
29-10-2005, 08:36 AM
You suggesting that i would take the god of Rogues?
That would be a nice idea, but the aligment of the good isnt good for me.

Il take Garl Glittergold

As for the second feat:Iron Will.

Oh, and put the last skill point in survival.

Nikson
29-10-2005, 08:45 AM
Done.
Just making sure you're aware: Survival is not a rogue class skill. That means that putting a point in it will give you only half a rank, which doesn't have any effect (total modifier is still 0)

Check the first post in the topic for your final character sheet. Feel free to make any other adjustments.


Come on people! One more character to go! First come, first serve!

blastradius14
29-10-2005, 04:02 PM
Whoa there. Many of those gods are used in the Forgotten Realms. Garl Glittergold is the god of the Gnomes anyway. That and Vecna was once a powerful lich, I wasn't aware that he ascended into godhood. Do these come directly from a book?

Oh, because this world is less religeon oriented then Forgotten Realms's Zakhara setting, there should be an Agnostic/Atheistic. Also, only clerics and Paladins can recieve bonuses from Dieties, other classes tend to just be used by that particular faith for some thing or another. However, it is possible to recieve gifts from dieties even if you aren't a cleric or paladin.

Nikson
29-10-2005, 09:30 PM
You don't trust me, Blast? :(
The diety info I posted comes directly from 3.5 (or 3rd for that matter) edition Player's Handbook.
And you are right, Vecna used to be a Lich. Garl is the god of Gnomes as well as wealth.
Heironeous and Hextor are brothers.
St. Cuthbert was a cleric that ascended to godhood.

There's also a manual called Dieties and Demigods, where every single major or minor god in Greyhawk is described in detail, including the character sheet! (for epic characters who actuall get to be face to face with them and maybe even battle the gods).

You are free to be an Atheist. Nobody's forcing you to choose a diety. Actually I think your character, blast, is an Atheist.
Clerics (and, at higher levels, Paladins) choose Domains (war, death, law, etc.) that their chosen God has, which gives them new abilities.
However, the gods "give bonuses" to any type of character, if that character has achieved a deed which impresses the diety. In other words, when the character is high enough in level to do major things.

blastradius14
29-10-2005, 11:15 PM
Or if the character has managed to do something worthy before hand, but that is much rarer. Also, when at higher levels they still have to do something. The god of thieves is not going to care if you are killing mummies forever LOL.

Nikson
30-10-2005, 12:30 AM
I didn't imply that by having a high level PC you automatically get noticed by a diety. Only that you must be high level to be able to do something impressive enough to get noticed by a diety. (like kill one of the diety's highest priests, or save the priest from death. Or build a new temple for the diety. Or something)

Stebbi
30-10-2005, 12:52 AM
Has it begun? i really wanted to play along... but i dont understand that pcgen program...

Nikson
30-10-2005, 01:01 AM
It hasn't started yet, we need (at least) one more player! :D
You don't have to use PCGen if you don't understand it. As long as you're familiar with the 3rd edition D&D rules (quite similar to those in games like NWN, ToEE, BG2, etc), you should be able to create your character.
Use the character sheets on the first page of the topic to guide you. Especially TheChosen's rogue character, because it's the most "normal" of the group.
The best way to make your character in detail and understand the underlying rules of the game would be to find a copy of the D&D 3.5 Player's Handbook.

Or, if you're really not very good at this sort of stuff (or just really lazy), you can post some details about your character (fill in as much of the character sheet as you can), and I can work with you to fill in the rest :)

TheChosen
30-10-2005, 06:41 AM
But Stebbi, if youre going to join in, i recommend that you should take a wizard or a priest as a character class. We need one magic-dude in our party.

Stebbi
30-10-2005, 11:04 AM
awww..........but.but i was going to have my paladin but ....owell ill take the priest:D

TheChosen
30-10-2005, 11:14 AM
Hmm...the paladin is no bad either.

I recall that paladin can use priest magic.
How many priest spells can paladin get in 3rd edition Nikson?

Stebbi
30-10-2005, 11:33 AM
i think it is up too lvl 3 clerk spells....

Nikson
30-10-2005, 12:57 PM
Starting at 4th level, a paladin learns to cast 1st level Divine spells (like clerics).
Every 4th level thereafter, the paladin may learn one level higher spells, to a maximum of 4th level spells at 16th level.

special abilities:
at 1st level, a paladin has an aura of good, and can can detect evil and smite evil
at 2nd level, he gains divine grace and can lay on hands
at 3rd level, he gets an aura of courage and divine health
at 4th level, can also turn undead

A paladin would be a pretty good choice, and has slight healing abilities (lay on hands) even at 2nd level. But for a while, he won't be much good as a spellcaster.
And it would mean 3 melee fighters in the party... hey, it's your choice!

You could try to find someone else on the forums to join the game and make an arcanist too! :D

Stebbi
30-10-2005, 01:01 PM
yeah but paladins they can be ranged as well cant they?

Nikson
30-10-2005, 02:06 PM
Ranged? you mean use bows and stuff?
Any character can use bows and crossbows.
You just need to be proficient with it. I'm too lazy to check, but I think paladins are proficient with crossbows, but not bows
(you can become proficient with bows if you take it as a feat)

If you ask me, I'd say pick a Cleric (to have a healer and to fight undead) or a Sorcerer (or Wizard) to add even more offensive power to your party.

TheChosen
30-10-2005, 02:09 PM
I say: Let him be a paladin and we will wait for a someone to be a wizard.

Paladins are cool. My favourite class used to be a paladin......*lost in memories, again!*

blastradius14
30-10-2005, 03:54 PM
Paladins are supposed to turn at level 3 as a 1st level cleric no? Also, in the Skills and Powers book that I have they can pay with character points to cast at 4th level, instead of 7th level. This is assuming that the character can get to that level.
They really are changing everything...


They also fubar'd bards. Bards are supposed to cast and learn like mages. Not cast and learn like sorcerers, and have their own spell selection. They learn at 1 level lower, but the level for casting is still the same. Therefore, they get to the max magic missile before mages do, of course with 3 and 3.5 the xp tables change. Bleh to that too. LOL


Oh, all Warriors (Fighters, Rangers, Paladins, Barbarians) Can use Long bows, short bows, composite bows (both kinds), crossbows of both kinds. This is because light crossbows are considered simple weapons, which all classes are "Trained" to be proficient with. The rest are considered "Martial" weapons, which these classes are trained to be proficient with due to the overlying class type, the Warrior. However, some classes and races get proficiencies for free, like an Elf rogue could use a long sword and a longbow, even though he is supposed to be using a shortsword and a shortbow. Rogues get automatic proficiency with shortbows.
( This is my garbage gathering from NWN as I have no info on this new system beyond that.)


We still need a healer though. Paladin isn't going to hit level 4 on this run LOL
I don't think a 2 hit point heal is going to cut it for this group... (Lay on hands)

Stebbi
30-10-2005, 06:14 PM
umm yeah nikson can you like check my char and/or make some changes if it is wrong or over powered?.

