View Full Version : The Good And Bad Of Genre For You...
gufu1992
10-06-2007, 05:09 PM
What it says at the topics name:
FPS
Love:Guns
The main thing to make FPS not just FP, are guns. Pistol,machine gun, BFG... each FPS must have a large ammount of guns to keep player intrested. Thou8gh... guns have their own problems...
Hate:Alone in the dark/no help from others
Basicly I hate all those missions in which you are alone in very dark rooms. While in Half-Life it was simple enough(just keep crowbar ready), games like STALKER annoy you with this, sending baddies in the dark spots from which they kill you slowly... or scare the crap out of you, making you jump 10 centimeters in your sit and stuning you for seconds at which your character gets pounded/shot/biten to death.
Frodo
10-06-2007, 06:23 PM
Adventure games.
LOVE
The stories. I get really involved with the stories, and I can't wait to see what happens next. A good adventure game always draws you in, and makes you believe in that world. And I get very attached to the characters, as though they are real people. I'm always sad when the story comes to an end.
HATE
Pixel hunters. With some games, it is so hard to know what is an item to pick up and what is background scenery. You have to search the whole screen so carefully with your mouse, in the hope that you can find something to use.
Blood-Pigggy
10-06-2007, 06:33 PM
With strategy games, I enjoy the ones that really feel like they're actively action oriented, like Starcraft, where battles are often and plenty, instead of one large attack that destroys everything.
Although I hate it when the games don't have any sense of accomplishment, ie playing a Skirmish game and winning holds no interesting benefits. There needs to be more game that tracks and gives bonuses/ranks for singeplayer gaming.
Geezer
10-06-2007, 06:54 PM
I will echo Frodo's comments with one additional hate. I hate it when the puzzles do not fit in the storyline and/or when their solution is completely illogical.
I hate any game that has no logical conclusion. Some sim games bug me in that regard. They just keep throwing different and more challenging scenarios at you with no end in site.
chainsoar
10-06-2007, 09:19 PM
I'll go with RTS too.
Love - Intelligent opponents, challenging combat, the opportunity to develop technology, and the chance to control battle from more than a first person perspective.
Hate - Relentless computer opponents who send endless hordes of cheap units. Stupid opponents who make it too easy to beat the hell out of them.
Tervez
11-06-2007, 11:46 AM
I'll go with RPG:s
Love - A good plot, bad guys who have a good reason for being bad, original characters, a good battle system.
Hate - Love plots. Am I the only one annoyed by these? I really don't want my character to fall in love/being loved by someone for the umphteenth time. Just give me a world to save damn it!
Icewolf
12-06-2007, 07:49 AM
<div class='quotetop'>QUOTE(Tervez @ Jun 11 2007, 01:46 PM) 293889</div>[...]I really don't want my character to fall in love/being loved by someone for the umphteenth time. Just give me a world to save damn it![/b]That's exactly why girls fall in love with your character! :D
1337
Strategy games that you do well not because you build more tanks than you opponent, but because you simply do better, better strategy and stuff.
G33k
RPGs that you have to reinvent the wheel for to manage getting an halfway reasonable character and get into the plot.
Lulu_Jane
12-06-2007, 08:34 AM
Frodo has taken the words right out of my mouth :)
TheChosen
12-06-2007, 08:36 AM
RPG's:
The feeling of an "adventure" is just huge. You can travel to different places, meet different people and save the damsels from distress.
The bad thing is that there is no "neverending" story.
Mighty Midget
12-06-2007, 08:39 AM
Call me a simpleton, but:
Adventures
Like: LucasArt, because you can't die or get stuck (most of the time)
Loathe: Sierra, because you get killed and stuck (all the time)
Tulac
12-06-2007, 09:14 AM
RPG:
Good - story, non-linearity, customizable, variation
Bad - pure hack n'slah, linearity, monotone
Lulu_Jane
13-06-2007, 10:47 AM
True Mighty Midget, but some of the fun in Space Quest and Laura Bow was seeing all the funny ways you could die.
Forgetting to save often - that is my problem.
Tulac
13-06-2007, 12:12 PM
I don't think you could've died in Leisure Suit Larry. :D
Mighty Midget
13-06-2007, 12:14 PM
<div class='quotetop'>QUOTE(Tulac @ Jun 13 2007, 02:12 PM) 294203</div>
I don't think you could've died in Leisure Suit Larry. :D
[/b]
Wrong. I never played it, but I read a post by one guy who got himself killed in LSL :whistling:
TheChosen
14-06-2007, 07:05 AM
<div class='quotetop'>QUOTE(Tulac @ Jun 13 2007, 12:12 PM) 294203</div>
I don't think you could've died in Leisure Suit Larry. :D
[/b]
You couldnt die in the Fifth or Seventh part. You can die in sixth, but you can undo your actions.
079vsa5j2xfar
14-06-2007, 11:55 AM
Adventure games:
Love:
Great stories & characters.
Hate:
Any kind of boring maze or similar that tries to make the game seem longer,
when the game makers run out of ideas.
_r.u.s.s.
