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View Full Version : The smallest first person shooter in the world


FreeFreddy
04-07-2004, 12:54 PM
Anyone of you ever heard of .kkrieger? No?
Ok, I'm sure you know the size of today's first person shooter - usually 150 MB - 1.5 GB.
Now, imagine a first person shooter, which has really nice-looking graphics in high resolution (1024x768, I believe), 1 music score, 5 nice looking weapon models, some sounds for weapons and for a player and 1 full level (and some of bugs too...). That shooter needs at least P3 with 1.5 Ghz and at least 512 MB RAM to be able to start, whereby my P4 with 2.4 Ghz with GForce FX 5700 on AGP 1.0 mainboard (4x AGP) is even sometimes little too slow in the game.
And now the big surprise - it's only 98 KB small!!! Yes, that's no joke!
And you can look the screenshots and download it for free just here http://www.theprodukkt.com
Have fun! :D

Durak
04-07-2004, 02:37 PM
Nice, but I'm still waiting for Halflife 2 :D

FreeFreddy
04-07-2004, 04:01 PM
Yes, but imagine - some games on abandonia would be that size... That would be great - we would have place for thousands of games then :shock:

The Niles
04-07-2004, 07:26 PM
The thing crashed for me.

FreeFreddy
04-07-2004, 08:31 PM
Perhaps too slow computer? :?
It crashes sometimes during the loading at the begin, but then just start again. See above what speed your PC needs to have to be able to run this program.

cosmogreen32
05-07-2004, 08:57 AM
Today's FPS use most of CD-ROM's capacity for soundtrack, cutscenes and textures. I never saw .kkrieger (my computer is too old) but I suspect that it uses MIDI music and it has no cutscenes. Textures are dynamically generated before game runs by technology used years ago in various demos. Once generated, those textures use up huge amounts of memory (probably a reason why it won't run on many computers) and they are not to impressive to look at. So, while it really is a achievement to compress a demo of a FPS in 100kb, they would be better of if they invested their time in developing superior AI for enemies.

Maikel
05-07-2004, 09:06 AM
This time the textures are pretty impressive. It ran prett bad on my rig. But the bumpmapping was nice :)

FreeFreddy
05-07-2004, 11:02 AM
Today's FPS use most of CD-ROM's capacity for soundtrack, cutscenes and textures. I never saw .kkrieger (my computer is too old) but I suspect that it uses MIDI music and it has no cutscenes. Textures are dynamically generated before game runs by technology used years ago in various demos. Once generated, those textures use up huge amounts of memory (probably a reason why it won't run on many computers) and they are not to impressive to look at. So, while it really is a achievement to compress a demo of a FPS in 100kb, they would be better of if they invested their time in developing superior AI for enemies.
Most of what you said is right, it's a demo engine, it has no cutscenes, the AI is almost not there and it needs at least 512 MB RAM. But the music there is certainly not MIDI, as it sounds better than synthetical MIDI and the textures are very nice-looking.

Titan
05-07-2004, 12:44 PM
go to www.tbl.org (http://www.tbl.org)... THERE you'll find some awsom demos..
My favorit: Stash... chk it's size...

FreeFreddy
05-07-2004, 01:15 PM
Hey, on the site adress I posted above there are demos too, most 64 KB, while they have superior graphics for their size.
But this one is actually considered as game, just based on demo technology.

Kiddiarni
05-07-2004, 02:15 PM
LOL...

Bob
06-07-2004, 10:54 AM
on laptop at work just now
p4 2.66ghz
512mb ram
radeon 9000

doesnt work :(
maybe just need updated directx but will just leave it till i get home :)

Maikel
06-07-2004, 11:58 AM
You need pixelshader 2.0 or so.. I don't think the radeon 9000 has that. but I can be wrong.

FreeFreddy
06-07-2004, 01:30 PM
LOL...
:?:

Kiddiarni
06-07-2004, 08:12 PM
96KB game that needs like 15 times my computer...LOL

Danny252
06-07-2004, 08:17 PM
umm
1024 bytes (B) = 1 kilobyte(kb)
1024 kb = 1 Megabyte(MB)
1024 MB = 1 Gigabyte(GB)

so
you have a crap 19kb system?
HOW COME YOU EVEN HAVE AN INTERNET CONNECTION?
EVEN MY MATHS TEACHERS FIRST PC WAS 1 GB!

Maikel
06-07-2004, 08:20 PM
My first pc had 1024KB ram and 40mb harddisk. So I bet your math teacher is from after my generation :twisted:

The Niles
06-07-2004, 09:24 PM
1GB is a lot. I supose your math teacher has not had a computer for very long and now that he does he bought big.

My first computer had 64KB.

Kiddiarni
06-07-2004, 09:45 PM
Dan...I'm talking about my Prcessor and 3d card...Its 27 and 8 mb...so...

FreeFreddy
06-07-2004, 10:26 PM
96KB game that needs like 15 times my computer...LOL
The price for being that small 8)
Anything has it's good and bad sides, never the one without the other.