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twillight
20-10-2010, 02:42 PM
This topic is made for the flashgames Sonny and Sonny 2 (and in case the series will be continued).

As I myself did not like the original Sonny, I wil try to make a ~walkthrough for Sonny 2 here personally. I would do it on Armorgames' forums, but that seems to be deactivated, that's why I do it here. Any help and comments much appreciated.

No walkthrough is necessary for this game, but it always makes people more confortable, and despite asking for it many times, no walkthrough exist since the game's relise. (Oh, Sonny 2 has an offline version too! Can turn out much faster playing.)

First about the sounds: there are syncrons, but the background-music is too loud, and there is no possibility to just listen on SFX (speeches and attack-effects). Still, it worth to damage your ears once to listen what the characters have to say.


There are 3 difficulties. I have no idea what are the differences between them - maybe just better AI?


Now onto stats: most are related to abilities, and as it is obvious, I won't discuss it. But speed requires mentioned as it determains the order of attacks: firstly it determines which group attacks first (you or the enemy), then in what order groupmembers deal out their actions.
Speed also determines theoreticaly your chance to miss with an attack, but I found that chance very low even without spending one point on speed, so skip it if you don't go for a speed-build I say.


There are 3 classes, each have individual abilitytabs, unlike in Sonny 1, so this is much better. I myself prefer the Biological build for its Toxicant ability, what incrises your attackpower, and above all gives incredible healing - and because of that if you use that ability you want LOW health, as the AI prefers to attack the target with the lowest health - this is true on both your teammembers and the enemies. As you'll be healed on a large scale, you won't mind to be damaged at all.

Now the AI cheats for your support. At the beggining of every turn you must decide on who you use an ability. If you target an enemy, who gets killed before you move, you'll miss to move - but if you kill an enemy and an ally still can move, it will always do an action still (also true this on healings - they don't cast unnecessary healings).


Now the AI-fiddling on your crew worth mentioning. Even in Phalanx-mode your crew will attack if none of you is wounded, what sometimes is a bad thing, but you have to live with it. In "tactical mode" (middle switch, neutral AI) Roald casts his healing when an ally is ca. at 1/3 of its health, and Verdaux when an ally is at 2/3 of its health. Be aware of this if you want to cast yourself healing (or use toxicant form).
The agressive mode makes your allies attack, but if someone of your crew is BADLY damaged, they still will cast healing. In agressive mode they will always attack the one with the lowest HP (the AI here includes damage reduction from shields at the actual turn too!).


Now on death during fights: don't worry. If at least one from your party stands at the end, your whole crew will survive the battle. Good to know, eh?


Oh, crew-members: you can actually have 3 along yourself:

Roald: he joins you at the beggining of Act2. I think he attacks with fire element. He has a standard melee attack (regaining focus), a melee attack what puts a debuff on the enemy (a little more damage it will receive), an attack what at a very low percentage can stun the enemy for 2 turns (while stunned the characters can make no actions), and a small healing what makes all healing on the target have greater effect for some turns.

Verdaux: only during the tutorial-fight you don't have him. He has a standard focus-regaining attack, an attack what with a percentage can remove a buff from the opponent, and a healing ability (what at a percentage can remove a debuff from the target I think), and I think I saw him once cast a spell that removed 2-3 debuffes from me. He uses electric element (at least for certain moves). I heared his healing-abilities are instinct-related, and his offensive abilities are strenght-related.

Felicity: she only joins you at ca. the half of Zone5 (last zone of the storyline, so pretty late). I have no idea what she does. To make her usable remove at least 2 pieces of equipment from her and give equipments in those places what boosts vitality (aka. health), or she won't serve you any good. I assume she use shadow-damage, she is a speed-build, and I heard she can actually be quite strong.


And for now 2 biological builds:
1) Infector:
this is a STR-based build, so put every point you have into STR.
The basic of this build is poison damage. So use these abilities (have abilities at maximum level if I don't state otherwise) in this order in fights:
- sample blood
- toxicant form
- infect (3 times in a row)
- break
- rinse and repeat.
Besides these abilities you have to have these: acidic blood, integrity (lvl 2 to never run out of focus). The damage-output is 2-3K (at endgame of course) per attack with infect, and you do ca. 1K with the rest of the attacks.
The first skill you should max is acidic blood it seems. As far I could figure this out, that rises your attackstrenght with infection to the skies.

2) Speed Bio:
- toxicant form
- shadow blend
- agile exposure
- withdrawal.
I heard this build deals out incredible damage (10-15K per attack with withdrawal) if you can put the combo together - but sucks if you can't. Crystalisation is much advised to have with this build as an extra to buy time. Still keep this build in mind if you will need to respec for Zone 6 and/or 7.


Ah, respec: I did not respec in Sonny 2 ever, but be cautious with that option: in Sonny 1 I lost statpoints when respecced. (This might be taken out as you have to pay money for respecing in Sonny 2.)


Last thing for now: "The Tape" achievment you'll get when you'll finish Zone1 on any difficulty with any class.

twillight
20-10-2010, 11:05 PM
I started to play the game on "Challenging" difficult, and I experienced some differences already. Sadly I can not yet present a full list of fights yet (I started to make notes on them at zone 4 only), but here are some strategy-advices for "Easy" diffculty, and some more things:

I heared there is a maximum level restriction (lvl 30). I myself finished the game at lvl 25, but I made several training-fights (good for additional money and experiences).

Now on Easy most of the times relying on pure brute force will work, there are only two figths, when it is at least advisable to have certain tactical skills. One of it is against the Baron. He has annoying abilities (like the curse what makes you loose 10% or your health at every turn for 10 turns), but he relies heavily on using his focus. So take his focus away. The best part is, that his focus-regaining ability damages him at the same time, so spaming focus-stealing on him is the cheese-cutter solution. (All the fights on Easy are possible to be solved by just brute force, but that requires not a little luck.)
The second fight where you can have problems is Clemon (zone 3's last boss). He has a tendency to cast a curse on you what turns all healing you take turn to damage - and when you're in Toxican-form, that is painfull and potencially lethal. So having the same type of skill yourself and casting it to redo the effect can be a lifesaver.

Now there are two "achievements" that can be done on Challenging difficulty. The first one is obvious, and can be done easily if you have time to level up if you want, as you're allowed to do that:ouch:. (This is Black Magic for what you have to kill Clement w/o any teammates.)
The next achievemnt is called "pacifist". For this as I undertsand from comments on the topic is to not deal yourself damage by direct contacts on the Hydra, or any of the two FireClaws. But you can cast damage-after-time spells (like envenom). The Fire Claws are sensitive on ice, poison and electricity, the Hydra is resitant to those elements. You are also allowed to heal yurself or your party. You won't be blamed for damage your companies do either. For this fight do not forget that you are allowed to respec!