14-06-2007, 12:21 PM
<div class='quotetop'>QUOTE(TheChosen @ Jun 14 2007, 09:05 AM) 294308</div>
<div class='quotetop'>QUOTE(Tulac @ Jun 13 2007, 12:12 PM) 294203
I don't think you could've died in Leisure Suit Larry. :D
[/b]
You couldnt die in the Fifth or Seventh part. You can die in sixth, but you can undo your actions.
[/b][/quote]
you could have died in all the larries :D
and btw i dont see it as negative point
mistermcbrit
14-06-2007, 03:02 PM
I miss Interplay. They had a fantastic game design team. When they went down, I was pretty upset. :not_ok:
Come on, they produced some good games (even if you are no a trekkie) Star Trek: Starfleet Academy was a pretty excellent space-simulator. Who could possibly forget Star Trek: 25th Anniversary or Star Trek: Judgment Rites (not me, I'm still trying to get it to work in another topic!) they just were completely absorbing adventure games.
It just seems today that the quality of the games has rested on the laurels of excellent graphics and shoot 'em up styles. No one really is too interested in reading lots of pithy dialogue and solving puzzles, at least, not the people I talk to about games.
It's nice to have a preservation society, kind of like we do here that enables us to freely recant tales of gaming old and shake our fists at the future.
It's a pretty good thing we got going here.
Doubler
14-06-2007, 03:17 PM
you could have died in all the larries
and btw i dont see it as negative point[/b]Not in LSL. Some of the greatest deaths (or 'deaths') imaginable were in those games :D
Mister McBrit, how about Klingon Academy?
RPG's
Good: Original story with a meaning, extensive lore and backstory, extensive character development with lots of progression, choice and consequence, freedom and non linearity, many paths, immersive, character diversification.
Bad: Monster-to-monster marathons, glorified-slot-machine syndrom, generally boring or unnecessarily long gameplay, inflexible dialogue system forcing you to go through pages of text multiple times to get all the info, badly functioning and combat with no feel to it, MEGA-SUPER-DUPER-MAGIC-FIREBALLGUNSWORDS OF EXTREME UNPLEASANTNESS + 15, bad (ie. massive - go the the 'starting town' and all those champions there turn out to be weenies, go back to the 'frontier' and the rats kill you) power progression, fedex, non-continuity/deus ex machina/completely illogical twists and turns.
Seriously, it's usually either the lack of things on the 'good' side, or the details that bother me most. That's why the 'bad' list is that long :P
mistermcbrit
14-06-2007, 03:27 PM
Oh, LORD!
I totally forgot about Klingon Academy. That was absolutely BRILLIANT! It had a fairly low-system requirement and made stunning use of resources to give a really smooth, but very graphic intensive game.
I modded that game for years! I remember having miniature skirmishes with people over the internet, oh, what fun.
Eva02Soul
14-06-2007, 03:56 PM
<div class='quotetop'>QUOTE(Doubler @ Jun 14 2007, 03:17 PM) 294370</div>
RPG's
Good: Original story with a meaning, extensive lore and backstory, extensive character development with lots of progression, choice and consequence, freedom and non linearity, many paths, immersive, character diversification.
Bad: Monster-to-monster marathons, glorified-slot-machine syndrom, generally boring or unnecessarily long gameplay, inflexible dialogue system forcing you to go through pages of text multiple times to get all the info, badly functioning and combat with no feel to it, MEGA-SUPER-DUPER-MAGIC-FIREBALLGUNSWORDS OF EXTREME UNPLEASANTNESS + 15, bad (ie. massive - go the the 'starting town' and all those champions there turn out to be weenies, go back to the 'frontier' and the rats kill you) power progression, fedex, non-continuity/deus ex machina/completely illogical twists and turns.
Seriously, it's usually either the lack of things on the 'good' side, or the details that bother me most. That's why the 'bad' list is that long :P
[/b]
Sounds like Planescape Torment is both a love AND hate game for you
Doubler
14-06-2007, 04:25 PM
It is.
As is Morrowind ("Bring these shirts to the city around the corner. Beware, there's a nix hound in the way" - slash, slash, slash, hit, slash, slash, slash, slash, hit, slash, kill - "Thanks for the shirts, here's 100 gold").
Or any RPG for that matter. I love them, but there's always things that horribly bug me. Maybe it's better that way; if there ever exists a perfect one I might forget about the world outside of it :P
Eva02Soul
14-06-2007, 04:34 PM
Like to edit that one more time? I've counted 3 so far
Edit: Make that 4
Doubler
14-06-2007, 04:56 PM
I always edit my posts a lot, especially those I plan on keeping short :P
<div class='quotetop'>QUOTE(Tulac @ Jun 13 2007, 02:12 PM) 294203</div>
I don't think you could've died in Leisure Suit Larry. :D
[/b]
I remember it's possible in a toilet! LOL
Lulu_Jane
15-06-2007, 11:56 AM
I remember that in LSL 1 you had to buy a "prophylactic" to avoid dying from AIDS. At 5 years old, "prophylactic" is a damn hard word to spell.... or even know LOL
CorruptMylar
18-07-2007, 05:10 PM
<div class='quotetop'>QUOTE(Mister McBrit @ Jun 14 2007, 09:02 AM) 294369</div>
I miss Interplay. They had a fantastic game design team. When they went down, I was pretty upset. :not_ok:
[/b]
And let us not forget Fallout, the game I'm playing right now (Fallout 2 actually). The sign your avatar picture is holding would definately be very ironic in the world of Fallout.