EDIT:Attachment removed (dont need it any more).

Nikson
30-10-2005, 11:28 PM
There are several things I don't like about your paladin:

1. his charisma is too low. If he is to EVER cast spells, he needs a charisma bonus (at least +2)
2. you beefed his strength up way too high. We already have two brute fighters in the party, a third would make it too vulnerable.
3. all four characters are stupid. The highest INT and WIS bonuses are the thief's (+1 and +0 respectively).
4. you made your paladin level 2. I know that we have two monstruous humanoids who add their racial CR to the level. Believe me, I don't like having that either. But they're both stupid characters who walk into traps and have weak minds (vulnerable to magic). Your paladin is the same in that respect. Like I said before, having three drooling bozos in the party is a very bad idea.

I strongly suggest you make a cleric with high charisma and intelligence. Or a wizard with high wisdom and intelligence. If you choose either of these characters, the party will be balanced and everything will be ready to begin the game.
If you stick to your paladin (even if you modify him to be less battle-inclined), we'll have to get a 5th party member. Which would not only take some time (since nobody else seems to be interested in playing), but would slow down gameplay.

blastradius14
31-10-2005, 04:32 AM
Yeah, Pools of Radiance runs spell limit by the caster's stat 10+ whatever level. So a mage with 14 intelligence could only cast up to level 4 spells. Although basically the same, this simplifies the 2nd edition rules that had the quantity of what spells you could memorize for that level of spell for what intelligence.

Three melee types is not good for now. Clerics and Druids can fight much better than mages, and can keep the party alive for longer than paladins can.

Nikson
31-10-2005, 05:45 AM
You don't need any more fighters. You have a barbarian, a fighter and a rogue which gets sneak attack damage for chrissakes. You need support characters. Offensive magic users or defensive/protective magic users.

Right now the only logical choices are:

Cleric
Wizard
Sorceror
Druid

Stebbi
31-10-2005, 05:12 PM
The cleric it is :D

Blood-Pigggy
31-10-2005, 05:27 PM
My charatcer is not supposed to be weak against pyshical magic.
His will is low, but he should be able to resist many kinds of magic that are directly offensive.

Stebbi
31-10-2005, 06:56 PM
okay here is my cleric i dont quite understand the skill tab but is the char okay...?

Nikson
31-10-2005, 11:10 PM
Not really, you gave him high WIS, but clerics cast spells based on their CHA modifier. You want it to be at least +2, preferrably +3.
Other than that... you didn't do much else. So put in the class, the feats, and everything else.
If you dont know how to do a certain bit, thats ok. leave it blank and post the new file.


EDIT:
My charatcer is not supposed to be weak against pyshical magic.
His will is low, but he should be able to resist many kinds of magic that are directly offensive.
If you mean physical magic, like fireballs and such, then yes, your character can use his high Fortitude save to reduce damage. But his reflex save isn't high (meaning its hard to avoid trap damage) and neither is his will save (meaning you will be easily fooled by illusions, mind control, etc.)

So you may very well end up attacking your party mates :Titan:

blastradius14
31-10-2005, 11:23 PM
No, now that's just wrong. Turn undead is affected by Charisma, not healing spells. Your god does not care how much of a leader you are or how pretty you are when you are bringing some sap back to life. Joy, another thing the rules got smacked on :(

Besides, Bards cast on Charisma. The main thing about duplication of something is that someone else believe it.

Nikson
31-10-2005, 11:49 PM
My mistake. You're right. I was thinking of turning. Divine spells do use WIS.

Nikson
02-11-2005, 06:50 AM
*bump*

Come on, Stebbi! Post your cleric so we can finally, after 9 pages of the topic, start the actual game :D

Fruit Pie Jones
02-11-2005, 02:37 PM
The ghost of "Starcraft: Abandonia" is lurking around here; I can feel it... :)

Blood-Pigggy
02-11-2005, 07:28 PM
Freakin' Stebbi.
And no, Starcraft Abandonia never started because BOBBIN was too LAZY to actually start, :D .

P.S. - That was pointless, next time you post, join the game, :ok:

blastradius14
03-11-2005, 02:13 AM
Aw, c'mon Fruit Pie Jones, you can join too hehe.

Perhaps a mage?

TheChosen
03-11-2005, 10:58 AM
Originally posted by blastradius14@Nov 3 2005, 03:13 AM
Perhaps a mage?
Hmm...that could fit him perfectly.

After all, he is a prophet pilot.

Fruit Pie Jones
03-11-2005, 06:56 PM
I don't know who gave me that title, BTW. It just appeared one day.
No, I don't wish to join just yet. It's been a long time since I've played AD&D, and the character creation process seems quite a bit more complicated than I recall. I'm interested in seeing how this progresses, though, and I might join sometime in the future.

Nikson
03-11-2005, 08:13 PM
Stebbiiiii... :ranting:

Bobbin Threadbare
04-11-2005, 06:38 AM
Originally posted by Fruit Pie Jones@Nov 3 2005, 01:37 AM
The ghost of "Starcraft: Abandonia" is lurking around here; I can feel it... :)
Shh... Not everybody knows. :P

Stebbi
04-11-2005, 06:27 PM
sorry you guys i kindy dont have any time to make this char a lot of things going on in school and that character program i kindy dont get with the skills and all so im kinda out............ :tomato: or if someone would like too complete the char for me or else im kinda out.. sorry you guys...

Nikson
04-11-2005, 08:31 PM
So if I make the cleric for you, you'll play it as is? Great. If its like that, the game can begin monday.

Stebbi
04-11-2005, 11:14 PM
Originally posted by Nikson@Nov 4 2005, 09:31 PM
So if I make the cleric for you, you'll play it as is? Great. If its like that, the game can begin monday.
uright...

Nikson
05-11-2005, 12:20 AM
Okay, here's your cleric. Load it up in PCGen and go to the Preview tab. There's 4 pages to it.
Here's the character sheet, including spells (you know all cantrips and 1st level spells. It's your job to announce each day what spells you will prepare for the next day. If you don't we'll asume they are the same ones as before.)

