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Acethor
15-09-2009, 01:24 PM
It's not the game's fault... the campaign text is supposed to have digitized speech. Did you activate the digitized speech in the setup? If thats not the problem then maybe you are using a ripped version of Warcraft that doesn't include the speech.

Luchsen
15-09-2009, 02:02 PM
You should get it at the ISO Cellar (http://www.abandonia.com/vbullet/showthread.php?t=16107). 5MB is a rip, the full game is nine times larger.

The Fifth Horseman
15-09-2009, 04:34 PM
5 MB is the floppy version.
Cutscenes are slideshows, and there is no voice-over in mission briefings.

The CD version has video cutscenes and voice-overs in briefings.

MrFlibble
18-09-2009, 01:13 PM
I have a question concerning the CD version. In Warcraft II, the CD music has one more track for each side compared to the MIDI music (I'm not talking about new music from the expansion). In this respect, does the CD version of Warcraft have more music than the floppy version? (there are 3 in-game tracks for each side in the floppy version).

RRS
18-09-2009, 06:01 PM
Warcraft CD has no redbook audio tracks (at least my Sold-Out edition doesn't have any).

MrFlibble
18-09-2009, 08:26 PM
Really? Someone told me it has... Weird.

Gibby
03-11-2009, 09:18 PM
Anyone else have the problem when running the game that moving the mouse to the edge of the screen doesn't scroll it and right clicking troops to a destination doesn't work either?

Scatty
04-11-2009, 02:48 PM
In this original first Warcraft game right-clicking to direct units to a direction wasn't implemented yet so it doesn't work. You'll have to click on a move-button and left-click to a point you want a unit move to.
As for scrolling with the mouse on the edge of the screen, you'll have to left-click there first to start scrolling with mouse, other than scrolling with the direction keys on the keyboard.

The Fifth Horseman
04-11-2009, 03:08 PM
You'll have to click on a move-button and left-click to a point you want a unit move to.
IIRC, you could just press M (the shortcut for "Move") and click the direction.

Gibby
05-11-2009, 02:39 PM
ahh ok. Thanks.
I guess I just have to get used to it. Right clicking to move the screen everywhere works great for me.

Off to kill the orcish hordes

redtwist
05-12-2009, 12:54 PM
Im running dosbox 0.73 through vista and i can't open this game. When i try to run war.exe it says i need to do some modifications in setup.exe. Even when i select 'no sound' i can't open it. Any help?

Mighty Midget
05-12-2009, 01:31 PM
Im running dosbox 0.73 through vista and i can't open this game. When i try to run war.exe it says i need to do some modifications in setup.exe. Even when i select 'no sound' i can't open it. Any help?

Does it say _which_ modifications? EMS to true or false?

redtwist
05-12-2009, 05:05 PM
Here's the direct quote:

"Please run SETUP.EXE to properly configure WARCRAFT for your system"

The Fifth Horseman
05-12-2009, 06:09 PM
Well, have you?

redtwist
06-12-2009, 12:20 PM
That's the thing. No matter which options i pick in the setup file the same message always comes up when i try to start the game

MrFlibble
06-12-2009, 01:01 PM
Looks like SETUP.EXE can't write the config file. Check if the folder where you installed Warcraft is not marked as read-only.

dosraider
06-12-2009, 01:25 PM
Im running dosbox 0.73 through vista....
http://www.abandonia.com/vbullet/showthread.php?t=19982
Use your personal folders in Vista....... even if you run as administrator.

bobson
06-12-2009, 04:36 PM
http://www.abandonia.com/vbullet/showthread.php?t=19982
Use your personal folders in Vista....... even if you run as administrator.

Or use a different partition - if your Warcraft folder is on C: it can be hard/impossible to change files :)

redtwist
09-12-2009, 01:33 AM
I wasnt running setup.exe through dosbox, just strait off the C drive. Selected the right options, works just fine.

Scatty
09-12-2009, 07:18 AM
Then you must have mounted something incorrectly in DosBox, hence it didn't save the configuration file. Or it's an issue with Vista not giving DosBox access to modify files or something.

MrFlibble
01-02-2010, 03:49 PM
It is often mentioned (e.g. in Wikipedia and on MobyGames) that Warcraft has a built-in random map generator for skirmish battles. However, I've always had the impression that the "Random Map"/"Random Town" function just randomly picks a map from the built-in set, and does not actually "generate" anything. Can anyone clarify this matter?

angry axe
02-02-2010, 09:30 AM
im pretty sure that the maps are generated, but still kept to certain parameters

Michael11
25-06-2010, 11:03 AM
How do I start this game? I downloaded the .zip file. I'm not really experienced with this type of gaming! ;) Thanks!

The Fifth Horseman
25-06-2010, 02:09 PM
You need to unpack the ZIP somewhere and then use DOSBox to run the game.
A Beginner's Guide to DOSBox (http://www.abandonia.com/vbullet/showthread.php?t=14406) should come handy in that.

LadySky
29-07-2010, 08:57 PM
Hi guys, i hope somebody still read this thread...
I rly need a help getting started with dos games like this one..
I downloaded it from your website but clicking on WAR.exe nothing happens, so i suppose i need something else to run it...

