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Sebatianos
15-07-2005, 06:04 PM
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!

Review and Download (if available) (http://www.abandonia.com/en/games/570)

Busses
15-07-2005, 09:08 PM
I loved this film, I watched it all the time and I hope I love the game as much. Thanks for putting this on guys.

JudgeDeadd
16-07-2005, 10:52 AM
I played the game, but never completed it. Actually, I never got past the crowd that was listening to the speaker. Is there a walkthru for this game?

Sebatianos
17-07-2005, 11:09 AM
the crowd that is listening to the speaker... You should go inside the crowd (there are mice there between those people - those EXITs mean that you can go to a different place).

JudgeDeadd
17-07-2005, 12:28 PM
I have never found the exit. I moused over the whole screen to no effect. But I'll try again.

Sebatianos
17-07-2005, 09:19 PM
Well the other mice have to tell you to be there (to look for that female mouse (I forgot the name).

There is no walkthrough out there yet, but I'll probably write one myself soon.

JudgeDeadd
19-07-2005, 10:55 AM
Uh, I disarmed the big trap. Is it the end of the game? A short one, but nonetheless fun. But the 'connect the dots' game was really hard.

Stacey
21-08-2005, 11:36 PM
How do you get through the desert?!

Sebatianos
22-08-2005, 05:51 AM
The bird must catch you and it will drop you off in the town.

Lenin4ever
16-12-2005, 09:40 PM
Can anybody tell me how to win the "connecting the dots" game? plz help. :help: :help:

Writerpatrick
19-12-2005, 07:58 PM
An American Tail - Fievel Goes West
Partial Walkthrough
By Patrick J. McNamara

This is just a basic walkthrough to help those in stuck. It's not complete, but it should help. There are some things you can do which I have not listed, but they don't need to be done to finish game.

The game isn't that difficult, and really doesn't need a walkthough, although the bad programming and the structure can make it a little confusing. It's not so much an adventure game as a series of puzzles.

I've left out conversations, but those are easy enough to figure out. If one response fails, there's usually an opportunity to answer again. You may need to exit the screen and return.

Screens will reset after you've finished with it, so in most cases if you don't do it right you can try again by leaving and returning. A few screens, such as the first puzzle in Part II, do not allow exit.

Screens can get confusing, so a simple map might help. There is an appearent bug which allows you to enter one screen from the right which when exited to the right takes you to a different screen.

If you can't figure out where to go, scan the screen for exits with the cheese pointer.

The game is in two Parts, one for each movie. If you've seen the movies it will help you to solve the game, but it's not necissary.

Save game regularly, especially in part II. It's not as important in Part I, but it's very important in Part II. Fievel does not actually "die" in the game, but in game terms you do and you'll have to reload a saved game or restart. It's best to save after acquiring new items.

Part I

To finish this part you'll need to get the skull (in shed), the dice (from Tony) and the key (in sewer with cats). (Although it's a single "die", I'm using "dice" to avoid confusion.)

In the starting screen, talk to the rat. He'll give you money. After answering right questions, go with him to the sewer.
Get broccoli. Wait until large rat is asleep and exit through pipe (centre of screen).
You may want to wander around exploring, but don't interact with anyone until you find the card game.
Give nickels to play card game. When you win you'll get a deck of cards.
Go right to "violin" screen (tracks running across bottom), then exit back centre to find Tony.
Talk to Tony. Play game. If you answer the questions correctly, you can exchange with Tony. Give cards and you'll get dice.
Go back to violin screen. Exit right. (Although if you exit left repeatedly you'll wind up back on violin screen, going right takes you to a new area.
Exit back right to screen with mouse and stairs. Exit to sewer (left centre), but only if you have broccoli (or you'll "die").
Get key. After being trapped, give broccoli to Tiger (cat). Exit bottom left immediately and do not return (you can't escape a second time).
Go back to "Tony and pals" screen and exit back. Use key on shed. Enter shed and get skull.
Go south to "Liberty statue" screen and exit left. Exit by Papa's knee to get to stage. (You cannot talk to him.) Talk with woman above Tony. (You might be able to skip this, but I didn't try. You should also be able to do this anytime after talking with Tony.))
Return to "skull shed" screen. Exit right to warehouse.
(Fievel is finally reunited.) Give Skull, Key and dice. Solve puzzle and watch cutscenes.

Part II
Surprisingly, this part is significantly more challenging than part I, but less complicated. Although a seasoned adventurer shouldn't have trouble, this game was appearently supposed to be a children's game. Save often because there are many ways to "die."
You'll only need to get the marbles (in mine), the perfume (from Tanya) and the sherriff's badge (in desert).