Character Name - Grettir
Class - Cleric 1
Experience: 0; Next Level: 1000
Base Attack: +0
Initiative: +0
Race - Human
1HD - 1d8 (4hp)
Alignment - True Neutral
Deity - Pelor, but PCGen doesn't seem to have him. I'll fix it at home
Size - Medium
Age - 20
Gender - Female
Height - 5'9"
Weight - 160 lbs
Eyes - Blue
Hair - Straight Brown
Skin - Pasty
-
STATS
Str - 13 (+1)
Dex - 10 (+0)
Con - 10 (+0)
Int - 10 (+0)
Wis - 16 (+3)
Cha - 12 (+1)
-
HP - 8
AC - 16; touch: 10; flatfooted: 16
-
SPEED - 20ft
SAVES-Fort +2, Ref +0, Will +5
-
SKILLS
ARMOR CHECK PENALTY: -6 (to STR or DEX based skills, except for Ride. Double penalty for Swim)
Appraise (INT) 0
Balance (DEX) -6
Bluff (CHA) 1
Climb (STR) -5
*Concentration (CON) 4 --- 4.0 ranks
Craft (untrained) (INT) 0
*Diplomacy (CHA) 5 --- 4.0 ranks
Disguise (CHA) 1
Escape Artist (DEX) -6
Forgery (INT) 0
Gather Information (CHA) 1
*Heal (WIS) 9 --- 4.0 ranks
Hide (DEX) -6
*Intimidate (CHA)1
Jump (STR) -11
Listen (WIS) 3
Move Silently (DEX) -6
Ride (DEX) 0
Search (INT) 0
Sense Motive (WIS) 3
*Spellcraft (INT) 4 --- 4.0 ranks
Spot (WIS) 3
Survival (WIS) 3
Swim (STR) -11
Use Rope (DEX) 0
* - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks)
-
FEATS
Armor Proficiency(Light, Medium, Hard)
Simple Weapon Proficiency
Shield Proficiency
Extra turning (Can turn undead an extra 4 times per day)
Improved turning (turn undead as if you are 1 level higher)
-
INVENTORY - Scale Mail (4AC), Large Metal Shield (2AC), Heavy Mace, Healer's Kit, Wooden Holy Symbol, Holly & Mistletoe
-
HEAVY MACE
Attack bonus: +1
Damage: 1d8+1, bludgenoning
-
LOADS (lbs)
Current: 54
Light: 50
Medium: 100
Heavy/lift over head: 150
Lift off ground: 300
Push/Drag: 750
-
DOMAINS
Sun (Once per day, you can perform a Greater Turning instead of regular turning. Any creatures that would normally be turned, are destroyed)
Healing (you cast healing spells at +1 caster level)
-
TURN UNDEAD
Turn level: 2
Turn damage: 2d6+3
Turns per day: 8
Turning check result: Undead affected (max HD):
up to 0 -2
1-3 -1
4-6 0
7-9 1
10-12 2
13-15 3
16-18 4
19-21 5
22+ 6
(if your turning level is twice their HD, you destroy the undead)
-
SPELLS (per day: lev0 = 3; lev1 = 3)
-
LEVEL 0:
Create Water (make 2 gallons of water appear)
Cure Minor Wounds (heal 1 hp - undead take 1hp damge)
Detect magic (detect spells and magic items within 60ft)
Detec poison (detect presence of poison in one creature or small object)
Guidance (+1 to one attack roll, saving throw or skill check)
Inflict Minor Wounds (1hp damage - undead heal 1hp)
Light (object shines like a torch)
Mending (makes minor repairs on an object, like fix a cracked plate)
Purify food and drink(purify 1 cubic foot of food/water)
Read magic (can read scrolls or spellbooks)
Resistance (+1 to saving throws)
Virtue (+1 temporary hp)
-
LEVEL 1:
Bane (enemies take -1 to attack rolls and saves vs. fear)
Bless (allies get +1 to attack rolls and saves vs. fear)
Bless Water (makes holy water from normal water)
Cause fear (one creature of 5HD or less flees for 1d4 rounds)
Command (one subject obeys command for 1 round)
Comprehend languages (you understand all spoken and written languages)
Cure light wounds (heal 1d8+1 hp)
Detect Chaos (reveals creatures, spells or objects of Chaotic alignment)
Detect Evil (see above)
Detect Good (see above)
Detect Law (see above)
Detect Undead (see above)
Divine favor (you get +1 to attack and damage)
Doom (one subject gets -2 to attack rolls, damage, saves and checks)
Endure elements (exist confortably in hot or cold environments)
Entropic shield (ranged attacks against you have 20% miss chance)
Hide from undead (undead can't perceive one subject)
Inflict light wounds (deal 1d8+1 damage)
Magic stone (three stones get +1 attack rolls and deal 1d6+1 damage)
Magic weapon (weapon gains +1 bonus)
Obscuring mist (fog surrounds you)
Protection from Chaos (+2AC and saves, counter mind control, hedge out elementals and outsiders)
Protection from Evil (see above)
Remove fear (supress fear or give +4 to saves against fear for 1 subject)
Sanctuary (Opponents can't attack you, and you can't attack)
Shield of faith (aura grants +2 deflection bonus to AC)
Summon monster I (calls extraplanar creature to fight for you)


:whistle:

TheChosen
05-11-2005, 06:39 AM
Err...i cant be in internet on monday.
Im only avaiable in the game for friday, saturday and sunday.

Nikson
05-11-2005, 08:10 AM
That's ok. The first 2-3 weeks of gameplay should give us an idea on how fast the game can progress.

blastradius14
05-11-2005, 03:21 PM
I'll try to be on when we are actually doing something. After all, its me and pigggy that will be killing everything. Pigggy though has school. This might really be an odd schedule.

Nikson
05-11-2005, 03:26 PM
Then how about we start now?

_raven
05-11-2005, 10:12 PM
hi, i'm new on the forum, so maybe you don't know me, but i've been downloading roms from abanadonia since a few months.
i started posting here becouse the only reason i joined the forums is that i will like to join this AD&D game.
Just want to know if i can join, how often will we play (once per week will be fine, specially friday) and how much will the sesion last (two hours top?).
Answer soon.

PS: I've played AD&D (pen and paper) before, but whit the second edition rules, but i'm familiar whit third edition becouse i'm playing icewind dale 2 right now.

Danny252
05-11-2005, 10:15 PM
If only I knew how to play D&D...

Nikson
05-11-2005, 10:53 PM
Originally posted by _raven@Nov 6 2005, 09:12 AM
i started posting here becouse the only reason i joined the forums is that i will like to join this AD&D game.
Just want to know if i can join, how often will we play (once per week will be fine, specially friday) and how much will the sesion last (two hours top?).
Answer soon.
PS: I've played AD&D (pen and paper) before, but whit the second edition rules, but i'm familiar whit third edition becouse i'm playing icewind dale 2 right now.
Well, half our players are used to 2nd edition anyway. But as for sessions, there won't be any. Since there are several places on these forums where it's been proven that abandonia members cannot and will not agree on a common chat program, we're going to use the forums. And we're in different time zones, so we won't all be online at the same time.
Personally, I don't want to have more than 4 players in the party (which is already high-powered), because it would slow down gameplay even more.
But let's hear what the other players have to say.
And, if the majority accepts a 5th player, you will still only be allowed to choose between a Sorcerer, Wizard or Druid for a character.

Blood-Pigggy
05-11-2005, 11:54 PM
It's fine with me, played D&D with 7 players once (I had to put out a helluva lotta monsters to make it challenging though, :ok: )

Nikson
06-11-2005, 12:12 AM
Yeah but you played in a normal, face-to-face session. If we play with 5 people (out of which at least 2 can only play on weekends), that's gonna mean something like 4-5 combat turns per week at most.

_raven
06-11-2005, 02:59 PM
I would agree playing a sorcerer (i preffer playing as a warrior-thief, but a sorcerer would be fine).