Help :(

_r.u.s.s.
29-07-2010, 09:22 PM
you need to use dosbox (www.dosbox.com)

it has a lot of beginner's tutorials and easy introduction guide on the website

MrFlibble
30-07-2010, 03:13 PM
clicking on WAR.exe nothing happens
I suppose that's because you need to run SETUP.EXE first and configure the sound and music card. Still, using DOSBox is a preferred method anyway.

Warcraft_Player
20-11-2010, 09:54 AM
If anyone wants to play this online, please add me to MSN: [EDITED]

Orcs&HumansFTW
26-11-2010, 03:19 AM
I got this game to work perfectly through Dosbox! :D Can anyone help me on how to adjust the screen size. LoL! It's tiny on my 1600x900 default resolution on my laptop.

dosraider
26-11-2010, 05:41 AM
I got this game to work perfectly through Dosbox! :D Can anyone help me on how to adjust the screen size. LoL! It's tiny on my 1600x900 default resolution on my laptop.
Open dosbox config
-> Start menu -> dosbox 0.74 -> options -> dosbox 0.74 options

Look under header [SDL]
Adapt those lines:

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=1024x768
output=ddraw

1024x768 can be any 4/3 format that suits you .....

Or do a ALT+ENTER to go full screen, but that's usually a bad idea on a 16/9 monitor ......

[Edit]
Editing dosbox conf needs a dosbox restart.

guestz
03-12-2010, 04:20 PM
It is often mentioned (e.g. in Wikipedia and on MobyGames) that Warcraft has a built-in random map generator for skirmish battles. However, I've always had the impression that the "Random Map"/"Random Town" function just randomly picks a map from the built-in set, and does not actually "generate" anything. Can anyone clarify this matter?

You're right, it just picks a random map from a list of 7 forest, 7 swamp and 7 dungeon maps. Note that the AI will always have the same buildings and units on any given map.

Someone made a map editor a long time ago, but it was separate from the game itself (I think Warcraft 2 may have already been out by then).

MrFlibble
04-12-2010, 03:58 PM
Thanks for the info! I've seen a link to the third-party Warcraft 1 map editor on some old fansite, but unfortunately it was broken.

yoga
04-12-2010, 08:30 PM
For me the level 8 was very hard.
(You need to free some peasants, because you have no one to start your development).
I remembered brutal battle afterward when I free the peasants;
large enemy forces attacked me.
I was like a runner. And save, save, save. At any cost one must keep wood catapult and at least 1 wizard if I am not wrong.
Then with this weapon I regularly killed one enemy peasant who prefer to collect woods near my village.
The trick was to use catapult to broke the fence around peasants, then return it at original position and with knights to kill the guards helping free ones to move very fast to yr village. But easy to say.
Xa xa

..I have no any problem with gaming. I remember I choice No music , but pls do not follow strictly these words because of many types of sound cards.
Nice game!!

:yahoo:

MrFlibble
05-12-2010, 03:26 PM
For me the level 8 was very hard.
(You need to free some peasants, because you have no one to start your development).
I remembered brutal battle afterward when I free the peasants;
large enemy forces attacked me.
I was like a runner. And save, save, save. At any cost one must keep wood catapult and at least 1 wizard if I am not wrong.
I think the enemy rush after you rescue the peasants in this mission was a bug, fixed in v1.21 of the game. If your version is not updated, get the patch:

http://ftp.games.skynet.be/pub/ftp.blizzard.com/war1/patches/PC/warcr121.exe

Arthas
13-12-2010, 04:43 AM
will it work on windows 7 or visa?

dosraider
13-12-2010, 05:19 AM
will it work on windows 7 or visa?
Run the game in dosbox.
Dosbox Tutorials (http://www.abandonia.com/vbullet/forumdisplay.php?f=90)

anymous
27-03-2011, 08:27 PM
I play the game from DOS (NOT Dosbox) on my old PC. There was still a problem with setup.exe. You need to configure your soundcard and when I started the setup didn't work. If you have this problem just try to move config.war in a sub-directory FDATA where are the other .war files. Then setup.exe worked properly and I started to play War1 like the old days. I'm now on level 5. As I read before there is a problem with level 8. I hope moving the .war file on it's right place this problem to not exist for me. For all who play the game from DOS this is the right solution but for the others.....

Eagle of Fire
27-03-2011, 09:46 PM
For the others, there is DOSBox. ;)

Temporary
01-01-2013, 02:11 PM
Hey, I thought I'd pop in to clarify some of the confusion (and downright false info) in this thread.

So, to wit: there are no less than six (6) distinct "versions" of Warcraft: Orcs and Humans (not counting the various updates). These are--in order--the initial two (2) very slightly different "pre-release demos", which were not playable and consisted of Bill Roper's narration on top of images of gameplay, the two retail demos (the first and earlier of which at times goes by the name 'Interplay Demo', as it was meant to be exclusively distributed by Interplay Corp, and even shamelessly plugs the company any chance it gets), the floppy version of the retail game, and finally the CD version of the retail game. All playable demos report themselves as version 1.12, even though there are many differences between the versions (the so-called 'Interplay Demo' contains data for the Orcish hero Klaron, for instance). The retail CD release however reports itself as "version 1.22", which is merely a cosmetic difference; the CD version itself is identical to version 1.21. The final, downloadable patch updates the game to 1.21, so it is not to be used on the CD retail release.