For "Heroic" difficulty there are 3 achievements. For "All Star" you have to beat the game with all three classes - but hang a second, do it with two builds what you don't like that much, then come back one more. When you beat Legend, you will finish the game also with the third class. Also unlocking "Legend" means you will also open along the way "Predator". So this means 2 less time you have to play the game, ok? (Also if you go for Legend try not to buy anything in shops, not spending skillpoints as long as you can solve things without them, as your resources will be limited, so you can't allow yourself any mistakes.)

The last thing I wish to tell here is the fights in Zone 1
0) this is actually the tutorial level. You can skip this, but don't do that if you try to go for the Legend title, as this gives you experience too.
1) prison guard
2) 2 prison guard
3) brutal convict + agile convict
4) brutal convict + cunning convict + agile convict
5) 2* prison guard + doctor leath
6) twisted experiment
7) the warden
8) Frankie + doctor hedger
9) zpci elite
10) Felicity


Now in "Challenging" difficulty in Zone 1 I had "problem" (aka brute force was risky) against The Warden. It hit hard - but he needed some focus to do that. So I suggest being able to null his foxus.

twillight
21-10-2010, 12:40 PM
Zone 2 seems to take a little longer then I expected, so I insted put here zone 4 and 5.

Zone 4:
1) tunnel beast
2) Vivian Vixen - although she seems to be low on healt, all your attacks deal only 10% damage to her
3) Gregor
4) Shunny
5) the magical monkey
6) mokoshotar - when it turns one of you a wolf, attack
7) bunny
8) flower zombie
9) 2* fire claws + hydra

Zone 5:
1) riot police - this type of enemy has a nasty attack, so keep an ability to prevent him using it
2) riot police + blood hound
3) 2* secret police
4) police colonel
- this is the point where Felicity joins you
5) 2 bllod hound + caretaker
6) 2* riot police + android guard
7) 2* android guard + specialist
8) 2* city council - you NEED high damage here (and after this fight - just in case you have some curiosity-build), and also try to damage them equally, because if one dies the other gains a nasty ability (=1 hit instakill per some rounds)
9) 2* blood hound + specialist
10) 2* android guard + secret police
11) guardian cannon + mayor - the mayor's abilities do not require focus, but he will try to regenerate his focus if you drain him dry. He also uses an ability what switches the healing/damage what affects the target for a short period.

twillight
22-10-2010, 12:05 PM
So I've finished Zone 2 - maybe the hardest zone of all if you ask me. Here are the fights and my experiences with them with the Infectro Build on Challenging difficulty:

1) frost zombie
2) Roald + insurgent - after 1 or 2 turns the fight ends and Roald joins to you
3) 2* frost zombie + frost terror - with all the abilities they cast on you they are annoying. The Frost terror is the worst with its stunning ability, so steal his focus right at our first attack. Also as the zombies will start to regenerate, you might want to focus on him (while your crew attack a zombie), so when you team realises zombies are not that easy to kill, you can sooner eliminate another threat.
4) knight
5) priest + knight
6) frost lord
7) mage + knight + priest - useful knowledge is, that priests stuns themselves for lots of turns if you steal their mana. Mages on the other hand get a full heal once in a fight when their health turns low - but you can prevent it by stunning them at the right time.
8) 2* mage + knight
9) Cult Leader
10) The Baron - steal his focus, especially when he has "Holy Scar" on him - and hope he'll cast that focus-regeneration that will kill him (he might use another ability unfortunatelly)
11) 2* armored hound + zpci elite - the zpci can have a brutal dmagaeincrisement, and the whole group deals hugh damage anyway, so if they gang on you, you'll die. If your party miss too much, you'll die. Darn annoying fight.
12) zpci sniper + zpci medic + captain Hunt - first and foremost kill the sniper, and while doing that, never ever let him shoot when he has both damage-incrising buffs on him. If you manage to kill him, the rest is acceptable.

dosraider
22-10-2010, 01:06 PM
... Any help and comments much appreciated......
So I gave it a try run, in fact even two of them, but I'm afraid it's not my genre.
I got bored.....
Too much blah blah blah, and if you skip all the blah blah it becomes a complete mindless click click click flash game.

However, not all is bad, of course, the game scenery is swell done, nice graphics and effects.

Modern times I guess.
I'm probably too old to get into this kind of gaming. :mhh:

_r.u.s.s.
22-10-2010, 01:11 PM
So I gave it a try run, in fact even two of them, but I'm afraid it's not my genre.
I got bored.....
Too much blah blah blah, and if you skip all the blah blah it becomes a complete mindless click click click flash game.

However, not all is bad, of course, the game scenery is swell done, nice graphics and effects.

Modern times I guess.
I'm probably too old to get into this kind of gaming. :mhh:
that's what all jrpgs are about

0: intro
1: talk talk cry talk talk graphics talk talk,
2: boring jrpg generic turn based combat
3: walk map
4: goto 1 12390482309 times
5: outro

it's been like that since the times of final fantasy

RRS
22-10-2010, 04:22 PM
...so better try this instead :D

http://www.kongregate.com/games/Xplored/apokalyx/

twillight
23-10-2010, 09:09 AM
I got bored.....
Too much blah blah blah, and if you skip all the blah blah it becomes a complete mindless click click click flash game.

Modern times I guess.
I'm probably too old to get into this kind of gaming. :mhh:

Ok guys, I understand you don't like it, and maybe you don't like "newbies", but this is a "favourite newbie" for me. And that's why I put this here. (And because when I tried to register to Armorgames, I encountered 404error.)

But isn't all games about "blablabla, and then mindless clikclikclik"?
And actually I LIKE the "blahblahblah"-part in everything.

dosraider
23-10-2010, 09:54 AM
Don't be so defensive, none bashed you.

It's simply a case of 'each his own', different taste etcetera.

You shouldn't be surprised that on a mainly dos gaming forum you don't get much positive responses.

At least, if I replied to your post it means I actually read them posts, it's also your posts that made me try the game.

The fact that I didn't like it doesn't mean a lot, is it?

I would even dare to state: please continue your postings, maybe someone will like that game, ya never know.

One advise, you may take or leave it, cut down on that 'you don't like newbies' rambling....

