View Full Version : Close Combat I

27-05-2004, 01:37 PM
I dare to challenge you to find first game in series!

Bridge too far would be nice too but that's not abandonware.

27-05-2004, 01:49 PM
Close Combat? Is it in any way related to Mortal Kombat?

27-05-2004, 03:05 PM
Eh no, it's RTS strategy on tactical scale.

There's some terrain and you're given a bunch of soldiers, tank or two and you have to get certain locations.

Ordinary RTS right?

I played only bridge too far but it was cool.

First of all the sounds were absolutely cool, graphical effects everything, you had feeling like if you would be right there on the battle field.

Also combat was realistic, if they shot on a soldier and they hit him, he was dead not that he lost a few HP.

Also you could order your soldiers to crawl, cautious march, they could run into house and you saw them lying on floor....

It's a must get, I don't know how good is no. 1 but bridge too far and Russian front rocked.

27-05-2004, 04:35 PM
hum nice...
i will try but...
what the year of game? you know?

27-05-2004, 09:09 PM
Ive played only the "a bridge too far" part from the series of "close combat" games... what i really liked in the game was the factor of the soldier's psychology. They weren't just mindless robots, they acted like real persons. They could panic, if your orders were crazy ( like sending one soldier with a simple rifle against 2-3 tanks ) they could refuse to obey etc... It was really nice.

28-05-2004, 07:24 AM
Sounds cool, although that's not what I would call realistic. Realistic would be soldiers getting hit in the leg, bleeding to death, screaming, dying for hours. Maybe even soldiers carrying their buddies out of harms way, to hospitals and such. (morbid post I know). All I'm trying to say is that maybe units with HP might be more realistic that you think. :shock:

28-05-2004, 11:54 AM
Yeah, the HP factor is not unrealistic, it must be used. But simply, if you want HP and realism together, you can do other things. First make the weapons do more damage. Then you can also import critical hits ( like hits to the head etc ). I believe that in a realistic war game 50% at least of the hits must be immediate kills. And of course i talking about rifle hits... Hits by larger guns, like Tank cannons etc should be most of the time ( if not always ) fatal.
And also there is another realism factor. When a bullet hits a man, it isn't a simple "live or die" matter. Even if he lives, and even with a small wound, there are other things that can happen to him. When people is hitten by a bullet the shock is so great that most of times he looses his senses ( its not like the movies :P ). And this is the case especially for weapons of WW2 were the caliber of this weapons was 7.62 or 7.92. The philosophy of modern guns is most of the times to wound the enemy ( a wounded enemy screaming and moaning is more.... "usefull" than a dead one..... ). The guns of WW2 killed more easily.

28-05-2004, 12:02 PM
Game is from 1996, please find it, I think it's nearly impossible to find it and if our "local zuppah smurf" or someone else would find it I would be forever grateful.

Tom Henrik
28-05-2004, 03:00 PM
I was kinda hoping my name would not appear in this topic, because this game is extremely difficult to find... :wink:

What I can say is that the game is from 1996, true... But the game is not abandonware. They are making a new game as I write this.

Http://www.closecombat.com (http://Http://www.closecombat.com)
(Check it out if you did not already know of it).

I can see if I find a working download, but do not have too high hopes.

28-05-2004, 04:21 PM
Close combat 1 is abandonware, what I see is on of many sequels.

Please try it, you are my only hope!

Tom Henrik
29-05-2004, 08:43 AM
You're sure about this?

It seems weird that they would discard the first game and hold on to the rest... :?

Oh well.... I'll be back soon with more information.
(In my head this game is now abandonware!) :P

Tom Henrik
29-05-2004, 08:51 AM
Just to be on the sure side...

Close Combat 1 did not have an extra title. It was just called Close Combat.

Unlike other CC games that did, like "A bridge too far" & "Invasion Normandy"...

This is correct, yes?