The mentioned "official map editor" is fiction; there was none. In fact, the only official editor for Warcraft: Orcs and Humans is the Unit Editor which was supplied with all versions of the game post 1.15, demo or otherwise. In fact, patching any version of the game to any version post 1.15 adds the Unit Editor to the game install.

The only map editor (to date!) for Warcraft: Orcs and Humans is Brad Pollard's 16-bit map editor from 1994. The editor is programmed in Visual Basic 3, so it will most likely require additional system files for your OS to execute properly. Additionally, since it is a 16-bit application, it will not execute at all on 64-bit Windows Vista or any flavor of Windows 7. On top of that the editor is only capable of creating Forest maps; Dungeon maps or Swamp maps are unavailable. Hidden map details, such as enemy rallying points or objectives can not be edited, either. The hidden gem in the Map Editor is, of course, the first ever(!) user-created map ("No Rest At All") in the entire Warcraft franchise, created 19 years ago as of writing by the programmer himself.

There are precious few third-party editors and apps for Warcraft: Orcs and Humans, apart from an abundance of "trainers", which are made completely redundant by the cheat codes in the game. The only useful, recent addition to the paltry helpings is Greg Kennedy's Stratlas. You can easily find it by Googling the app name. Also, if you are really keen on delving deeper into the inner workings of the game, the old data editor WarDraft can edit and display entries from the game's data files (even the "lost" maps Human Map 8, and Orc Map 8). The data editor only works on retail versions of the game, due to the different data compression algorithm (which was later re-used for Warcraft 2).

As has been mentioned the "Random Map" option is not random at all, only which map is drawn from the 24 available maps is random. (Yes, there exists two additional maps in the game data, but the player can never choose them due to the selection screen only allows maps 1-7 to be chosen, although two "map 8" scenarios exist in the data.)

MrFlibble
02-01-2013, 09:57 PM
Temporary, thanks for the detailed and valuable info! :)

So, to wit: there are no less than six (6) distinct "versions" of Warcraft: Orcs and Humans (not counting the various updates). These are--in order--the initial two (2) very slightly different "pre-release demos", which were not playable and consisted of Bill Roper's narration on top of images of gameplay, the two retail demos (the first and earlier of which at times goes by the name 'Interplay Demo', as it was meant to be exclusively distributed by Interplay Corp, and even shamelessly plugs the company any chance it gets)
I've noticed the difference in one of the demo versions some time ago regarding the Human Barracks sprite (details (http://www.abandonia.com/vbullet/showthread.php?p=438932#post438932)), but didn't know about the non-interactive demo versions. Those are not the same as preview videos that were published on some Interactive Entertainment CD, are they?

All playable demos report themselves as version 1.12, even though there are many differences between the versions (the so-called 'Interplay Demo' contains data for the Orcish hero Klaron, for instance).
Wow, that's certainly something that was unknown to me. Cool!

BTW, research by Litude at the RGB Classic Games (http://www.classicdosgames.com/forum/index.php) forums indicates that there are no less than four demo versions of Warcraft:
Regarding the Warcraft demo versions, I know that there are at least four different demo versions available. Sadly only the most recent one identifies itself with a version number (1.12) so getting them sorted out is a bit troublesome. But I think the version you found is the earliest one. I also know of a demo dated October 6th, 1994 and I've found another pre-installed demo that seems to be a bit later yet earlier than the 1.12 demo and its files carry modify dates of October 24th, 1994 (but they are not necessarily accurate since it's pre-installed).
(source (http://www.classicdosgames.com/forum/viewtopic.php?p=3352#p3352))
Warcraft: Orcs & Humans
Found a few different demo versions of this game, thanks go to MrFibble for bringing this game up. Sadly none of the demo versions display a version number except for the one already present on the website (which is 1.12) so sorting them by modify dates is the only way to go. Also, it seems two versions were released the very same day so sorting them just by date won't do it.
Demo Version 10/04/94 (http://cd.textfiles.com/sprintos6/GAMEDEMO/LZ/WARCRAFT.ZIP) - Installer
Demo Version 10/06/94 09:44 (http://cd.textfiles.com/gigagames3/DOS/STRATEGY/WARCRAFT.ZIP) - Installer
Demo Version 10/06/94 11:08 (http://www.knightsandmerchants.net/Litude/Private/warcraft(100611).zip) - Installer
(source (http://www.classicdosgames.com/forum/viewtopic.php?p=2353#p2353))

Temporary
06-01-2013, 09:46 AM
Temporary, thanks for the detailed and valuable info! :)

No problem. I am surprised someone found it of any interest.

[...]the non-interactive demo versions. Those are not the same as preview videos that were published on some Interactive Entertainment CD, are they?

