View Full Version : Great Naval Battles of the North Atlantic
Kosta
30-08-2004, 05:25 PM
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review and Download (if available) (http://www.abandonia.com/en/games/200)
FreeFreddy
30-08-2004, 05:45 PM
Ahh, a hardcore simulation / strategy game. That one would make the fans of such games happy. ;)
Guest
30-08-2004, 06:07 PM
Hmph can't start it somehow. It ends intro and then I'm back in dosbox.
The Niles
30-08-2004, 08:02 PM
Which version are you using? (of DOSBox)
Guest
30-08-2004, 08:09 PM
0.61
Kosta
30-08-2004, 08:28 PM
Works fine for me
The Niles
31-08-2004, 07:45 AM
Yeah I don't know why it would not work for you then unless you have DOSBox setup differrently then standard. I know the game will crash if it's sound it setup wrong. Try reinstalling a clean DOSBox that might resolve somethings.
DaveG
01-09-2004, 06:19 AM
Is there a downloadable version of the manual somewhere? I have looked
by Google search and so far nothing.
I just need some idea of how to play and what the keys mean.
Thanks.
:)
The Niles
01-09-2004, 09:11 AM
The controls are very straight foreward. Most opperations are done by the mouse and the right mouse button brings up the menu's. If you have any specific questions post them here. I don't have the manual.
Guest
23-01-2005, 12:47 PM
what i ve to do in the beginning
Christian IV
24-04-2005, 11:32 PM
:D
Yes this is one of the classics of Naval wargaming, it is a nice balance
of the visuals with the complex issues of speed, range, strategy,
tactics, and overall history and game play. I may have the manual
somewhere, will look to see about the instructions, it has been a while
indeed since i set sail with this one.
ahoy for now,
:ok: :king:
Christian IV
25-04-2005, 01:11 AM
:ok:
Nice review by The Picard on the game on the site. I am refreshing my memories, played this and many other naval games years ago, as in over 30 years ago.....had family in the navies on both sides of WWII, so much lore comes back.
This game, Great Naval Battles of the North Atlantic is from a series of five games, the Great Naval Battles Series published by Stategic Simulattions Inc and designed by the IO Design group, this was perhaps the best in the set. It focuses on re enacting the main naval engagements between the German Kriegsmarine and Royal Navy between 1939 and 1942, with some of the major ship classes, battleships, battle cruisers, cruisers, Aircraft carriers (though when you are playing the AI it is hard to get it to deploy its carriers any distance out to sea) the game included most of the most famous battles between those navies plus a campaign mode that is still unique even today among naval games. :kosta:
In single scenario mode the player controls all ships of his side (but can switch each ship to computer control if wanted). The game is set in a 3D world, the ships are shown as bitmaps, displaying them from different angles. You could manouver the ships, select their targets, assign single guns or gun groups to individual targets, fire torpedoes and even use a ships float plane for improving gunnery control by spotting the shell hits. A lot of time needs to be spent in the damage control view. There the ship is displayed in three layers below the waterline, waterline and superstructure. Large warships are divided into watertight compartments to make the overall ship more safe when damaged. This allows the gamer to watch over each section of the ship which can be damaged or destroyed. This can be run by the computer but sometimes the computer AI does not make good choices about damage control. You have three points of view available: the Captain's view from the bridge of the ship, damage control officer below decks and the Grand Admiral's Ariel view with allows one to see the overall tactical and strategic situation. There were great sound tracks, and sound effects in the full game, not sure yet what will be in this version.
For its time, the visuals, and graphic (VGA, 320x200) was ok. As later versions of the game were released, bugs were corrected such as having the running lights still on when the enemy ship was sinking. The computer AI is rather slow witted at times, it uses any torpedo carrying ship including destroyers, and cruisers like they are all PT boats (what were called MT boats in the Royal Navy or E Boats in the Kreigsmarine), which was NOT the historic reality. :blink:
The big ships rarely made torpedo attacks in World War Two. And the AI does not compute sufficient damage on small ships allowing them to absorb 10 or more large caliber shell hits from a battleship which was certainly NOT reality. The thin steel plate used in the little ships was little protection against 12 and 16 inch shells.
