View Full Version : Do you play any old PC games for the artwork?
DarkPonzu
15-12-2012, 02:11 PM
Have you ever played older PC games just to look at the 2D pixel art? I find there was a visual style and imagery to the older games that got lost when 3D became the norm. It's nice to go back and see the older stuff, even if I'm not good at the games.
I liked the art in Dune 1, Dune 2, Pizza Tycoon and Wing Commander 1&2, Alien Legacy, Doom 1&2, Heroes of Might & Magic series, Baldur's Gate 2, you?
Panthro
15-12-2012, 03:36 PM
I wouldn't say specifically for the art, but it's a part of it.
There are loads of great 2D games that I've played many times over the years, where I love the art style.
Games like Quest for Glory, Monkey Island, some of the Ultima games and many more.
Baldur's Gate 2 is a beautiful game, and if anything it's better now that you can make it a higher resolution.
Yes. I do like pixel art & animation, limited as it may be. When I started playing for real, PC games were entering CD-ROM era, with rendered 3D graphics (something I wanted to do for a living).
I'm particularly fond of pixel-perfect isometric stuff, like this:
http://www.reloaded.org/images/links/abandonia.gif
Notice that such graphics are called "pixel-perfect" for a reason: they hate scaling, often even anti-aliasing. Not very practical today.
Eagle of Fire
15-12-2012, 04:53 PM
No. Graphics are very secondary for me, even maybe tertiary. The main focus point is the gameplay. As long as the graphics are efficient and do the job then I'm alright... It really take very ugly graphics to put me away.
Note that I do find 3D ugly... Most recent 3D begin to be better on this aspect but then again you need a computer able to run a spaceship to be able to play those games too...
TotalAnarchy
15-12-2012, 05:26 PM
Nope, not really. I may choose to play a game based on first visual impressions, but when I do play it, it's not only for the art's sake.
Generally I have favourite scenes in both old and new games, for example this (http://www.mobygames.com/game/amiga/beneath-a-steel-sky/screenshots/gameShotId,334693/) or this (http://www.mobygames.com/game/dos/circle-of-blood/screenshots/gameShotId,232051/) if we're talking about older games.
The Fifth Horseman
15-12-2012, 05:31 PM
Note that I do find 3D ugly... Most recent 3D begin to be better on this aspect but then again you need a computer able to run a spaceship spacefleet to be able to play those games too...FTFY. Space shuttles used to be ran by machines that qualified as stone age computing... by standards of a decade ago.
Tracker
15-12-2012, 06:02 PM
FTFY. Space shuttles used to be ran by machines that qualified as stone age computing... by standards of a decade ago.
Seconded. There are reasons for that, IIRC new hardware is prone to several vulnerabilities not limited to heat, cosmic radiation, and what not. It is interesting that the ISS runs on 486DX level computers.
Well, about the graphics, 3D solely is not a reason for terrible art, not even low polygon models are. It's just 3D artists nowadays, or rather, back in the 2000s were people of poor imagination. Just look at Grim Fandango, it's great even though it's from 1998, and then there's the Book of Unwritten Tales, it's something I look forward to because of the graphics. What bothers me the most that camera use is terrible even in newer games. If they claim their game is as good as an interactive movie, then, damn, make it look like one, leave the scenes to real directors.
http://images.huffingtonpost.com/2012-03-26-casablanca01.jpg
There's actual science behind great films, even nowadays, you can see patterns in the way the characters are aligned in the set. You can emphasize small details this way. Unfortunately 3D artists and animators do not even know about this field, that's why we get poor scenes that look terrible and unnatural.
Honestly, I mostly play old games for their amazing pixel art, even in Quake II my favourite part was looking out a window at the skybox showing a post-apocalyptic, cyberpunk ruin of a hi-tech society, and I was wondering if I could go there to see what is left of a civilization. Legend of Kyrandia games used to have great artwork, along with LucasArt games, and Legend Entertainment point-and-click adventure "interactive fictions".
Eagle of Fire
16-12-2012, 07:19 PM
Yeah I know. Of course you are right, IRL space shuttles have very low grade computers. But I wasn't really thinking about those when I mentioned spaceships... I was more thinking about sci-fiction ships like for example the Enterprise-D. :p
The Fifth Horseman
16-12-2012, 09:09 PM
Those are more in the realm of Sufficiently Advanced Technology than anything that could be compared with real technology. Their performance is not usually expressed in real world units - even when it is, it makes no bloody sense - and it usually amounts to "capable of doing whatever the writer wants them to do and utterly incapable of doing anything he doesn't want them to do, even if they damn well should" anyhow. :p
Eagle of Fire
16-12-2012, 10:01 PM
Yup. Isn't it exactly the best term to describe modern gaming? I mean, even back in the days those game designers always built games which normal machines of the time would have had problems running even at medium quality... :p
...and now they run too fast.
Smiling Spectre
18-12-2012, 03:44 AM
Well, there are lot of ways to slow down game. Much more than speeding it up. :D
derpol
06-01-2013, 08:14 PM
Not really for the artwork... game-play defiantly. Most oldies have bit more complexity to them unlike today's casual and AAA games :oh:
Dead Alien
08-03-2013, 02:49 AM
Id have to say that the game-play is all factors in one. I always like how GamePro magazine broke it down -
Graphics
Sound
Control
Fun Factor
http://i164.photobucket.com/albums/u23/Techno_Leper/GPrating.jpg
Each to me is an art medium. If one sucks then it mite be worth playing for the others. Though i dont normally play a game if only one factor is good but i will enjoy the experience of what qualities it does have and hope it gets archived so it doesn't get lost into oblivion. If that makes sense.
Nice topic:nicethread:
Not really for the artwork... game-play defiantly. Most oldies have bit more complexity to them unlike today's casual and AAA games :oh:
saibot216
08-03-2013, 05:16 AM
ZPC is one of those games. Fantastic art style.
Neverhood is kinda sorta that. 33% art, 33% soundtrack, 33% gameplay, 1% because it's f*cking Neverhood
Neverhood's claymation and songs were pure crazy :D
saibot216
08-03-2013, 11:19 PM
Watching the "behind the scenes" video for that was really awesome.
Lulu_Jane
09-03-2013, 12:07 PM
Hell yes Neverhood, also Grim Fandango :)
Tadrio
11-03-2013, 01:32 PM
I do often remember them very fondly particularly for their artwork, and may even play or replay them because of it. I think that the low-resolution hand-drawn art of the mid-80s to late 90s had a very specific quality to it that has become very rare. Take for instance the background panels of graphical adventures or just games taking place in great scenarios in general, they usually gave me a sense of there being a world far beyond what you could actually see and interact with. In earlier 3D games, it was always terribly obvious that you're in a constricted polygon level that had nothing to do with the blurry background plastered over a skybox infinitely far away. I like to explore and admire well-made game worlds, and that should not just include the immediate surroundings but the whole thing. It seems like there are more games in 320x200 that get this right than there are modern ones :rolleyes:
negative_chill
13-05-2013, 01:37 PM
Yes, I have a bit of a love affair with primitive 3D and prerendered graphics. So games like "Alone In The Dark" and "Hot Wheels Stunt Track Driver" are a must play for me
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