RRS
23-10-2010, 10:02 AM
I didn't play Sonny 2 yet, I still need to finish the first one. And I'm in a phase when playing it becomes very repetitive... the fact that I don't like the visual style and the "meh" plot ("...so, okay, there are those, like, alien mutant zombies from space, and, ya know, you are undead, but kinda cool undead, not braaaainzzz one, and...") doesn't help either.

I'm fairly new to this jRPG combat variation (I only watched my buddy play FF series, LOL), while I miss the tactical element of movement, it wouldn't be bad - if not for the stupid AI, both enemy and ally. Not going for the killing blow when the enemy is nearly dead and may restore his halth next turn? C'mon!

twillight
23-10-2010, 11:15 AM
@dosraider
ok, I got it, thx.

I didn't play Sonny 2 yet, I still need to finish the first one. And I'm in a phase when playing it becomes very repetitive... the fact that I don't like the visual style and the "meh" plot ("...so, okay, there are those, like, alien mutant zombies from space, and, ya know, you are undead, but kinda cool undead, not braaaainzzz one, and...") doesn't help either.

I'm fairly new to this jRPG combat variation (I only watched my buddy play FF series, LOL), while I miss the tactical element of movement, it wouldn't be bad - if not for the stupid AI, both enemy and ally. Not going for the killing blow when the enemy is nearly dead and may restore his halth next turn? C'mon!


Oh yes, Sonny 1 had bad critics for its AI. And I agree its fights are ridiculous. But I did not want to leave it out and make a topic just for Sonny 2. (I with Sonny 1 stopped around mid-zone3, and have no intention to move further, and especially no will to visit the boss-zone what is without plot)

Sonny 2 is much more dynamic, and the opponents differ at least sometimes. Of course it is still just a flashgame, so it has its limitations.
Worth to mention, that at some "stages" in zones will come plot-encounters, and not necessarily just-another-fight. Makes the game more bearable I say.

twillight
23-10-2010, 09:49 PM
I started character on Heroic difficulty just to see how it is going.

The differences are obvious: a MUCH better AI the opponent has, and what will catch your eye immediatelly that you have limited time in every turn to decide what to do. Because if you don't, then your charcter won't do anything.

Also the first couple of fight can be done without spending any abilitypoints. The Twisted Experiment is the first fight what will become hard. Really hard. And if you did not train, you'll miss a lot.


I also looked for further builds outside the biological one, and for the hydraulic build I came up with two kind:

Strenght based build:
You want damage with this build. As all your skills related to your focus too, it is advised to put at least 2 points into regulate (it is not shown, but with every extra point this skill drains less hp from you), because the "hot blood" skill, what is a prerequesit too for two of your attacks drains your focus.
Your primary attacks will be: wreck (it's hidden effect is damaging the enemy for 80% of your strenght), demolish (it's hidden effect is giving you 12% strenght bonus), and decimate.
From the rest of your points buy other damage-incrising abilities. One for sure: get Lasting Pain. Warm neurology and Avenger form is much advised too.
I suggest also considering mind freeze and flash freeze, and to regain the focus they drain Dead man's plea - but it really seem to be personal preferance.

Instinct based build:
This is based solely on the skill shatter. For that, you'll have to be able to put 3 icecurses on enemies - mind freeze and flash freeze just offers themselves for two, and you can always find a third. Also Guardian form incrises your instinct even further, so get that too.
From the rest of the points buy buffs, debuffs, or healings - I didn't think that far:blush:

twillight
24-10-2010, 09:02 AM
I've made SOME progress with the hydraulic build on Heroic difficulty, and some thing seem to be obvious from this experience:

I'm going for the Legend achivement, so I did no training-fight, nor will do repeated bossfight as long as I'm able. I'm going with the strenght-based hydraulic build because it is an obvious build.

First thing first: you'll have to know your build. That what you are capable, and when you are capable - including your team. The most important part of this is the "last strike" issue: you should go and heal yourself further, or you will be able to strike hard enough to finish the fight before you will get killed (in a situation where without healing you're dead as a fish, and maybe even with healing).
Second: you'll have to know your enemy. This means repeatadly fighting the same fights over and over until you figure out what skills and in what order you should use - and maybe in what skills you should invest that 1 stored abilitypoint into.

Sadly, you will still have to rely on luck because of the random elements (chance to miss, chance to cause critical hit, and not for the least your company's behaviour). But Heroic is still only as hard as a "hard" difficulty in a regular game, so it is acceptable (yet).

My build currently uses Regulate (vapour cannon is simply not good enough for getting back focus. Oh, Regulate also lasts for 12 turns, what is very confortable, and with 2 points in it you only loose 2% life, what is no real issue. The removing buff also can help. Vapour cannon is only good to recover even more focus, and deal a little damage along it.), Wreck and Demolish as primary attacks, and Flash freeze for breathing (it gives free hits, time to heal - it is superb to bloodshed, what could even for 4 point only give 15% damage).

twillight
24-10-2010, 11:16 AM
Some team-controll issue:

If your character is dead, at the beggining of the turn the game won't stop and let you fiddle with the party-AI. Instead your team immediatelly starts to do buisness. So whatever you change will work FOR THE NEXT TURN. Keep this in mind.

And the reason for this post: I've found a complet list of equipments. Althugh the use of it is questionable, as below heroic you'd rarely load back in hope of a better gear, and in heroic you'd most likely be happy what you get anyway. But here it comes: link (http://armorgames.com/community/thread/3622848/sonny-2-complete-list-of-items-zone-6-and-zone-7-included/page/1)

Oh, and rumor is, many cost of abilities for the hydraulic build gets lowered when spending more points into the abilities. The most important seems to be Flash freeze: at level 4 this ability is told to be able to put twice in your ability-circle, and will cost nothing! Sounds interresting if you can afford it (or maybe worth starting the whole build with putting 4 point right into this. Don't know if it'd work well enough, but might worth a try). And the strenght of other abilities are also told to be incrised significantly, and just looking on the lvl 1 state of the abilities is misleading - well, who knows, maybe it'd worth to level up to 10 in Easy, and just respec until we get all the stats of all the abilities. (But I won't do that!)

EDIT: I've finished Zone1 with this build. I spent 4 points into speed to make me miss less, because that was one of the reasons why I could not defeat Felicity.
The fight against Felicity is tricky. She came from the cartoon Dragonball: changes forms at periods. She first transforms reaching below 2400 hp. Before that, she can cast "you won't be healed" spell on your team, and if she decide only attack you or your mate, your as good as dead. So wish for luck here.
During the second form she hits harder and receives less damage, so it is a good idea to stun her just before that point for some extra damage.
The third form of her is what is really lethal potentially. The combo she use is: shadow form - attack from 40 focus. So when she transforms either stun her, or take away all of her focus, or you'll suffer a hugh damage.
For this fight constantly watch over your mate's AI. Also I found it buggy: sometimes the AI for the fight just forgets about your switching of it - and you die becuase the lack of healing. Darn.