OMG
The game has some carrier operations. the torpedo planes launch from carriers and attack other ships. One of the best features of the game is the dynamic campaign mode in which the gamer can conduct an overall strategic campaign, with taks forces out to attack British convoys from the German fleet, or trying to find German raiders such as the Graf Spee playing the Royal Navy. The game shifts to 3D mode when the ships get close enough to engage in combat. There are ancillary forces such as U Boats and Bombers included in the game as well. But you do not control them directly. Originally the game was released in this play mode, then there were later expansion disks released, to allow the gamer to use the planned but never built Z Plan ships of the German Navy, and other campaigns and scenarios and also a mission editor to create your own scenarios. Then a "Captains Game" verison was released which started the player out in a destroyer and they gain rank and larger ship command as the game progresses. There is a web site that has patches for the game and also an add on scenario that has the Z Plan ships and other ports including more German ones and Hull in GB.
The controls are with menus which pull down with the right mouse, as I remember, like the Picard says, but I need to remember more. Thanks for putting this fine
game up, it is the best of the series.
Ahoy and Avast
:king: :ok:
athcnv
15-06-2005, 01:23 PM
I like this game! But then I am fond of strategies. Few questions though....
1: I didn't know that to repair and rearm ships, the task force must return to port, then you click to disband it (instead of refuel it).
2: The computer can't seem to use torpedoes very well at all, especially if you tell it to make a torp attack. Only seems to try short range, never med-long range attacks.
3: How the heck is armour calculated/factored into the game? I can't find the armour info anywhere.
Also, 2 bugs I came across in the game.
1: Once, when I went to fire 4 torps, it said I had 4 torps left. I fired them, but it said I still had 4 left, so I tried again. And again. And again. Then gave up. Then, I noticed that the computer was showing something like 20-30 torps heading away from my ship! Obviously, slight error in the program (since the destroyer could only carry 8 in total anyway)! Sadly, I miscalculated the angle and they all missed.
2: For the WWII naval buffs, HMS Nelson and HMS Rodney have their firing arcs modelled incorrectly. Although both had 3 turrets of 3 guns mounted in the front half of the ship, in real life, they couldn't actually fire all 9 guns forwards, since only the 2nd turret was raised above the 1st. If the 3rd turret had fired forwards, it would have simply destroyed the other two turrets!
Also, when trying the Bismark and Prinz Eugen vs Hood and Prince of Wales scenario, it's quite hard for the Germans to win, since the latter have more firepower. (Unlike in reality - the Bismark was damaged, began leaking oil, and couldn't use some of the fuel in its fuel tanks - the Hood blew up and sank not long after the battle started, and the Prince of Wales was still being "worked up", and had problems with its turrets (in the event, one of the quad turrets jammed during the fight, and the Prince of Wales had to withdraw).
Christian IV
16-06-2005, 04:14 AM
:bye: :bye:
Quite right re the accuracy problem with the Rodney Class
they had turrent stops on the fore guns. And quite right
also re comparative firepower of the Bismark, though it is a
tough call in some of the details, the Bismark certainly
was much more modern and had an incredibly beteter
watertight bulkhead design layout, gun control, rador even,
but the Prinz Eugen was actually a heavy cruiser, while the
Hood was a WWI Battlecruiser, beautiful ship though she
was, and the Prince of Wales was on shakedown with still
some builders hands on board when she met the Bixmark.
The Hood did indeed blow up, due to flash damage similar
to what destroyed the Queen Mary, Inviicnible and other ships
on both sides at the Battle of Jutland...poor armour protection
sacrificed for speed. They probably never would have
caught the Bismark until she had done serious damage to
several convoys at sea in the Atlantic if an obsolete biplane
from a British Carrier had not put a torpedo into her stern
and jammed the rudder and opened a fuel line so that
a tell tale track was left on the sea. After that, it was just
a mater of time, though the Germans did rush U boats to
try to help. They should have sent a heavier force including
escorts for the Bismark, she could have refuled "small guys:'
very easily. The German naval policies in both World Wars
were quite strange at times, great care taken in design,
construction way ahead of the times, and they they
would be quixotic and hasty and even quite careless in
both strategy and tactics, and courage and great fortitude
on the part of the naval personel could not overcome these
obsticles. In the end, due to the demented nature of the
Third Reich, it was a good thing, for it was a
"very near run thing" in the Second World War with naval
matters the U boats almost cut the convoy life line.
The torpedo bug is another odd aspect of the torpedo
detals of this game. thanks for sharing it. :bye:
And Full Speed Ahead. There are by the way, three other
games by the same game makers in the Great Battles
Series including one that has Dreadnoughts in it.