About the chat program, isn't MSN the most used? maybe it is a little limited for a RPG, but it will work. And about the time, i think that 8pm GMT would be a good time to start a session.
Playing in the forum will work, but it will be really slow......

i will create the character and post it here, and then you can decide if i should play :D

_raven
06-11-2005, 05:52 PM
Here is the character.

Bio: Saria was abandoned when she was born, because she is the bastard child of a noble elf and an human adventurer (she doesn't know of his noble blood, but she keeps whit her an amulet that is the Symbol of the noble house she descend). She was found and raised in a small town, but she always wanted to travel around the world, so when she discovered her magical capavilities, she found a chanse for going adventuring.
(Just a simple story so we could start playing).

Personality: She doesn't belive in the authorities, for her everyone is equal and no one should rule over no one, the only thing se really belives is in the common good.

_raven
06-11-2005, 05:53 PM
LOL

Nikson
06-11-2005, 07:35 PM
That's looking quite good :ok:
Since nobody had any negative things to say about you joining the group, I guess you're in :)
As for chat program, like I said before: we will not all agree on a common messenger (especially pigggy, he didn't get that name for nothing), and we're all in different timezones anyway. I, for example, am in GMT+10, making the time of this post 6:35am on monday morning.
We will use the forums. Yes, everyone knows it will be slow. That's how we're doing it.

I'll add your character sheet to the list in the first post of this topic, then start the adventure :D


EDIT: There's something very wrong with your skills. You only have a total of 3 ranks in there. A level 1 sorcerer gets (2+INT modifier)x4, so in your case 8.
Second, you cannot have "Use Magic Device", "Sleight of hand", "Tumble" or "Handle Animal" in there, as sorcerers don't have access to them. And for perform, you dont have to list all subsets, since you put skill points in the root node, not in any particular field.
Please revise them and post another screenshot, only with the skills.
Another thing, put your skills in alphabetical order, not "how good you are" order.

Are you using the latest version of PCGen? You should be.

_raven
06-11-2005, 11:07 PM
Thanks. :D
About the skills, i don´t know how the program works, i only had trhee poins, so i just used them.
About "Use Magic Device", "Sleight of hand", "Tumble" and "Handle Animal", they where already there, i think i got thes becouse of my race or something (i already said i don´t know 3rd edition).

I will try to update tomorrow.

Nikson
06-11-2005, 11:25 PM
The Game Begins

The sky has been slowly darkening all day, and the smell of rain has been thick in the air. Now it has finally begun to fall, accompanied by loud peals of thunder that seem to roll across the landscape. The sun is hidden behind massive stormclouds, and a cold wind blows from the north. As bolts of lightning begin to slam from cloud to ground and pieces of hail begin to strike the earth, the need for shelter becomes obvious.
Ahead in the distance, a large tor rises from the ground, its form illuminated by the occasional lightning bolt. It seems rocky and solid, and though climbing it in this weather would be folly, it might have some outcropping that would provide safety from the storm. The only alternative is to endure the weather.


DM's note: the PCs and the Party

Your characters do NOT yet know each other. You will meet for the first time during this scenario. Therefore, each player will have to direct his/her character every step of the way until the party is formed


DM's Note: Storm-peace

The custom of storm-peace evolved long ago in response to the sudden and severe storms that plague this area. The basic concept is that an automatic truce exists between all individuals and groups who seek shelter in neutral territory during a lightning storm. Such weather is simply too dangerous for fighting, regardless of people's feelings toward one another. Storm-peace is assumed to be in effect unless someone specifically rejects it. Even so, whenever two strangers meet during a lightning storm, they often greet each other by asking "Storm-peace?" simply to ensure that the other knows and respects the tradition.

Blood-Pigggy
06-11-2005, 11:30 PM
My Course Of Action:

I decide to move under the out-cropping, being quite stupid, but seasoned with experience, I remember to do a search when I reach the out-cropping, just to check for any predators or hostile creatures.
I'm making my way over, hoping for some shelter.

P.S. - I have a climb bonus, so this might make it easy.

Nikson
06-11-2005, 11:40 PM
Bakooza's Course of Action:

The massive tor towers above the surrounding country. A few narrow ledges offer scant protection from the elements, but a closer inspection reveals a massive, arched entryway at least 20 feet tall and 10 feet wide, set into the side of the hill. The ground just outside it slopes away from the doorway, directing the falling water out and away. Given this fact and the sturdy nature of the hill, whatever space lies beyond the door should be both dry and safe from lightning and hail. The construction seems quite sturdy, so the likelyhood of collapse, even in severe conditions such as these, is remote.
You look around for any nearby creatures, but can see none. However, you do notice the broken remains of an immense, round stone scattered across the ground near the doorway.

Blood-Pigggy
07-11-2005, 12:03 AM
My Actions
Examine the stone without contacting it. Do a thorough search throughout the area for any other items of interest.

Nikson
07-11-2005, 12:13 AM
Bakooza's Course of Action:

Under close examination, it is quite clear that the stonework of the doorway and the surrounding area is indeed very strong. As for the shattered stone near the entrance, it looks like it was blasted apart by lightning some time ago. Your best guess is that it used to block the doorway. Other than some jagged edges, the stone doesn't seem to pose any threat.
The door to the arched entryway is currently closed. At 20x10 feet, it is huge, and judging by how it looks, probably extremely heavy. You don't notice any other items of interest around the hill.

Blood-Pigggy
07-11-2005, 12:18 AM
My Course Of Action:
Attempt to bash the door open, if first attempt fails, try again, this time with full force and strength modifier.

Nikson
07-11-2005, 12:21 AM
Bakooza's course of action:

You take a hard swing at the door, which turns out not to be locked. The impact of the weapon doesn't even make a scratch, but the force pushes the door inward about 3 inches. It then slowly closes again. You hit the door again, as hard as you can, and this time it moves about 5 inches on its hinges... then slowly closes again.

blastradius14
07-11-2005, 06:27 AM
During his travels through this immense storm, Taurgouz sees the looming tower in the distance. Upon getting closer to the tower he discovers an odd humanoid bashing on a large door. Due to his limited wit, he can merely approach slowly to attempt to discover this creature's reasoning and mannerisms.

_raven
07-11-2005, 09:42 AM
"i should have followed the old man's advice of not travelling trougth these lands whit these weather...." says Saria to Herself. "...but it is to late now for regreating... i must remember to learn some kind of umbrella spel..."
the sigthening of a dark figure far away maked her stop thinking nonesenseses.

As she approach to the figure (some kind of Half-Giant) she realises that he is watching at something.When she turns to watch, she sees a beast (a Thokola maybe) smashing something.
"Is this a freak's reunion or what?"

(she will try to watch careffuly the actions of these two, but always from a safe distance)

TheChosen
07-11-2005, 09:51 AM
Sir Jesse peeks the door-bashing guys from the bush.

"So this is the place that those kids where talking about."

Sir Jesse draws and loads his crossbow...