The "non-interactive demo" is the same as the media distributed in issue five of Interactive Entertainment, only packaged as a self-playing file. The two first "demos" of the game are those; the media folder, and a self-playing version of it. (Treat them as one, add the two early pre-release demos and the demo Blizzard had on their FTP and you get a grand total of four.) If you are aware of any video version of IE's distro, I would be happy to know, too. In any case, the demo was supposed to be shown at the last summer CES 1994 in Chicago (before CES became a winter-only event), but I am unaware of it being shown there. It might have been; Blizzard did not exactly have a major presence there.

I am sure you know the media is the same as this content:
http://cd.textfiles.com/ie/ie05/ARTICLES/WARC/

The images in the media folder show the game as it was intended in early 1994; no roads needed for buildings, three resources (stone being the third; this idea was revisited in Warcraft 2 Alpha), units are spawned spontaneously (perhaps in a sort of like nod to Dune II), advanced units are essentially trained peasants/peons, and so on.

Wow, that's certainly something that was unknown to me. Cool!You are most certainly welcome. There are some other minor differences in the demos, such as spell costs (1000 gold vs 750 gold), neither sounds or animations when casting said spells, an abominable AI, different terrain and unit graphics, different data file compression, et cetera.

BTW, research by Litude [...] indicates that there are no less than four demo versions of Warcraft:

Indeed, and that is exactly what I mentioned.

Also, sorry about the brain f*rt in my previous post; the "Human Map 8" was dropped earlier, there is only one 'eighth map', it is "Orc Map 8" (a rather unfinished Swamp map based on Human Map 1, if I recall correctly). You can re-create the map from the game data, if you so want. Just use WarDraft and it's a cinch.

Anyways, I hope this helps.

MrFlibble
06-01-2013, 05:34 PM
Temporary, since you're obviously interested in the history of Warcraft, do you know Hallfiry? He does a lot of research on Blizzard history, including of course the first Warcraft game. Here's a topic he started at the BetaArchive Forums:

Warcraft: Orcs and Humans - Alpha Screenshots (http://www.betaarchive.com/forum/viewtopic.php?p=278347#p278347)

Hallfiry also visits RGB Classic Games Forums, and has his own website called Blizzard Library (there have been some malware infection issues recently so the site might be down for maintenance though).

On a somewhat unrelated note, are you familiar with the Warcraft II CD shareware (http://www.abandonia.com/vbullet/showthread.php?t=29090) release?

Temporary
06-01-2013, 07:43 PM
Thank you for your kind words, mr Flibble.
Temporary, since you're obviously interested in the history of Warcraft[...]
Perhaps 'interest' is a bit too hefty a word to throw about? I cannot say I am terribly interested in the history of any particular game, but suffice it to say that I am more averse to false information. Hence my post; to rectify some errors. (Oh, and to rectify another brain f*rt of mine, the first ever user-created map for Warcraft was of course not "No Rest At All", but "Never Give Up!". Both are by the same author.)

Regarding the linkage, the alpha screenshots in the first posts are not exactly correctly captioned. To wit; examine the first screenshot in the "Alpha Stage 2" section, and compare it to the screenshot captioned "Alpha Stage 3", and you can see they are in fact the same screenshot only with a different side panel, and three Warlocks plus a Knight added for good measure. In addition, the "Alpha Stage 1" screenshot is the same as the first "Alpha Stage 1.5" screenshot, only with different building graphics. Most of the screenshots in Hallfiry's post are presentation mock-ups. These mock-ups were created throughout the early phase in production for a variety of purposes; some were created for magazines, for reviewers and such, some for presentations, and some were simply for internal, in-house use. There were, in fact, no such versions as "Stage 1", or "Stage 2", or any other stage either. I have not seen a single actual screenshot with the non-isometric building graphics; they have all been mock-ups created to show the then-intended graphics.

The isometric graphics, of course, were then later created by 3D software--if I am not mistaken it was Animator by Autodesk (hence the FLC animation files), and Warcraft 2 used an early version of 3DSMax, if I recall correctly--and resampled/resized to fit the 320x200 canvas. You can see the 3D resampling at work in the screenshots in Hallfiry's post; if you take a look at the screenshot with the purple trees (the same image is on the back of every Warcraft retail box), you can see the Orcish farm's 3D model rendered from a slightly different angle. This camera repositioning can be seen in other screenshots, too, but there are relatively few screenshots available from this period in development, and none of the other ones' are in Hallfiry's post. (As an aside, the purple trees are probably due to Ron Millar's insistence on having very colorful GFX in the game. He insisted the game should be very colorful in contrast to the rather dreary, black and shadowy GFX that seemed to be all the rage back in the day.)

I think I have a 100-or-so page PDF document somewhere with a metric ton of information and code analysis of the game. It's been over 15 years since I looked at it, and I seem to recall it was mostly about retail, but there were some points about the demos in there, too. If I can dig it up, I will take a look at it. It's very, very low on my list of priorities, so I may have to bump into it by mistake.

(Yes, I am sure you know the data files with a 'war' extension--except data.war, of course--are simply FLC animation files created by the Autodesk software. Rename them with a 'flc' extension and you can view them with a standard Apple Quicktime installation. Be aware the Flic file format's compression is laughably inefficient by present standards.)