Ahoy
Guest
08-07-2005, 12:15 PM
Does anybody have original CD (or copy) of this game? I believe there are some nice photographs of ships on it, but i cant find it anywhere. Could you please send the pictures to total1304@gmail.com or send them to me by some other way (ftp, BT, http link)
Thank you!
daniel
29-07-2005, 10:24 AM
i LOVE this game! but the other game that i really, REALLY hope will appear on thsi site one day is Aces of the Deep. God, I loved that too...
5thwheeler
10-08-2005, 03:37 AM
Yes, I have the original CD with about 140 pictures(70MB)
Unfortunately, I can not play the game since I've lost my password sheet. Anyone wants to help?
I've found the full version on NET, but it runs very slow for some reason. So I'd rather play the one I have on CD.
sergei_and_daiva@rogers.com
babcockwilcox
26-12-2005, 01:04 AM
Anyone know the specifics on the sound format?? I know its an older game but no matter what I try I can't get the sound to work. :wall:
emcon5
26-01-2006, 06:34 PM
There is a "sound.exe" file in the GNBNA directory, run it from the command line, and select the sound format you want. I run it in Dosbox and chose standard soundblaster format, and the sound works fine.
Does anyone have the expansion with the scenario editing tool?
Tom
Old School Gamer
08-02-2006, 03:47 PM
I remember playing this game. Nice game, but I never did figure out how to reload the big guns. :wall: Anyway it was still a fine game to play.
Guest
09-03-2006, 10:27 AM
As stated in the review the british side is to easy, but the german can also be easy.
Make sure you move out with the heaviest guns with exception of Bismark and Tirpitz...
Check the convoys and take on the convoys with 1 CC and 2 destroyers and only take on the destroyers and then the CC's and transports...
Keep doing this untill you suddenly see messages the every transport ship in the convoys have been destroyed by u-boats while protected with only BB's or CC's... :bleh:
Guest_Mike
18-04-2006, 04:00 AM
Any manual for the commands?
Guest
20-04-2006, 05:20 AM
Great game. Absolutely first-class. These ships are like old friends.
Couple of things though; the AI is nowhere near aggressive enough. In the Gneisenau vs Rodney scenario I opened the ball with a torpedo run on the Rodney (look; there were no destroyers around, and we were already heading in the right direction. OK?), whereupon she turned tail and ran. Which meant, of course, since Gneisenau is faster and Rodney has no stern armament worth a damn, I got to take her apart in detail. I just can't see any real Royal navy commander doing that.
The Ramilles also runs in the defended convoy action; leaving you pretty much unmolested to destroy two tin cans and six transports. And most weirdly, at the end of the Jutland II battle the Rodney, Hood, Prince of Wales and some crap just sailed away without finishing off a crippled, out of ammo-and-torpedos, and immobilized Scharnhorst and Prinz Eugen. And after I pulled a lovely last act of defiance putting Scharnhorst's last torp into the Rodney too.
Which brings up the other thing. The ships run out of ammo rather fast. It's actually really hard to sink one battleship with two of your own before you run dry. In the Jutland II action I had no trouble dealing with the Warspite-Repulse-King George group, and was comfortably putting the boot into the Hood-Prince of Wales group when I realised I only had about six salvos left and hadn't even started on the Rodney and her associates. Ultimately, I had to call it good work for the day and run for it, which was kind of awkward since the Scharnhorst, Prinz Eugen, and Z 24 had all suffered major engine hits (in fact, that's the only place Scharnhorst had been hit). We won the battle, but we had to leave some of our best ships behind, and it was only AI weirdness they weren't sunk. The Germans suffer from this ammo problem the most, as they're generally outnumbered. All the British have to do is keep one ship fresh and they can sweep the field.
The game seems to get lost at the end of some battles, when not all ships one one side are sunk. Even when all ships have left the board the scenario will keep playing and you'll have to quit manually. On one occasion I even started seeing secondary calibre hits being registered on some random surviving ships at battle's end, although there was no enemy nearby.
I'm not convinced, either, that the game has taken into account the low level of armor protection on the Repulse, Renown, and Hood. These ships seem just as hardy as the full battleships.
But, other than that (and it would be weird if there wasn't some weirdness); brilliant.
Oh, and in the Kriegsmarine it's S-Boat, not E-boat.
