View Full Version : Hind - The Russian Combat Helicopter Simulation
Kosta
13-05-2005, 08:50 PM
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review + Download (http://www.abandonia.com/en/games/497)
Guest_Vincent
13-05-2005, 09:16 PM
Looks great can't wait to play this one!!! :D
efthimios
13-05-2005, 09:17 PM
Talking about a great surprise today! What an excellent game! I still have the cd of it, and still downloading it since I won't need the cd to play!
This is a must for everyone that likes Helicopter flight simulators. The flight model is one of the best, also very smooth and feels realistic enough. The missions are difficult, but not to the extreme.
Excellent game!
chickenman
13-05-2005, 09:34 PM
have fun with this great game :ok:
laiocfar
13-05-2005, 10:06 PM
Hi, i looks well but i only can shoot the main gun
Guest
13-05-2005, 10:19 PM
Hi
I get the message
FATAL *** CD-Rom path has no drive specified (\library\os\file.c:1449) @ 0.18
Where would I have to set the CD or rather the game dir path?
efthimios
13-05-2005, 10:21 PM
You can change modes (navigational, gun, air to air, air to ground, rockets) with the ENTER key.
I wish I still had the manual with me :-(
snowowl0909
13-05-2005, 10:32 PM
YES finally HIND!!!!
One of the few games I play consistantly,
heh great fun watching using target camera to watch those lil' infantry try to run awy from you as you fire your machine gun :D
Here are the more complete set of controls
[download contains only rudimentry listing]:
Controls:
FLIGHT CONTROLS
Up Arrow - cyclic forward
Down Arrow - cyclic backward
Left Arrow - cyclic left
Right Arrow - cyclic right
Q or + = collective up
A or - = collective down
1 - 9 = collective presets
Z or Insert = tail rotor left
X or Delete = tail rotor right
COCKPIT CONTROLS
I = hud contrast adjust
L = instrument lights
N = select next waypoint
Shift N = select previous waypoint
V = night vision on/off
U = undercarriage down/up
D = cargo doors open/close
B = brakes
R = transmit reconnaissance data
WEAPONS CONTROLS
Enter = arm and select weapon
Ctrl Enter = unarm weapon
Spacebar = fire weapon
C = auto chaff on/off
F = auto flare on/off
COCKPIT VIEW CONTROLS
F2 or Home = pilot view
F3 or Pg Up = wso view
Alt Left Arrow = look left
Alt Right Arrow = look right
End = re-enter view
O = flir optics view
G = turret optics
EXTERNAL VIEW CONTROLS
F6 = external view
F7 = weapon view
F8 = weapon target view
F9 = target lock view
F10 = remote view
F11 = spectator view
F12 = watch next drone
Shift F12 - watch previous drone
Alt Arrow Keys - Rotate View
> = zoom in
< = zoom out
SILICON WSO
Backspace = rescan targets
S = silicon wso on/off
T = track target
WINGMAN COMMANDS
(Ctrl for wingman, shift for formation)
1 = go home
2 = follow me
3 = attack my target
4 = resume flight plan
VISUAL DETAIL
Alt F1 = lowest detail
Alt F2 = medium detail
Alt F3 = full detail
MISCELLANEOUS COMMANDS
Ctrl Q = end mission
P = pause/resume
Tab = select time compression
Ctrl Tab = cancel time compression
Ctrl J = joystick on/off
Alt J = recalibrate joystick
Shift F1 = on-screen manual
Hope this helps for those who doesn't know the keys.
Happy flying~ :bye:
hessekopp
13-05-2005, 11:08 PM
it isnt a scary name, when you was in the army! :evil: just took one of the good old great ground- air missiles, and :sniper: kawoom there it was....... just one boiled thing............ HA!!!!
the game....... hmmm wer es mag der mag es... aber wer mehr will hält sich an die comanche serie..
the game....... hmmmmm. who wants these games , download, who want these games realy.... just look for the comanche series..............!
huge size. (dont look realy abandon) so. do what you want.! :cheers:
thanks abandonia for these, but where are the real old abandon ware???
kein vorwurf! ich liebe euch wirklich, vor allem für ELVIRA!!!!
one luv!!!!!! :kosta:
Guest
13-05-2005, 11:12 PM
What a wonderful sim, probably my second favorite helicopter sim behind Longbow II. Thanks for offering it!
pedro0930
14-05-2005, 01:12 AM
looks great :ok:
downloading this game :D
Guest
14-05-2005, 03:50 AM
This is an absolutely AMAZING helicopter sim. Thanks a million to the site's crew!
There is simply NO other game where you can load a bunch of little people into your chopper, take off into the air, open the hatch doors and then do a couple rough maneuvers to watch the little bastards fly out and pummel to the ground.
Thats the degree of realism in this game, it's like the oldschool Wings Of Fury game in the feeling it evokes.
Guest
14-05-2005, 03:59 AM
Running Hind95 under WinXP Pro it seems to hang. It says "Loading system" but nothing further. Anyone know a fix for this? :wall:
Guest
14-05-2005, 05:20 AM
I have no "Compatibility" tab under WinXP Pro. Anyone know how to enable that again?
Should be some command through regsvr32...
Guest
14-05-2005, 10:01 AM
I have set the compatible mode to "win 95".
When i now run the game with VDM Sound, it works fine.
efthimios
14-05-2005, 11:01 AM
It is a windows game as far as I recall. You do not need VDMS, just compatibility to w95.
Lizard
14-05-2005, 02:09 PM
Is this REALLY Hind,or I have halucinations???? OMG :w00t: :w00t:
THX!!!! :Brain:
:kosta: :kosta: :kosta:
Juni Ori (Guest)
14-05-2005, 03:34 PM
Dreams come true. :tnx: Well halfway. Are you going to add Apache also? Plz? :kosta:
chickenman
16-05-2005, 08:06 PM
I was going to review Apache but it did not run. :not_ok:
I have win2k and can't play it!!! :cry:
Guest
21-05-2005, 11:43 AM
Originally posted by Guest@May 14 2005, 10:01 AM
I have set the compatible mode to "win 95".
When i now run the game with VDM Sound, it works fine.
how can i set this compatible mod to win 95??
Mirko
22-05-2005, 10:38 AM
It looks like the russians made this game ,there are so many bugs that it's so
unbeareble.(How ironic they only make good weapons)
It randomly crashes during missions and there is no way ,that I know, to permanently
alternate the log.(tried renaming the user and the create pilot)
How on earth am I going to finish a campaign if it erases all my logs after
another game start.
:wall:
If anyone has noticed this please reply and if anyone knows what's wrong-
:help:
There is a patch at gamespot.com. But it says no CD found!!! What can I do?
efthimios
25-05-2005, 11:34 AM
Have you checked to see if the files are write protected?
Cookies
25-05-2005, 11:28 PM
I found this on http://www.the-underdogs.org:
"Log subdirecory
This game needs a subdirectory - called "log" in its main directory for the saves. So if you wish to save a game - it makes it automaticly after a succesfull mission - create a directory with this name."