After beating Felicity you just reach level 7. When I'm allowed training, I'm usually level 11 at this point (to be able to buy stuff from Zone2 shop).

twillight
25-10-2010, 11:43 AM
I made SOME progress with the game, but mostly to the point where I have to decide whit what build shall I primaly go for the Legend achievement. So I tried to make a separate save of my states by copying the files into another folder and copying back - but it turned out it doesn't work.
I have no idea where the game stores its saved datas, but certainly not in the game's files.
This is uncomfortable.
The only thing what gives me some relief that I've found a step-by-step walkthrough for the biological build on the topic of this achivement, so if all else fails, I'll try that.

My problem with the hydraulic is currently, that I don't no where to put my point into? I have 3 abilitypoints, so I could take the Flash Freeze on lvl4, allowing 2 use on the ability-wheel, but the offensive power of mine might worth more. Hm, maybe because the progress of leveling is slow, and the Baron comes in the middle of Zone2, I should go with the freezing.

I also started the psyhological build, so I looked after some good guides. The whole build seems most simple in stats (just put everything you can into Instinct, get some electric piercing too, and if you have the patient gether in the "Poseidon's spear" (or something like that) weapon). Here are the builds I could figure out:

Shadow-build:
This focus on damage-during-time abilities, primaly on Epiphany. But many people says one of the key skills (Overtime) is bugged (doesn't work), so I won't bother with this build. Also it is told it requires tons of points to be effective, so it is not good for the story-fights (although this is advised for Zone 6 and Zone 7, but those are unlockable secret, nonstory zones, so ...)

Nightmare:
This is actually not a build, but an ability in question. Some people think this worth using as a finishing-move, some even say with a combo of shock therapy (or something) is a good-enough regular attack skill - although some person reported that the buff/debuff it casues can not be removed by the shock-therapy.
This is also a shadow-damage spell, so again a negative point. I think it is personal preference, and if you have spare points what you don't know what do do with, invest here, you can't miss to much.

The "4-hit KO" build:
The idea behind this build is, to make the enemy heal itself 100%, then use Retrograde on it. The "build" uses High voltage, Choc Coma and retrograde in a very certain pattern: Hv - Hv - Cc - Cc - Hv - Hv - Retrograde.
The result is: the target will cause itself 100% damage of its health, no matter what.
This seems to be abusing a nonintended feature, but I will surly go for it if I will be stuck on a higher level.
As this "build" is doesn't do directly damage, put EVERYTHING to vitality and skills related to that. Well, it is true that you just have to be able to hold out long enough, and you'll simply win.

Electric-build:
Actually only the core is fixed here, it is open to fiddling with it. So:
Use shock therapy as main attack skill (max it).
Use electrical storm to regenerate focus. 1 point might be enough in this.
To make sure you actually hit something, also for focus-recovery, and strenghtening your attacks Wraith Form is advised (although some say it is overdue).
Traumatize is again a must-have, mainly because of the Baron, but it's stun can also become handy. (Too bad it makes the target less vulnerable, but at least for mere 2 point you can equip it twice - not that that would have been ever advised.) Some say you should get Haunt by respec at the Baron, but I hope thats just overreacting.
Retrograde is also suggested when fighting the Baron - it would certainly circumwent the effect of Tick-Tack. But Free Will might just be enough, and that is more of an overall-skill.
Charged Blood is the passive that strenghtens this build, so go for it.
Lastly I mention one more skill: Salvation. This can make Verdaux a real healing-machine. Go for it if you feel the need, or go for another damage-spell, or whatever you have in mind. As I told, appart from maxing Shock Therapy, at least 1 point in electrical storm and maxing charged blood, not forgeting about tramuatise, this build is open to customisation.

The Untuchable:
I don't feel this build worked out to tell the truth, as only the core was presented. It is based on the combination of Ultimatum and Free Will. Ultimatum makes the character almost invulnerable at the cost of its health every turn. Not this side-effect is circumwent by the Free Will - as long as the shield-part is at place. This require recasting the shield before it is broken, else you'll have to wait until Free Will just stops working in every aspect (don't ask me why).
As this'd require counting out how much damage you can suffer from outside sources before you must recast the shield, I personally won't try to go for this, but it is obvious that - just like a bio-build with Toxicant Form - you shall have the lowest hp. As this is a defensive build, it is obviously slow - if working at all -, so prepare on that if you go for it.


I just wish people wouldn't think in just lvl 30 builds, but also guiding you through for the Legend achievment step by step! Especially that saves from points of progress are not allowed.

EDIT: PRIME INFO: When you start the game, the Tutorial part won't net you anything. Now after the first real fight (against one prison guard) hit respec! This will cost you 7$ (all the money you start with), AND GIVES YOU 19 STATPOINTS! I just found this info, tried it out and it works! These statpoints will be incredibly useful to anyone going for the Legend achivement, and valuable to anyone else plying this game! (I just don't know why this info must be hidden so deep and why it isn't common knowledge)

twillight
26-10-2010, 01:18 PM
Woo-haa! I got the Black Magic achivement with the Biological class! This means beating Clemons, Zone 3's actboss.

First: know your enemy:
- he has 15K+ hp, and a lot of nasty abilities. The HP of monsters seem not to depend on difficulty as far as I can tell
- until you beat him down to somewhere between 10,500-10,000 hp, he'll only use the "unknown effect" thing on you. The effect either switches the healing and damage you receive, or not.
But more importantly when he cast it on you, and you don't have this debuff, it will heal you (it's damage is ca. 450). If you DO have the debuff already, then it damages you! And 450 dmg is not an easy task.
Don't even think on trying to circumwent this with an ability of the same kind of yours - they are bugged. First: only in the first turn they do what they advertise, in the second they "expire befor the debuffs on you". Keep this in mind in case you cast this for healing-purpose later. Second: it won't do anything with the "unknown effect" debuff - that'll keep damaging you despite the subversion effect on you.
The abilities he can cast this time on you are: "unknown effect", 2 version of damage-over-time effect, a debuff what lowers your shadow-defense (basically he'll damage you more), Nightmare (big damage what you will regenerate back over time), a healing-buff on himself.
- when you hit him below 4K hp, he'll have a full healing (this seems to be an action of him, so if you feel lucky you might try to cast subversion on him in hope he'll heal himself to death), but will receive +200% damage per turn (this ment I could have kill him with casting only Break with 150 str in every 5th turn, and still not run out from the 99 turn debuff on him). Also at this point he'll have ANOTHER ability: disrupt (dispells a buff on you and drains 100 focus). This disrupt-thing is anoying and you may not allow him to use if you follow this build.