The reviewer stated that the patched version could not be run in dosbox. However I have successfully ran gnbna ver 1.2 (the final patched version) in dosbox so for those interested in enjoying this game, you should get that version. It fixes plenty of gameplay issues and bugs, including the truly horrible mouse clicking sensitivity, and adds new campaigns and scenarios.
For those not knowing how to start, i think there should be a tutorial.txt file in the game package.
Have fun!
Guest
21-04-2006, 11:07 PM
For the record, full names of the german destroyers, in no particular order:
Leiberecht Maas
Georg Thiele
Hans Lody
Paul Jakobi
Bernd Von Armin
Richard Beitzen
Dieter von Roeder
Karl Galster
Dieter Kunne
Friedrich Ihn
Friedrich Eckhold
Georg Schultz
Wolfgang Zenker
Theodore Riedel
Hermann Schoemann
Bruno Heinemann
Erich Koellner
Erich Giese
Erich Steinbrink
Wilhelm Heidkamp
Hans Ludemann
I can't remember the Schmitt one. I think she was the Hans Schmitt, but I may just be thinking of that because it sounds right.
Most of these people were (apparently) German flotilla leaders from the First World War, although the only one I can place is Maas, who was killed at the battle of the Helgoland Bight in 1914. It's interesting that they chose to immortalise these people and not some of their more memorable WWI heroes like Nerger of the Wolf, Muller of the Emden, or Hartog of the Defflinger. It's possibly that since none of these latter guys were actually destroyer commanders they were saving the names for later, bigger, ships.
I've always liked these names, and thought it a bit of a pity that they reverted to simple Z-numbers for the later Narviks. The German destroyer force never achieved the same distinction as the cruiser and battleship arms. The ships themselves were designed for the Baltic, and although solid designs didn't deal with the open atlantic waters very well (a weakness that also effected the German light cruisers). Like all destroyers, their full endurance wasn't great, and the Germans didn't have the luxury of being able to reliably resupply at sea. On top of this the German destroyers took terrible losses in the Norwegian campaign (as did the light cruisers), and by the middle of 1940 12 of the 22 listed above were lost.
Out of interest, I don't know what on earth Christian IV is talking about when he says destroyers can take too much damage in this game. In the first place, and contrary to his version of reality, there are a number of accounts of destroyers surviving repeated heavy calibre hits. But most relevant is that destroyers in this game are very fragile. They take one heavy hit to the lower hull and they flood quickly and sink. I threw 8 German destroyers against 2 cruisers and lost all of them (sank the Manchester, but couldn't finish off Sheffield). I have major problems finding jobs for them that won't get them killed.
Guest
26-04-2006, 07:18 AM
1)Wich is the best way to sink a BB?
2) How do i know where the torps will be launched?
3)Where i can find patch 1.2?
Guest
26-04-2006, 09:10 AM
1, Depends on which BB. And frankly luck.
The damage system in the game could use some serious tweaking. 6" shells can get lucky and get a flooding hit on a battleship, sinking it in minutes, while the same battleship some other time might withstand a full hours bombardment from an entire battle group, plus torpedo hits, and survive. It's all in where you hit, and that comes down to luck and constant application of firepower.
I'm tempted to say that the best way would be to bombard an enemy battleship until it's barely moving, then send in the DDs to torpedo it. In practice even a crippled battleship usually has enough firepower to shred destroyers, and I usually use torpedos only as a last-ditch weapon.
2, You can fire torpedos manually, otherwise they tend to be fired only when fairly close. Turn on the torpedo circle (the "T" by the side of the tactical display) and assume you'll have to get well within the yellow circle before the torps get fired.
3, God knows. The official webpage for this game is a pop-up-laden nightmare and none of the links on it seem to work.
Guest
27-04-2006, 02:21 AM
Well, wich is the strongest BB in the game?, i though it was Bismarck, but after a while i realizng that the strongets are the ones with triplets turrets because they deal more damage, and well, the oficcal page is almost dead, any link were can we find 1.2 or the update( PAcific, etc) :D
Mike.
Guest
27-04-2006, 02:43 AM
Bismarck & Tirpitz probably, then the British K G Vs. Firepower is actually pretty hard to use as a reference point as most of them (bar the 11" gun German ships) are about on a "level", but these ships seem to generally be able to absorb much more damage than the others, and are fast to boot.
As to the triple turret ships:
The Nelson and Rodney have big guns, but they're slow, can't fire astern (HUGE downside when the AIs using them, as it reacts to damage by turning the ship away from the enemy), and are not that hard to sink. I don't think the 16" gun fires very fast or very accurately either.
