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The Fifth Horseman
05-11-2012, 10:28 AM
DOSBox is the only solution.
http://www.abandonia.com/vbullet/showthread.php?t=22241
http://www.abandonia.com/vbullet/showthread.php?t=14406

alexdory
28-11-2013, 10:53 AM
I would like to model a new track but I don't know if it would be possible , as far as I know it's not mod-able and the file formats are proprietary ! Do you have any info on that ?

gregor
19-12-2013, 06:30 PM
will this version work in wine? do i need to run setup or what? i can't get it to work in dosbox. i mean it starts and is loading (ladding) but nothing else happens.

dosraider
19-12-2013, 10:49 PM
will this version work in wine?
Yes.
do i need to run setup or what?
Yes, same as in windows.
i can't get it to work in dosbox. i mean it starts and is loading (ladding) but nothing else happens.
Means you screw up somewhere, it works fine in dosbox.

Did you find a version that worked in DOSBox or are you using Abandonia's Ignition with something other than DOSBox?
Test 1...2...3... and:

AB's game works fine in dosbox 0.73, default install.
http://img197.imageshack.us/img197/9697/ignition.th.png (http://img197.imageshack.us/i/ignition.png/)
Simply mount your CD drive as D:\ in dosbox with whatever CD in it and run the game with
maindos
from the game directory.
No probs here......

It apparently won't run if you don't mount a CD .....

[Edit]
Forgot to mention:
The dosversion (didn't test the Win version) is indeed ready to run in dosbox, no install needed. Sound and all are fine.

Lucas Wolschick
31-12-2013, 05:08 PM
http://imgur.com/mUzRrHY.

It keeps appearing blue borders around GUI and I don't know what to do.

I'm using the 3Dfx version, with dgVooDoo 1.40+.

Can someone help me? :D

jigebren
09-01-2014, 11:22 PM
I would like to model a new track but I don't know if it would be possible , as far as I know it's not mod-able and the file formats are proprietary ! Do you have any info on that ?

As far as I'm concerned I tried some years ago to understand several of the formats used in this game, partly from curiosity and partly just for fun. I even started writing an import plugin for Blender (the 3D software), but then moved to other projects... I recently started to play with it again to make it work with the latest Blender version, and I took the opportunity to try to improve the format support as well.

So far I'm able to import enough formats to load the world and cars meshes into Blender, and properly textured, as you can see on the screenshots below. There's no export for now, but writing the export counterpart of an existing import code would only be a matter of devoting time to do it.

The JAPAN track:
http://imagizer.imageshack.us/v2/150x100q90/707/2z1g.jpg (http://imageshack.com/a/img707/9833/2z1g.jpg)

All the cars:
http://imagizer.imageshack.us/v2/150x100q90/716/u83d.png (http://imageshack.com/a/img716/7168/u83d.png)

Well, for now I have no definite plan to go really further, but I thought the info could be worth being shared here anyway.


Oh and BTW, on the Ignition page (https://en.wikipedia.org/wiki/Ignition_%28video_game%29) of Wikipedia we can read:
After Ignition was released many computer enthusiasts started to create additional tracks and types of vehicles to broad the content of the game.
This seems to be just plain wrong. :huh: I have never heard about custom content, nor about a way to create it... Anybody can confirm whether it's true or false?

lucas200206
23-01-2014, 03:56 PM
So far I'm able to import enough formats to load the world and cars meshes into Blender, and properly textured, as you can see on the screenshots below. There's no export for now, but writing the export counterpart of an existing import code would only be a matter of devoting time to do it.

The JAPAN track:
http://imagizer.imageshack.us/v2/150x100q90/707/2z1g.jpg (http://imageshack.com/a/img707/9833/2z1g.jpg)

All the cars:
http://imagizer.imageshack.us/v2/150x100q90/716/u83d.png (http://imageshack.com/a/img716/7168/u83d.png)

Well, for now I have no definite plan to go really further, but I thought the info could be worth being shared here anyway.

Theres an extra car in the cars photo. That one, with the blue stripe ontop of it, and with other two colors, red in the base, then yellow for the top. :huh:

I already played the game and unlocked all of it cars and levels. But that one, never got it.

Zapeth
23-01-2014, 05:54 PM
Theres an extra car in the cars photo. That one, with the blue stripe ontop of it, and with other two colors, red in the base, then yellow for the top. :huh:

I already played the game and unlocked all of it cars and levels. But that one, never got it.
That car is called "Ignition", it has the best stats in the game and is unlockable as well.
I'm not really sure anymore what exactly you have to do to unlock it, I think you just have to beat the championships in all difficulties?

@jigebren: Thats incredible work you did there, I'd love to get some more insight of the game's file structures (and of course the plugin itself) :P

jigebren
24-01-2014, 02:37 AM
Yep, that car is actually called Ignition and it's available to you after completing Mirror Championship, as you can see on this page (http://www.bobulous.org.uk/ignition/cars.html).

@jigebren: Thats incredible work you did there, I'd love to get some more insight of the game's file structures (and of course the plugin itself) :P
Thanks. Well, I have gone a bit further since my last post though but most of my time has been taken but another project in the last two weeks.
It would be too long to explain the files structure right now, but here's a summary of what I currently know:

COL:
The colors palette. Format known.
MSH:
The world meshes (including moving objects). Format known, except Flags still unknown.
PAN:
Format unknown.
PIC:
An image. Format known.
PLC:
The position (and probably flags) of the MSH meshes. Format known, except Flags still unknown.
POS:
Data for the moving objects. Format unknown.
SHD:
Unknown.
SRF:
Unknown.
TAB:
Unknown.
TEX:
The textures. Format known.
TRI:
Likely the racing line. Format unknown.

Well, as I said I have not real plan for the plugin for now, but if there's some interest for it, and if I have time (and motivation) to polish it I'll think about sharing it. For now all the format marked as known above can be imported in Blender, and can also be dumped to a text file. The unknown flags can be displayed as well, which may help to understand their purpose.

Anyway as you can see, though the main formats are known there's still a lot to discover... And as long as some formats are still unknown there's no hope to replace an existing track by a user creation, making the plugin almost useless. But if anyone is able to understand some of the remaining formats structure (I use to use a simple hexadecimal editor for that) I'd be curious to hear about it

Zapeth
24-01-2014, 09:19 AM
Thats very interesting, I'll try to look into some formats myself though I'm currently pretty busy so it might take a while for me to do.
Also after a quick look it seems like there are a _lot_ more file formats in the overall game (like LFT, BTZ (config files for the game?), PSQ, CDP, etc) but I guess we should focus on the levels first?

There's also one level file format that you didn't mention, TFX. I guess thats some additional file to TEX?

Anyway, some things that come to my mind which are missing for the level would be Sound information and AI related things (though I don't know if thats included in the racing line information).

nighthawk86
24-01-2014, 09:35 AM
If you haven't already, you can read UDS studios own story about making Ignition. Going back to 1999 with archive.org I found the original website for the game. It seems they had some other tracks that didn't make it into the game. At least it lends some insight as to how they made it. Interesting pictures and track sketches too.

https://web.archive.org/web/19990429172840/http://www.uds.se/ignition/ignition.html

https://web.archive.org/web/19990423090439/http://www.uds.se/ignition/ignbehind.html

RandomGuy999
07-03-2014, 04:41 PM
Here is the audio *ONLY* CD image, confirmed to work with 3dfx version and v2 patched ign_win.exe, extract with 7-zip, mount .cue and enjoy!

Can be burned on a physical CD too!

*No copyrights were broken since the game is abandoware*

https://mega.co.nz/#!jxAUnLaI!XeGKSHpVeV9DGBLJ8SRgWP8I84cutZkgvbDZzeY aEKs

RandomGuy9999
08-03-2014, 12:00 PM
Here is the audio *ONLY* CD image, confirmed to work with 3dfx version and v2 patched ign_win.exe, extract with 7-zip, mount .cue and enjoy!

Can be burned on a physical CD too!

*No copyrights were broken since the game is abandoware*

https://mega.co.nz/#!jxAUnLaI!XeGKSHpVeV9DGBLJ8SRgWP8I84cutZkgvbDZzeY aEKs

IGNORE THE ABOVE POST/LINK - AUDIO HAS GLITECHES!!!

