View Full Version : When You Kill One - It Is A Tragedy...
gufu1992
21-06-2007, 01:22 AM
Whenever you mindlessly send you're massive troop formation in RTS or sending a squad of units into enemy city in civilization - do you really care about that unit? Is it just a mindless bunch of pixels? Do sims fell pain?(ok that was random). Do you care about some random squad getting anihilated just because you told it to go in front of main force? Are Real Time Strategy games are more violent that First Person Shooters? Killing millions by order VS killing hundreds by ttrigger of a gun.
So what you think?
P.S. Infantry rush FTW!
Ioncannon
21-06-2007, 02:40 AM
I once in a while actually try to feel pity for a ai character when I play games to make it more interesting. For example in Call of Duty 1, in the training part, a character talks to you (presumably your friend). Throughout the rest of the US campaign you and him are in the battles that makeup the game. I made sure he didn't die and saved him from some fights (stupid AI). Made me really sad when he died =\.
punch999
21-06-2007, 02:51 AM
@ion: That is quite sad you know. Feeling sorry about a few lines of code and a 3d model.
bobson
21-06-2007, 03:27 AM
C'mon, games should be something relaxing, not slamming down your humor and making you feel pity.
If there is a game with interesting plot, and there is a chance to get used to character it is possible (like in a book or a movie) to feel sorry for that one. Propably it's even producer/screenplay writer plan to make feel that.
In RTS or other massive killing game ... hmm, I do not have time for thinking about pity ...
Mighty Midget
21-06-2007, 05:39 AM
<div class='quotetop'>QUOTE(#Alex# @ Jun 21 2007, 04:51 AM) 295418</div>
@ion: That is quite sad you know. Feeling sorry about a few lines of code and a 3d model.
[/b]
Amen!!
Games are just that: Games. I think if you get in an emotional turmoil even remotely close to the emotional turmoil assosiated with violence, from playing games, then you really need to take a break from everything, not just games. Ask yourself: "Why don't this game come with a warning saying NO PIXELS OR 3D MODELS WAS INJURED DURING THE PRODUCTION OF THIS GAME". The answer is pretty obvious.
gregor
21-06-2007, 05:55 AM
yeah i sometimes think how i nuked the whole city in civilisation or remove the whole part of planet sufrace in alfa centauri.
the most i was aware when i was playing space empires 3 - it has a population killed count - so when you killed billions you have to ask you self "what did i become", or "if someone gave me such power would i really do it".
but then it's just game. although if i had such an empire at my disposal.... >:)
Mighty Midget
21-06-2007, 06:03 AM
If anyone must to draw parallells between games and real life, then at least think of games as "non-violent violence in a safe environment". Just like crashing a F1 car on your PC won't get you injured unless you headbutt the monitor for additional effects, "killing" "someone" in a game is totally harmless as long as you are aware it's only, as #Alex# just said, some lines of code making sounds and graphics. There is nothing that forces you to ask yourself "Oh God! What have I become?".
arlesya
21-06-2007, 06:22 AM
I think I had this conversation with someone a while ago. I agree what some of you said: a game is a game after all. Of course, there are some subtle small lines all the time about what a game should talk about, but they are only games, for relaxing like bob-santan said.
When I was a little girl I was actually pretty violent and a little bully. I was very small but had a very bad temper. When another child messed with me a fight would start and, believe me, it was not a typical fight one would expect from a girl. I really punched and kicked. I had to learn to control my temper but two things helped me a lot in this process: 1. karate and 2.games. For some reason I always felt that games with violent content made me feel more relaxed and less violent. It was like everything came out at that very moment.
Another different example: I'd love to go to Portugal, I have many portuguese friends and wish them all well. I love Portuguese literature, it's a very rich beautiful one AND I even have some Portuguese blood. However, I know many Brazilians, including myself, that find it specially amusing to destroy the Portuguese empire in Civilization. It just is. And even funnier when you use the Aztecs, the Incas or the Mayas - even tough they've never been near here, our native peoples aren't in Civilization, sadly. It's a game.
Scatty
21-06-2007, 07:14 AM
Wehn you kill one, you are standing before him (usually) or have to face his death, he's "live" to you. When you have to kill millions out of an office, commanding other people to cause these deaths, the ordered deaths are too far away from you to be able to think too much about them.
But a death is still always a death. And every death you cause is one guilt more than lays down on your conscience.
gregor
21-06-2007, 08:10 AM
has anyone seen the part of Stargate Atlantis where they had this game like civilisation ? but the hting was the game was actually happening on a real planet. and instructions given through monitor were passed ono to leaders down on planet. ehm one had the war ready civilisation and the other one scientific one. offcourse things got messy when they found out people will die for real... anyway interesting episode...