Scharnhorst and Gneisenau are fast and reasonably tough, unless you get the lucky-flooding-hit bug, but the 11" guns in spite of good accuracy don't hit other battleships hard enough. Lowest ammo capacity of any battleships in the game as well.
The Panzerschiffe (Graf Spee, Lutzow, Scheer) aren't really battleships at all. They're cruisers on steroids, and get damaged and sunk like cruisers. Two or three of them can take a real battleship, but it's a risky business.
Guest
27-04-2006, 11:33 PM
And where are the germans light cruisers like the Konigsberg or the Emden??? It was sunk in 1940. And the Hannover Schleswig-Holstein and Schlesien??? THE KRIEGSMARINE IS NOT COMPLETE! :yawn:
Mike.
Guest
28-04-2006, 01:39 AM
He said in the review that many of the German cruiser were absent. Hannover wasn't in a seaworthy condition by 1939, and I'm not sending Schleswig-Holstein or Schlesien out chasing convoys with their 16-knot speed.
Look at it on the bright side, you get the Bismarck in late-1940. You get the Seydlitz which was never actually finished, and you don't lose the Blucher when the Norway event hits.
Guest
28-04-2006, 02:27 AM
It's i oisble to sink a BB with a single shot??(Like the Hood?), becuase i lost my Lutzow in 1 min, at normal speed :cry:
Guest
28-04-2006, 01:09 PM
Lutzow isn't a real battleship. She's a heavy cruiser with 11" guns and an extra pump. She's actually smaller than the Hipper.
And yes, a BB can go down very quickly. Magazine explosions don't happen all that often but catastrophic flooding does. If you get too many lower hull hits too quickly you can't pump out the water fast enough and either flooding or list can reach a fatal threshold. I think this can be effected by Beaufort rating, wind direction, and how much speed the ship has.
I've lost the Scharnhorst in two minutes. To the Gloucester. That was just embarrassing and absurd. I've never gone back to a save game with more justification in my life. Even the Chinese flat-irons at Yalu River couldn't be sunk by 6" shells.
Guest
28-04-2006, 04:32 PM
But my Lutzow didnt recived any hit below the waterline! it had a fire on it's magazine, by the way, it would be cull if Germany could have H-39 or H-44, those were like Yamato type BB (or even bigger).
Try here, www.navyfield.com
Guest
28-04-2006, 11:41 PM
A magazine fire would do it. Bad luck.
There's a mod for the game which puts the z-plan ships in, but I never got it to run.
Guest
02-05-2006, 01:06 AM
Does Cv attack work?
Si Geena
20-06-2006, 09:18 AM
<div class='quotetop'>QUOTE(Guest @ May 2 2006, 01:06 AM) 227929</div>
Does Cv attack work?
[/b]
The CV can attack in either the Strategic Map screen or the Tactical Battle screen. I will only describe my Tactical experience here. (Because it's more fun!)
You can try with the quick battle first. You need to steam into the wind and prepare your planes before they can be launched. That sometimes takes far too long before the German BB and CA take out your 2 covering destroyers.
By the time you're good to launch, the German craft will begin to steam away from you. It's good fun from then on. However, you need to keep your CV level, if subject to flooding, for your planes to launch. It rarely takes more than 1 flight to sink a BB and you will then need to steam into the wind once more to recover the planes.
Then it's another lengthy wait once more before your recovered planes are prepared for the second launch. During this period, you will be subject to lots of bombardment by the German craft. So alot of time is spent at the Damage Control.
Meatloaf Cat
17-07-2006, 02:47 PM
Would it be OK to post the answer sheet for people who want to use 1.2?
Also, does anyone know about editing the game files? I've spent waaaaay too much time making a German ultra heavy cruiser thing with old US 14in C50 guns. At this point I understand the SHIPS.LIB file very well and can edit ships in the campaign file. One thing I can't do is edit the .pcx files. For some reason the programmers put all the graphics into .lib files. The only information I can find about .lib files is that they are used in C++, but I can't figure out how I might extract a .pcx from a .lib.