FIXED VERSION HERE:

https://mega.co.nz/#!xkI3hbaC!tWcnV5xutfDUUzSRUZVuPqpxSVRFDOEa2p9hkfJ HUfE

ADHDerby
04-04-2014, 09:38 AM
All available languages are included in this release: English, Spanish, Italian, Swedish, German and French! The German and the French version have seperate executables: BLE_***.exe and FUN_***.exe

This release contains all three versions:

- The MS-DOS version preinstalled with DOSBox.

- The Windows version updated to v6.56

- The 3Dfx version (Release 3) with nGlide preinstalled.

All versions are playable with the original music; the DOSBox version is preconfigured and automatically mounts the CD image.
To play the Windows and 3Dfx version with music, mount Ignition.cue with a Virtual Drive Manager or burn the image on a CD.
Make sure that it's mounted/inserted in the first CD/DVD/BD drive or the music won't play.

Extras: High res icon by thedoctor45, English and French manual

Note: The German version is missing the MS-DOS version of the game and the manual, I couldn't find it anywhere. :/

Download: http://billionuploads.com/0l8rvp84ibgt


Cheers,

ADHDerby

marko river
04-04-2014, 08:19 PM
Fellas, thx for links you provided. I placed them in ISO Cellar (http://www.abandonia.com/vbullet/showthread.php?p=459795) for (hopefully) easier use.

DjDiabolik
07-08-2014, 01:18 PM
This games not work on Windows 7.......and the last link posted above it's no more dispobile!!

Please Reupload......

I have found the V3 of 3DFX Patch... i applied but same result! No working !

http://web.volftp.tiscali.it/pub/pc/windows/win98/games/patches/ign_3dfx3.zip

DjDiabolik
07-08-2014, 01:37 PM
This TORRENT working whitout problems:

http://kickass.to/ignition-pc-working-3dfx-win7-32-64-portable-test-on-2014-t8798143.html


And this is not dead............ i have only problems on cockpit view because the screen goes in crash whit a full green/white/yellor color etc etc.

ezantera
07-08-2014, 02:49 PM
I just managed a 2:09:47 on Yodel, can send you the ghost if you'd still like it..

Did any of those sites for new ignition records ever get started.. seems like a great idea..

I post it 2007 and you replied 2010, now 2014 i will answer :) well done, i will try to beat your record. If somebody knows. Working web page with records, post it.

DjDiabolik
07-08-2014, 04:36 PM
The CHEAT CODE does not working on DOS ??

Someone has try ?

DjDiabolik
07-08-2014, 04:40 PM
http://www.abandonia.com/vbullet/showthread.php?p=459795

REUPLOAD THIS... I WANT TRY...

Guest
30-08-2014, 05:04 PM
There is an Ignition community in Facebook.

https://www.facebook.com/ignitiongame

NagyAttila
29-07-2016, 08:49 AM
Hello Ignition addicts!

I have only two things that I want to ask.

1.) Where are the save files on Windows platform and also on DOS? I could found it. I have a Windows notebook, I use for the game but at home I use Dos emulator (Boxer) on my Mac. I want my save files on both machines

2.) Could someone share the CD image file with AUDIO? I could't find it on the web. The MEGA mirror's are down.

Thank you so much and keep up the fun with this game :)

Attila

SD40-2
19-01-2017, 02:27 AM
Ignition is no longer Abandonware. It's now on GOG, complete with all the music. (I bought a copy for myself, and man, it's really fun. :smile2: )

The link is here: https://www.gog.com/game/ignition

The default install is for the DOS version. If you want the Windows version, once the GOG version is installed, mount "game.gog" in the main install folder as a virtual CD onto a virtual drive, and install it as normal.

Then see this post here on the GOG fourm: https://www.gog.com/forum/general/release_ignition_9dae5/post103

I must thank the GOG forum for this info.

029
05-04-2017, 07:28 AM
Anybody who is struggling to get Ignition to work on their modern machine (e.g. crashing on start): I found this Youtube tutorial that helped me getting the game to start in 3DFX mode (without having a 3DFX card)!

Check https://www.youtube.com/watch?v=nIOC3vaj9ZY