Nikson
07-11-2005, 12:27 PM
Action progress:

The storm is intensifying visibly. With each passing minute, hailstones get bigger, rain gets heavier, winds get stronger and thunderclaps get louder. Everyone in the area is having a hard time hearing anything other than the howling winds and crunching thunder. It's becoming difficult to see in the distance, and the strong gusts of wind are forcing Jesse and Saria to put effort into standing up straight.

TheChosen
07-11-2005, 01:01 PM
My Course of action: Im getting sick of this storm. Il step out from the push and meet the others.
Afther introducion, il search the walls for a crack or possibly a switch that will open the door.

Nikson
07-11-2005, 01:08 PM
Clarification: What "others" will you meet? Bakooza is bashing on the door, Taurgouz is walking up to Bakooza, and Saria is a fair distance away from the tor (but having succeeded at a Spot check, you can see her).

TheChosen
07-11-2005, 01:12 PM
The Bazooka,of course.

_raven
07-11-2005, 02:58 PM
OOC: (Have i seen Jesse?)

IC: As the storm start to grow, Saria decides it isn't good to wait until a lightning strikes her, so i start walking near the Thokola (whit the longspear in hands, becouse a crossbow will not be of much use in this conditions), trying to find another spot safe from the rain, but trying to keep out of the sight of the half-giant.

if there is no other place safe from the rain, i will go whit the Thokola (and the others if they meet before) and will say: "Hey, big boy, do you understand what storm-peace means, rigth?" (then introduce myself).

Then i will wait until he (or they) opens the door so i could go into a dry place (i'm to smart, and too weak, to be doing the hard work, but if some kind of help is needed,i will help)

_raven
07-11-2005, 06:53 PM
EDIT: Skills corrected, once again.

Blood-Pigggy
07-11-2005, 07:27 PM
My Course Of Action:
Search for any items that might be lying around, better for them to be large, but with my ability to lift them. Try smashing the door open, and wedge the item in-between quickly to prevent it from shutting, then try smashing it until a sizeable crack for enterance is revealed.

Nikson
07-11-2005, 07:27 PM
OOC: (Have i seen Jesse?)
No. You can't see too well because of the storm (and rolled a 2 on the Spot check).

Saria's course of action:

You look around for any other possible shelter, but cannot see one in any direction. The biggest group of trees around is made up of about 12-15 trees, and they're all swaying heavily in the wind. They would offer no protection. You go to the Thokola at the door.


Bakooza's course of action:

You pick up a fragment of the shattered stone, roughly one foot in diameter. Again you hit the door, and the force of the impact makes it move a little on its hinges. Not even close to one foot, but nevertheless, you try to squeeze the rock in there. Surprisingly, pushing a rock against the door is making it move much easier than hitting it.
You pushed so hard that the door swung half-way open. However, after you wedge the rock in between, the door once again slowly swings shut. The rock is doing its job, and there is a one-foot opening.
You begin pounding on the door. With each hit, it swings open a tiny bit more, then swings back to where the rock is blocking it. It doesn't seem to produce any progress...

Stebbi
07-11-2005, 08:23 PM
MY course of action :

A sudden storm woke me up while resting, i must try to find shelter from the storm because this tent isn't going to last long. I see a tower and a bashing sound. I cast Endure Elements [Sun] and Ubscurring mist so i can protect my self against the storm and will not be detected in the fog. I keep walking to the tower.

Nikson
07-11-2005, 10:24 PM
@Stebbi: Obscuring Mist is stationary once cast, and has a radius of 20ft. You are more than 300ft from the tor (not tower. a tor is a rocky hill, or a big pile of rocks. Some are natural, some are ruins of architecture)

blastradius14
07-11-2005, 11:01 PM
A Tor can also be a towering structure of stone created by magic or labor. However, most of them are not tower like on the inside or outside.


Finally getting the picture that helping this odd creature might be a good idea, Taurgouz approches closer. Not on for conversation, Taurgouz pushes on the door while Bakooza bashes it. He also suggests Bakooza backing off and letting him charge it.

{In the event of charging, He would charge with his shield hanging just below his shoulder to protect his innards from impact with the heavy door.}

Nikson
07-11-2005, 11:05 PM
Action outcome:

Taurgouz reaches the side of the tor, and a word to the other creature, pushes the door. It opens quite easily, as long as Taurgouz is holding it. If released, it will close by itself.




OOC: Now wasn't that easier than trying to hit it with a sword? :bleh:

_raven
07-11-2005, 11:10 PM
As Saria aproach the Thokola, she starts to see what the creature is smashing.
What is a door doing in here?
Sudently, coming out of nowhere, the half-giant appears and start helping the Thokola in his attemp to open the door.
"Lest just wait and see what this two can do"

EDIT:Posted too late.

Seeing that the door will surely close if the two beasts stop pushing, Saria decides that it is time to help a little.
She aproach the two beasts:[I]"Hello, litle partners, do you need some help or do you want to keep pushing the whole day"

Blood-Pigggy
07-11-2005, 11:17 PM
My Actions:
I grunt a yes to the little being, then continue the attempts to open the door.

Nikson
07-11-2005, 11:19 PM
OOC: you're calling two unknown monstruous humanoids "little partners"? :roflol: You're like chest-high to them and they eat your weight in food every couple of days :roflol:


Action revision:

A thokola is bashing the door which a half-giant is holding open. A half-elf, unwittingly making a possible insult, offers to help. The thokola grunts approvingly and continues hitting.
Meanwhile, a human weilding a crossbow, is watching the scene, unseen by any of the others.

_raven
07-11-2005, 11:21 PM
"Well, maybe inside is some kind of switch, so let me go in and check." (enter the cave/building, if it is to dark to see, cast ligth on my longspear. Search for a switch or something that will keep the door open )

EDIT:OOC:

you're calling two unknown monstruous humanoids "little partners"? You're like chest-high to them and they eat your weight in food every couple of days*
that's the joke................

About the situation, i know it is a little unrealistic, but is just an excuse to meet the group (it is not easy to become the partner of a half-giant)

Nikson
07-11-2005, 11:28 PM
Saria's course of action:

You step through the doorway into a dark chamber. You cast light on your longspear and look around.
The stone chamber beyond the entrance measures at least ten paces square. Peeling paint and broken scrollwork suggest that it was once decorated with some care, but now only dust remains. Three massive stone doors - one each to the left and right, and one directly across from the entrance - lead deeper into the tor.
You do a quick search of the room, but find no switches, levers, or any other item of interest.

DM's note: Due to both being in the doorway, both Taurgouz and Bakooza also see the chamber as described.

Room map: (ignore the white circle :P )

blastradius14
07-11-2005, 11:31 PM
Seeing the obvious mechanics of the door at the present, Taurgouz suggests bracing the door while it is open with something, like a big stick or a metal rod.
He contimplates crunching this new little creature and turning her into a doorstop. Then, revokes such thoughts remembering how little creatures have frail bones.

_raven
07-11-2005, 11:35 PM
As said before, i will look around (without going deeper into the building) for a switch (or maybe just something to jam the door).