Mirko
27-05-2005, 02:11 PM
THX! :D
BeefontheBone
27-05-2005, 02:20 PM
Originally posted by Guest+May 21 2005, 12:43 PM****</div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Guest @ May 21 2005, 12:43 PM)</td></tr><tr><td id='QUOTE'> ******QuoteBegin-Guest@May 14 2005, 10:01 AM
I have set the compatible mode to "win 95".
When i now run the game with VDM Sound, it works fine.
how can i set this compatible mod to win 95?? [/b][/quote]
Right-click on the game exectuable, click on the compatability tab, check the "use compatability mode for..." box, then select Windows 95 in the drop-box, and hit ok, then run it.
set it to win 95 disable visual themes in xp home and i run the game without using any help straight from the game dl folder .. runs sweet and thanks for the controls posted up there i was really needing these ..
Abi79
03-06-2005, 04:00 PM
I've got a problem: as soon as I exit the game, my computer stops working.
I doesn't do anything even if I press CTRL-ALT-DEL.
Can somebody help me fix this ?
BTW, my OS is Windows 98 SE
Guest_Mats
07-06-2005, 11:58 PM
WONDERFULL ! I got the CD - installed it yesterday once again and now I find a version with no cd needed. Amazing game, only other helo sim Í enjoy is Gunship!.
Hind runs well under XP pro (in compability with Win 95), behaves nice under modern grafics cards and is wonderfull to play with a Saitek X45 joystick/throttle.
THANK YOU !
Originally posted by Cely@May 25 2005, 10:29 AM
There is a patch at gamespot.com. But it says no CD found!!! What can I do?
Go to the Helicopter Sims forum at SimHQ and ask for the NoCD patch.
http://www.simhq.com/simhq3/sims/boards/bb...ic;f=9;t=002589 (http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=9;t=002589)
At last! Hind for free!! This was one of the best sims about and the first that yould let you pick up strande troops choplifter style. It was designed to be linked to another great sim Apache. But to be honest, however got stuck flying this giant sluggish whale up against the sllek and deadly Aphache AH64d, had the chances of an Off licence in Iraq.
Jim
Paladinus
04-07-2005, 10:23 PM
Great game :-)
Did you know that Mi-24 Hind was the fastest helicopter in the world, when it entered service? :-)
hindman
26-07-2005, 04:09 AM
This is a great great game. Too bad i can't run the reconnaisance training mission. You should try the Aghan missions if you are say, bloodthirsty simmer :D
hindman
02-08-2005, 01:57 PM
You can find the Hind manual here. Good Luck.
http://www.replacementdocs.com/news.php
buttface
24-08-2005, 11:09 AM
Has anyone played multiplayer? :blink:
1.2 update & 3dfx patch
31-08-2005, 03:18 AM
hello
i need the no-cd patch for version 1.2 to finally run this masterpiece with newest version and 3dfx support... can anyone mail me the no-cd patch or does someone know where to download it? help would be appreciated...
jim
1.2 update & 3dfx patch
31-08-2005, 03:20 AM
oups.. forgot my email adress:
i.am.uncool[A.T]gmx[D.O.T]net
1.2 update & 3dfx patch
31-08-2005, 03:21 AM
oups.. forgot my email adress:
i.am.uncool[A.T]gmx[D.O.T]net
efthimios
31-08-2005, 03:24 AM
Now this, I never figured out. If someone is willing to go to a forum and ask for help, why not check back at the thread after a couple of days instead of posting his/her email address? You took the time once, just do it once more!
Guest
31-08-2005, 03:35 AM
sorry, it is just that im so inpatient to run it finally the way i want...
hello everybody
couldnt find any posts about this, so...
i thought i had everything set to run HIND finally at v1.2 with 3dfx support and the no-cd patch, but it still wont work right, its quiet a strange problem:
my installation:
1) hind
2) 1.2 upgrade Windows
3) 3dfx upgrade (including commonfiles etc)
4) nocd patch
now, when i start the game i find myself directly in the arcade game mode menu, and i cannot switch to the main menu... i can only choose between deathmatch and capture the flag, or exit. takeoff button doesnt seems to work neither..
do you know this problem?
thanks..
jim
Every time I try to fly, I turn down and to the left. Anyone else getting this?
Saratovski
10-09-2005, 02:45 PM
Hi guys,
so cool to know this game is now an abandonware :) I found in my cellar the original box with manuals and all, installed it and it works just fine (thanks to you guys on the forum, had compatibility problems with xp).
To me hind is the most realistic helicopter sim, I enjoyed flying it a lot back in 1996, one of the first game I flew :cry:
I just have one problem now: joystick compatibility... does anyone have the same problem as me, not getting any response of my USB joystick in the game, which works perfectly otherwise ?
Hope you guys can help me, otherwise I'll have to bring down another box: my old school joystick :crazy:
Greetings!
Blood-Pigggy
21-09-2005, 08:14 PM
This game had hideous controls.
efthimios
21-09-2005, 09:41 PM
I disagree. I think this game has better controls than any other heli sim. Well, not better than thunderhawks, but that is way too action to be considered sim I guess.
Blood-Pigggy
21-09-2005, 09:43 PM
Well just to let you know, any game that has beyond 10 buttons to perform simple functions is too complicated for me.
Fruit Pie Jones
21-09-2005, 11:11 PM
Heh heh, games shouldn't even be called flight sims unless every single key on the keyboard does at least one thing!
Blood-Pigggy
22-09-2005, 12:18 AM
And thus, as Fruit spoke, Pigggy vowed never again to play Microsoft's Flight Simulator.
Originally posted by Saratovski@Sep 10 2005, 02:45 PM
Hi guys,
so cool to know this game is now an abandonware :) I found in my cellar the original box with manuals and all, installed it and it works just fine (thanks to you guys on the forum, had compatibility problems with xp).
To me hind is the most realistic helicopter sim, I enjoyed flying it a lot back in 1996, one of the first game I flew* :cry:
I just have one problem now: joystick compatibility... does anyone have the same problem as me, not getting any response of my USB joystick in the game, which works perfectly otherwise ?
Hope you guys can help me, otherwise I'll have to bring down another box: my old school joystick* :crazy:
Greetings!
Hind is a great sim. The flight is so realistic but,
I also have the problem of my usb joystick not recognized.
Can you help?
Thankyou.
:kosta:
This is an excellent game that used to be $10 at walmart. I have the CD but am downloding for backup purposes. The graphics are totally what you would call "outdated" now, but the gameplay went far beyond it's time. The Hind helicopter was one o the most advanced helicopters in modern warfare at the time this was made, and Interactive Magic wanted to give gamers a first hand look at just how advanced this machinery was.
I give this game a perfect score, considering it's time.
Guest
24-11-2005, 12:04 PM
:sniper: For such a cheap game, it has to be one of the best in terms of simulation and the vast amounts of units in such a massive area! Also the mission maps and planners are excellent. Got to love the inspiring commentry of the mission narrator. Corrupt, capitalist leaders, murderous, warmongering gurellas, vindictive rebels, our glorious forces etc haha, love it
Originally posted by Kosta@May 13 2005, 08:50 PM
Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review + Download (http://www.abandonia.com/games/497/HIND___The_Russian_Combat_Helicopter_Simulation.ht m)
:wall: i can´t play :cry:
Guest
01-03-2006, 06:17 PM
did you use glide wrapper for this sim?
heartc
07-04-2006, 05:52 PM
Originally posted by Drew@Oct 20 2005, 03:33 PM
The Hind helicopter was one o the most advanced helicopters in modern warfare at the time this was made, and Interactive Magic wanted to give gamers a first hand look at just how advanced this machinery was.
Don't really like being smartass, but this just keeps bothering me :wall: : It was *DIGITAL INTEGRATION* and not Interactive Magic who made this sim.
I always see both Digital Image Design (DiD) and Interactive Magic getting credit for sims which were made by Digital Integration (DI) LOL!
Now repeat after me:
Digital Integration: Tornado, Apache Longbow, Hind, iF-16 (nothing to do with those guys who made iF-22 / iF-18 below), Super Hornet
Digital Image Design: TFX, EF2000, F-22 ADF, F-22 TAW
Interactive Magic: iF-22, iF-18 or Carrier Strike Fighter (and maybe some more which have escaped me now)
Good. :max:
Mighty Midget
27-04-2006, 11:06 PM
I got both Hind and Apache on CDs, and I thought they were great. BUT: Whenever I end a mission (through winning or aborting) and I go to post-briefing, THE CURSOR DISAPPEARS. Solution: Ctrl-Alt-Delete. If anyone has a suggestion, please speak up. I've just about had it with this so unless there's a good solution, these CDs are going out the window (3rd floor).
But other than that: Great game if you're into heli-sims. The graphics are are good (as of 2006, and as an abandonhead you'll have to admit this), at maximum reality it's quite a handfull if you don't have a throttle and rudder unit. A programmable joystick is highly recommended. Hind supports very few of these, but maybe some of the newest joystick software will allow you to use your favourite js.
Bad stuff: Your wingmen are a bunch of brainless bricks who couldn't care less about heli-tactics and survival, unlike Apache 2000l. Keyword: Gung-ho.
This game's sooo buggy, what a shame.
Bad stuff: Your wingmen are a bunch of brainless bricks
Indeed. I didn't manage to get any advantage from them, although I didn't try very hard. I did everything on my own.
robin j
06-05-2006, 12:50 PM
has any one had problems saving profliles?
Originally posted by robin j@May 6 2006, 02:50 PM
has any one had problems saving profliles?
YES indeed. You've got to create a folder named "log" if it doesn't exist (because of the zipping-unzipping procedure's having disregarded empty folders).
laiocfar
07-05-2006, 10:00 AM
You've got to create a folder named "log"
And just now you told me??? :wall:
Originally posted by laiocfar@May 7 2006, 12:00 PM
And just now you told me??? :wall:
Sorry, you didn't ask. :tomato: The info was mentioned in the Underdogs, not in the review but in the forum. I can understand your :ranting: . I think the info should be included in the review or, better yet, the empty folder should be added in the .ZIP. I think it's possible if you activate the right options when adding files with Winzip.
laiocfar
07-05-2006, 09:31 PM
Well, now that i am really playing it, i found it too difficult specially Korea and Kazan campaings. Even when flying at the lower altitude and moving from side to side, i get too easily killed by AAA fire and SAMs. Chaff and flare protect me but i run off of them if i set them to the auto option. I think that i can do it better if someone tell me about the incoming missiles in the upper right screen.
Mighty Midget
07-05-2006, 10:45 PM
Originally posted by laiocfar@May 7 2006, 09:31 PM
Well, now that i am really playing it, i found it too difficult specially Korea and Kazan campaings. Even when flying at the lower altitude and moving from side to side, i get too easily killed by AAA fire and SAMs. Chaff and flare protect me but i run off of them if i set them to the auto option. I think that i can do it better if someone tell me about the incoming missiles in the upper right screen.
Well, according to my memory (it's been awhile, and the manual is lost) you got several lights on the threat display. There's one set of lights that are separated from the others, they show threat type (IR, radar etc), the ones counting down are distance, and the last display is bearing. I can't vouch for this, like I said, it's been awhile. Try it out with chaffs/flare. Notice which lamps light up, how they change, use external for bearing. Launch 1 type of cm and see if the lights changes. If nothing changes use the other cm. I'll see if I can find the manual. Keep those rotors going and keep the enemy busy :sniper:
:ok:
Edit:
Did a quick redo of the screenshot where I added some txt, but I have no idea how to include it from my PC.
laiocfar
08-05-2006, 03:15 PM
Using flares and chaff is extending my lifetime but still i dont understand the threat display. Well i get some things but i remember than in Afg, it can be all llights on but with evasives movings and some altitude, i am completly safe. In Kaz if you flight too high or at a reasonable combat altitude, you get incoming missiles from all direction. I only target one enemy per pass and luckly if only one AA round hit me. In Korea is worst. There are lots of planes and planes fire to you before you can sigh them. Another big problem is that the AAA and Sam in the planing of the mission arent all Sam and AAA in the field.
And idea on how use the cannos? Its said that they are for air combat but...
Secondly how avoid heavy landing? I dont get why i am told that my landing was heavy(it happens in all mission with troop deploy or evacuation)
Mighty Midget
08-05-2006, 03:41 PM
Originally posted by laiocfar@May 8 2006, 03:15 PM
Using flares and chaff is extending my lifetime but still i dont understand the threat display. Well i get some things but i remember than in Afg, it can be all llights on but with evasives movings and some altitude, i am completly safe. In Kaz if you flight too high or at a reasonable combat altitude, you get incoming missiles from all direction. I only target one enemy per pass and luckly if only one AA round hit me. In Korea is worst. There are lots of planes and planes fire to you before you can sigh them. Another big problem is that the AAA and Sam in the planing of the mission arent all Sam and AAA in the field.
And idea on how use the cannos? Its said that they are for air combat but...
Secondly how avoid heavy landing? I dont get why i am told that my landing was heavy(it happens in all mission with troop deploy or evacuation)
If you're interested, I can email you the image I made from abandonia's screenshot. It explains the lamps on the threat display. A bit rough, but you'll get it, I'm sure.
I must email it because I know very little about this whole IN, or if someone tells me how to post it from my pc, I'll be happy to.
Tip: (I don't know your playing style, or if you've done this already, but) I reccomend that you examine the incoming attack/cm usage/threat display systematicly, one type of cm in a given one-one situation and so on. If you notice the type of threat by it's light, and which cm neutralizing that type, you got the most important thing right.
Altitude: I always tried to go NoE, so I wouldn't be exposed to their radars. That usually allowed me deep into their positions.
2nd edit: A tactic from Apache 2000 and Apache 95 which, I think, also worked in Hind, is to NOT fly into a heavily protected zone, but to hover behind hills or whatever cover you can find. Pop up and nail one, duck and let the missiles pass, pop up again and so on until the SAMs and AAs are knocked out.
Edit: I don't know what you mean having problems with the gun. It's helmet guided (padlock and fire) or optics guided, as for fireing, someone already posted the keys description.
Tactics: Whenever the threat display is lightening up, TURN/HOVER immediately until you have an idea of the situation ahead. NEVER fly into an 'unchartered' area, even if your wingmen do it. As for enemy aircrafts, good luck :ok:
Mighty Midget
08-05-2006, 04:30 PM
Upcoming threat display exlpanation. Word of caution: The txt on the image I sent Abandonia was done to the best of my recollection. I believe it's correct, but please bear with me if I got it wrong. You could, of course, saw my head off, but I suggest you post any corrections asap instead. I hope it will help you in your valiant battle against war mongering capitalists and their lackeys LOL
laiocfar
08-05-2006, 05:32 PM
A tactic from Apache 2000 and Apache 95 which, I think, also worked in Hind, is to NOT fly into a heavily protected zone, but to hover behind hills or whatever cover you can find. Pop up and nail one, duck and let the missiles pass, pop up again and so on until the SAMs and AAs are knocked out.
I am coming of use that and its very usefull :ok: Poor idiots firing their missiles to hills... The core of the problem is that in the afghan campaing the only long range missiles are from pakistani AH cobra or F 14. But in kazan you plenty of long range sam and SU25. In korea, its the armagedom everybody can shot down you. So, as afghan veteran you will aproach to use the turret gun but you will be blasted before you reach the long range sams or if you try to go fast to the long range sam by passing short range ones, you will be in the middle of a shower of bullets and missiles.
Chaff and flare are best to be avoid attacks from rear, chaff is effective against everything but it gives protection only at rear. Flare is to desactivate heat guided proyectiles and cover great area of your sides. The probelm are the long range sam that are in front of me, i only can insult the incoming missile.
I am sending my mail in a pm for the threat display. I found that 4 is radar warring, 3 and 5 are really dangerous.
Mighty Midget
08-05-2006, 05:41 PM
Another tactic which requires a huge ammount of split sec timing, is to have the missiles approaching at 11 o'clock or 1 o'clock, while you flying as low and fast as possible. Find the right timing and quickly turn sharply away from the missile, let it pass, then get back on course. You must also use guided missiles to knock out the dangers in a hurry, because as you get closer, this tactic gets more deadly.
A quick turn: Pull back the cyclic hard (don't mind the altitude), when close to zero speed, use rudder to turn 180 degrees, nose down again and away.
Edit: Enemy radar cones: I think to remember that their radars didn't cover low altitude at a distance, that altitude getting lower as you approach. Can someone verify this?
2nd edit: Guided missiles are for High Priority Threats ONLY, unless you are darn sure you can afford to spend some on the other targets (you'll never know when a stray SAM turns up). The gun should be used against 'pies' primarily. Use it only as a last resort against SAMs etc.
3rd edit: If one of the threat type lights lights up no matter how many chaffs/flares you launch, consider the possibility that that light represents laser paint. The only way to break this is to seek cover (in a real hurry). Maybe really weird evasive action can break it as well, but that would have to be pretty hysterical LOL
This game is a great realistic combat simulator: at first it's bloodily difficult, any enemy can take you down without your knowing; but after some practice you're their worst nightmare and you find the Hind to be an absolutely indestructible war machine which can get deep into enemy territory and destroy everything until it runs out of ammo. :sniper: Then you land, reload and keep on killing. :butcher: Once I mastered the game I was very seldom taken down, and I always destroy SAM and AAA with the gun, the missiles are for heavier duties the gun can't take charge of. It would be one of my favourite games ever if it was debugged. I've got the manual for this game, maybe I got it at the Underdogs before it went down, but do try in www.replacementdocs.com.
Here's something I wrote:
*******
The alarms system consists of: a figure of a plane --that's supposed to represent your craft, your helicopter--; a circle underneath it; an inner circular array of lights; a semicircular outer array of numbered lights along with two other lights featuring arrows instead of numbers; and a row of six numbered lights at the bottom. It displays only the most urgent threat, if any.
Among the six numbered threat types, the first four are not immediate threats: they indicate that you're in range of enemy radar, but no missile has been fired yet. After some time within enemy aircraft radar the circle bellow the central aircraft figure may be lit: this would mean that you're "fixed", and you should expect the enemy's firing shortly; start an evasive manoeuvre changing your course. When an enemy has eventually shot a missile, either the number five or the number six will be lit.
Don't let enemy copters take you down with their guns though, you get no alarm for bullets of course. When there's an enemy copter nearby it should be your highest priority except for missiles: chase it until it's down. Your chasing movements will make it difficult for other possible copters to get you with their guns, but if any missile is fired against you, this always overruns any previous priority: evade it (see bellow how to do it). As for planes they're more difficult to take down. Sometimes, and deppending on their attitude towards you, it's better to do it and sometimes it's better to let them alone and evade (see bellow) their missiles if any. (However, if you manage to take down a plane that was pounding friendly ground forces the friendly casualties briefed after the battle will be accordingly lower--in case you care about that. :) )
The meaning of each numbered threat indicator is:
1.- Early Warning Radar (EWR): These radars are mounted on trucks embedded in the AAA/SAM groups. I don't know whether they extend these weapons' ranges or something and I never care about EWR myself, nor about this no. 1 threat indicator either. Besides your WSO will never target them automatically unless there's nothing else around, which is pretty difficult on a battlefield. I don't know what kind of help they lend to AAAs and SAMs, but once the later are destroyed you don't have to worry about the former, do you.
2.- Aircraft Radar: Aircraft fire InfraRed (IR) guided missiles --and may fire their guns as well. When these are fired, alarm no. 6 is displayed (see bellow). Against enemy aircraft you can use your own IR missiles, but also the laser-guided anti-tank missiles, the heavy cannon specially designed for aircraft --takes practice, but can also take even armoured vehicles-- and even the conventional turret gun for planes and lightly armoured copters which are really close and flying towards or from you --works for enemy Hinds but not for Apaches, now THOSE are mean. Launching a missile against enemy aircraft with some chances that it will hit is an art in itself: just think what makes it difficult for an enemy missile to hit you (see bellow), and make sure it isn't happening with the enemy aircraft. In short, it should be heading almost directly towards or from you; and you should fire the missile a little towards the side the enemy craft's heading; thus your missile will approach the enemy from the front rather than from behind, in which case it would be decoyed. Save your IR- and laser-guided missiles for the aircraft unless you're near the end of the mission, the later are called anti-tank but they're too scarce, the best thing you should be throwing at land targets is unguided missiles, and use your trusty turret gun for all except the heavily armoured ones --tanks and possibly BMPs.
3.- Anti-Air Artillery (AAA or triple A) radar. These are armed with guns, no missiles. You can take them down with your gun, just make sure to evade (see bellow) as soon as you spot the flash of its firing while you approach, because their range is longer than yours. If you keep flying towards an AAA when it has fired, you'll at least get damaged, even if you pointlessly steer right and left alternatively. No, you must evade. If you fly fast and low it's extremely difficult for an AAA to hit you unless you're flying directly towards it --or directly from it--; so you don't have to worry too much about every dang machine gun unless you're attacking it. Any vehicles armed with machine guns (APCs, tanks, etc.) are much like the AAA, even if less powerful --but more heavily armoured.
4.- Surface to Air Missile (SAM) radar. Take these before the triple A, they're far more dangerous. After aircfat --which comes first unless you've got SAM within gun range--, your first concern when newly into an enemy area is to clear it of these pesky fellows --then AAA then other ground forces. They fire radar-guided missiles, and then alarm no. 5 will be displayed (see bellow). They can be taken down perfectly with your gun, provided you evade any missile fired while approacing --you must evade any missile fired at any time anyway.
5.- Radar-guided missile: Now we're talking. Fired by SAM batteries, they can be somewhat misguided by chaff --used while evading--, which deflects radar waves. Flares have no effect upon them, since they don't have metalic surfaces which deflect radar.
6.- Infrared-guided missile: Fired by aircraft and sometimes infantry --Stingers and such--, flares can be used as a decoy while evading them. Flares amount to hotspots which create massive infrared radiation just like your craft's engines exhausts. Since chaff doesn't create heat it doesn't misguide IR-guided missiles at all.
How to evade: You can't dodge enemy fire turning hither and thither, you must turn either right or left and change your trajectory altogegther. A helicopter's not an UFO: when you pull the joystick rigth and left alternatively like crazy, it could seem that your craft is also moving like crazy from within the cockpit, but in fact the craft itself has deviated little from its course, is still going straight ahead against the missile, and has even slowed down which is bad in order to evade. And of course you've got to fly always at low altitude, unless you're hunting for aircraft *and* the ground's clear of anti-aircraft units.
When there's a missile fired at you, one of the lights arranged in the outer circle come on, and also some in the inner circle. The former is for the direction the missile is coming from: the numbers are of course sexagesimal degrees, and span the front half of the space; if the missile is behind you then one of the other two lights come on, depending on whether the missile is behind to the right or left. The inner circle is for distance: when all the lights in the circle are on the missile is terribly near.
You cannot rely on random movements to evade. You must trick the missile placing the decoy (chaff/flare) between your craft and the missile. If you run out of decoys you're nearly as good as dead, return to base. In order to evade you must wait at least until all the distance lights but one are on. Then you must change direction abruptly, not from one side to the other alternatively, but you should turn in only one direction, the opposite of the one the missile's coming from, rapidly. If the missile was coming from ahead you should try to turn more than 90 degrees --relative to the missile, look at the alarm indicator--, if not maybe less --you don't want to come into the missile by yourself. Immedately thereafter (not before) you must release the decoy (chaff for radar-guided, flare for IR-guided), and proceed straight once your direction is appropiate.
If you try to picture in your head the movements I've just described, you'll find that you'd have placed the decoy between your craft and the missile, so that the latter will always find the decoy and never the craft. Here's an ASCII "animation" of an example in which the missile was coming from ahead. The 'H' stands for helicopter, M for missile and D for decoy and the dotted lines represent the trajectories:
--H**************** M--
_______________________
----H************M-----
_______________________
********H
******/
----+--D**** M---------
_______________________
**********H
********/
******/
----+--(BOOM!)---------
Cool, isn't it? :D The decoys are released pressing C or F (Chaff or Flare), *but* once you hear the explosion of the missile against it, you should press the key again to stop releasing them, because should you run out of decoys you'd be utterly unable to evade missiles. You might consider setting atochaff/flare on --pressing the key just once-- *only* if missiles are fired at you almost every second, and so even when you're evading a missile there may be others already fired at you. It's the missile closest to you that is displayed in the alarm system, so keep one eye on it, even after evading a missile there could be another about to hit you. Even if you don't voluntarily evade a missile it may perfectly not hit you if you're releasing decoys and changing direction because of other concerns.
Evading fire from AAA and such is much easier because bullets are not guided and you don't need decoys. Still, don't steer from one side to another: once you spot the flash of the enemy guns' firing, change direction slightly and keep going in that direction until the bullets pass you by, then resume your attack course. The same goes for evading aircraft gun fire: dont' charge head to head against an enemy copter which is firing at you: even if you kill it, most probably it will kill you as well.
I find landing to be the most difficult part, I get some heavy landings but not always. I guess it's better when you've got a second joystick for the rotor speed and pedals for the rudder, I've got just one crappy but trusty "El Cheapo" joystick which I keep in a religious working order. So I learned to land somewhat like a plane: instead of stopping in the air and then hovering down, I head towards the ground until I'm pretty low and close --not too so-- to the landing point's position. Then I steer up to lose speed, but just beforehand I compensate by drastically decreasing rotor speed (to a value which could't support the copter airborne unless it was moving with its nose up), in order not to ascend. In that condition steering up decreases the speed, and not doing so decreases altitude. The idea is having lost enough speed when I (hopefully smoothly) reach the ground. You can have little horizontal speed when landing, the Hind is equiped with wheels, and you can land with your nose somewhat up; just don't ever steer even when touching ground. After landing you can activate the brakes.
But perhaps you may want to try another landing technique. :whistling:
*******
Now go and get those capitalist swine, comrades. LOL
:cheers:
Mighty Midget
09-05-2006, 06:28 PM
Does anyone know if their SAMs have got a limited amount of missiles (as in F22 TAW) or an unlimited amount?. I can't remember since I haven't played the game in years.
(I was wondering about doing something about that, IF the bugs can be sorted out.)
Edit: JOYSTICK ISSUES: Does anyone know if the game allows you to take full advantage of a Saitek x45? Is there anything to it? Any issues?
As far as I know SAM batteries have unlimited ammo. At least I've never seen a battery not firing at me for a long time. Maybe I blasted them too fast. :evil: In short, I don't really think so, and if you don't tarry destroying them you musn't concern about that. Should you tarry, you'd find that the fuel reserve is not infinite, even when it's perfectly enough.
Doing something about what? About the bugs?? Man, I voted this game with 4 out of 5, and if it was bug-free I'd vote 5, and I mean 5.0.
Sorry, my joystick is a crappy Logitech Wingman Light. This games uses two joystick buttons as far as I know (true that I don't have more). I think it would support rudder pedals if you had them--indispensable for hovering with decent stability.
Mighty Midget
09-05-2006, 09:30 PM
Originally posted by Japofran@May 9 2006, 09:10 PM
Sorry, my joystick is a crappy Logitech Wingman Light. This games uses two joystick buttons as far as I know (true that I don't have more). I think it would support rudder pedals if you had them--indispensable for hovering with decent stability.
I used to have a Logitech Interceptor. The sw allowed mapping. But the throttle didn't work. For the hats, only POV worked untill I mapped the other two using the joystick sw.
HAT TIP: Even though the hats are 8-ways, a recommended setup is to map NW,N,NE,SW,S,SE. That gives you six functions per hat. It's nearly as easy to use as the 4-way N,E,S,W.
I just tried the x45, and when I selected one of the programmable joysticks supported by Hind, the throttle and rudder worked. I haven't got to mapping yet, but knowing that the sw is powerfull (sometimes too powerfull) I have good hopes of a mean combo configuration.
SW, mapping, hats... :blink: Man, I didn't get a word from what you said last. I hope someone does in the future and finds it useful. :D
Mighty Midget
09-05-2006, 10:03 PM
Originally posted by Japofran@May 9 2006, 09:49 PM
SW, mapping, hats...
In case you weren't joking :D or if anyone wonders
sw = software (that is, the software that came with your progammable joystick)
hats = 8-way 'buttons' on many NEW LOL joysticks
POV = this hat usually controls view direction.
mapping = assigning a function to a button/hat
N (north) = up , NE (North East) = Up/Right and so on...
sw = software
Me plug, me play! :Titan:
hats = 8-way 'buttons' on many NEW* joysticks
And why on Earth don't I have these? My joystick WAS NEW when I bought it ten years ago!
POV = this hat usually controls view direction.
Oh yes, of course, I only asked in case you didn't know. I can do that with the keyboard.
mapping = assigning a function to a button/hat
The game does that for me, it's that advanced.
N (north) = up , NE (North East) = Up/Right and so on...
Okay THAT, I figured it out.
Mighty Midget
10-05-2006, 08:14 PM
LOL
But seriously: A programmable joystick for me means that I can concentrate on the mayhem and fun instead of having my eyes fixed on the keyboard. I personally toss sentiments overboard when it comes to flight sims, especially the advanced ones such as Hind, and go for the new kind of joysticks. The software is not a must, in fact Hind recognice 4 buttons by default. Mapping however, allows me to assign complicated sequences of keys to one button, such as *fire*-*pylon view*-target view*-*missile view*-*target view*-*cockpit* with a single press on a button. Just for an additional laugh :max: . And after all: HOTAS (hands on throttle and stick) was implemeted into real aircrafts for a reason :)
BTW: Plug and play is sooo state of the art LOL
One thing that gives the Interceptor one goal against x45, is that the handling is so much nicer on the Interceptor. Unfortunately, the throttle sucks and it doesn't have rudder control.
My choices: TIE fighter: Interceptor, Hind: x45, Blue Max: Interceptor, F22 TAW: x45
Thing is, the x45 JOYSTICK is horrible, the throttle/rudder unit great. Interceptor: Excellent joystick, rotten throttle, no rudder. x45 outclass the Interceptor in numbers of buttons available, great for 'need three keyboards to play'-sims.
All this IMHO. But I do see a point in using the keyboard. To keep the game basic.
But I haven't forgot the main issue: Play it anyway you enjoy the MOST, even if that includes working for the ENEMY LOL LOL
It would be fun if pilots 'got together down the digital pub' to exchange experiences and know-how. I'm Mighty Rusty.
Mapping however, allows me to assign complicated sequences of keys to one button, such as *fire*-*pylon view*-target view*-*missile view*-*target view*-*cockpit* with a single press on a button. Just for an additional laugh
You're sadistic. I'd NEVER do that! :angel: :whistle:
If I played flight sims a lot I'd try to invest in a better joystick, but I've played only a couple of them. Even back when I bought my joystick, it was one of the cheapest.
I haven't played Hind for a long time, but this chatter has inspired me to get back to it as soon as I've got time. However I wasn't able to finish Korea--because of a bug. Let's see if there's a way around the bug.
KNOWN ISSUES Your progress won't be saved unless there's a folder called "Log". The .ZIP doesn't include it, so create it.
This game's extremely buggy and, what's more, it tends to develop more bugs with time, the files must corrupt for some reason (?). If you experience this, "refresh" the files: unzip the game again overwriting everything. This shouldn't erase your logs. Or rather change every (newly installed) file's attributes to read-only --except for those in the "log" folder and "prefs.cfg"-- to prevent it in the first place.
The joystick may de-calibrate between game sessions, even if you calibrate it from Windows. During play, leave it centred and press Alt-J, that saves the joystick's current position as the central one. You <strike>should</strike> must do this just before taking off. During the time Alt is pressed the view may de-centre, don't worry about doing it fast or anything, pressing End afterwards fix it re-centring the view.
If the colours go nuts, just pause the game (press P), that will do the trick. Then just resume (P again).
Mighty Midget
13-05-2006, 08:03 PM
I don't know much about this file corruption, but could it be solved by checking the read-only option under file properties?
Guess it should. It's only that when I resolved to replay this game the copter wouldn't go right, and I had to re-install it, then okay. Let's try and see.
The Trooper
11-07-2006, 03:26 AM
Is it impossible to run in win 2000?
I just get "blah bah program has created errors and will be shut down.."
The Fifth Horseman
13-07-2006, 10:09 AM
Technical details: This is a windows game, but originally designed for Win9x. If you wish to get it started on WindowsXP, you need to right-click on the executable file and set the Compatibility mode to Windows 95! [/b]
:yawn:
Guest
30-09-2006, 06:40 PM
Am i the only person here with a controls bug?
As soon as i start a mission (any mission) my HIND banks to the left =/ its impossible to control when you are flying as the HIND always want to bank left. I dont think its my mouse but i am running this on a laptop so i have one of those touchpad things. any help?
<div class='quotetop'>QUOTE(Guest @ Sep 30 2006, 08:40 PM) 258429</div>Am i the only person here with a controls bug?
As soon as i start a mission (any mission) my HIND banks to the left =/ its impossible to control when you are flying as the HIND always want to bank left. I dont think its my mouse but i am running this on a laptop so i have one of those touchpad things. any help?[/b]
Before taking off, with the joystick centered, press Alt+J. That's the deal. :ok:
Guest
02-03-2007, 10:17 PM
What a wonderful game! Thanks, Abandonia!
I'm just getting a hang of landings now... Arrrggg, wouldn't an '07-version of Hind with nothing more but state of the art-graphics be AWESOME?!
Hind Pilot
13-03-2007, 02:31 AM
Does anyone been able to play HIND over NETWORK? I d/l it on both my pcs (emulating WIN 95) and when i try to setup a game over NETWORK option i havent been able to connect both PCs. I try selecting all of the 10 channels inside the game and no luck, it says that im not connected to the network. I already setted up the IPX protocol over windows. Any ideas? Thanks guys (and abandonia for the game, excellent game).
Guest
17-03-2007, 02:08 PM
I wonder a couple of things. How do you illuminate targets? Do you just lock them on, or is there another key you have to press?
Second; how do you aim with the bombs and the minepods?
<div class='quotetop'>QUOTE(Guest @ Mar 17 2007, 04:08 PM) 283997</div>I wonder a couple of things. How do you illuminate targets? Do you just lock them on, or is there another key you have to press?
Second; how do you aim with the bombs and the minepods?[/b]
You mean laser-designating? You have to target them and have them within your laser designator range which is some degrees right/left and up/down. This means that you must be facing the target, hovering until the bombs land is the most obvious option. You know that the laser designator is working with a certain target when the circle surrounding it features four small marks like a crosshair around the circle. Also it can get inoperative if damaged.
To aim bombs use the WSO (S key). A proximity countdown and a small circle appear. When the countdown reaches zero the HUD's crosshair must be within the little circle. You can keep the trigger pressed, the WSO won't shoot if the countdown is not at zero.
To sow mines, as well as to take recon photos, ignore the targeting system and fire when the map in the pilot's cockpit tells you that you'r above the objective.
Guest
15-07-2007, 06:51 PM
i cant play it :angry:
it look nice
Mighty Midget
15-07-2007, 08:23 PM
<div class='quotetop'>QUOTE(Guest @ Jul 15 2007, 08:51 PM) 299543</div>
i cant play it :angry:
it look nice
[/b]
Ok, that was a bit short on info, if you need help to run then game.
What is your operating system?
What exactly happens when you try to play it? Any error messages? Does it run at all and then crash or does it simply refuse to run at all?
lease give us an as detailed "report" as possible, and we might be able to help you to run the game.
<div class='quotetop'>QUOTE(Guest @ Jul 15 2007, 08:51 PM) 299543</div>i cant play it :angry:
it look nice[/b]
<_< Run Hind95.exe in Windows 95 compatibility mode.
mouzata
16-07-2007, 10:10 AM
<div class='quotetop'>QUOTE(snowowl0909 @ May 13 2005, 11:32 PM) 107164</div>
YES finally HIND!!!!
One of the few games I play consistantly,
heh great fun watching using target camera to watch those lil' infantry try to run awy from you as you fire your machine gun :D
Here are the more complete set of controls
[download contains only rudimentry listing]:
Controls:
FLIGHT CONTROLS
Up Arrow - cyclic forward
Down Arrow - cyclic backward
Left Arrow - cyclic left
Right Arrow - cyclic right
Q or + = collective up
A or - = collective down
1 - 9 = collective presets
Z or Insert = tail rotor left
X or Delete = tail rotor right
COCKPIT CONTROLS
I = hud contrast adjust
L = instrument lights
N = select next waypoint
Shift N = select previous waypoint
V = night vision on/off
U = undercarriage down/up
D = cargo doors open/close
B = brakes
R = transmit reconnaissance data
WEAPONS CONTROLS
Enter = arm and select weapon
Ctrl Enter = unarm weapon
Spacebar = fire weapon
C = auto chaff on/off
F = auto flare on/off
COCKPIT VIEW CONTROLS
F2 or Home = pilot view
F3 or Pg Up = wso view
Alt Left Arrow = look left
Alt Right Arrow = look right
End = re-enter view
O = flir optics view
G = turret optics
EXTERNAL VIEW CONTROLS
F6 = external view
F7 = weapon view
F8 = weapon target view
F9 = target lock view
F10 = remote view
F11 = spectator view
F12 = watch next drone
Shift F12 - watch previous drone
Alt Arrow Keys - Rotate View
> = zoom in
< = zoom out
SILICON WSO
Backspace = rescan targets
S = silicon wso on/off
T = track target
WINGMAN COMMANDS
(Ctrl for wingman, shift for formation)
1 = go home
2 = follow me
3 = attack my target
4 = resume flight plan
VISUAL DETAIL
Alt F1 = lowest detail
Alt F2 = medium detail
Alt F3 = full detail
MISCELLANEOUS COMMANDS
Ctrl Q = end mission
P = pause/resume
Tab = select time compression
Ctrl Tab = cancel time compression
Ctrl J = joystick on/off
Alt J = recalibrate joystick
Shift F1 = on-screen manual
Hope this helps for those who doesn't know the keys.
Happy flying~ :bye:
[/b] thank you very much :brain:
Guest
18-07-2007, 11:30 PM
<div class='quotetop'>QUOTE(Saratovski @ Sep 10 2005, 03:45 PM) 153508</div>
I just have one problem now: joystick compatibility... does anyone have the same problem as me, not getting any response of my USB joystick in the game, which works perfectly otherwise ?
[/b]
The Game isn't the problem, i think, my USB-joystick does a fine job, even the Z-axis works corrctly...
Mighty Midget
18-07-2007, 11:34 PM
Guest: That post is from 2005. I believe he either got it fixed somehow or gave up by now :P
malawicob
15-09-2007, 10:39 AM
I am having a fantastic time playing Hind, but would can not install the 3dfx patch as it can not find Hind, please help I need an idiots guide :)
running xp with sp2
....
How do I land my Hind? I like have gears out and everything, but can never evacuate or deploy troops, or land after a mission for that matter >: (
I always just blows up!
....
How do I land my Hind? I like have gears out and everything, but can never evacuate or deploy troops, or land after a mission for that matter >: (
I always just blows up!
These are my two cents:
I find landing to be the most difficult part, I get some heavy landings but not always. I guess it's better when you've got a second joystick for the rotor speed and pedals for the rudder, I've got just one crappy but trusty "El Cheapo" joystick which I keep in a religious working order. So I learned to land somewhat like a plane: instead of stopping in the air and then hovering down, I head towards the ground until I'm pretty low and close --not too so-- to the landing point's position. Then I steer up to lose speed, but just beforehand I compensate by drastically decreasing rotor speed (to a value which could't support the copter airborne unless it was moving with its nose up), in order not to ascend. In that condition steering up decreases the speed, and not doing so decreases altitude. The idea is having lost enough speed when I (hopefully smoothly) reach the ground. You can have little horizontal speed when landing, the Hind is equiped with wheels, and you can land with your nose somewhat up; just don't ever steer even when touching ground. After landing you can activate the brakes.
But perhaps you may want to try another landing technique. :whistling:
By the way you can land when moving forward up to 50 kph or so, but a little lateral speed will twist your landing gear and cause a crash.
hmm. I'll try and land now...lets see if it works......
Nobody manages the first time, you'll just have to train until you get good at it. :)
I managed to deploy my troops, but my heli stil blew up when i tried to land back at home base...
I find it's almost easier using the 1-9 and 0 keys for landing, slowly going down from 0, 9, 8, 7,6...you get the jist of it. Thats how i managed to deploy my troops.
Rahter funny thing i found.
A fru=iendly helicopter landed on one of our comrades, a little Soviet trooper running around the DZ (or was it LZ? meh) But the lil guy didn't die..odd that.
Oh well, i love WSO! Without it, I couldn't have mowed down those lil afghan guerillas.
I managed to deploy my troops, but my heli stil blew up when i tried to land back at home base...
Happens a lot, :cheesy: just practice till you bleed, then some more.
Oh well, i love WSO! Without it, I couldn't have mowed down those lil afghan guerillas.
I activate it first thing after taking off. The only instance when I temporarily switch it off is when there are many vehicles lined close together on a road and I strafe them with half a dozen of rockets. :D
OMG!
I actually completed a mission!
It's a MIRACLE!!! Yay, Kazaksthan!
Well have you done, young jedi... I mean comrade. :)
lol, I'm actually beating missions now :)
laiocfar
23-06-2008, 10:45 PM
But, comrade, why did you start in Kazakstan?
In Afganistan you will be safe as long as you fly high; In Korea you are safe while flying between trees. But in Kazakstan you may move your tail like a duck!
Rymdolov
18-10-2008, 07:04 PM
I love this game, but I suck so hard at it that the training missions actually play like a real game for me. :)
Rymdolov
19-10-2008, 01:45 PM
Btw, I was lucky enough to find this game at a flee market, but I couldn't get it to work until I'd read the tips and downloaded the patch that people posted in this thread. Thanks everyone! I will return the favour by scanning and uploading the manual (if it's legal), but I must find the time first. Perhaps after the revolution...
meson
22-05-2009, 11:41 PM
To start, only a bit of background. Hind is russian Mil Mi-24 attack/assault helicopter, heavily used throughout the world since 70's. With some upgrades, it is still in service, including for NATO. Hind is its NATO reporting name, better to call it the "Crocodile", like real crocodile pilots always did (it really looks like one, right?). It is unique helo design combining attack and transport role, with no NATO counterpart. Crocodile was first designed as flying IFV (like the Bradleys, or BMP russian series, but flying and carrying sh*tload of weapons), but it never really fitted the transport role and was mainly used as gunship (fortunately, in the game you will get taste of every mission possible:))
Please don't start flame wars "OMG WTF russia powerfull helicupters so pwns americcan helicupters". Crocodile is not really the best of best, and it always had its annoying habits like the one of cutting of its own tail with the main rotor (sh*t happens, but not in the game) or to lure anything heat-seeking to its immense heat signature (damn!). Crocodile is fast as hell - but its maneuvrability in real life is quite poor. Still, Crocodile is fenomenal helo and since it can do virtually any mission, it is sheer fun flying:) It's a tough chopper to fly, though... but think about it as a helo for real men, difficult, powerful and scary, not for noobs who want wires to fly helicopters for them:-) If there were Klingon pilots, they would definitely love Hinds. So let's get to flying!
First time i tried to just take off and see what happpens, i got into spinning and finally crashed into a hangar. This made me very sad, because i was dead and stuff. You can set - somewhere in preferences - the flight model difficulty to novice level and the you get everything free, no spinning nor other annoying realism. Or you can learn flying.
Use number 3-0 keys to set throttle, to take off you will need 80% or 90% power (depends on payload). Use "Z" and "X" to regulate tail rotor and counter the spinning tendencies. With some training, you can do it. Don't worry, you only need to regulate the torque in low speeds, as in higher speeds it is countered by dissymetry of lift and helicopter aerodynamic shape and such. Put up the gear ("u" key), it will let you fly faster and also it stops dragging your nose up and makes your flight more stable. In higher speeds, helo behaves just like a plane. UP to put nose up and fly higher, DOWN to lower nose down and descend, LEFT/RIGHT to turn (combine with UP to turn faster, but ). You don't need to regulate power to regulate altitude like in some other helo sims. And that's it. Easy enough, right?
Landing might be another problem for starting players. If you just turn up, your speed will decrease, but you will get incredibly high. If you want to slow down, set throttle to about 30-40% (yes, this low) and keep nose high enough just to maintain your alture all the time. Once your speed drops, set throttle to 70-80% and hover, lower to descend. Surprisingly, you need more power when hovering than when moving a little. Thats another realism - when moving, the helo glides like an airplane. It's a bit of aerodynamics of the rotor you don't want to know:) Just mind it and set 60% to maintain low speed and constant altitude, 70-80% to hover.
Landings are tough, it took me a long to learn, but if you train a lot (A LOT) and then some more, it's not that hard. Difficult is to land on precise spot in a narrow street - or to land fast, but it shouldn't be any problem to land at your airport. Well, train a lot, that's the biggest hint. Key is to have your nose up (the crosshair higher than horizon, like when taking off, it really is important), very low speeds (remember "Z" and "X" regulate torque), gear down and SLOW descend. Few meters above ground, you might hover on air cushion, so lower throttle another 10% to touch land.
Shooting is easy. "T" to acquire some target, space to kill it. Enter to change weapons. Targetting is kind of dumb, so press "S" to activate WSO (AI for second crew, the famous "weapon officer") and the targets will be selected automatically with some priorities. This works for minigun and Shturm or AAM missiles. To use bombs, mines and missile clusters, turn WSO off.
Another art is to avoid missiles. See the Threat warning system display in your cockpit? It works like this: 6 numbers down indicate type of threat. 1,2=??? 3=AAA, 4=SAM, 5=Incoming Radar Guided Missile, 6=Incoming Heat Seeking Missile. Points around the helo (with number of degrees) indicate direction of incoming missile. You want to keep it behind you and fool its radar guidance with chaff (threat 5) of blind heat seekers with flare (threat 6). Press "C" or "F" to (de)activate chaff/flare dispensers. The distance of incoming missile is measured in lines around the helo symbol. As the missile approaches, highlighted lines increase clockwise, and once they reach whole circle, you have just received a birthday present (KA-BOOOOOM!!!!). Start worrying about missiles when they are close, don't overuse chaff/flare (you can run out of them especially if you forget about having automatic dispenser on) and remember not to get killed.
Well, that's it, comrades. Now get some training and kill some rebel scum! (I find the Kazakhstan the best campaign, sorry Kazakhs, nothing personal...)
meson
23-05-2009, 01:36 AM
Sorry, DOWN key is for turning up and UP for oing down. It is reversed, but it was so intuitive that I didn't even think about that:)
Hind Patch?
31-10-2009, 05:26 PM
I'm wondering if the patch comes automatically with the .zip and if not where can I get it? I mean, all the websites posted here with a "patch" are either removed or inaccessible. Thank you.
Mighty Midget
31-10-2009, 08:00 PM
I'm wondering if the patch comes automatically with the .zip and if not where can I get it? I mean, all the websites posted here with a "patch" are either removed or inaccessible. Thank you.
Just visited patches-scrolls.de and they have a small collection of Hind patches. Is one of them what you look for?
Hind Patch?
31-10-2009, 09:06 PM
Probably but I'll need an official English version patch if it exists. I'll take a look over there. Thanks.
Hind Freak
03-12-2009, 03:12 PM
What's the trick to completing this mission? I still fail after the bridge gets bombed?
Hind Freak
04-12-2009, 06:20 PM
What's the trick to completing this mission? I still fail after the bridge gets bombed?
No worries, one of the folks @ SimHQ helped me thru it :)
WERTA
01-12-2011, 10:51 AM
What's the trick to completing this mission? I still fail after the bridge gets bombed?
I had same problems in this mission and try to complete many times - no result. But when I later finished one of Kazakhstan campaign mission, Remote Bridge bombing in log became OUTSTANDING complete mission. I don't know...
fablefire
25-06-2013, 05:57 PM
HIND has been released on GOG.com for a while now. http://www.gog.com/gamecard/hind I think it would be safe to remove the download and replace it with a link to the GOG.com page.
OK thanks for leting us know--download changed to GOG link
fablefire
25-06-2013, 07:50 PM
OK thanks for leting us know--download changed to GOG link
You're welcome.
Tracker
25-06-2013, 08:46 PM
Heresy.
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