On a somewhat unrelated note, are you familiar with the Warcraft II CD shareware (http://www.abandonia.com/vbullet/showthread.php?t=29090) release?
Oh, regarding the WC2 "demo"? I do not know much about it. I mean, I saw it back in the day, and I even think I have had a stand-alone CD version of it once, but I've lost it. Or simply can't find it. I might have chucked it. I'm not much of a collector, I guess. Off the top of my head, I seem to recall the AI was way different in the demo; retail WC2 never used attack peasants, meaning the peasants in retail were either/or, an ordinary peasant could not become an attack peasant mid-stream. No such restrictions in the demo, if I remember correctly. Hey, it's been years.

If I come across something, I will let you know, ok?

MrFlibble
07-01-2013, 07:18 PM
I think I have a 100-or-so page PDF document somewhere with a metric ton of information and code analysis of the game. It's been over 15 years since I looked at it, and I seem to recall it was mostly about retail, but there were some points about the demos in there, too. If I can dig it up, I will take a look at it.
Any chance you would share that, provided you find it and have the time for that? Would be aweseome :D

Oh, regarding the WC2 "demo"? I do not know much about it. I mean, I saw it back in the day, and I even think I have had a stand-alone CD version of it once, but I've lost it. Or simply can't find it. I might have chucked it. I'm not much of a collector, I guess. Off the top of my head, I seem to recall the AI was way different in the demo; retail WC2 never used attack peasants, meaning the peasants in retail were either/or, an ordinary peasant could not become an attack peasant mid-stream. No such restrictions in the demo, if I remember correctly. Hey, it's been years.
BTW, one of the downloadable versions of the demo (it's still called "Shareware" in huge letters that obscure part of the pre-release version of the title screen) has the word BETA in the version number. I didn't observe differences in AI or other game mechanics, even though there most probably are things to watch out for. Then again, the missions are rather short.

Temporary
08-01-2013, 05:23 AM
Well, well. Looka here.

While I was Googling some ancient stuff to refresh my Olde Grey Matter, all of a sudden outta left field, in rushes Pat Wyatt with his recollection of the humble Warcraft beginnings:

Making of Warcraft - Part 1 (http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1)
Making of Warcraft - Part 2 (http://www.codeofhonor.com/blog/the-making-of-warcraft-part-2)
Making of Warcraft - Part 3 (http://www.codeofhonor.com/blog/the-making-of-warcraft-part-3)


He mentions a lot of the stuff I already have mentioned here. Plus he corrects me by mentioning it was actually Allen Adham who insisted the game should look like a toy box instead of Black Gothic. You have surely read the article already, but I had no idea it was out there, even. Whoda thunk?

Not to toot my own horn, but back in the day I maintained somewhat of a correspondence with mr Wyatt regarding--among other things--Warcraft: Orcs and Humans. He was, after all, effectively the sole programmer of the main game. The emails are long gone, but I recall he mentioned he would very much like the source code for the game released under a GNU license, while at the same time lamenting the fact he has no clout with his former company anymore. As an aside, I wish I could toot my own horn, but I am not limber enough.

Any chance you would share that[?]
Sure, if I can find it.

The Fifth Horseman
08-01-2013, 10:58 AM
He also has some interesting stuff on Starcraft there.

MrFlibble
08-01-2013, 12:11 PM
While I was Googling some ancient stuff to refresh my Olde Grey Matter, all of a sudden outta left field, in rushes Pat Wyatt with his recollection of the humble Warcraft beginnings:

Making of Warcraft - Part 1 (http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1)
Making of Warcraft - Part 2 (http://www.codeofhonor.com/blog/the-making-of-warcraft-part-2)
Making of Warcraft - Part 3 (http://www.codeofhonor.com/blog/the-making-of-warcraft-part-3)

Right, I remember someone mentioned these articles some time ago in another forum, it's just I was kinda very busy back then and didn't have the time to properly read 'em :) Thanks for reminding about those, it's an excellent material!

Hallfiry
08-01-2013, 07:57 PM
Hallfiry reporting in.
Hello Mr. Temporary.

1. Thanks for all that info.

2. The "stages" are are just a chronological order of the screenshots (as I thought it might be fitting (and the 1.5 thing came when I found new shots and didn't want to scrap the old order)). You are obviouly right that most of them are mockups and sometimes almost identical.
It took me quite a while to find all the details that defined the order of the screenshots.
Differences between the "stages":
-1 to 1.5: hut-like orc buildings instead of castles
-1.5 to 2: Orc buttons
-2 to 3: Button order
-3 to Stones: Obviously the resources
-Stones to No Stones: Resource icons and no stones
-No Stone to Almost Final: Icon backgrounds, icons, Human interface
-Almost Final to Final: Recource icons and the things that you said


3. Please contact me, you won't regret it:
hallfiry {at} gmx {dot} de

BTW: Have you listened to the legendary Bill Roper recording from 1995? A very special gem from my archives :)

http://www.youtube.com/watch?v=wGubpJxMr3s

Temporary
28-01-2013, 03:15 PM
Hallfiry reporting in.