Nikson
07-11-2005, 11:37 PM
DM's note: I edited my above post. You searched the room and found nothing. As a suggestion, Bakooza originally propped the door ajar with a fragment of the big stone near the entrance.

_raven
07-11-2005, 11:41 PM
Talking to the half-giant: "Hey, would you mind to try to use one of those big rock fragments as a doorstop"

OOC:Not very original, i know..

blastradius14
07-11-2005, 11:42 PM
Somewhat gutterally, Taurgouz speaks. I holding door. Perhaps this guy should do that. He points at the Thokola
[Where is a magic user or a rogue when you need one? We need to find out whether this door is magical or mechanical. Either one would be well suited for this, and rogues can often disable the mechanical...]

Taurgouz tries wedging his shield under the door. It seems it does not fit properly, either the shield is too big or the door is too flush with the floor.

Blood-Pigggy
07-11-2005, 11:44 PM
Course Of Action
I nod, then attempt to take one of the stones, while pushing the door with my back, I prop it right below my feet, hoping that it'll be enough.

_raven
07-11-2005, 11:49 PM
Apparently you should look for a fallen piece of stone or something, that Bakooza should use to brace the door.]
i thinked that this was explicit in "something to jam the door"

Nikson
07-11-2005, 11:52 PM
Action outcome:

Bakooza and Taugouz, working together, hold the door open and prop it with a stone. It seems to be enough to hold the door open.


DM's note: the door simply has a counterweight :P It open easily and closes by itself. You didn't really have to prop it open, since it can be pulled open from the inside just as easily :P

blastradius14
07-11-2005, 11:56 PM
[We are unfortunatly very stupid creatures. I am only pushing on the door and cannot look behind it. This is something that the rogue should point out as he follows us in there...]

Relieved to be out of the beating storm, Taurgouz goes inside the large structure and sits down on the floor.

Stebbi
08-11-2005, 07:44 AM
MY course of action

I walk to the tower to find out whats going on and realise there are two gigantic creatures, a half giant and a Barbarian, holding the door. I hide and wait to see what happens.

blastradius14
08-11-2005, 08:09 AM
You are a little late with that. We already opened ( and braced) the door. :D

Nikson
08-11-2005, 09:37 AM
And they're not gigantic :P They're like 50 Cent but beefier!

_raven
08-11-2005, 09:48 AM
"Well, finally we get rid of that door, now whit the propper imtroduction: hi i'm Saria..........i see you two are not in a talking mood rigth now....."

Lest just wait until the other ones come in so we could start exploring the dungeon.

blastradius14
08-11-2005, 04:13 PM
[Due to your inability to use search and see the others, all you would know of is Bakooza and I. Also, due to his late arrival, The Chosen would not see Stebbi either, and Stebbi would have no clue as to what was going on from such a good distance away]


I notice that the floor is hard, and of a darkish tint. Perhaps it is granite, or some other dense stone. The floor is also cold, as nothing was in the area such as a torch to keep it warm. However, it is much better than sitting outside.

_raven
08-11-2005, 05:06 PM
Is there any sign of what was the building before becoming ruins?. Saria start walking around the room trying to figure it out.

OOC:
Lest just wait until the other ones come in so we could start exploring the dungeon.* i´m saying this OOC, i just forget to specify.

Stebbi
08-11-2005, 05:09 PM
I try to search for an object of some sort a stick maybe but i see only a stone well that will have to do. I cast light in the stone, and walk into the tower the door had been jammed with bracers, i see a barbarian , half giant and a half elf. i cast Comprehend languages too comunicate with them.

blastradius14
08-11-2005, 05:13 PM
[Comprehend languages would not be required for this party, as all of us speak common. (Even the Thokola...) Doesn't it seem like the Chosen's Rogue is going to die out there or something in the weather? Rofl]

I glance at the new coming creature and decide that it is not hostile.

Stebbi
08-11-2005, 05:22 PM
:ot: um yeah Niksons i was thinking of changing my character name be cause grettir is a mans name it really bother's me.... i wnat my new name to be "Melkorka" .

Nikson
08-11-2005, 08:39 PM
No problem Stebbi.

Doesn't it seem like the Chosen's Rogue is going to die out there or something in the weather? Rofl
He should be, but because we're not playing in real time, I decided to only check for storm effects on each character after every 2 actions of that character... and TheChosen hasn't done much :P

_raven
08-11-2005, 09:31 PM
Saria keeps walking around the room trying to discover something, she is just too intrigued by this building in the midle of nowhere...she is so distracted in her thinkings that she only sees Melkorka when she is almost inside.
Speaking to Melkorka: "Come inside, it may not be a descent room but at least is a little dry" (At last someone to talk with, says for herself).

Do someone have a torch? Cause i don't want to waste all my spells casting "ligth".

blastradius14
08-11-2005, 10:16 PM
Remembering his expiriences with different stones' reaction with metal, how to make his sword sharper if it gets dull, etc. Taurgouz wishes he had brought some flint so he could spark a fire. He isn't very good with getting a fire going, as he would normally bring in the wood for it, and let someone else build it. Unfortunatly, all the wood nearby would be quite wet, and he has no axe in which to aquire wood. Perhaps if he had rope he could pull down a tree after the storm was over...

Taurgouz sits and leans against a wall, and attempts to take a nap.

Blood-Pigggy
08-11-2005, 11:38 PM
Bakooza walks into the room.
He proceeds to play with his weapon, pretending that he is the almighty God of War.

Afterwards I sit down and attempt to start a conversation with the half-giant. Being of the same size, and holding somewhat similair features.

blastradius14
09-11-2005, 12:01 AM
[And near-similar intelligence LOL]

What sounds like the conversation of morons, Taurgouz converses with Bakooza over various things, like origins and simple feats of muscle.

Blood-Pigggy
09-11-2005, 12:20 AM
I ask Taurgouz whether he can teach me any techniques in battle, and ask him if he wants to learn any from me.

I then converse about the quality of my wool jacket.

blastradius14
09-11-2005, 01:35 AM
Taurgouz tells Bakooza, your size is your advantage. Any heavily armored man can be knocked down, and a flail like yours can do this easily. Also, with the right timeing you can defeat most mounted persons as well. Remember that even though armor is made of tough steel, steel is used to make that steel. Therefore, your strength can be used to break your opponents protection.

You have any tricks you can teach me?

Nikson
09-11-2005, 06:31 AM
DM's note:

To simplify inventory management, I suggest we have a generic "party inventory".
This currently holds (assuming all player characters are already in the party):
- 16gp, 8sp, 8cp
- 7x torch
- 3x 50ft hemp rope
- 5x full waterskin
- 5x bedroll
- 3x flint and steel (the warrior PCs obviously take priority to the use of these)
- 10x blank sheet of paper
- 1x quill
- 1x black ink
- 12x one day's worth of food rations (for one PC)
- 2x sack (to carry all this stuff)
- 2x grappling hook
- 4x piton
- 2x pouch (belt - for a spellcaster to have easy access to spell components)

I hope nobody will mind this simplification :)

TheChosen
09-11-2005, 08:43 AM
If i have read right, i still havent been introduced to anyone, so im still hiding in the bush.