Know yourself:
- I used respec for this fight, as it required the "Stunlock" strategy, and that is completly different from what I used until this.
- The way you can solve this fight is, that Biological build can do a constant stunlock on one target (and Clemons is alone in this fight, as well as you have to be to get the achivement). To be able to do this you'll need maxed Crystalisation AND Break. Basically you need nothing else: you cast break what damages and stuns the enemy, then cast crystalize and wait your break to cool down. To get back the focus you used, use Leading Strike (one of the basic abilities of this class) when Clemons is crystalized (you won't do any damage, but you will get the focus).
- This fight is either way ridiculously long, so get some more abilities I say.
First, when respec rise your speed to 100 (keep your str-equipment, I had 60 speed before spending any point on speed just from my regular equipemnt). This will allow you to - almost - never miss, and your strenght will be still high enough to do damage.
To rise your hit-chance even further get Shadow Blend. The cooldown-pattern allowed one more buff/debuff skill anyway, and this will fit nice.
Now as you have Shadow Blend, get Withdrawal! They are a good combo, can fasten the battle a lot, and you'll get used your hightened speed even more.
Any more points you have put into something that rises your physical damage (savagery seems perfect. Also as you won't use poison during this fight, you might consider changing your weapons in the shop too).
A small warning, although you shouldn't encounter this problem: Crystalization is a poison-debuff, so if you cast Withdrawal while it is on the target, it will be removed. So don't try to use Withdrawal as healing exclusivle - it won't work!
- Here are the abilitiewheels you have to use for the fastest progress:
When he is above 10K hp: break - leading strike - crystalise - leading strike - leading strike - shadow blend
When he is between 10K-4K (make sure your list strike in this phase won't lower his hp below 4K!): crysatlize - leading strike - subversion (only if needed, otherwise you just skip this turn) - shadow blend - break - withdrawal (if you're damaged, you will be healed by this)
When he is below 4K / got full heal: crystalie - leading strike - leading strike - shadow blend (only possible in every second circle. If not avaiable, skip this turn) - break.
This third section is what is extremly annoying, because if you miss with a break-attack (crystalisation is autohit, and you have 3 turns to use Leading Strike twice, so you're safe there), you're almost surly dead (he will destroy your focus, and although you can get back your focus if you use leading strike in the next two turns, you'll be at best be damaged highly).
I DID NOT try to cast Subversion on him, I just went and kept him stunlocked, so he never got the full heal. (In the trial before that he got that, and I only died, becuase for the last time my Break missed.)

twillight
28-10-2010, 11:17 AM
I made the Pacifist achivement.

For the first try I went with corrosion + envenom as attacks, but after I won, I did NOT get the achivement.

So I went safe for the next time, and did absolutly no damage myself.
On my wheel I had 2 crystalize (at the beggining I stuned both the Hydra and one of the Fire claws, then kept stunned the Hydra, lastly when only the Hydra stood I no longer used this skill), 1 disrupt (if you destory the Hydra's focus it spends a turn regenerating it), 2 reform (for healing), 2 adrenline (more focus and a little bit more damage for my crew), 1 leading strike (there is no other way to keep two things crystalised at once).

For stats I invested everything after respec to vitality and changed my gear too for this purpose.

With other abilities I went for maximising passives. Whatever You decide, do not leave out Integrity, that helps a lot.


Other things:
In Zone3 at the first fight you can already find annihilation. That is a superb weapon for Roald at that level.
The Host can damage almost 1500 with one of its attacks - this is a warning. He also has a nasty damage-incrisement, so bring a stun here too.

Zone 4:
Tunnel beast has an attack what will put a bishop-like iconed debuff on you. Make Veradux remove that, or in the next turn you'll be dead.
Vivian Vixen is not too hard anyway, but keeping her stunned until his basic buff expires can save you a lot of time.
Gregor can heal 1000 per round. I had high enough damage to not be bothered by it, but I let you know.
The Magical Monkey can use Veradux's electric shot. Keep that in mind.
Mokoshotar can change you a wolf. That means to every dmg-dealing ability of yours 6K dmg will be added. That's 10% of its life in itself.

If at any time one attack hurts you badly, don't forget that Roald can strenghten Veradux's healing. Good combo.

Well, this is it for now.

dosraider
28-10-2010, 12:47 PM
:mhh:

Someone has or a lot of free time, or no-life .....


:lol:

Nevermind, carry on. ;)

twillight
29-10-2010, 09:35 AM
Someone has or a lot of free time, or no-life .....



Oh, I just go to bed 2 hours after the rest, what gives me plenty of times, and I can't fall asleep earlier anyway.


Now I kept going with my hydro. Just one fight, but this count a lot I think. The two zombie + frost terror fight it was.
I spent 4 more poits on Speed (now I have 25) to avoid misses. The rest went onto Strenght.
At lvl 3 the freezing ability allowed me to quip it 2 times, what proved invaluable. The Frost Terror being capable of stun required being stunned.
My 1 remaining ability-point went to Wreck.

Currently I wish I've never had put point into Demolish, but oh well, needed the damage. And 1 point mediocrate misspoint can't be lethal even in a Legend-run, can it? We will see. If everything fails, I'll just use the bio-guide from the net.

RRS
29-10-2010, 05:48 PM
Tried to play Sonny 2 today. Almost the same visuals put me off... but that's not the worst point. After I upgraded (first level-up) my basic attack disappeared from the menu! What can be more discouraging?

twillight
30-10-2010, 10:22 PM
Tried to play Sonny 2 today. Almost the same visuals put me off... but that's not the worst point. After I upgraded (first level-up) my basic attack disappeared from the menu! What can be more discouraging?

The visuals are of course "the same". That's what makes it a "Sonny"-game. But there will be some strange stuff, like the Bunny from the Mounty Python movie, or a zombie that is drugged and so more a threat to itself then you... The equpiments you can wear also offers a wide range of look during the progress.

On the other thing (icon-disappearence?): I never encountered with that problem. Sounds strange. Maybe you use an older version? (mine is v.2.2)
And it only disappeared from the ability-wheel, or from the ability-list? (Skills disappear from the wheel if you click on them. That is the way to remove them and repleace them with other abilities.)


Anyway, I became frustrated with the hydraulic of mine, so instead started the Legend-run with Psycho. If for nothing else but for the 19 extra statpoints - what I still not spent as there was no need.
I went for electric attacks.
This build is somewhat "boring", better say predictable.
During the first levels you suffer from not having anything what'd give you focus, so you simply HAVE TO go for strong attacks - shock therapy on lvl3 for start.
You also need time to heal (what you can not do yourself), stealing focus - so 2 point on traumatize immediatelly.
With only this two skills you can finish Zone 1.

For Zone 2 you need healing. Lots of it. Two skill comes into consideration: Free Will and Salvation. You can put Free Will on anyone and it offers regeneration, while Salvation is only sane to put on Veradux (you can't even put it on yourself) as it strenghtens every healing magic cast. As Salvation also gives dmg-reduction it basically gives extra hp to Veradux, so I vote on that. 3 point in it can be enough (for Zone 2 at least).
Also don't forget your focus: electric storm offers a little focus-regeneration. Actually on lvl3 it would regenerate more then enough to you (and it has 4 levels), but I'd skip this for now. 1 point is enough, and when you start to have the need of focus, there is no way you'd have enough point in a Legend-run to rise this skill to a satisfying level. The rest of the focus-problem will be taken care by the Wraith Form.
Wraith Form is a little tricky. It rises your speed to the skies (a useless stats as all your magic are autohits expect the Electric Storm), so sometimes you outwit your enemy and get a free turn. Problem is, when the transformation outdates, the enemy gets that turn back. This side-effect can be prevented stunning the (strongest) enemy in the turn you will transform back.

Now as this is for Legend, here are some equipment-tips: what to get form what opponent. I skip the fights what are hard or too long. I also not mention items you unavoidably will get (like Frankie's armor). The note for this: I don't go to shops, as the later shops are bloody expensives, and if it'd turn out I'd need a respec, I want to have the money.
So right at the beggining you have 3 fights with prison guards. Get gloves and helmet from them, and the shoe is also a good piece, and the weapon is better then nothing (as it offers vitality, and strenght has no use for you).
The Warden has 3 interresting things from what you can have 2 at best: the weapon, the mask and the boots. The weapon is extremly rare though, and has an alternative.
From the ZPCI-elite you want its weapon. Its gloves would be also cool (it throws 2 items instead the usual 1 per unit), but don't think too high.
In Zone 2 at the first fight go for the Frosted Legging - that's the best part you can have, and that is a fast little fight.
When there is the first fight against a priest (it has a knight as company) the fight is sure for win, so repeat it (turn off the autosave option is you could not figure out how this works) until you get its staff. The life it offers is awesome, although technically the priest's helmet would be optimal - but that is ultrarare, and the coming fights are long, so I doubt anyone would repeat them just for some slightly better gear (but one can always hope at the end of each fight for something good, like the weapon of a mage, what has much more offensive power and only slightly less defensive one).

Oh, and some tactical advise for Zone 2: when fighting the priest + knight + mage, first kill the priest to avoid its healing. When fighting the knight + 2* mage, kill the knight as its shielding-ability will get on your nerves. Also try to fiddle with the AI-switch, positioning Roald's to "agressive" - that way you have a chance that he will attack not some shielded / stunned nobody, but instead the target you try to destroy (and when finaly that one has lowest hp, you can switch back to relentless).
About party-AI: I 99% of times switch between relentless and phalanx depending on the actual circumstances. So I'll never say something like "put Veradux to phalanx and leave him that way", as that is not efficient.
The rest of this should be obvious. More info when avaiable (or if you ask something I know about already).

RRS
31-10-2010, 12:26 PM
I guess the icon "disappeared" because it was... tutorial fight taken from first Sonny. The Animalistic class simply doesn't have "basic attack", right?

twillight
31-10-2010, 08:42 PM
I guess the icon "disappeared" because it was... tutorial fight taken from first Sonny. The Animalistic class simply doesn't have "basic attack", right?

Good guess. The tutorial is actually from the first Sonny, and independent from the actual game of Sonny 2, in what fight the abilities are independent from your build (as you don't even have your build there actually).
Besides each class has 2 different basic attacks with different names.

I think the attack-ability in the tutorial is "fast strike", and "Animalistic" build is actually "Biological". There is no "basic attack"-called ability in the entire game.

twillight
01-11-2010, 04:48 PM
OK, here is the walkthrough for Zone 3.

It is an easy zone for the electric psycho. Most probably the easiest. Most of the times you don't even need neither stunning nor salvation - they sometimes would even be a drawback. You neither have to invest in skills: I only spent two points in Charged Blood (actually the first point went on it in Zone 2, but only in the last fight), and I did fine.

Now on items and strategy:
- the last fight in Zone 2 for this build is about survival. The medic won't do any damage, you will stun the captain, and the sniper is busy buffing himself. After the shields expire no enemy will have any focus (they can't regain it at all), so from that it is pretty streightforward.
- From the spectres (there are 3 fights with them) you want Annihilation (very good weapon to Roald, but there is a chance for a well-enough weapon for him from Clemens too), ghastly grasp and spirit cover. The first two encounters are pathetic, but against 3 at the same time is dangerous, so I wouldn't replay that one. Here you should be cautious when a spectre would have both damage-incrise spell (that doubles their damage, and your health is low most probably).
- from the ZPCI-elites you want the boots (footware with the game's terms). Here the danger is that both at the same time get the damage-boost (that is 1hit kill on one of your characters - assuming you can remove the boost from the other with shock therapy).
- the antagonist/phantom/beast fight is annoying because the antagonist can cast silence (doesn't allow you to use focus). Still it is best targeting the lowest lives.
- stun the Hobo as much as possible, but do not stun the Real Hobo whenever you dare. When his health gets low, he starts to kill himself, but when his health gets very low, he starts to deal out 1hitkills (but that seems to happen only when in the next turn he'd die anyway, so not that much worry).
- from Clemens the twohanded weapons would have real use, but I don't like that fight, and those seems to be in the ultrarare cathegory, so I don't suggest replaying it. The trick is to survive the first phase (use stun a lot, and don't forget that if the "unknown effect" is not on you, he'll heal with it when he casts on you. In the third phase when disrupt is avaiable for him it seems he only cast it if you have more then 50 focus - keep that in mind.

Now if you could not find any weapon for Roald, when you'll feel it, you can buy a new one for him in Zone 4's shop.

That's it for now. I'll keep working on the rest.

twillight
02-11-2010, 09:31 PM
Ok, here is the walkthrough for Zone 4 electric psycho:

You'll really hate this zone for several reasons. For example half the fights are joke-easy, but the other half are unthinkably hard. The other reason you'll hate this zone for the "must replay fights" - you'll gather your endgame equipment (by Legend-run terms) from the monsters.

Actually there are 2 piece of equipment you can get from shop: spark gloves will almost double your instinct compared to your gloves before it, and dystopian lightning what although gives slightly less instinct but offers higher life then the previous option.

Here comes the fights, stretegies and equipments:
- most of the enemies share the same equipment-pool, except the Flower zombie and the Hydra. You will want spark leggings, charged armor or deathbone armore (charged armor gives some electric piercing - what will be incrised by Charged Blood -, the other gives higher instinct what is good in case you don't do critical), Poseidon's Fury, Thunder mask.
Yes these are a LOT, but there will be fast and easy fights. Besides Poseidon's fury is the second best weapon for this build, and the officially best one has almost no chance from an almost impossible fight.
Poseidon' Fury and Thunder mask are ultrare cathegory, but they worth it, and will help you tons in the end. Sadly almost all equipments here has high level requirement, so you'll need to do item-management.
Oh, and I got Thunder mask from the Flower zombie, what surprised me as it was not on the semi-official list.
- the Tunnel best is easy. Go full offensive with salvation on Veradux, and you'll win. As this is an easy fight look for some equipment from the list.
- Vivian Vixen is the most easy fight in this zone: just wait for the first 4 round, and when Vivian has only 4 turns from her buff traumatise her to make it disappear, and after that just kill her. As this is almost pathetic, I suggest go for Poseidon's fury here.
- Gregor is easy once you burn its focus. When it still have focus Roald's silence and stun are annoying, but once it loose all of it those offer you free turns to attack. For datas: it need 8 focus to cast the healing, and you can burn 30 focus by one stunning. Oh, and put salvation on Veradux for safety.
- Shunny hits hard, just like the Magical Monkey, so just fight them and be happy with what they throw.
- personally I found Mokoshotar's battle annoying. You can die here if you make a wrong decision, and the lenght of the fight depends on Real Life Luck. But this still can be won safely, so if you still want something, go for it (or at least if it throws trash do it for anything what your party can use). Last but not least: the transformation it causes happens in every 5th turn (or the turn when it comes out from being stunned).
Oh, around here I realised that "direct damage" is when you cast an ability and do damage immediatelly, and "damage over time" is what is dealt at the end of the OPPONENT's turn. (There is nothing better then dealing 6K damage with Traumatize, lol.)
I also relaised here that enemy-stats and resistances can differ wildly per fights. One time this wolf had 550 strenght, the other times only 350, sometimes my spell did X damage, the other times Y.
- Bunny is an annoying little prick, a design-flaw crappy spitful thingy. It usually can hit with one of its attack 2,2K damage - so change some equipments of yours to something with more vitality. Still, if it ever gets critical that'll mean 2,7K damage, what is unsurvivable. Well, Roald with full health can survive it, you with life gear + spending your 19 spare points on vita could, but there is no chance Veradux being safe too. So just pray it won't kill you just from design-flaw.
Also it casts the Holy Handgranade at every 4th turn OR in the second turn after being stunned. So unlike at Mokoshotar stunning makes this fight longer. But if you don't stun, it will attack more times (will it?), what will mean more chance on critical for it, what is BAD. You decide how yu try to solve this ugly situation.
- Flower zombie is not too hard, and is actually funny (if you read the effect-descriptions). But it is also dangerously annoying, so I don't suggest replaying it for the pants (what would give higher instinct and would give life besides that to you).
- The Hydra is evident. Cast shock therapy on the claws killing them right at the first turns, then the Hydra will mean no threat. The special weapon from it is though ultrare, so I would not redo this fight just for that (it offers zillion strenght and some more, so Roald would be happy with it).

That's it for now folks! I currently still have the 19 statpoints, and 6 abilitypoints unspent. Salvation is still on lvl 3 and do more then enough healing (especially if I combine it with Roald's defensive ability). Only 1 point in electric storm, and 2 point in Charged Blood (although I consider investing here 1 more points).
I still not know what will I need later: more focus, more life, or more criticals, so that's why I didn't spent my points. Wish me luck with Zone 5, the end of the Legend run!

Oskatat
03-11-2010, 09:12 PM
there is a screen to modify your attacks. I actually only played as bio (physical), but most fights werent too bad. The important thing to remember is not to be a sword fighter, 5 poisons and a poison weakness are much more damaging than any attack you can do, except the 100 energy cost attack you had before, especially since you can drain his resistance more often than you can poison, and you can poison more than you he can remove it. the only thing you need is to keep yourself and your friends alive..... sorry, it was just to0 easy up to after the metro. dunno the end part

twillight
03-11-2010, 09:29 PM
Zone 5 notes:

It starts easy: 1 riot police. Good for us, as we want his weapon. This is any easy and fast fight, and the weapon will be awesome for the last fights of the Legend run. For this fight I put 1 point on Tenacity and 1 more point to Charged Blood (3 point on it now).

A note on possible equipments in this zone: most will be "vendor trash" thanks to their level-requirement. Your level for the Legend-run will never go above 21, and half the stuff here has higher then that requirement. Not to mention most fights are at best barely survivable, so no chance raking for anything specific. Appart from what I mention :3:

The second fight is dangerous because of the hard-hitting blood hund. As you here need protection more then brute force, change your helmet to the Mining Helmet. You did stored that, didn't you?

For the third fight keep the helmet on you, as that makes the fight a "sure win". That is important, because you will most probably replay it several times for a weapon to Roald. Of course you might have a substanciate already, but if you don't (or you think you want even a slight upgrade), go for this. The fight has acceptable lenght, and you do not need stunning, just salvation.

At this point I still not dare to spend my points (I don't even dared to rise my Charged Blood to lvl4), as I do not know what will come (these fights are tricky even on easy difficulty). Some fights look nasty, so most probably I'll need defensive stuff to the top of my head, but to have everything, there is not enough point. And I do not want to respec as that costs money.

Oh, money: I still not bought the listed stuff from the Zone4 shop, because the best electric equipments do not offer good enough vitality, so I need to balance. I'll list my end-equipment and the last fights in a coming post.

twillight
03-11-2010, 09:53 PM
there is a screen to modify your attacks. I actually only played as bio (physical), but most fights werent too bad. The important thing to remember is not to be a sword fighter, 5 poisons and a poison weakness are much more damaging than any attack you can do, except the 100 energy cost attack you had before, especially since you can drain his resistance more often than you can poison, and you can poison more than you he can remove it. the only thing you need is to keep yourself and your friends alive..... sorry, it was just to0 easy up to after the metro. dunno the end part

Yes, in the beggining you don't have the really cool stuff, so you can not afford those 100-focus-cost attacks or anything like that, and your party will do more damage most probably then you.