Hey HF. Nice stuff you got there. Btw, amazingly I found some of the correspondence between yours truly and some of the Blizzard folks, and I don't know how much it's appropriate to post but since it's pertinent to the screenshots, so I'll just post some snippets. Patrick Wyatt mentioned this about the alpha screenies, and it seems he got W1 mixed up with W2; "I remember some units running around on the walls in the game cinematics, but there was never any support in the game engine for units walking on walls." Further down the correspondence he mentions the art team mock-ups; "We had a lot of ideas about building walls, and the art team may have mocked up something for a magazine [... yada yada cut ...] but we never had time to implement that feature."

For what it's worth.

Talkie
05-02-2013, 10:43 AM
Wow,

there's been some good development in this thread recently.


If anyone finds the rare fanmade map editor as mentioned in one of the (2) Faqs for Warcraft 1 on GameFaqs, please forward it (if this site permits such thing).


Also, someone above mentioned Cd Audio tracks.
Yes! There ARE Cd Audio tracks in some (non-budget)
versions of the Cd-Rom, and it's fun to read the thread on Vogons
about people reaching Blizzard about this and they had no idea what
it was. It's just the audio tracks used for the Macintosh version,
when it came on the same CD as the PC DOS version.

I also used to scratch my head trying to understand why
the cd audio couldn't play, but it's not implemented for the DOS version.



EDIT (ADDENDUM):

In case anyone else is as lazy as me as to ask for stuff around before even trying to
look it up yourself, I gather here the links for a couple files mentioned in recent posts
on this thread:

Here you may find Warcedit, the old Warcraft map editor by BJ Pollard, along with
the War1.knw file someone here was asking for (and another thing called W1pal):

http://www.gamers.org/pub/idgames2/planetquake/strategyplanet/warcraft/war1/utilities/


Here you can find a version of the demo, and the final patch to Warcraft,
which is supposed to contain the Waredit Unit Editor:

http://www.triton.cc.pl/sst/polanie/war1/war_download.htm


Here you will find a Warcraft Trainer. Whatever it is, I guess it's the one mentioned
in the old Warcraft FAQ at GameFaqs (click "Warcraft", not "Download"):

http://megagames.com/download/259607/0


Here you will find Stratlas, mentioned by Temporary Guest, which
help you extract Warcraft maps:

http://stratlas.sourceforge.net/download.html


Here you can find a version of WarDraft, but not sure if
that works with Warcraft (I). Can't seem to find a working
link for a more recent version:

http://artho.com/warcraft/wctools.html


Here is an old webpage filled with... Warcraft maps (!),
but only 3/4 of them can still be downloaded. The author
"Melle" mentions a map editor with a dead link named "We.zip".
I'm assuming it is the same as Warcedit, since the executable
for that is called We.exe. Also, this page seems to insist that the
editor requires a bunch of DLL zipped as "we_lib.zip", but
that link is also dead.

http://web.archive.org/web/19991104191036/http://www.geocities.com/Colosseum/1334/warcraft.html



I will not re-link the 3 demos yet found for Warcraft, but look up
a couple messages before this one.


Open Library has the official strategy guide to "borrow":

http://openlibrary.org/books/OL24744172M/Warcraft





Now for an absolutely inane personal comment:

I read people in this thread constantly saying that the Orcs
are easier to play than the Humans, because they are
apparently tougher, and they have the Daemon, and all.
I think playing the Orcs is much harder because of Invisibility.
The AI never sends more than 1 or 2 Daemons at a time,
really, so if you get many conjurors to attempt always
summon a few Water Elementals ready, they're easily dealt
with. You can get fast control of any situation on both
sides by keeping training Archers or Spearmen, but the
Humans can be very sneaky and attack your peons
while you are busy elsewhere, and I find that blocking
bridges is never 100% sure that invisible enemy will not
past. Thanks.

Lukie123
26-03-2013, 08:36 PM
So I recently stumbled upon this guide (http://www.gamefaqs.com/pc/565021-warcraft-orcs-and-humans/faqs/54781), and in one of the sections there are the hero stats. Can anyone confirm if these are the actual stats, and if they are, which tool he used to extract that data?

Thanks in advance.

Scatty
26-03-2013, 09:52 PM
That's easy. With Warcraft, there was an official (I think) level/unit editor, not sure with which or / and with all versions of the game. I had it with my version of Wacraft anyway. When you start it up, you can modify the stats of all the units in the game, like make Spearman's range higher than that of Archer, or damage, and stuff like that. Catapults had damage of 255, for example, which could kill on hit every unit but the summoned Demon if I remember correctly (didn't look up your link but I'm sure it's damage is standing there anyway).
Inferentially, that's where you could see the stats of all the units, including the named, "hero" units. Look at the post bevore yours, I think there is that editor together with the latest patch, in one of the links.

Lukie123
27-03-2013, 07:48 AM
Yes, I do have the final patch (1.22h as far as I know) and it does include the unit editor, but the information on the hero units is nowhere to be found :/
It includes all the units (except heroes obviously), spells, technology and buildings.

RRS
04-09-2013, 07:52 PM
For me the level 8 was very hard.
(You need to free some peasants, because you have no one to start your development).
It's possible to complete the mission without peasants... I know because I accidentially did this.