Still holding my crossbow, il follow the party when they enter in the dungeon.

If they get in a fight, il help them by shooting the enemies with a crossbow (Unless theyre something small, like bats or rats, il use short sword). After the battle is over il step out and meet everyone.

Nikson
09-11-2005, 08:48 AM
Action consequences:

For remaining outside, unsheltered, in the raging storm, Jesse takes 1 point of lethal damage from the hail and flying debris.

Jesse's current hp: 5

TheChosen
09-11-2005, 08:52 AM
The hard rain has caused my a nice flue. I suddenly sneeze loudly and violently. No one could not hear that....

Nikson
09-11-2005, 09:03 AM
Action development:

Jesse, out in the cold, wet storm, gets the flu. He sneezes loudly. However, due to his distance from the tor, and the howling wind, it's not likely that any of the others can hear him... but, surprisingly, Bakooza does!

OOC: You asked for the flu, mate :P
It's a common disease with a DC of 10, which drains one temporary point of Constitution every day until you can cure it. You rolled a 9 and have no Fort save bonus. So the incubation has started. Tomorrow (in game terms) you'll start taking CON damage if you keep failing your checks.
For anyone who needs their memory refreshed, a common disease is naturally beaten if the victim gets two consecutive successful Fortitude saves. It can also be cured by a Remove Disease spell or a successful Heal skill check.
As for the sneeze being heard, for anyone that cares about the numbers, the DC for those inside to hear Jesse under the circumstances, is 19. Which Bakooza got!

_raven
09-11-2005, 09:43 AM
OOC: 12x one day's worth of food rations (for one PC)
do Bazooka and Taurgouz eat the same quantity as me? Better if it is that way (more simple).

IC:
Saria starts talking with Melkorka (about nothing of interest). It seems that Saria haven't heard Jesse, but she notes the reaction of Bazooka. Still, she don't give it much importance.

Blood-Pigggy
09-11-2005, 12:39 PM
Upon hearing the sneeze I peek outside of the door, I search around for whatever had the cause of the sound.
Search check here, cause I can't see that well through the rain and hail.

Stebbi
09-11-2005, 05:03 PM
Melkorka talks to Saria: So a are you all in a party or just running away from the storm?

_raven
09-11-2005, 07:20 PM
Talking to Melkorka: "No, the circunstances brougth us here, we doesn't even knows each others name (it's hard to make conversation with these two, you know, ha).
By your clothings i can tell you are some kind of priest, or am i wrong?"

OOC:
2x pouch (belt - for a spellcaster to have easy access to spell components)

Are we playing with spells components? cause i've never played whit those (you start to depend if you have or not some rare component, and that can be a pain in the behind in a critic situation :D). Also, i don't know wich components i need for every spell.
But if you want to play with components, it's ok with me.

Stebbi
09-11-2005, 07:41 PM
Melkorka say's to saria: yeah a cleric of the sun [atleast i think i am, nikson?]
Im guessing your some sort of a Sorcerer am i right?

blastradius14
09-11-2005, 08:03 PM
Driven by the possibility of Bakooza's chance of having blood instincts, Taurgouz rises and follows him to the door, eager for battle. However, by all appearances it seems we are not going to be in battle, more of a curious look appears on Bakooza.

What is it? Do you see something out there? Taurgouz asks bakooza.

_raven
09-11-2005, 10:06 PM
"Yes, i'm a sorcerer (not a wizard)", says Saria, obviously proud of beign one of the few capable of handling Magic naturally. "How did you figure it out? (well, maybe becouse my spear is shining".
A little intrigued by what are the others two doing, Saria keeps an eye on them.

Nikson
09-11-2005, 10:44 PM
OOC: you're right, spell components would complicate things too much. I gnore the belts.
@Pigggy: even in the wild storm, it's still a Spot check. Search is for when you look for something from close up (find a secret door, a false bottom on a chest, a note in a corpse's pocket, etc).

Development:

Looking outside from the doorway, Bakooza tries to find the source of the sneeze. Nothing in sight...

blastradius14
10-11-2005, 04:27 AM
Disappointed, Taurgouz goes back to his sitting spot. He says to Saria and Malorka, if you tiny ones leave me alone, I'll leave you alone. I don't care what either of you are.

Stebbi
10-11-2005, 09:09 PM
Melkorka whispers to saria:(a typical warrior) ;)

Blood-Pigggy
10-11-2005, 09:11 PM
Bakooze walks back, and tries searching the room again out of boredom, he waits for the storm's end.
Meanwhile he tries playing with a small figurine in his pocket.

Nikson
11-11-2005, 03:44 AM
Development:

The sound of hissing rain, pounding hail, and howling wind from outside is interrupted only by the occasional loud crack of thunder. Still, this room seems stable enough for the most part. Even when the thunder seems to shake the very ground, not so much as a mote of dust filters down from the ceiling. The doors leading into the tor, however, do show signs of weakness, seeming to tremble with every thunderclap.
Suddenly, in conjunction with a particularly loud thunderclap, all three doors break open at once, falling from their doorways into the room with a great cacophony. Seconds later, the sounds of squeaking fill the air as a pack of rats swarm in from the largest doorway.


To speed up combat, I've separated the initiatives between each combatant and his rat attackers (so not everyone goes in the set order per round, but each character and his rats have their individual rounds. If you're confused, you'll get it soon)

Taurgouz (currently prone!) is attacked by 3 rats, but has the highest initiative.
Saria is attacked by one rat, but has the highest initiative.
Melkorka is attacked by 2 rats, and she has the lowest initiative! However, both rats fail to bite her.
Bakooza is attacked by two rats, and has the lowest initiative! The first rat gets in a critical hit! for 2hp. The other misses.

Bakooza's current hp: 18




EDIT:

To speed up combat scenes, please post your plan of action several moves ahead. For example "I charge the nearest creature, hitting it until it falls. Only then do I move on to the next." Or: "I ignore my attackers, and instead I run to help Saria".
That way, I can tell the development more like a narration, instead of "you missed the rat. the rat attacks you and misses. what do you do now?"

blastradius14
11-11-2005, 07:58 AM
I wish to attempt to swipe at one of the rats with my sword, while getting up. (Due to their low stature to the ground, this might actually hurt them more than it would if I were standing up, due to height differences. Once I have slain my rats I will defend saria as I do not wish to be attacked from behind.

_raven
11-11-2005, 09:41 AM
Saria atacks the nearest rats. if i have some penalisation shooting at them with the crossbow (becouse of their size or/and becouse they are too close to me), i will attack whit the longspear. if not, i will atack with the light crossbow.
if (with lucky) i kill all my rats, i will help someone else (the one who had killed less rats) whit my crossbow.
if i get hurt, i will try to fall back.