Such a fun game though.
thebes
09-08-2006, 12:31 AM
Had this on Amiga. Still got the game book by the way. I was really happy to see it here. Just wish I had more time to play. I hope Abandoina will find the add ons that had the ships the Germans were planing to make. I had these on my Amiga. Also had an add on for American ships too. Had my Battleship Texas on it. Please find it Abandonia :drool: Glad you have this game! :thanx: I have Jutland which is another great game. I could not upload it but will mail the disk in when I am contacted about it. Just would like to have it returned. GNBNA is one of my alltime fav's! :kosta:
neal arnett
12-09-2006, 01:21 PM
<div class='quotetop'>QUOTE(Guest @ Apr 28 2006, 11:41 PM) 227305</div>
A magazine fire would do it. Bad luck.
There's a mod for the game which puts the z-plan ships in, but I never got it to run.
[/b]
any idea where to find the mod? I just started looking recently but as of yet no luck
Meatloaf Cat
25-09-2006, 08:03 PM
To anyone looking for PLAN Z ships: there is a file called GNB_12.zip. This file seems to be some sort of patch. I don't remember where it is from but it seems to contain all the Plan Z and US in the atlantic ships. Also there are several modified campaigns floating around the internet which use the Plan Z ships. If anyone is really interested I do know how to modify the campaign files, but it involves a hex editor and lots of time. I can also (to some degree) edit the ships themselves.
The one HUGE problem I have run into is that all the graphics are stored in .lib files. These files are not normal .lib which could be read with some programs, but some sort of old file thingy. If anyone knows how to open these things please reply to this post.
Oh and just a warning, the 1.2 patch works with the download version of GNBNA but it restores the copy protection. So you have to dig out your old books to use it. Although if I find out it's ok then I will post the full list of passes here, but only with permission from the admins.
Guest
02-02-2007, 03:51 PM
Does anyone have a download site for the super ships and American additions to the first game?
Oh, and BTW: The Hood sinking was a fluke. An 8 inch shell (from the more recent view) punched down through a secondary barbette into the magazine, and caused them to gang fire. While three British battlecruisers were sunk at Jutland by the same kind of hit, all of them were due to there being no flash doors between the turret and main magazine.
Plus Hood was of a WWI design, but she was built in 1927
Hi, has anybody ever encountered the following bug: When a magazine gets damaged (not destroyed!) by flooding or by an enemy hit, the guns that belong to it are out of ammo (which makes sense) and stop firing. But after the magazine is repaired the guns are still out of ammo, which is really annoying.
Guest
02-05-2007, 08:32 PM
I found a 1.2 patch for this but to play it you need to have a guide and it asks you questoins like "gauges" page 143 word 7 and you type an answer.. does anyone have the original guide???
Ermuli
03-06-2007, 08:58 AM
I got both of those expansions to the first game:
America in the Atlantic & Super Ships of the Atlantic.
They are still factory sealed (NIB).
Guest
29-10-2007, 01:42 PM
<div class='quotetop'>QUOTE(Ermuli @ Jun 3 2007, 09:58 AM) 292746</div>
I got both of those expansions to the first game:
America in the Atlantic & Super Ships of the Atlantic.
They are still factory sealed (NIB).
[/b]
Lucky you !
I still have the original one on 3.5"disks and the superships expansion. America in the Atlantic ans the editor are still on my wannahave list after 15 years !
And for naval fans I reapeat: www.navyfield.com and www.navyfield.de
AnonyMoose
22-09-2009, 11:20 AM
Hey guys, I have the CD collection of the GNB series(The one which contains GNB1+2+3+4+5 on CDs), anyway when I install it, GNB1 says GNB CD version 1.00, does anyone else have this collection and know whether you should apply the patch to the CD version as well?
Thanks!
HOW TO UPDATE TO v1.2
Download v1.2 patch from http://www.patches-scrolls.de/
Unzip it into the GNBNA directory. From DOSbox run INSTALL.EXE to apply the patch.
NOTE: If the file GNBNA386.EXE isn't updated then you have to manually open DISK1.ARJ with WinRar and extract the file into the folder overwriting the original file.
Download HEXEDIT. It is a free hex editor and you can easily find it online. Open the editor, load GNBNA386.EXE and find:
56 57 83 3e 4a ab 01 75 03 e9
(Note that you search in Hex)
Replace as follows:
change the 83 to c7
change the 3e to 06
change the 75 to 00
change the 03 to 90
so it now looks like this:
56 57 c7 06 4a ab 01 00 90 e9
Save the file GNBNA386.EXE and you are done! No more protection checks.
:3:
The Fifth Horseman
25-07-2010, 08:47 PM
I can code a patch for that. Give me a moment. :)
EDIT: The hex string you gave does not appear in the file. Are you sure you've got the right one?