Zerthul
17-11-2013, 02:30 PM
Hi everyone!

Successfully, i found an old savegame editor, (i mean really OLD, last edited in 1995).

cd.textfiles.com/gigagames5/DOS/EDITORS/WARCEDIT.ZIP

It works only with Windows File/Program Manager (as the read me says)
Doesn't work on 64bit, i tried on my old 32bit Windows XP computer (i have now Win7), and it worked (but i dont use that computer :) )

Temporary
19-11-2013, 06:30 PM
Temporary reporting again. I keep stumbling upon this thread. Yep, that is the old Map Editor I mentioned a couple of posts back. I also mentioned the Unit Editor, and so on. Does anyone actually read the posts here? (Hey Hallfiry and MrFlibble, might I interest you in the source code for said editor?) Remember it is not possible to edit anything but Forest maps with the editor. It's a 16-bit program so it doesn't work with Windows 7, since the subsystem was discontinued after Vista. (Also Hallfiry and MrFlibble, you do know it is possible to play with the Dragons that exist in the Warcraft code, right?)

Steelbreeze
21-12-2014, 06:46 PM
New user here (and, unfortunately, new to Win8 as well). Read through this entire thread and wanted to thank everyone for the great info to this point.

Just downloaded this game and am dying to play again for first time in 20 years, but getting the message "This app can't run on your PC."
Anyone out there have beta on how to get this to work on Win8?

Didn't see any info on this question earlier, but please forgive me if it was already addressed.

Thanks in advance.

Japo
21-12-2014, 09:00 PM
You need DOSBox
http://www.abandonia.com/vbullet/showthread.php?t=26555

Solaito
25-02-2015, 04:30 PM
Sorry for bumping this pretty old topic, but for some reason I couldn't make a new topic, so I'll post it over here because I think it fits to the topic :)

So, my name is Solaito and I'm starting a series on my youtube channel where I will play Warcraft: Orcs & Humans. In my opnion this is a great game, which not that many people have played. All I hope to do is introduce some people to the magical world of Warcraft this awesome game provides you with. It's also commentated with the original soundtrack as background music. I've just uploaded the first video and I'm planning to go through both the Orc and Human campaign. Let me know what you think :)

Episode 1: Orc Campaign, Economy tutorial (mission 1) (https://www.youtube.com/watch?v=SwAr45xLq6E)

marko river
06-03-2015, 01:51 PM
And it's a good thing you couldn't create new topic because in this part of forum "Games" we have one topic for each game on our site.

If you want to talk about games in general, head to Gaming Zone or simply BlahBlahBlah for anything at all

twillight
06-03-2015, 03:30 PM
Hey, if you play, make a "god" fiinal score (and snapshot it)! I always only could make as "demigod" :no:

Temporary
24-06-2016, 11:00 AM
Here is a thing: http://www.filedropper.com/savdraft

I think it still works, it adds/removes restrictions from saved game files. Yes, that means building Town Halls in dungeons; it can be done, but the results are ghastly. You have been warned. It's been years since I tried it, but it ought to be fine.

Mystvan
16-06-2017, 01:08 AM
I liked to play Warcraft because it was similar to Dune II and both had great BGM.

Although I have played Warcraft II, I almost can not remember the details (Elves, Dwarves, ships, flying units, etc.).

There are two missions that I remember well because I used cunning to defeat my enemies (Orcs) in Campaign Mode:

01) One of the Missions was in a Cave where I was to eliminate a powerful Orc Sorcerer who had the ability to summon powerful Demons.

The first time I played this Mission, I faced the Demon (2 times!) entrenched in the ruins with the Knights as defense and attack, the Ranged Attack from Archers and Catapults.

The next time, I did something very simple. As soon as the Sorcerer detected me, at the beginning of the Mission, for the entrance to the Cave was near his hiding place, he summoned several Spiders. I stood still and approached the Archers and Knights near where the Wizard stood. The Sorcerer attacked my Units with very powerful Spells. The Priests healed the wounded Units and the Archers continued to attack him. The Wizard, instead of invoking the Devil, continued to invoke the weak Spiders until he died. Perhaps because he continued to attack my Knights, the Sorcerer could not summon the Demon. I then went to explore the Cave and eliminated any Spiders and enemies on the way. I did not have to face the mighty Demon. Phew! Whew!

02) Another Mission was to destroy the Orc Base. Because they could summon Demons, I used the Forest as my shield and positioned the various Catapults for Ranged Attack. The Enemies (including Demons) detected the Catapults but could not attack them while being mercilessly attacked by Catapults. While the Water Elementals resisted up to 2 Catapult attacks, I believe the Demons resist up to 3 Catapult attacks.