Tom Henrik
29-05-2004, 10:00 AM
I am sorry to say that I can not find Close Combat anywhere... :(

Maybe it is because this game is extremely huge... 382,37 MB to be exact.
You can find it on eMule. Maybe you should try it... It's the only advice I can give.

29-05-2004, 11:53 AM
I saw that you could get it from someone on IRC. Like I explained on some other forum: get mIRC (http://www.mirc.com), join an EFnet server and then join the #oldgames channel. For more info go to http://www.old-games.net and check out their FAQ.

01-06-2004, 12:23 PM
Ok Guess I'll try it with Emule, but thanks for help anyway!

01-06-2004, 06:42 PM
Emule is damn slow compared to IRC (or even better FTP/HTTP)

Tom Henrik
01-06-2004, 10:43 PM
Yes. eMule is extremely slow, but since I'm working most of the day. The file is waiting for me when I get home :)

02-06-2004, 01:56 PM
I don't have emule and don't think it would be useful if I would try it, since my connection is limited to 1,2 GB of data sent or recieved monetly so I can't upload files big enough to gain enough credits.

Tom Henrik
02-06-2004, 07:31 PM
Then it would be no or little point in installing it.

eMule works on the basis of transfers from you into their server, which enables you to get files from them faster.

The Niles
02-06-2004, 08:10 PM
use overnet it's faster and has a search function.

25-08-2005, 11:08 PM
Does anyone know the status of the Close Combat series? I have a one of them, the Russian Front I think it is somewhere but wouldn't mind getting my hands on the second in the series which I seem to remember was pretty good. Are they abandoned does anyone know?

10-03-2006, 04:43 PM
I've all the other games from the series but I can't find this anywhere. Is it abandonware?

The Fifth Horseman
10-03-2006, 05:41 PM
Microsoft = ESA = not abandoned.

Use the search function next time, it would have saved us both the time wasted on typing in those posts.

10-03-2006, 06:39 PM
Thanks, but what does ESA stand for?

The Fifth Horseman
10-03-2006, 06:58 PM
Do not escape, search is your friend... (http://www.abandonia.com/forum/index.php?act=Search&CODE=show&searchid=1f7433da2fbb09d28316ee0256ed826d&search_in=titles&result_type=topics&highlite=what+is+esa)

Also, check here. (http://www.abandonia.com/main.php?nav=esaprotected)

10-03-2006, 07:51 PM
A search in Google brings up the European Space Agency, the Entomological Society of America, the Employment Standards Administration, the Eastern Surfing Association, the Endangered Species Act, the European Snacks Association.... and so on. No mention of the Entertainment Software Association until the fifteenth page.
Still, if it's easier than communication.

The Fifth Horseman
13-03-2006, 02:16 PM
I meant the forum search function. On the very top of the page.

15-07-2007, 12:39 PM
Close Combat | 1996 | Microsoft | [REJECTED: ESA]

Protected till 2012.

19-07-2007, 06:08 PM
Close Combat: A Bridge Too Far (1997) Published by Microsoft & Developed by Atomic Games Inc.
Atomic games Inc is not under ESA protection, but Microsoft yes (15 years).
We have to wait 5 years and then we'll see. ;)

Edit: no wait...this is the second one...
I'm searching something about the first...

Close Combat (1996)...same publisher & developer...and unfortunatly same Esa protection...4 years for this one.

20-07-2007, 09:07 AM
Close Combat: (1996) Published by Microsoft & Developed by Atomic Games Inc.
Protected for 4 years.

04-01-2012, 03:49 AM
It's 2012, therefore Close Combat I is no longer ESA-protected. However, the game's sold status needs to be checked before it can be labeled "approved".

07-01-2012, 11:27 PM

Sold only on Amazon Marketplace (http://www.amazon.com/gp/offer-listing/B0006IABIW/ref=dp_olp_new?ie=UTF8&qid=1325982113&sr=1-8&condition=new).

I think we can label this as 'approved'.

18-02-2014, 08:33 PM
Hey guys...

I can help you find those versions you are looking for. Please email me at mooxe@closecombatseries.net.