EDIT: Aha, the patch didn't extract properly before. Now it's working.
EDIT: Crack attached. Just extract it in the same directory and run it once. :)
I can code a patch for that. Give me a moment. :)
EDIT: The hex string you gave does not appear in the file. Are you sure you've got the right one?
EDIT: Aha, the patch didn't extract properly before. Now it's working.
EDIT: Crack attached. Just extract it in the same directory and run it once. :)
It seems that the patch updates all files except GNBNA386.EXE. You have to unzip it manually and it should be ok.
The Fifth Horseman
24-09-2010, 05:26 PM
A smaller version of the crack for 1.2. Switching to stdio for the input/output operations worked wonders. :lol:
happytronics@yahoo.co.uk
09-06-2011, 11:04 PM
A smaller version of the crack for 1.2. Switching to stdio for the input/output operations worked wonders. :lol:
Couldn't get this upgrade to execute? Is there a downloadable version of 1.2?
Cheers,
Dave
The Fifth Horseman
10-06-2011, 09:36 AM
This is not an upgrade. It's a crack that permamently removes copy protection checks from the game.
You need to patch your game to version 1.2 before using it. Then put the executable in the game directory and run it (it's a Windows executable, mind you) - once it does its' job, the game should no longer prompt you for any copy protection answers.
Chew64
29-07-2011, 07:28 PM
An opening screen shows the credits, including the playtesters. I would have been embarrassed to have had my name included. There are too many bugs and too many poorly tested actions.
You can't shoot torpedoes when the weather is rough??? WTF? Were the crews afraid it would damage the torpedoes???
CVs start off with 12 aircraft and there is no way to restock them, even sending the CV in for repairs will not restock them. But then I stumbled upon this: when not in battle mode, have a CV launch one aircraft at a time at an enemy TF. Due to a bug in the game the CV thinks 11 aircraft were launched. When the CV is ready to attack again you will have 11 + 12 - number of aircraft shot down. Assuming no aircraft were shot down you will have 23 aircraft ready for the next attack. Launch one aircraft again. You will have 45 aircraft for the next attack. After you get over about 110 aircraft another bug will not allow you to launch aircraft. I sank three battlecruisers with one CV doing this, just for sh!ts and giggles.
Playing the British I send out the Sheffield class cruisers (33 knots, 12 x 6" guns) and intercept and shadow the enemy. Just as it starts to get dark I overtake the Germans by 1 knot. The battle will start anywhere with the ships a few hundred yards to a few thousand yards away from each other, depending how dark it was. After the first salvo I shift to narrow targeting. I have sank the Bismarck in 50 seconds. The German lookouts only go out to look once an hour, I guess.
MRHIPBONE
15-10-2012, 03:50 AM
Hello everyone,
First up apologies for dragging up an old thread, but tried searching the forum without much success, does anyone know of a source for the "America in the Atlantic" expansion pack? I bought this game & the subsequent Superships expansion back in 1992 and always meant to get this last expansion... If anyone can shed any light on its whereabouts I'd greatly appreciate it.
Thanks!
-Dave.
machievelli
15-09-2014, 10:46 AM
I got both of those expansions to the first game:
America in the Atlantic & Super Ships of the Atlantic.
They are still factory sealed (NIB).
Do you still have them sealed, or can you pass around copies of them?
RecoveringGamer
24-12-2014, 05:23 AM
Just found the complete game, v1.2, with both the Superships and America expansion packs.
http://www.old-games.com/download/4285/great-naval-battles-1
Download the 4MB version, I couldn't get the 1.9MB version to run. The 4MB Easy Install version has an .exe that you run from windows and it starts the game up in its own DOSBox (no need to install DOSBox first).
Good luck.
mkmosley3993
12-11-2015, 08:18 PM
If anyone has the password list, can they please email it to me at mkmosley3993@yahoo.com Thanks.
I remember playing this game years ago (love it - my first real strategy game) and had given up on trying to play it again, until I saw this thread, but those pesky passwords needed from the manual are preventing me from playing.
RecoveringGamer
12-09-2021, 12:41 PM
I have the user manual in PDF, but at 22.5 MB, it's too large to upload here. If anyone has a way to share it, message me.
Smiling Spectre
13-09-2021, 01:42 PM
If you are really determined to share it, you can use Google Disk, or Mega.
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