Now around half the game will come out opponents where you yourself will have to deal out the damage as your team will be .. a little left behind.
Veradux will in almost every turn just heal, and his damage will never go above 300. Roald will stuck with 500. And when the enemy regenerates 300+ hp every turn WITHOUT using any ability, you simply can not just rely on your team and lie back as a support character, trust me on that.
Also things very much depend on what difficulty you play on, and how much training you do.
But tell me what you think about this after you beat Zone 5:sneaky:
But I grat you for having no problem at all with anything yet. I usually had.

twillight
07-10-2012, 11:48 PM
Dang, I've never finished this playthrough :D And after upping the hardware, it is even lost.

Nevermind, I'll use this to replicate my progress. Thx to this thread not being deleted :hello:

twillight
08-10-2012, 07:46 PM
...so better try this instead :D

http://www.kongregate.com/games/Xplored/apokalyx/

Tried that, but that application is really stripped to just plain "I bash you", and as there is no training outside the ... challenge mode (like a Mortal Kombat fight-coloumn) you can easily be stucked.
Badd thing if you ask me.

Now if you don't like the Sonny-series 'cause "all the talk", but want to avoid the crappy "ladder this" design of apokalx, I can suggest "Sindjin the shadow warrior".
It has an intro what's skippable, then it has lots of fights for you.
Just avoid gettng the two healing ability the same time, else it'll be too easy:smugulon:


EDIT:
Don't want new post, so put it here:
Currently I'm using for the Legend run a Cold Hydraulic build.
It is extremly more easy then the psycho build for me, for now as it is extremly not item-dependant, and ... well, it just feels so easy.
Stat-distribution is also no-brainer: respec after the starting fight and spend the 19 point given to vitality, then any other statpoint goes to instinct.
The build also uses no focus.

The core of the build is Mind Freeze + Flash Freeze. May them as soon as possible.
The supporting skill is Ice Wall. It quite literally eliminates damage. Have Veradux have the lowest vitality (means lowest HP), and cast it on him when needed. Now your "weakest", and anyway 99% support character will be your perfect meat-shield.
Add Guardian Form for personal defense and some offensive extra, and to have good enough damage maximise Crystal Ice.
Subversion is of course a necessary addition.
From then on until lvl21 you'll have 4 more extra skillpoint. Now I don't know what'd be more efficient: extra defense by maxing Cold Neurology, or Glacier (less damage from target and means another good attack in place the lowly Vapour Cannon).

Items and hard spots:
- don't forget to respec after the initial fight
- in Zone 1 if there's a buffing character (the doctors), kill those first
- ZPCI elite: stun only when he turns red
- in Zone 2 from the first fight try to get the Icy Mallet
- frost terror + 2 frost zombie: kill a zombie first
- knight + priest: kill the priest
- knight + priest + mage: destroy the priest without thinking ahead first. Try to dispose the mage with Subversion next.
- knight + 2 mage: one of the hardest fights. You HAVE TO kill a mage with all three of you alive after his death in the next three rounds. Try to attack the upper mage until he is shielded, and during that attack the bottom. You MUST use Subversion to kill the mages, so let's hope you'll have the time for its cooldown between the two kill. And to kill the knight in the end you'll need at least two caracter alive.
- zpci elite + 2 bloodhund: very similarly problematic as the above. The one addition is: put defense on Veradux in the first round!
- Captain Hunt & Co: in the first round turn Guardian form, and the party be on agressive. During the second round all be defensive, and you start unload all your four freezes on the sniper for damage, plus a slam for more damage. After the shielding is depleted do the freeze-combo to kill him. If finally succeded go for the medic. If that ends, put the team to defensive, and you'll surely win.
- repeat the first fight in Zone3 until you get Annihilation (for Roald until Emerald Death will be found)
- 2 zpci elite: as both can "turn red" the key is to destroy the smaller one as soon as possible.
- phantom + beat + antagonist: go against them in this order, and won't be a problem
- Clemons: repeat this fight until you get Shandor's Darkstaff (for Sonny)
- hydra: repeat this fight until you get the Emerald Death (for Roald)

I don't know where it can be found now as I forgot about it, but Neptun's Trident (or what) should be tried to found for Veradux. It might not be an absolute must, but it'd worth quite a lot.

- for all the fights in Zone 5 wear the miners' helmets!
- police colonel: when he has the "rook" symbol on him stun once, and for the third round put Ice Wall on Veradux. Drop heavy stuff on him while the other effect ("reload") is on him sole. Otherwise just use Vapour Cannon. Safe this way.
- starting with the 5th fight in Zone5: do not let the Ice Wall melt from Veradux. Ever. If the enemy for some reason don't care about Veradux, or simply splits the attack, just retry the fight (same goes when you party starts attacking wrong targets, or stay agressive when they're set to phalanx)
- android guard + 2 riot police: kill the polices one by one first
- specialist + 2 android guard: kill the specialist first
- specialist + secret police + android guard: buy a Lawbinder for Sonny and gave the Darkstaff to Veradux, then kill them in this order.
- caretaker + 2 bloodhund: I believe this fight is mostly about luck. It is important that during the first round Veradux shall be living, then all your party put defensive stuff on him. During the fight it seems essential to not get a stunlock on any of your party. I gave a Riot Gun (found on some Zone 5 battle) for adequatly low life for Veradux (the Darkstaff made it unpredictable who'll be attacked during this fight). My strategy was to kill a bloudhund first thus making the suffered damage managable. During the killing of the next hund Veradux died, but I held and won.

At the end I had 27 statpoint unspent, along 4 skillpoint preserved.

Achivements:
- I don't think "pacifist" can be achieved by a hydro
- to get Black Magic you can do it along this playthrough (don't forget to disable autosave, so you can redo the fight to give exp to the party). Until 12K hp he'll put a curse on you what you shall answer with Mind Freeze on him, so he won't be able to do ANY damage. Subversion is also a good way in emergency to heal (or avoid) some damage. For the next phase unload everything on him until he reaches below 6K hp at what point he'll do a heal. This must be avoided, so when he reaches below 6K he must be stunned, and when he gets out of it Subversion must be cast on him. (It might have been a bug, but after I put subversion on him in the next turn I put on him mindfreeze, and only then got he death-healed. Dunno.)