View Full Version : Interviews for teh magazine
Kugerfang
17-04-2009, 09:00 AM
It seems I have a possibility of scoring an interview with someone inside the games industry for our fine publication. The question is, who shall I interview and what should I ask? For me, I'd like to interview John Romero.
The Fifth Horseman
17-04-2009, 09:11 AM
You're the interviewer, you decide. :p
Tulac
17-04-2009, 09:21 AM
Heh Romero is the easiest to interview, I think Punch999 interviewed him and posted the interview on a blog where supposed interviews with famous people from gaming industry should be. Needless to say Romero was his only interview. :p
Actually Romero is a member of abandonia. :D
TheChosen
17-04-2009, 09:24 AM
Yeah, go with him.
Kugerfang
17-04-2009, 09:42 AM
What should I ask him?
Lulu_Jane
17-04-2009, 10:36 AM
What came first, the chicken or the egg?
Kugerfang
17-04-2009, 12:07 PM
What came first, the chicken or the egg?
Actually, the egg came first, but only after the chicken.
Lulu_Jane
17-04-2009, 12:51 PM
Welp, guess there's no need to interview him now ;)
Try to create some intelligent questions about games, his experiences, his impressions, some curios facts. Use the brainz :)
Don't forget Al Lowe, Leisure Suit Larry creator:
http://www.allowe.com/
_r.u.s.s.
17-04-2009, 03:12 PM
i'd ask whether does being famous help him to dig chicks
excuse my dictionary but it couldn't be described better
Simoneer
17-04-2009, 04:42 PM
...Whaaaaaaaaaaaaaat, _r.u.s.s.?
Saccade
17-04-2009, 04:48 PM
Retracted.
Quintopotere
20-04-2009, 07:54 PM
I know, you know: THE man (actually a demi-god) to be interviewed is...
RON GILBERT :clap::monkey:
Panthro
20-04-2009, 10:37 PM
Tim Schafer? David Braben? or my personal favourite choice: Richard Garriot?
red_avatar
24-04-2009, 12:06 AM
Okay, I'll think of some questions to ask Romero - I'm mostly interested in the old id days and the early years of Ion Storm, with the early failures that were Dominion & Daikatana.
Romano
27-04-2009, 12:13 PM
There are a number of game designers who would like to see the concept of abandonware formalized. One of the most vocal abandonware proponents has been designer Greg Costikyan, who argued the case for abandonware in a New York Times article (http://www.freeebay.net/site/index.php?option=com_content&task=view&id=324&Itemid=26). In that article, he states, "Software is about as ephemeral as you can get, yet preserving it is essential. Illegal abandonware sites are providing a critical service to game designers and scholars and gaming enthusiasts. They do not, however, provide a lasting and satisfactory solution to the problem because they are illegal." He calls for the creation of an online game museum which would acquire the legal rights to provide older games to the public, thus preserving the games for future players.
[Stephen Granade]
So I suggest him for the first interview!
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