Save game. (Otherwise you'll be restoring from Part I.)
Exit right. Play game until you win. (Don't quit or you'll "die".) Success with take you through a cutscene to the desert.
In desert, exit North or East to get to mine. Enter mine and get marbles, the return to desert.
(Save game.)
Wander desert until you find the badge. (I'm not sure of the exact directions, but it was generally to the west. From the mine, try going west and down, then keep going west.) Beware of scorpion. (Quest for Glory II deja-vu?)
When you have the badge, wander until eagle catches you. It should take you to the town. If you don't have the badge yet, exit west to enter desert again. (Although this may not be triggered until you find the badge.)
Exit back left to find sherriff dog. Talk to dog (using "dog" answers).
Give badge. Return to town main screen. Exit back right.
Exit to left around the left of the stage. Talk to Tanya and get perfume.
Return to town main. Exit right and talk to Tiger. Give perfume.
Return to town main. Tiger should be with you. Exit to sheriff dog.
(Save game. This will be the last good opporunity before dealing with the cats, which you can "die" at. You can save at the start of the game, but it will reset the screen if you try to save in the middle.)
Talk to sheriff dog. He will give you a slingshot. You'll then go to a practice screen, then have to shoot cats. If you don't shoot enough cats you'll "die".
(You may need to use a program like moslo to slow down the action. This game was written for an older system.)
The cat screen requires that you shoot them about 10 times before they shoot you about 10 times.
After the cat screen is a Simon-type memory game where you disarm the trap. (If you act quickly you can save before the game starts.) If you're having trouble, try drawing a 4 X 7 grid on a piece of paper and writing down the order. There should be about 7 mallots in the final sequence.
After the trap you get a very brief ending of one or two cutscenes.

Items:
Part I
Money - from rats on street
broccoli - sewer
deck of cards - card game (when you give money)
dice - Tony (after giving cards)
Key - sewer with cats (will need broccoli to escape)
skull - shed (need key to open)

Part II
marbles - in mine
sherriff's badge - in desert
perfume - from Tanya

writerpatrick
20-12-2005, 05:10 PM
Originally posted by Lenin4ever@Dec 16 2005, 10:40 PM
Can anybody tell me how to win the "connecting the dots" game? plz help. :help: :help:


The game requires filling more boxes than your opponent.
Fill the board before trying to close boxes. This will give you "runs" where you can fill many at a time. You won't get them all (the computer is too good a player), but you can get the majority.

Cyanide
09-01-2006, 02:03 AM
Hi, did someone manage to get past the capstone logo screen under Dosbox?

Sebatianos
09-01-2006, 11:02 AM
Yes.

What's your problem (what does the computer do/what happens) and how is your computer (DOSBox) configured?

Printzzu
14-05-2006, 03:57 PM
heh.....another sweet :Tom: game....is the movie by Disney?..can't wait to play it i'm downloading it right now....

The Fifth Horseman
15-05-2006, 11:51 AM
Yup, the movie was indeed by Disney.

Guest
22-05-2006, 09:39 PM
The game is very cool ,but as little short.is good to remember my childness

felipe ureta del real(a very nostalgic gamer)
p.s.t.:i love fievel,his movies are very cool and his pc games and of snes is very cool

felipe ureta
23-08-2006, 06:24 PM
EEEEEEEEm ........... dude the movies of an american tail is from universal studios

Guest
26-08-2006, 03:53 AM
<div class='quotetop'>QUOTE(Printzzu @ May 14 2006, 03:57 PM) 230546</div>
heh.....another sweet :Tom: game....is the movie by Disney?..can't wait to play it i'm downloading it right now....
[/b]


em...............dude the movies of AN AMERICAN TALE are from universal studios

thebes
21-09-2006, 05:17 PM
Was'ent going to try this as it looked to cutesy. But upon reading the discussion it sounds like it might be a good little game. Yes I did like the movie too! :rolleyes:

Jon
20-01-2007, 01:44 AM
This seems like a cool game(I remembered the movie so I thought I should play it), I made it to part 2 but I got killed by the scorpion(and I didn't save). I'm running it on Windows XP without any additional programs, it runs fine but without sound(you don't need sound because all of the speech is in text).

Thanks for the walkthrough, I read it after I died in part 2, and I'm going to try to play it again. You don't need the broccoli in part 1, I didn't trust those shady characters in the beginning so I never went with them. I went into the sewers and picked up the key, and when the cage started to come down(somewhat slowly) I exited the screen. Even when I went back to the sewers they didn't catch me, Tiger just warned me to leave, so I did. I guess it's a glitch in the game(still fun).

Dragom
15-11-2009, 11:55 AM
I have this game (original box with 3.5" floppies and manual - already uploaded at Abandonia)

The game title is (of no doubt) "An American Tail"
Another legitime option to make it (I mean the title) bigger, and according to what is written in the box, could be to add "The Computer Adventures of Fievel and his Friends"

There is no chance of confusing things.
It happens that at the lower right corner there is a little "sign" where we can read:

Based on the Hit Movies!
- An American Tail
(The escapades of ...)
- An American Tail: Fievel Goes West
(The adventures continue...)

So, it would be all right if considering the "popular" name of the movie to identify the game (aka...) in a general manner - but, in fact, it is not accurate.

Dragom

Luchsen
15-11-2009, 01:52 PM
Please see the titleshot:

http://www.abandonia.com/files/games/570/An%20American%20Tail%20-%20Fievel%20Goes%20West_thumb.png

:)

Dragom
15-11-2009, 10:25 PM
Please see the titleshot:

http://www.abandonia.com/files/games/570/An%20American%20Tail%20-%20Fievel%20Goes%20West_thumb.png

:)

Right...
So, it does count heavier than the title in the (front) box cover...
Hey... It's not a big deal, just trying to be logic... :noworry: