View Full Version : Opengl
NrmMyth
27-03-2005, 10:58 PM
If I decide to go on with OpenGL what do I need (except a good manual)?
Thanks. :ok:
You should really check out OpenGL.org (http://www.opengl.org/documentation/red_book_1.0/) and read what is called 'the red book' and the 'blue book'. If you've read these, you're an OpenGL guru... they're quite tough though as I've been told, but there are tutorials on the site as well.
One of the best ways to learn is to study the NeHe-tutorials on Nehe Productions (http://nehe.gamedev.net/). They're available in almost any language, but the meat of the code is OpenGL itself, which is sort of language independent.
You should also now some vector-math, and have a general knowledge about 3D graphics (things like polygons, vertice, shading algorithms). If you're new to the whole thing start by doing this tutorial: Vector Math Tutorials for 3D Computer Graphics! (http://chortle.ccsu.edu/VectorLessons/vectorIndex.html)
OpenGL is hefty stuff, but extremely powerfull! Use it wisely and stay away from the Dark Side (Direct3D, that is)!
Tulac
28-03-2005, 02:05 PM
Originally posted by NrmMyth@Mar 27 2005, 11:58 PM
If I decide to go on with OpenGL what do I need (except a good manual)?
Thanks. :ok:
You need a gigantic knowledge in mathemathics and physics...
you can do it!!! :ok:
take no prisoners!! :rifle:
but be cautious :ph34r:
and don't let stumbling blocks get you down :wall:
cause there's always beer :cheers:
and smuffs :Tom:
and vikings :Titan:
Kon-Tiki
28-03-2005, 05:57 PM
And smily spam >_> Try to avoid that, please.
NrmMyth
28-03-2005, 10:17 PM
Originally posted by Kon-Tiki@Mar 28 2005, 05:57 PM
And smily spam >_> Try to avoid that, please.
I don't mind.
But what libraries and that stuff do I need? Using C/C++.
goblins
29-03-2005, 06:16 AM
If not sure then join a game project using opengl and become a member learn as ou go - plenty of off again on again game projects on the net using opengl
Originally posted by NrmMyth@Mar 27 2005, 10:58 PM
If I decide to go on with OpenGL what do I need (except a good manual)?
Thanks. :ok:
Practise, practise, practise. And I advise you to start from making console applications.
Originally posted by NrmMyth+Mar 28 2005, 11:17 PM****</div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (NrmMyth @ Mar 28 2005, 11:17 PM)</td></tr><tr><td id='QUOTE'> ******QuoteBegin-Kon-Tiki@Mar 28 2005, 05:57 PM
And smily spam >_> Try to avoid that, please.
I don't mind.
But what libraries and that stuff do I need? Using C/C++. [/b][/quote]
The answer to your questions! (http://www.opengl.org/resources/faq/getting_started.html)
NrmMyth
29-03-2005, 09:51 AM
Originally posted by Reup+Mar 29 2005, 08:44 AM****</div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Reup @ Mar 29 2005, 08:44 AM)</td></tr><tr><td id='QUOTE'> Originally posted by NrmMyth@Mar 28 2005, 11:17 PM
******QuoteBegin-Kon-Tiki@Mar 28 2005, 05:57 PM
And smily spam >_> Try to avoid that, please.
I don't mind.
But what libraries and that stuff do I need? Using C/C++.
The answer to your questions! (http://www.opengl.org/resources/faq/getting_started.html) [/b][/quote]
Thanks Reup, you were very informative.
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