Icewolf
21-06-2007, 08:31 AM
<div class='quotetop'>QUOTE(arlesya @ Jun 21 2007, 08:22 AM) 295436</div>[...]I had to learn to control my temper but two things helped me a lot in this process: 1. karate and 2.games. For some reason I always felt that games with violent content made me feel more relaxed and less violent. It was like everything came out at that very moment. [...][/b]Whoa! Can someone pleeze send this to the press? The white house, Berlin, the British council and all those?
EDIT: I think it's the indicator that the kids DO differenciate between games and RL! (Don't want anyone to get me wrong! :ph34r:)
Morrin
21-06-2007, 08:49 AM
I feel a bit sorry when the ork boyz get killed in Dawn of War. Also, it is a shame to get teams killed in rome total war (mostly the mods). Luckily that won't happen so often, since I pwn in that game. :)
Tervez
21-06-2007, 10:07 AM
Given that I do feel bad about characters that die in movies, I do sometimes feel bad about the characters who die in games. I don't feel bad about myself if the character was to die of a plot twist, or he was another one of the tons of soldiers I'm controlling from my comfy chair. But if the character died because of my screw up, I'd probably just load the game if it won't take me lot of time to get to the same point again.
gregor
21-06-2007, 02:33 PM
in one of the jedi games (Misteries of the sith or something like that), you actually need to kill the character you started with.
You start with Kyle Katarn (or something) and then in middle of game you switch to Mara Jade and then i believe you need to defeat Kyle on the end of the game.
i think only in later part you find out he is not really dead or something...
Eagle of Fire
22-06-2007, 07:50 AM
Whenever you mindlessly send you're massive troop formation in RTS or sending a squad of units into enemy city in civilization - do you really care about that unit?[/b]
The thought never even crossed my mind in near 20 years of gaming... :bleh:
Tulac
22-06-2007, 10:04 AM
I am glad when my units are killed, that means that they are used, not just standing around and means I have to build less supply depots/houses/whatever.
_r.u.s.s.
22-06-2007, 10:08 AM
i think only scatty got this topic right way, as gufu meant it :ph34r: and i agree with him
<div class='quotetop'>QUOTE(Scatty @ Jun 21 2007, 09:14 AM) 295442</div>
Wehn you kill one, you are standing before him (usually) or have to face his death, he's "live" to you. When you have to kill millions out of an office, commanding other people to cause these deaths, the ordered deaths are too far away from you to be able to think too much about them.
[/b]
its different when you have a fork and have to kill 1 person personally. OR 5 people standing in a gas chamber, with some kind of button.
Do you remember Metal Gear Solid?When Snake kills Wolf...damn... :crybaby:
<div class='quotetop'>QUOTE(gufu1992 @ Jun 21 2007, 03:22 AM) 295407</div>Whenever you mindlessly send you're massive troop formation in RTS or sending a squad of units into enemy city in civilization - do you really care about that unit?[/b]
Hell no
12turtle12
22-06-2007, 10:15 PM
Just to spam blast this topic: In FF7 when Aeris (?) the girl died, I was pissed.
Also, Neverwinter Nights, when I thought you lost Deekin because you got turned to stone, I was actually sad. I missed that guy!
Eagle of Fire
23-06-2007, 01:31 AM
I think you missed the point, cazgotsaved. We are talking about generic units here... Not about a particular unit you played with for hours without end.
I too was pretty pissed when I lost Chrono in Chrono Trigger the first time around... :whistling:
Eva02Soul
23-06-2007, 03:32 AM
In games like freedom fighters and other squad based games, whenever one of the generic units dies my fist thought is usually "Damn, now I have to pick up the slack"
gufu1992
24-06-2007, 04:29 AM
Ok.. so I guess, I did a horrible explanation...
Pipster
27-06-2007, 10:38 PM
Actually yeah, I tend to preserve my soldiers and avoid them getting unnescarily killed in games like AOE1-3
Partly because I need them for later, and partly because I don't enjoy the 'needless' slaughter of my pixelated men.
bobson
28-06-2007, 05:10 AM
A little different point of view.
noone likes when his unit dies - if you are a general during a real war or if you are a strategy games player. It can make me sad, when i send my army to a battle and they all die. It makes me sad, because I didn't won and I will have to use more of my resources to keep up with my military strenght.
In RTS games I bother less, but in games like HoMM or Disciples - nearly every unit counts, and can make you victory harder if you lose your troops
The Punisher
28-06-2007, 08:56 AM
Sometimes I get like "NOOO!!! :("..
Like that one time in C&C Generals Zero Hour, I had a little troop of marines that infiltrated an enemy but they got slayed by a minigun tank, I got angry and sent my 30 F22 Raptors to bombard the base.. Why didnt I do that in the first place! :wallbash:
But most of the time, I dont care. As said its just "some" lines of code and pixels.
_r.u.s.s.
28-06-2007, 02:41 PM
<div class='quotetop'>QUOTE(gufu1992 @ Jun 24 2007, 06:29 AM) 296054</div>
Ok.. so I guess, I did a horrible explanation...
[/b]
:D
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