CorruptMylar
18-07-2007, 05:44 PM
RPGs.
Blessings: Playing the Role. Approaching a story in a different way each time. Do I want to be champion of good or a sociopathic scumbag? Tweaking your character to fit the role in just the way you like. Are they a brusier fighter or a tactical minded wizard or a slippery thief? RPG combat is like a more fun version of chess,sometimes. Using tactics to beat a more powerful enemy is always satisfying. Immersing yourself in a world and becoming emotionally attached to it and your character(s). Feeling of accomplishment with a fully leveled, fully loaded character build. Then starting over fresh with a new idea for a character(s) and how he/they will win this time. The birthday surprise of finding that new weapon/armor/spell/wand and testing it out on your enemies.
Curses: One thing about combat in a role-playing game is the stand and swing repetition of combat. It’s like an old-time boxing smoker, where the combatants stand in one place and pummel each other till one falls down. I wish they were more animate sometimes, like two gladiators circling with lots of thrusts and parries. That’s more of a computer capability issue though. RPGs are starting to be more action oriented (much to the dismay of some). Hit points always bothered me a little. One sword hit in the eye is enough to kill you. But in the RPG world, it’s death by a thousand cuts. I tend to think of hit points in this way. It’s more of the “tide of battle”. If one person has less HPs, they are not necessarily more wounded, they are just having more close calls and struggling to parry or block the attack until they fail and reach zero. Experience point harvesting can get tedious sometimes. Mazes are a pain. I get lost easy. RPGs tend to be buggy as hell games due to their logistical complexity.
Sebatianos
19-07-2007, 10:10 AM
If I'd have to choose a specific genre I'd go with adventures, but in general I
-LIKE: games that are simple and intuative enough that you can get into them without reading long manuals first (but you might return to the manual to improve your game performance). They can be games with no plots at all, or have very complicated plots (as long as you can start off easy and get hooked).
-DISLIKE: games that start off very complicated, have more control options then you have fingers and focus on effects only - but offer no fun gameplay wise.
droma
19-07-2007, 09:24 PM
Im going to have to go with RPGs
Ill split this into to sections crpgs and ...crpgs? Well console rpgs.
CRPGS
pros - With many crpgs there are numerous ways to customize your character, Fallout, Morrowind, Baldurs Gate, etc... Sidequests that are meaningful and rewarding, not fed-ex missions. Varied weaponry and attacks. A lack of a leveling 'grind' (a'la everquest and WoW, or the majority of console rpgs.)
cons - Graphics over gameplay!!! This is the major killing point for me in many of todays crpgs. Oblivion is one of the biggest here. Oblivion also suffers from a dumbing down for the general gaming audience. This is also a great downfal for crpgs. http://www.rpgcodex.com/content.php?id=129 .
Console RPGs
pros - With many console rpgs hailing from japan we get a very different style and story than we find in crpgs. Art, gameplay, story, mechanics are wildly different than any crpg. Here story and art is focused on making many into interactive storybooks. Just take a look at some console rpgs like Xenogears, Final Fantasy, or Breath of Fire, Suikoden! Mini-games! Fishing in Breath of Fire III is fun, addictive, and..well..fun! Or simple dice games like chinchirorin from Suikoden. Unique battle systems like the martial arts combo system and gear combat systems found in xenogears.
cons - Repitition! Level grinding! Little to no customization of character. In some console rpgs you find yourself suffering through the random battles to get more story. See games such as final fantasy VIII or I hate to say it, to an extent even the later final fantasy titles. Many console rpgs utilize a basic combat system copied from standard final fantasy combat. This can lead to unexciting combat and lots of boredom.
Best Crpg imho - Baldurs Gate 2
Best Console RPG imho - Xenogears / Suikoden II / Final Fantasy VII
dodgerman20001
23-07-2007, 07:18 AM
Love: any good shotting games and good puzzle games..
Hate: patches, i mean come on, you spend your hard earned dosh, then you have to download a massive patch because the game you just bought is not complete or faulty in parts!
Falls
31-07-2007, 02:01 AM
RTS games:
Love
games which are very combat orientated that also have some actual managment. Like The Moon Project and TASpring.
Hate
Rise of Nations which happens to be TOO micromanagmental and has too small maps.I guess I may have not given it a fair chance. But my case stands.
Lulu_Jane
31-07-2007, 11:06 AM
That's a good point Dodgerman20001, I find it obnoxious that companies willingly sell you a product that is in essence incomplete or faulty.
guildie
04-09-2007, 09:51 PM
Guess it just goes to show it's the money that counts, not the quality :not_ok:
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