Osprey850
20-10-2017, 08:54 PM
Some of you folks might be interested in a little utility that I recently put together to provide more modern mouse controls in the game (when played in DOSBox under Windows). Specifically, you can give context-sensitive orders with the right mouse button, scroll the map with the mouse wheel and select multiple units without having to hold down a key first. More info is at PCGamingWiki, where I uploaded it:

https://community.pcgamingwiki.com/files/file/954-warcraft-mouse-helper/

Nilex
28-10-2017, 07:39 PM
And that someone would be me :smile2:
<-- yub, same guy from Vogons, lol

Dunno if you fallen off Mars and suddenly started helping retro gaming everywhere or what, but I glad you are doing what you are doing :OK:

Andy Reed
02-11-2017, 10:26 AM
Hello guys, I'm new here, but I see that the forum is interesting. exactly what I like!

Japo
02-11-2017, 04:30 PM
Hello guys, I'm new here, but I see that the forum is interesting. exactly what I like!
Welcome :-)

Mystvan
04-11-2017, 09:13 PM
Dear twillight...

You probably know how to score each mission since you are a veteran gamer.

I believe that the score is composed of several variables such as:

• Number of your Units killed;

• Amount of your Buildings / Structures destroyed;

• Number of enemy Units killed;

• Number of enemy Buildings / Structures destroyed;

• Amount of ore (Gold) mined;

• Amount of Wood / Lamber extracted.

I used the GameWizard when I played this game. The Trainer would freeze the Treasure / Gold available and so you could build Buildings / Structures and hire Military Units.

I am not sure because my memory fails to remember, but there are two more levels above the “god”. I am not sure if it is Developer / Designer / Maker and the other would be Slave (? :dunno:). “Slave” because you are a “slave” of Score, trying to extract all the natural and mineral resources of the mission.

One way for me to increase the Score would be to maintain a enemy Building / Structure that would recruit enemy Peasants:

• He could build Building / Structure that I could then destroy, but preserve the life of the enemy Peasant. And so on; :smugulon:

• My Archers could eliminate the enemy Peasant without destroying the Building / Structure. Thus, a new enemy Peasant would arise and the cycle repeats itself. :smugulon:

I will post about the score of Dune II (http://www.abandonia.com/vbullet/showthread.php?p=469475#post469475) that maintains some similarities, but also some “inconvenient” peculiarities in relation to the Warcraft I.

Mystvan
04-11-2017, 09:14 PM
Ugh... Since AB Forums were extremely slow yesterday, with each command taking 10 to 20 minutes, the double post occurred.

After you cut down the trees and extract all precious metals from the existing mines, I just hope you are not hunted by Greenpeace, Captain Planet and Grandmaster Spectre-man :borg: for the ecological disaster... :bleh3: :doh:

MrFlibble
16-04-2019, 10:19 AM
Hey guys,

First off, you might want to add links to GOG.com for both Warcraft and Warcraft II since these are now available from this store:
https://www.gog.com/game/warcraft_bundle
https://www.gog.com/game/warcraft_orcs_and_humans
https://www.gog.com/game/warcraft_2_battlenet_edition

Secondly, I took an interest in the user-made levels for Warcraft which were created with BJ Pollard's editor mentioned by Temporary. Preciously few traces of these are available nowadays but luckily the Internet Archive has preserved a page with intact downloads of some 38 levels:
Melle's Warcraft page (http://web.archive.org/web/19990117000154/http://www.geocities.com/Colosseum/1334/warcraft.html)

A few more levels not included above are available here (http://web.archive.org/web/19990503093125/http://members.aol.com/heiska/ewc1.html), and four more were made by Kenny Chong (http://www.oocities.org/tokyo/2077/warcraft.html). Several more levels not found above are listed here (http://web.archive.org/web/19980212142057/http://panesu.esu14.k12.ne.us/~dpelster/game/levels.html) but sadly downloads are broken.

Mystvan
19-04-2019, 08:08 PM
Hey guys,

First off, you might want to add links to GOG.com for both Warcraft and Warcraft II since these are now available from this store:
https://www.gog.com/game/warcraft_bundle
https://www.gog.com/game/warcraft_orcs_and_humans
https://www.gog.com/game/warcraft_2_battlenet_edition

Secondly, I took an interest in the user-made levels for Warcraft which were created with BJ Pollard's editor mentioned by Temporary. Preciously few traces of these are available nowadays but luckily the Internet Archive has preserved a page with intact downloads of some 38 levels:
Melle's Warcraft page (http://web.archive.org/web/19990117000154/http://www.geocities.com/Colosseum/1334/warcraft.html)

A few more levels not included above are available here (http://web.archive.org/web/19990503093125/http://members.aol.com/heiska/ewc1.html), and four more were made by Kenny Chong (http://www.oocities.org/tokyo/2077/warcraft.html). Several more levels not found above are listed here (http://web.archive.org/web/19980212142057/http://panesu.esu14.k12.ne.us/~dpelster/game/levels.html) but sadly downloads are broken.



Welcome back to the AB Forums! :hello:

Thanks for the info! :OK:

tfontanetto
25-04-2020, 07:09 AM
I´ve found 3 edited maps that aren´t mentioned before.

They are:
Warpath
The Kinslayers wars
The Last Battle

Whoever wants them contact me and I´ll send them.

Regards

Strelok5590
29-06-2020, 06:11 PM
Thanks for the Steam and gog.com links, I don't know how I managed to do that, but I somehow missed these sources when looking for these games online...