TheChosen
11-11-2005, 10:54 AM
Suddenly i jump from the darkness and attack one of the rats with short sword.

Stebbi
11-11-2005, 12:28 PM
I cast command on one of my rat's and make it attack the other and the i cast sommon monster and make the monster attack both of the rat's, in the meanwhile i cast cure light wounds on bakooza.

blastradius14
11-11-2005, 03:47 PM
[Level 1 command only knocks the rat unconsious. :( The only creatures clerics get mental dominancy over for quite some time is the undead, Also you have to wait for the monster summon's casting time to be done with, which may be several rounds. Clerics get more powerful summon undead spell at level 3, and I do not remember their summon monster spell being effective. By the time you get to cast cure light wounds all the rats may be dead, perhaps you should cast on "Most gravely injured" as saria cannot cast in combat.]

Blood-Pigggy
11-11-2005, 03:50 PM
I simply attempt to repeatdly crush one of the rats, turn my attention to the other, and do the same.

Nikson
11-11-2005, 11:19 PM
battle evolution:

round 1:
Taurgouz, quickly on his feet, not so much slices but pulverizes one of his rats
Saria deftly impales the rat attacking her
Melkorka is bitten hard (critical) by a rat for 2 damage! she tries to cast command, bu the rats get attacks of opportunity and one hits. she takes 1 damage and fails casting.
Bakooza gets bitten by a rat for 1 damage, then smooshes it

round 2:
Taurgouz misses terribly, and is bitten for 1 hp
Saria helps Melkorka, impaling one of the rats with her longspear
Melkorka tries to summon a helpful creature, but the rat hits on his attack of opportunity. She manages to hold the spell and a celestial giant fire beetle appears.
Bakooza stomps the other rat

round 3:
Taurgouz is bitten for 1hp, and gets revenge by splitting the rat in half with his greatsword
Saria skewers the other rat that's attacking Melkorka
Unseen and unheard by anyone until now, Jesse busts through the door and charges the only rat left, at Taurgouz's feet... and misses.
Melkorka, out of immediate danger, casts cure light wounds on Bakooza, bringing him back to full health.
Bakooza stands there and watches his bite marks dissapear
Melkorka's summoned beetle attacks the only enemy in sight, where Taurgouz and Jesse are, but the rat dodges.

round 4:
Taurgouz decides to put an end to the pesky rodent, but the rat thinks otherwise and dodges the falling sword
Saria, plunging her spear with force, is the one who finally ends combat and brings the rat to its untimely demise.


Bakooza: hp 20/20
Taurgouz: hp 17/18
Saria: hp 5/5
Melkorka: hp 4/8
Jesse: hp 5/6

Melkorka has used all her 1st level spells for now. She has 2 more 0-level spells. Unless otherwise specified, after resting, her prepared spells will be:

level 0: light, ?, ?
level 1: command, summon monster 1, cure light wounds.



To clear up the Command spell effects, command forces the affected creature (if it fails the DC 11 will save) to perform one of the following actions that the caster tells it to do: approach (run to caster), drop (drops all held items), fall (falls down), flee (runs away), halt (stands still). If the subject can't carry out your command, the spell automatically fails. (so command to attack rats would have failed anyway)
To refresh her divine spells, Melkorka must meditate for one hour (but only once per day), usually at dawn or dusk. Sleeping and/or resting has no effect on spell regeneration.

Blood-Pigggy
11-11-2005, 11:25 PM
Am I the only one who actually didn't miss in that?

blastradius14
12-11-2005, 12:11 AM
Yeah, but you stood there with your finger up your nose for a round. Also, saria killed more than you did, and did not miss.


Taurgouz remembers that you can eat rats, as long as you know how to cook them. Unfortunately he does not know how.

Blood-Pigggy
12-11-2005, 12:23 AM
She can go poontz on it, two bites from a rat and she prolly would've been dead.
Weakling, :D

_raven
12-11-2005, 12:45 PM
"well, that was a nice figth".
as she looks around the room, she sees the new guy that has arrived. "ehh.....hello, thanks for helping" Then she introduces herself and the others.

TheChosen
12-11-2005, 01:03 PM
Thank you.
Now lets go deeper. The kids told me that this dungeon has magical treasures

Blood-Pigggy
12-11-2005, 09:00 PM
It's just a room, I doubt it has anymore to it.

Nikson
12-11-2005, 09:53 PM
You didn't read the description properly, pigggy. I even posted a pic a few pages back. There are 4 doors in this room. One is the entrance you all came through, the other 3 are each set in a different wall, and have all collapsed due to a thunderclap. You can go North, East or South.

_raven
12-11-2005, 09:59 PM
http://www.abandonia.com/forum/uploads/post-26-1131409902.jpg

Saria says to the party: "yes, lest move on, something tells me that these are not just ruins. But what way should we go (North, East or South)..........?"
If the party goes somewhere, Saria will go at the back, with her ligth crossbow in hands

As we walk, keep an eye on were you step, they migth be traps in here.

Nikson
13-11-2005, 12:05 AM
If the party goes somewhere, Saria will go at the back, with her ligth crossbow in hands
Good point. You should all decide on a party order before you move on. So that we're clear on who is where.

TheChosen
13-11-2005, 11:45 AM
I have an idea! How about if Melkorka or someone else would try to listen carefully. That could help in path choosing.

Otherwise, i suggest that we go south.
Oh, and im still holding my short sword.
And i will look out for traps with Saria.

blastradius14
13-11-2005, 04:02 PM
[If you keep a bow or crossbow nocked and ready to fire you get the first attack in your round. However, unless you are really good with it and have point blank as a feat shooting too close won't do you any good. In tight quarters you do not want to use ranged weapons, as no only you are more likely to miss, but you are likely to hit partymembers.]

Alrighty, how about this: Cast light on Bakooza's weapon, and let him lead, with Jessie hanging slightly behind searching for traps. I, Taurgouz will take the back to prevent creatures from sneaking up on us. Those two little casters can be inbetween, probably Melorka closer to me and Saria closer to jessie... More padding that way for the weakest hit points.

Blood-Pigggy
13-11-2005, 04:43 PM
I wanna go north, because I like north.

_raven
13-11-2005, 08:55 PM
[If you keep a bow or crossbow nocked and ready to fire you get the first attack in your round. However, unless you are really good with it and have point blank as a feat shooting too close won't do you any good. In tight quarters you do not want to use ranged weapons, as no only you are more likely to miss, but you are likely to hit partymembers.]
I was thinking of using the crossbow becouse i got a +2 hitting whit it, and a -1 whit the longspear. If we enter in a figth, i will try to stand back and shoot only to a clear target.
If the penalisation whit the crossbow becouse of the nearness makes harder to hit with it that with the longspear, i will use the longspear.

If the party wants, i will cast light on Bakooza's weapon, but didn't we have a torch in our party inventory? (the problem whit it is that someone has to hold it, but the spell "light" only last 10 minutes. you choose)

blastradius14
14-11-2005, 02:43 AM
Yeah, use a torch... with the right materials they can burn for several hours.